Add controller buffer constants, finish misc battle doc
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+4
-4
@@ -145,7 +145,7 @@ struct SpecialStatus
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u32 intimidatedMon:1;
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u32 traced:1;
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u32 ppNotAffectedByPressure:1;
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u32 flag40:1;
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u32 faintedHasReplacement:1;
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u32 focusBanded:1;
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s32 dmg;
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s32 physicalDmg;
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@@ -384,9 +384,9 @@ struct BattleStruct
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u8 field_52;
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u8 sentInPokes;
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bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
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u8 field_58[4];
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u8 battlerPartyIndexes[MAX_BATTLERS_COUNT];
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u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
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u8 field_60[4][3];
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u8 battlerPartyOrders[MAX_BATTLERS_COUNT][PARTY_SIZE / 2];
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u8 runTries;
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u8 caughtMonNick[POKEMON_NAME_LENGTH + 1];
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u8 unused_2;
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@@ -405,7 +405,7 @@ struct BattleStruct
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u8 stringMoveType;
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u8 expGetterBattlerId;
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u8 unused_5;
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u8 field_91; // related to gAbsentBattlerFlags, possibly absent flags turn ago?
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u8 absentBattlerFlags;
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u8 palaceFlags; // First 4 bits are "is < 50% HP and not asleep" for each battler, last 4 bits are selected moves to pass to AI
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u8 field_93; // related to choosing pokemon?
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u8 wallyBattleState;
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