more pokemon work
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@@ -50,7 +50,6 @@ struct PokeblockFeedStruct
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extern u16 gSpecialVar_ItemId;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct SpriteTemplate gUnknown_0202499C;
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extern const u8 gBattleTerrainPalette_Frontier[];
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extern const u8 gBattleTerrainTiles_Building[];
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@@ -837,7 +836,7 @@ static u8 CreateMonSprite(struct Pokemon* mon)
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gSprites[spriteId].callback = SpriteCallbackDummy;
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sPokeblockFeed->noMonFlip = TRUE;
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if (!IsPokeSpriteNotFlipped(species))
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if (!IsMonSpriteNotFlipped(species))
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{
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gSprites[spriteId].affineAnims = sSpriteAffineAnimTable_MonNoFlip;
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gSprites[spriteId].oam.affineMode = 3;
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