Add controller buffer constants, finish misc battle doc

This commit is contained in:
GriffinR
2021-10-12 19:50:32 -04:00
parent b0598b1aef
commit fc15b0d5f0
22 changed files with 435 additions and 399 deletions

View File

@@ -108,16 +108,13 @@ void SwitchPartyOrderInGameMulti(u8 battlerId, u8 arg1)
if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT)
{
s32 i;
// gBattleStruct->field_60[0][i]
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
gBattlePartyCurrentOrder[i] = *(0 * 3 + i + (u8*)(gBattleStruct->field_60));
gBattlePartyCurrentOrder[i] = *(0 * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders));
SwitchPartyMonSlots(GetPartyIdFromBattlePartyId(gBattlerPartyIndexes[battlerId]), GetPartyIdFromBattlePartyId(arg1));
for (i = 0; i < (int)ARRAY_COUNT(gBattlePartyCurrentOrder); i++)
*(0 * 3 + i + (u8*)(gBattleStruct->field_60)) = gBattlePartyCurrentOrder[i];
*(0 * 3 + i + (u8*)(gBattleStruct->battlerPartyOrders)) = gBattlePartyCurrentOrder[i];
}
}
@@ -207,7 +204,7 @@ u32 BattlePalace_TryEscapeStatus(u8 battlerId)
if (effect == 2)
{
gActiveBattler = battlerId;
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
}