Document more battle anim effects

This commit is contained in:
Marcus Huderle
2018-12-31 11:01:37 -06:00
parent 530a20354c
commit fb2d1591c1
9 changed files with 431 additions and 366 deletions

View File

@@ -767,7 +767,8 @@ void sub_81177E4(u8 taskId)
DestroyAnimVisualTask(taskId);
}
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette)
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *gfx, const u8 *tilemap, const u16 *palette)
{
u16 species;
u8 spriteId, spriteId2;
@@ -818,8 +819,8 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
spriteId2 = sub_80A89C8(battler2, gBattlerSpriteIds[battler2], species);
sub_80A6B30(&unknownStruct);
sub_80A6D60(&unknownStruct, arg9, 0);
sub_80A6CC0(unknownStruct.bgId, arg8, unknownStruct.tilesOffset);
sub_80A6D60(&unknownStruct, tilemap, 0);
sub_80A6CC0(unknownStruct.bgId, gfx, unknownStruct.tilesOffset);
LoadCompressedPalette(palette, unknownStruct.unk8 << 4, 32);
gBattle_BG1_X = 0;