Extract baseroms from battle_message and rename strings
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14
charmap.txt
14
charmap.txt
@@ -440,12 +440,14 @@ GREEN = 06
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LIGHT_GREEN = 07
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BLUE = 08
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LIGHT_BLUE = 09
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BORDER_COLOR1 = 0A @ white
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BORDER_COLOR2 = 0B @ white with a tinge of green
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BORDER_COLOR3 = 0C @ white 2
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BORDER_COLOR4 = 0D @ aquamarine
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BORDER_COLOR5 = 0E @ blue-green
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BORDER_COLOR6 = 0F @ cerulean
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@ these next colors can be set to anything arbitrary at runtime
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@ usually though they'll have the textbox border colors as described below
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DYNAMIC_COLOR1 = 0A @ white
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DYNAMIC_COLOR2 = 0B @ white with a tinge of green
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DYNAMIC_COLOR3 = 0C @ white 2
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DYNAMIC_COLOR4 = 0D @ aquamarine
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DYNAMIC_COLOR5 = 0E @ blue-green
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DYNAMIC_COLOR6 = 0F @ cerulean
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@ sound and music
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