Add controller buffer constants, finish misc battle doc

This commit is contained in:
GriffinR
2021-10-12 19:50:32 -04:00
parent b0598b1aef
commit fc15b0d5f0
22 changed files with 435 additions and 399 deletions
+5 -5
View File
@@ -176,16 +176,16 @@ static void HandleInputChooseAction(void)
switch (gActionSelectionCursor[gActiveBattler])
{
case 0:
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_BALL, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_BALL, 0);
break;
case 1:
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_POKEBLOCK, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_POKEBLOCK, 0);
break;
case 2:
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_GO_NEAR, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_GO_NEAR, 0);
break;
case 3:
BtlController_EmitTwoReturnValues(1, B_ACTION_SAFARI_RUN, 0);
BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_RUN, 0);
break;
}
SafariBufferExecCompleted();
@@ -280,7 +280,7 @@ static void CompleteWhenChosePokeblock(void)
{
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
{
BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId);
BtlController_EmitOneReturnValue(BUFFER_B, gSpecialVar_ItemId);
SafariBufferExecCompleted();
}
}