Merge branch 'master' into mauville_old_man
This commit is contained in:
209
src/trader.c
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209
src/trader.c
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#include "global.h"
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#include "constants/decorations.h"
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#include "constants/mauville_man.h"
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#include "decoration.h"
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#include "decoration_inventory.h"
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#include "event_data.h"
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#include "main.h"
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#include "menu.h"
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#include "menu_helpers.h"
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#include "script.h"
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#include "constants/songs.h"
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#include "sound.h"
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#include "string_util.h"
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#include "strings.h"
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#include "task.h"
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#include "script_menu.h"
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static const u8 * const sDefaultTraderNames[] =
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{
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gText_Tristan,
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gText_Philip,
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gText_Dennis,
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gText_Roberto,
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};
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static const u8 sDefaultTraderDecorations[] =
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{
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DECOR_DUSKULL_DOLL,
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DECOR_BALL_CUSHION,
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DECOR_TIRE,
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DECOR_PRETTY_FLOWERS,
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};
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void TraderSetup(void)
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{
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u8 i;
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struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
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trader->id = MAUVILLE_MAN_TRADER;
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trader->alreadyTraded = FALSE;
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for (i = 0; i < 4; i++)
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{
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StringCopy(trader->playerNames[i], sDefaultTraderNames[i]);
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trader->decorIds[i] = sDefaultTraderDecorations[i];
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trader->language[i] = GAME_LANGUAGE;
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}
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}
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void Trader_ResetFlag(void)
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{
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struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
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trader->alreadyTraded = FALSE;
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}
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void CreateAvailableDecorationsMenu(u8 taskId)
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{
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u8 i;
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s16 * data = gTasks[taskId].data;
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struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
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struct WindowTemplate windowTemplate = {0, 1, 1, 10, 10, 15, 1};
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s32 windowWidth = GetStringWidth(1, gText_Exit, 0);
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s32 fiveMarksWidth = GetStringWidth(1, gText_FiveMarks, 0);
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for (i = 0; i < 4; i++)
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{
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s32 curWidth;
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if (trader->decorIds[i] > NUM_DECORATIONS)
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curWidth = fiveMarksWidth;
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else
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curWidth = GetStringWidth(1, gDecorations[trader->decorIds[i]].name, 0);
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if (curWidth > windowWidth)
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windowWidth = curWidth;
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}
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windowTemplate.width = convert_pixel_width_to_tile_width(windowWidth);
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data[3] = AddWindow(&windowTemplate);
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SetWindowBorderStyle(data[3], FALSE, 0x214, 14);
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for (i = 0; i < 4; i++)
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{
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if (trader->decorIds[i] > NUM_DECORATIONS)
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PrintTextOnWindow(data[3], 1, gText_FiveMarks, 8, 16 * i + 1, 255, NULL);
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else
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PrintTextOnWindow(data[3], 1, gDecorations[trader->decorIds[i]].name, 8, 16 * i + 1, 255, NULL);
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}
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PrintTextOnWindow(data[3], 1, gText_Exit, 8, 16 * i + 1, 255, NULL);
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InitMenuInUpperLeftCornerPlaySoundWhenAPressed(data[3], 5, 0);
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schedule_bg_copy_tilemap_to_vram(0);
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}
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void sub_8133BE4(u8 taskId, u8 decorationId)
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{
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s16 * data = gTasks[taskId].data;
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if (decorationId > NUM_DECORATIONS)
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{
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gSpecialVar_0x8004 = 0xFFFF;
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}
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else
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{
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gSpecialVar_0x8004 = decorationId;
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}
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sub_8198070(data[3], FALSE);
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ClearWindowTilemap(data[3]);
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RemoveWindow(data[3]);
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schedule_bg_copy_tilemap_to_vram(0);
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DestroyTask(taskId);
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EnableBothScriptContexts();
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}
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void Task_HandleGetDecorationMenuInput(u8 taskId)
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{
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struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
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s8 input = ProcessMenuInput();
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switch (input)
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{
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case -2:
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break;
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case -1:
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case 4:
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PlaySE(SE_SELECT);
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sub_8133BE4(taskId, 0);
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break;
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default:
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PlaySE(SE_SELECT);
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gSpecialVar_0x8005 = input;
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StringCopy(gStringVar1, trader->playerNames[input]);
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ConvertInternationalString(gStringVar1, trader->language[input]);
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sub_8133BE4(taskId, trader->decorIds[input]);
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break;
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}
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}
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void ScrSpecial_GetTraderTradedFlag(void)
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{
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struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
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gSpecialVar_Result = trader->alreadyTraded;
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}
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void ScrSpecial_DoesPlayerHaveNoDecorations(void)
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{
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u8 i;
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for (i = 0; i < 8; i++)
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{
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if (CountDecorationCategoryN(i))
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{
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gSpecialVar_Result = FALSE;
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return;
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}
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}
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gSpecialVar_Result = TRUE;
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}
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void ScrSpecial_IsDecorationFull(void)
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{
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gSpecialVar_Result = FALSE;
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if (gDecorations[gSpecialVar_0x8004].category != gDecorations[gSpecialVar_0x8006].category
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&& GetFirstEmptyDecorSlot(gDecorations[gSpecialVar_0x8004].category) == -1)
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{
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sub_8127250(gStringVar2, gDecorations[gSpecialVar_0x8004].category);
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gSpecialVar_Result = TRUE;
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}
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}
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void ScrSpecial_TraderMenuGiveDecoration(void)
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{
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CreateTask(sub_8127208, 0);
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}
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void sub_8133DA0(u8 taskId)
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{
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if (IsSelectedDecorInThePC() == TRUE)
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{
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gSpecialVar_0x8006 = gCurDecorInventoryItems[gCurDecorationIndex];
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StringCopy(gStringVar3, gDecorations[gSpecialVar_0x8004].name);
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StringCopy(gStringVar2, gDecorations[gSpecialVar_0x8006].name);
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}
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else
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{
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gSpecialVar_0x8006 = 0xFFFF;
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}
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DestroyTask(taskId);
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EnableBothScriptContexts();
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}
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void sub_8133E1C(u8 taskId)
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{
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gSpecialVar_0x8006 = 0;
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DestroyTask(taskId);
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EnableBothScriptContexts();
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}
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void ScrSpecial_TraderDoDecorationTrade(void)
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{
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struct MauvilleOldManTrader *trader = &gSaveBlock1Ptr->oldMan.trader;
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DecorationRemove(gSpecialVar_0x8006);
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DecorationAdd(gSpecialVar_0x8004);
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StringCopy(trader->playerNames[gSpecialVar_0x8005], gSaveBlock2Ptr->playerName);
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trader->decorIds[gSpecialVar_0x8005] = gSpecialVar_0x8006;
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trader->language[gSpecialVar_0x8005] = GAME_LANGUAGE;
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trader->alreadyTraded = TRUE;
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}
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void ScrSpecial_TraderMenuGetDecoration(void)
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{
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u8 taskId = CreateTask(Task_HandleGetDecorationMenuInput, 0);
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CreateAvailableDecorationsMenu(taskId);
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}
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