More battle_dome.c doc
This commit is contained in:
@@ -160,182 +160,182 @@ BattleDome_Text_EmphasizesHPAndSpAtk::
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BattleDome_Text_EmphasizesHPAndSpDef::
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.string "Emphasizes HP and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText6::
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BattleDome_Text_EmphasizesAtkAndDef::
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.string "Emphasizes ATTACK and DEFENSE.$"
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gBattleDomeOpponentStatsText7::
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BattleDome_Text_EmphasizesAtkAndSpeed::
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.string "Emphasizes ATTACK and SPEED.$"
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gBattleDomeOpponentStatsText8::
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BattleDome_Text_EmphasizesAtkAndSpAtk::
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.string "Emphasizes ATTACK and SP. ATTACK.$"
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gBattleDomeOpponentStatsText9::
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BattleDome_Text_EmphasizesAtkAndSpDef::
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.string "Emphasizes ATTACK and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText10::
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BattleDome_Text_EmphasizesDefAndSpeed::
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.string "Emphasizes DEFENSE and SPEED.$"
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gBattleDomeOpponentStatsText11::
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BattleDome_Text_EmphasizesDefAndSpAtk::
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.string "Emphasizes DEFENSE and SP. ATTACK.$"
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gBattleDomeOpponentStatsText12::
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BattleDome_Text_EmphasizesDefAndSpDef::
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.string "Emphasizes DEFENSE and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText13::
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BattleDome_Text_EmphasizesSpeedAndSpAtk::
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.string "Emphasizes SPEED and SP. ATTACK.$"
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gBattleDomeOpponentStatsText14::
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BattleDome_Text_EmphasizesSpeedAndSpDef::
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.string "Emphasizes SPEED and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText15::
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BattleDome_Text_EmphasizesSpAtkAndSpDef::
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.string "Emphasizes SP. ATTACK and SP. DEFENSE.$"
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BattleDome_Text_EmphasizesHP::
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.string "Emphasizes HP.$"
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gBattleDomeOpponentStatsText17::
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BattleDome_Text_EmphasizesAtk::
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.string "Emphasizes ATTACK.$"
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gBattleDomeOpponentStatsText18::
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BattleDome_Text_EmphasizesDef::
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.string "Emphasizes DEFENSE.$"
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gBattleDomeOpponentStatsText19::
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BattleDome_Text_EmphasizesSpeed::
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.string "Emphasizes SPEED.$"
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gBattleDomeOpponentStatsText20::
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BattleDome_Text_EmphasizesSpAtk::
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.string "Emphasizes SP. ATTACK.$"
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gBattleDomeOpponentStatsText21::
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BattleDome_Text_EmphasizesSpDef::
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.string "Emphasizes SP. DEFENSE.$"
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BattleDome_Text_NeglectsHPAndAtk::
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.string "Neglects HP and ATTACK.$"
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gBattleDomeOpponentStatsText23::
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BattleDome_Text_NeglectsHPAndDef::
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.string "Neglects HP and DEFENSE.$"
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gBattleDomeOpponentStatsText24::
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BattleDome_Text_NeglectsHPAndSpeed::
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.string "Neglects HP and SPEED.$"
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gBattleDomeOpponentStatsText25::
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BattleDome_Text_NeglectsHPAndSpAtk::
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.string "Neglects HP and SP. ATTACK.$"
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gBattleDomeOpponentStatsText26::
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BattleDome_Text_NeglectsHPAndSpDef::
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.string "Neglects HP and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText27::
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BattleDome_Text_NeglectsAtkAndDef::
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.string "Neglects ATTACK and DEFENSE.$"
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gBattleDomeOpponentStatsText28::
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BattleDome_Text_NeglectsAtkAndSpeed::
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.string "Neglects ATTACK and SPEED.$"
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gBattleDomeOpponentStatsText29::
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BattleDome_Text_NeglectsAtkAndSpAtk::
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.string "Neglects ATTACK and SP. ATTACK.$"
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gBattleDomeOpponentStatsText30::
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BattleDome_Text_NeglectsAtkAndSpDef::
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.string "Neglects ATTACK and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText31::
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BattleDome_Text_NeglectsDefAndSpeed::
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.string "Neglects DEFENSE and SPEED.$"
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gBattleDomeOpponentStatsText32::
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BattleDome_Text_NeglectsDefAndSpAtk::
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.string "Neglects DEFENSE and SP. ATTACK.$"
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gBattleDomeOpponentStatsText33::
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BattleDome_Text_NeglectsDefAndSpDef::
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.string "Neglects DEFENSE and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText34::
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BattleDome_Text_NeglectsSpeedAndSpAtk::
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.string "Neglects SPEED and SP. ATTACK.$"
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gBattleDomeOpponentStatsText35::
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BattleDome_Text_NeglectsSpeedAndSpDef::
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.string "Neglects SPEED and SP. DEFENSE.$"
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gBattleDomeOpponentStatsText36::
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BattleDome_Text_NeglectsSpAtkAndSpDef::
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.string "Neglects SP. ATTACK and SP. DEFENSE.$"
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BattleDome_Text_NeglectsHP::
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.string "Neglects HP.$"
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gBattleDomeOpponentStatsText38::
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BattleDome_Text_NeglectsAtk::
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.string "Neglects ATTACK.$"
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gBattleDomeOpponentStatsText39::
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BattleDome_Text_NeglectsDef::
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.string "Neglects DEFENSE.$"
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gBattleDomeOpponentStatsText40::
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BattleDome_Text_NeglectsSpeed::
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.string "Neglects SPEED.$"
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gBattleDomeOpponentStatsText41::
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BattleDome_Text_NeglectsSpAtk::
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.string "Neglects SP. ATTACK.$"
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gBattleDomeOpponentStatsText42::
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BattleDome_Text_NeglectsSpDef::
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.string "Neglects SP. DEFENSE.$"
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BattleDome_Text_RaisesMonsWellBalanced::
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.string "Raises POKéMON in a well-balanced way.$"
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gBattleDomeWinText1::
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BattleDome_Text_LetTheBattleBegin::
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.string "Let the battle begin!$"
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gBattleDomeWinText2::
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BattleDome_Text_TrainerWonUsingMove::
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.string "{STR_VAR_1} won using {STR_VAR_2}!$"
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gBattleDomeWinText3::
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BattleDome_Text_TrainerBecameChamp::
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.string "{STR_VAR_1} became the champ!$"
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gBattleDomeWinText4::
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BattleDome_Text_TrainerWonByDefault::
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.string "{STR_VAR_1} won by default!$"
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gBattleDomeWinText5::
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BattleDome_Text_TrainerWonOutrightByDefault::
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.string "{STR_VAR_1} won outright by default!$"
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gBattleDomeWinText6::
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BattleDome_Text_TrainerWonNoMoves::
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.string "{STR_VAR_1} won without using a move!$"
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gBattleDomeWinText7::
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BattleDome_Text_TrainerWonOutrightNoMoves::
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.string "{STR_VAR_1} won outright with no moves!$"
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gBattleDomeMatchNumberText1::
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BattleDome_Text_Round1Match1::
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.string "Round 1, Match 1$"
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gBattleDomeMatchNumberText2::
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BattleDome_Text_Round1Match2::
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.string "Round 1, Match 2$"
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gBattleDomeMatchNumberText3::
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BattleDome_Text_Round1Match3::
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.string "Round 1, Match 3$"
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gBattleDomeMatchNumberText4::
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BattleDome_Text_Round1Match4::
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.string "Round 1, Match 4$"
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gBattleDomeMatchNumberText5::
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BattleDome_Text_Round1Match5::
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.string "Round 1, Match 5$"
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gBattleDomeMatchNumberText6::
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BattleDome_Text_Round1Match6::
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.string "Round 1, Match 6$"
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gBattleDomeMatchNumberText7::
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BattleDome_Text_Round1Match7::
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.string "Round 1, Match 7$"
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gBattleDomeMatchNumberText8::
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BattleDome_Text_Round1Match8::
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.string "Round 1, Match 8$"
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gBattleDomeMatchNumberText9::
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BattleDome_Text_Round2Match1::
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.string "Round 2, Match 1$"
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gBattleDomeMatchNumberText10::
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BattleDome_Text_Round2Match2::
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.string "Round 2, Match 2$"
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gBattleDomeMatchNumberText11::
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BattleDome_Text_Round2Match3::
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.string "Round 2, Match 3$"
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gBattleDomeMatchNumberText12::
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BattleDome_Text_Round2Match4::
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.string "Round 2, Match 4$"
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gBattleDomeMatchNumberText13::
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BattleDome_Text_SemifinalMatch1::
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.string "Semifinal Match 1$"
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gBattleDomeMatchNumberText14::
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BattleDome_Text_SemifinalMatch2::
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.string "Semifinal Match 2$"
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gBattleDomeMatchNumberText15::
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BattleDome_Text_FinalMatch::
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.string "Final Match$"
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