Add controller buffer constants, finish misc battle doc
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@@ -517,7 +517,7 @@ static void RecordedPlayerHandleGetMonData(void)
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monToCheck >>= 1;
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}
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}
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BtlController_EmitDataTransfer(1, size, monData);
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BtlController_EmitDataTransfer(BUFFER_B, size, monData);
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RecordedPlayerBufferExecCompleted();
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}
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@@ -1414,7 +1414,7 @@ static void ChooseActionInBattlePalace(void)
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{
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if (gBattleCommunication[4] >= gBattlersCount / 2)
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{
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BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
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BtlController_EmitTwoReturnValues(BUFFER_B, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
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RecordedPlayerBufferExecCompleted();
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}
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}
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@@ -1427,7 +1427,7 @@ static void RecordedPlayerHandleChooseAction(void)
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}
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else
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{
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BtlController_EmitTwoReturnValues(1, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
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BtlController_EmitTwoReturnValues(BUFFER_B, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
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RecordedPlayerBufferExecCompleted();
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}
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}
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@@ -1441,13 +1441,13 @@ static void RecordedPlayerHandleChooseMove(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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BtlController_EmitTwoReturnValues(1, 10, ChooseMoveAndTargetInBattlePalace());
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
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}
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else
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{
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u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
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u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
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BtlController_EmitTwoReturnValues(1, 10, moveId | (target << 8));
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, moveId | (target << 8));
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}
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RecordedPlayerBufferExecCompleted();
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@@ -1461,7 +1461,7 @@ static void RecordedPlayerHandleChooseItem(void)
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static void RecordedPlayerHandleChoosePokemon(void)
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{
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*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
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BtlController_EmitChosenMonReturnValue(1, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
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BtlController_EmitChosenMonReturnValue(BUFFER_B, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
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RecordedPlayerBufferExecCompleted();
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}
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