up to 30 battle transitions
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@@ -24,5 +24,6 @@ extern u16 gUnknown_03005DE8;
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void DrawWholeMapView(void);
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void CurrentMapDrawMetatileAt(int x, int y);
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void sub_8089C08(s16 *a0, s16 *a1);
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#endif //GUARD_FIELD_CAMERA_H
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