up to 30 battle transitions
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@@ -6,6 +6,7 @@ void sub_8149DFC(u8 a1);
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void BattleTransition_StartOnField(u8 transitionID);
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void BattleTransition_Start(u8 transitionID);
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bool8 IsBattleTransitionDone(void);
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void Phase1_Task_RunFuncs(u8 taskId);
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enum // TRANSITION_MUGSHOT
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{
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@@ -46,7 +47,7 @@ enum // TRANSITION_MUGSHOT
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#define B_TRANSITION_KYOGRE 22
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#define B_TRANSITION_GROUDON 23
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#define B_TRANSITION_RAYQUAZA 24
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#define B_TRANSITION_25 25
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#define B_TRANSITION_SHRED_SPLIT 25
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#define B_TRANSITION_BLACKHOLE1 26
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#define B_TRANSITION_BLACKHOLE2 27
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#define B_TRANSITION_RECTANGULAR_SPIRAL 28
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@@ -24,5 +24,6 @@ extern u16 gUnknown_03005DE8;
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void DrawWholeMapView(void);
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void CurrentMapDrawMetatileAt(int x, int y);
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void sub_8089C08(s16 *a0, s16 *a1);
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#endif //GUARD_FIELD_CAMERA_H
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