Merge pull request #129 from DizzyEggg/dumb_naming
Name some battle labels
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@@ -86,7 +86,7 @@
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#define BATTLE_FORFEITED 0x9
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#define BATTLE_OPPONENT_TELEPORTED 0xA
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#define BATTLE_OUTCOME_BIT_x80 0x80
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#define OUTCOME_LINK_BATTLE_RUN 0x80
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#define STATUS_NONE 0x0
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#define STATUS_SLEEP 0x7
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@@ -616,10 +616,10 @@ struct BattleStruct
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u8 focusPunchBank;
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u8 field_49;
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u8 moneyMultiplier;
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u8 field_4B;
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u8 savedTurnActionNumber;
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u8 switchInAbilitiesCounter;
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u8 field_4D;
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u8 field_4E;
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u8 faintedActionsState;
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u8 faintedActionsBank;
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u8 field_4F;
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u16 expValue;
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u8 field_52;
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@@ -691,8 +691,8 @@ struct BattleStruct
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u8 field_182;
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u8 field_183;
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struct BattleEnigmaBerry battleEnigmaBerry;
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u8 field_1A0;
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u8 field_1A1;
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u8 wishPerishSongState;
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u8 wishPerishSongBank;
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bool8 overworldWeatherDone;
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u8 atkCancellerTracker;
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u8 field_1A4[96];
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@@ -801,7 +801,7 @@ extern struct BattleStruct* gBattleStruct;
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#define B_ANIM_ITEM_STEAL 0x10
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#define B_ANIM_SNATCH_MOVE 0x11
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#define B_ANIM_FUTURE_SIGHT_HIT 0x12
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#define B_ANIM_x13 0x13
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#define B_ANIM_DOOM_DESIRE_HIT 0x13
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#define B_ANIM_x14 0x14
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#define B_ANIM_INGRAIN_HEAL 0x15
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#define B_ANIM_WISH_HEAL 0x16
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@@ -846,8 +846,8 @@ struct BattleScripting
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u8 animArg2;
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u16 tripleKickPower;
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u8 atk49_state;
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u8 field_15;
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u8 field_16;
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u8 bankWithAbility;
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u8 multihitMoveEffect;
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u8 bank;
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u8 animTurn;
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u8 animTargetsHit;
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