More battle_dome.c doc
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@@ -116,7 +116,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_LostToOpponent:: @ 824BE4F
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playse SE_W227B
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call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
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delay 60
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BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D:: @ 824BE8D
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BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney:: @ 824BE8D
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dome_resolvewinners DOME_PLAYER_LOST_MATCH
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BattleFrontier_BattleDomeBattleRoom_EventScript_WarpToLobbyLost:: @ 824BE9A
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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@@ -452,7 +452,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_LostToTucker:: @ 824C420
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playse SE_W227B
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call BattleFrontier_BattleDomeBattleRoom_EventScript_AudienceLookAround
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waitse
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goto BattleFrontier_BattleDomeBattleRoom_EventScript_24BE8D
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goto BattleFrontier_BattleDomeBattleRoom_EventScript_LostTourney
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BattleFrontier_BattleDomeBattleRoom_EventScript_TuckerDraw:: @ 824C436
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setvar VAR_TEMP_2, DRAW_TUCKER
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@@ -125,7 +125,7 @@
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"y": 10,
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"elevation": 0,
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"player_facing_dir": "BG_EVENT_PLAYER_FACING_ANY",
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"script": "BattleFrontier_BattleDomeLobby_EventScript_ShowLastTourneyTree"
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"script": "BattleFrontier_BattleDomeLobby_EventScript_ShowPrevTourneyTree"
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},
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{
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"type": "sign",
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@@ -352,35 +352,35 @@ BattleFrontier_BattleDomeLobby_EventScript_ShowDoublesResults:: @ 8249D6B
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releaseall
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end
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BattleFrontier_BattleDomeLobby_EventScript_ShowLastTourneyTree:: @ 8249D84
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dome_get DOME_DATA_LAST_TOURNEY_TYPE
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BattleFrontier_BattleDomeLobby_EventScript_ShowPrevTourneyTree:: @ 8249D84
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dome_get DOME_DATA_PREV_TOURNEY_TYPE
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compare VAR_RESULT, 0
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call_if_eq BattleFrontier_BattleDomeLobby_EventScript_LastTourneyResultsSinglesLv50
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call_if_eq BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsSinglesLv50
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compare VAR_RESULT, 1
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call_if_eq BattleFrontier_BattleDomeLobby_EventScript_LastTourneyResultsDoublesLv50
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call_if_eq BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsDoublesLv50
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compare VAR_RESULT, 2
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call_if_eq BattleFrontier_BattleDomeLobby_EventScript_LastTourneyResultsSinglesLvOpen
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call_if_eq BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsSinglesLvOpen
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compare VAR_RESULT, 3
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call_if_eq BattleFrontier_BattleDomeLobby_EventScript_LastTourneyResultsDoublesLvOpen
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call_if_eq BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsDoublesLvOpen
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fadescreen FADE_TO_BLACK
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dome_showresultstree
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dome_showprevtourneytree
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waitstate
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end
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BattleFrontier_BattleDomeLobby_EventScript_LastTourneyResultsSinglesLv50:: @ 8249DC9
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msgbox BattleFrontier_BattleDomeLobby_Text_LastTourneyResultsSinglesLv50, MSGBOX_SIGN
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BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsSinglesLv50:: @ 8249DC9
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msgbox BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50, MSGBOX_SIGN
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return
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BattleFrontier_BattleDomeLobby_EventScript_LastTourneyResultsDoublesLv50:: @ 8249DD2
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msgbox BattleFrontier_BattleDomeLobby_Text_LastTourneyResultsDoublesLv50, MSGBOX_SIGN
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BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsDoublesLv50:: @ 8249DD2
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msgbox BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50, MSGBOX_SIGN
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return
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BattleFrontier_BattleDomeLobby_EventScript_LastTourneyResultsSinglesLvOpen:: @ 8249DDB
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msgbox BattleFrontier_BattleDomeLobby_Text_LastTourneyResultsSinglesLvOpen, MSGBOX_SIGN
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BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsSinglesLvOpen:: @ 8249DDB
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msgbox BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen, MSGBOX_SIGN
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return
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BattleFrontier_BattleDomeLobby_EventScript_LastTourneyResultsDoublesLvOpen:: @ 8249DE4
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msgbox BattleFrontier_BattleDomeLobby_Text_LastTourneyResultsDoublesLvOpen, MSGBOX_SIGN
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BattleFrontier_BattleDomeLobby_EventScript_PrevTourneyResultsDoublesLvOpen:: @ 8249DE4
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msgbox BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen, MSGBOX_SIGN
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return
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BattleFrontier_BattleDomeLobby_EventScript_Maniac:: @ 8249DED
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@@ -595,19 +595,19 @@ BattleFrontier_BattleDomeLobby_Text_ExplainDoublesChallenge: @ 824A721
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.string "If you don't save before interrupting,\n"
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.string "you will be disqualified.$"
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BattleFrontier_BattleDomeLobby_Text_LastTourneyResultsSinglesLv50: @ 824A966
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BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLv50: @ 824A966
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.string "They're the results of the last\n"
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.string "Level 50 SINGLE BATTLE Tournament.$"
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BattleFrontier_BattleDomeLobby_Text_LastTourneyResultsDoublesLv50: @ 824A9A9
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BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLv50: @ 824A9A9
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.string "They're the results of the last\n"
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.string "Level 50 DOUBLE BATTLE Tournament.$"
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BattleFrontier_BattleDomeLobby_Text_LastTourneyResultsSinglesLvOpen: @ 824A9EC
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BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsSinglesLvOpen: @ 824A9EC
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.string "They're the results of the last\n"
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.string "Open Level SINGLE BATTLE Tournament.$"
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BattleFrontier_BattleDomeLobby_Text_LastTourneyResultsDoublesLvOpen: @ 824AA31
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BattleFrontier_BattleDomeLobby_Text_PrevTourneyResultsDoublesLvOpen: @ 824AA31
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.string "They're the results of the last\n"
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.string "Open Level DOUBLE BATTLE Tournament.$"
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@@ -160,182 +160,182 @@ BattleDome_Text_EmphasizesHPAndSpAtk::
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BattleDome_Text_EmphasizesHPAndSpDef::
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.string "Emphasizes HP and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText6::
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BattleDome_Text_EmphasizesAtkAndDef::
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.string "Emphasizes ATTACK and DEFENSE.$"
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gBattleDomeOpponentStatsText7::
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BattleDome_Text_EmphasizesAtkAndSpeed::
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.string "Emphasizes ATTACK and SPEED.$"
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gBattleDomeOpponentStatsText8::
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BattleDome_Text_EmphasizesAtkAndSpAtk::
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.string "Emphasizes ATTACK and SP. ATTACK.$"
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gBattleDomeOpponentStatsText9::
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BattleDome_Text_EmphasizesAtkAndSpDef::
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.string "Emphasizes ATTACK and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText10::
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BattleDome_Text_EmphasizesDefAndSpeed::
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.string "Emphasizes DEFENSE and SPEED.$"
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gBattleDomeOpponentStatsText11::
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BattleDome_Text_EmphasizesDefAndSpAtk::
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.string "Emphasizes DEFENSE and SP. ATTACK.$"
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gBattleDomeOpponentStatsText12::
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BattleDome_Text_EmphasizesDefAndSpDef::
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.string "Emphasizes DEFENSE and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText13::
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BattleDome_Text_EmphasizesSpeedAndSpAtk::
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.string "Emphasizes SPEED and SP. ATTACK.$"
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gBattleDomeOpponentStatsText14::
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BattleDome_Text_EmphasizesSpeedAndSpDef::
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.string "Emphasizes SPEED and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText15::
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BattleDome_Text_EmphasizesSpAtkAndSpDef::
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.string "Emphasizes SP. ATTACK and SP. DEFENSE.$"
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BattleDome_Text_EmphasizesHP::
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.string "Emphasizes HP.$"
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gBattleDomeOpponentStatsText17::
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BattleDome_Text_EmphasizesAtk::
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.string "Emphasizes ATTACK.$"
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gBattleDomeOpponentStatsText18::
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BattleDome_Text_EmphasizesDef::
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.string "Emphasizes DEFENSE.$"
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gBattleDomeOpponentStatsText19::
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BattleDome_Text_EmphasizesSpeed::
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.string "Emphasizes SPEED.$"
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gBattleDomeOpponentStatsText20::
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BattleDome_Text_EmphasizesSpAtk::
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.string "Emphasizes SP. ATTACK.$"
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gBattleDomeOpponentStatsText21::
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BattleDome_Text_EmphasizesSpDef::
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.string "Emphasizes SP. DEFENSE.$"
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BattleDome_Text_NeglectsHPAndAtk::
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.string "Neglects HP and ATTACK.$"
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gBattleDomeOpponentStatsText23::
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BattleDome_Text_NeglectsHPAndDef::
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.string "Neglects HP and DEFENSE.$"
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gBattleDomeOpponentStatsText24::
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BattleDome_Text_NeglectsHPAndSpeed::
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.string "Neglects HP and SPEED.$"
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gBattleDomeOpponentStatsText25::
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BattleDome_Text_NeglectsHPAndSpAtk::
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.string "Neglects HP and SP. ATTACK.$"
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gBattleDomeOpponentStatsText26::
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BattleDome_Text_NeglectsHPAndSpDef::
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.string "Neglects HP and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText27::
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BattleDome_Text_NeglectsAtkAndDef::
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.string "Neglects ATTACK and DEFENSE.$"
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gBattleDomeOpponentStatsText28::
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BattleDome_Text_NeglectsAtkAndSpeed::
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.string "Neglects ATTACK and SPEED.$"
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gBattleDomeOpponentStatsText29::
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BattleDome_Text_NeglectsAtkAndSpAtk::
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.string "Neglects ATTACK and SP. ATTACK.$"
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gBattleDomeOpponentStatsText30::
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BattleDome_Text_NeglectsAtkAndSpDef::
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.string "Neglects ATTACK and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText31::
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BattleDome_Text_NeglectsDefAndSpeed::
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.string "Neglects DEFENSE and SPEED.$"
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gBattleDomeOpponentStatsText32::
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BattleDome_Text_NeglectsDefAndSpAtk::
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.string "Neglects DEFENSE and SP. ATTACK.$"
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gBattleDomeOpponentStatsText33::
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BattleDome_Text_NeglectsDefAndSpDef::
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.string "Neglects DEFENSE and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText34::
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BattleDome_Text_NeglectsSpeedAndSpAtk::
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.string "Neglects SPEED and SP. ATTACK.$"
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gBattleDomeOpponentStatsText35::
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BattleDome_Text_NeglectsSpeedAndSpDef::
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.string "Neglects SPEED and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText36::
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BattleDome_Text_NeglectsSpAtkAndSpDef::
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.string "Neglects SP. ATTACK and SP. DEFENSE.$"
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BattleDome_Text_NeglectsHP::
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.string "Neglects HP.$"
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gBattleDomeOpponentStatsText38::
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BattleDome_Text_NeglectsAtk::
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.string "Neglects ATTACK.$"
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gBattleDomeOpponentStatsText39::
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BattleDome_Text_NeglectsDef::
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.string "Neglects DEFENSE.$"
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gBattleDomeOpponentStatsText40::
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BattleDome_Text_NeglectsSpeed::
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.string "Neglects SPEED.$"
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gBattleDomeOpponentStatsText41::
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BattleDome_Text_NeglectsSpAtk::
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.string "Neglects SP. ATTACK.$"
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gBattleDomeOpponentStatsText42::
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BattleDome_Text_NeglectsSpDef::
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.string "Neglects SP. DEFENSE.$"
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BattleDome_Text_RaisesMonsWellBalanced::
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.string "Raises POKéMON in a well-balanced way.$"
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gBattleDomeWinText1::
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BattleDome_Text_LetTheBattleBegin::
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.string "Let the battle begin!$"
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gBattleDomeWinText2::
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BattleDome_Text_TrainerWonUsingMove::
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.string "{STR_VAR_1} won using {STR_VAR_2}!$"
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gBattleDomeWinText3::
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BattleDome_Text_TrainerBecameChamp::
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.string "{STR_VAR_1} became the champ!$"
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gBattleDomeWinText4::
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BattleDome_Text_TrainerWonByDefault::
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.string "{STR_VAR_1} won by default!$"
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gBattleDomeWinText5::
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BattleDome_Text_TrainerWonOutrightByDefault::
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.string "{STR_VAR_1} won outright by default!$"
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gBattleDomeWinText6::
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BattleDome_Text_TrainerWonNoMoves::
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.string "{STR_VAR_1} won without using a move!$"
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gBattleDomeWinText7::
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BattleDome_Text_TrainerWonOutrightNoMoves::
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.string "{STR_VAR_1} won outright with no moves!$"
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gBattleDomeMatchNumberText1::
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BattleDome_Text_Round1Match1::
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.string "Round 1, Match 1$"
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gBattleDomeMatchNumberText2::
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BattleDome_Text_Round1Match2::
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.string "Round 1, Match 2$"
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gBattleDomeMatchNumberText3::
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BattleDome_Text_Round1Match3::
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.string "Round 1, Match 3$"
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gBattleDomeMatchNumberText4::
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BattleDome_Text_Round1Match4::
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.string "Round 1, Match 4$"
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gBattleDomeMatchNumberText5::
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BattleDome_Text_Round1Match5::
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.string "Round 1, Match 5$"
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gBattleDomeMatchNumberText6::
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BattleDome_Text_Round1Match6::
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.string "Round 1, Match 6$"
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gBattleDomeMatchNumberText7::
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BattleDome_Text_Round1Match7::
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.string "Round 1, Match 7$"
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gBattleDomeMatchNumberText8::
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BattleDome_Text_Round1Match8::
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.string "Round 1, Match 8$"
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gBattleDomeMatchNumberText9::
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BattleDome_Text_Round2Match1::
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.string "Round 2, Match 1$"
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gBattleDomeMatchNumberText10::
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BattleDome_Text_Round2Match2::
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.string "Round 2, Match 2$"
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gBattleDomeMatchNumberText11::
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BattleDome_Text_Round2Match3::
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.string "Round 2, Match 3$"
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gBattleDomeMatchNumberText12::
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BattleDome_Text_Round2Match4::
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.string "Round 2, Match 4$"
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gBattleDomeMatchNumberText13::
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BattleDome_Text_SemifinalMatch1::
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.string "Semifinal Match 1$"
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gBattleDomeMatchNumberText14::
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BattleDome_Text_SemifinalMatch2::
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.string "Semifinal Match 2$"
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gBattleDomeMatchNumberText15::
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BattleDome_Text_FinalMatch::
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.string "Final Match$"
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Reference in New Issue
Block a user