Fix berry crusher graphics name
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@@ -1947,15 +1947,15 @@ static void DrawPlayerNameWindows(struct BerryCrushGame *game)
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static void CopyPlayerNameWindowGfxToBg(struct BerryCrushGame *game)
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{
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u8 i = 0;
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u8 * crusherGfx;
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u8 * windowGfx;
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LZ77UnCompWram(gBerryCrush_Crusher_Tilemap, gDecompressionBuffer);
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LZ77UnCompWram(gBerryCrush_TextWindows_Tilemap, gDecompressionBuffer);
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for (crusherGfx = gDecompressionBuffer; i < game->playerCount; i++)
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for (windowGfx = gDecompressionBuffer; i < game->playerCount; i++)
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{
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CopyToBgTilemapBufferRect(
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3,
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&crusherGfx[game->gfx.playerCoords[i]->playerId * 40],
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&windowGfx[game->gfx.playerCoords[i]->playerId * 40],
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game->gfx.playerCoords[i]->windowGfxX,
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game->gfx.playerCoords[i]->windowGfxY,
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10,
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@@ -1523,7 +1523,7 @@ const u16 gFrontierPassCancelButtonHighlighted_Tilemap[] = INCBIN_U16("graphics/
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// Berry Crush
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const u16 gBerryCrush_Crusher_Pal[] = INCBIN_U16("graphics/berry_crush/crusher.gbapal");
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const u32 gBerryCrush_Crusher_Gfx[] = INCBIN_U32("graphics/berry_crush/crusher.4bpp.lz");
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const u32 gBerryCrush_Crusher_Tilemap[] = INCBIN_U32("graphics/berry_crush/crusher.bin.lz");
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const u32 gBerryCrush_TextWindows_Tilemap[] = INCBIN_U32("graphics/berry_crush/text_windows.bin.lz");
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// random garbage at the end.
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static const u8 sEmpty3[0x54BAC] = {0};
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