up to 30 battle transitions

This commit is contained in:
DizzyEggg
2018-01-14 20:45:44 +01:00
parent 9106d8df18
commit fdbe7fa7de
7 changed files with 1485 additions and 3136 deletions

View File

@@ -6,6 +6,7 @@ void sub_8149DFC(u8 a1);
void BattleTransition_StartOnField(u8 transitionID);
void BattleTransition_Start(u8 transitionID);
bool8 IsBattleTransitionDone(void);
void Phase1_Task_RunFuncs(u8 taskId);
enum // TRANSITION_MUGSHOT
{
@@ -46,7 +47,7 @@ enum // TRANSITION_MUGSHOT
#define B_TRANSITION_KYOGRE 22
#define B_TRANSITION_GROUDON 23
#define B_TRANSITION_RAYQUAZA 24
#define B_TRANSITION_25 25
#define B_TRANSITION_SHRED_SPLIT 25
#define B_TRANSITION_BLACKHOLE1 26
#define B_TRANSITION_BLACKHOLE2 27
#define B_TRANSITION_RECTANGULAR_SPIRAL 28

View File

@@ -24,5 +24,6 @@ extern u16 gUnknown_03005DE8;
void DrawWholeMapView(void);
void CurrentMapDrawMetatileAt(int x, int y);
void sub_8089C08(s16 *a0, s16 *a1);
#endif //GUARD_FIELD_CAMERA_H