Add controller buffer constants, finish misc battle doc

This commit is contained in:
GriffinR
2021-10-12 19:50:32 -04:00
parent b0598b1aef
commit fc15b0d5f0
22 changed files with 435 additions and 399 deletions
+3 -3
View File
@@ -5840,7 +5840,7 @@ static void BufferBattlePartyOrder(u8 *partyBattleOrder, u8 flankId)
void BufferBattlePartyCurrentOrderBySide(u8 battlerId, u8 flankId)
{
BufferBattlePartyOrderBySide(gBattleStruct->field_60[battlerId], flankId, battlerId);
BufferBattlePartyOrderBySide(gBattleStruct->battlerPartyOrders[battlerId], flankId, battlerId);
}
// when GetBattlerSide(battlerId) == B_SIDE_PLAYER, this function is identical the one above
@@ -5920,8 +5920,8 @@ void SwitchPartyOrderLinkMulti(u8 battlerId, u8 slot, u8 slot2)
if (IsMultiBattle())
{
partyBattleOrder = gBattleStruct->field_60[battlerId];
for (i = j = 0; i < 3; j++, i++)
partyBattleOrder = gBattleStruct->battlerPartyOrders[battlerId];
for (i = j = 0; i < PARTY_SIZE / 2; j++, i++)
{
partyIds[j] = partyBattleOrder[i] >> 4;
j++;