Add font id constants

This commit is contained in:
GriffinR
2021-10-30 16:47:37 -04:00
parent 13cd2a41f0
commit fdaf436960
116 changed files with 1290 additions and 1210 deletions
+5 -5
View File
@@ -1807,7 +1807,7 @@ static bool8 Fishing_ShowDots(struct Task *task)
}
else
{
AddTextPrinterParameterized(0, 1, dot, task->tNumDots * 8, 1, 0, NULL);
AddTextPrinterParameterized(0, FONT_NORMAL, dot, task->tNumDots * 8, 1, 0, NULL);
task->tNumDots++;
}
}
@@ -1856,7 +1856,7 @@ static bool8 Fishing_CheckForBite(struct Task *task)
static bool8 Fishing_GotBite(struct Task *task)
{
AlignFishingAnimationFrames();
AddTextPrinterParameterized(0, 1, gText_OhABite, 0, 17, 0, NULL);
AddTextPrinterParameterized(0, FONT_NORMAL, gText_OhABite, 0, 17, 0, NULL);
task->tStep++;
task->tFrameCounter = 0;
return FALSE;
@@ -1911,7 +1911,7 @@ static bool8 Fishing_MonOnHook(struct Task *task)
{
AlignFishingAnimationFrames();
FillWindowPixelBuffer(0, PIXEL_FILL(1));
AddTextPrinterParameterized2(0, 1, gText_PokemonOnHook, 1, 0, 2, 1, 3);
AddTextPrinterParameterized2(0, FONT_NORMAL, gText_PokemonOnHook, 1, 0, 2, 1, 3);
task->tStep++;
task->tFrameCounter = 0;
return FALSE;
@@ -1958,7 +1958,7 @@ static bool8 Fishing_NotEvenNibble(struct Task *task)
AlignFishingAnimationFrames();
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
FillWindowPixelBuffer(0, PIXEL_FILL(1));
AddTextPrinterParameterized2(0, 1, gText_NotEvenANibble, 1, 0, 2, 1, 3);
AddTextPrinterParameterized2(0, FONT_NORMAL, gText_NotEvenANibble, 1, 0, 2, 1, 3);
task->tStep = FISHING_SHOW_RESULT;
return TRUE;
}
@@ -1968,7 +1968,7 @@ static bool8 Fishing_GotAway(struct Task *task)
AlignFishingAnimationFrames();
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
FillWindowPixelBuffer(0, PIXEL_FILL(1));
AddTextPrinterParameterized2(0, 1, gText_ItGotAway, 1, 0, 2, 1, 3);
AddTextPrinterParameterized2(0, FONT_NORMAL, gText_ItGotAway, 1, 0, 2, 1, 3);
task->tStep++;
return TRUE;
}