Document and cleanup some decoration code
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@@ -1,7 +1,8 @@
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#ifndef GUARD_DECORATION_H
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#define GUARD_DECORATION_H
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enum DecorPerm {
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enum DecorationPermission
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{
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/*
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* The nomenclature here describes collision and placement permissions, in that order.
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*/
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@@ -9,13 +10,11 @@ enum DecorPerm {
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DECORPERM_PASS_FLOOR,
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DECORPERM_BEHIND_FLOOR,
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DECORPERM_NA_WALL,
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DECORPERM_SPRITE
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DECORPERM_SPRITE,
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};
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enum DecorShape {
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/*
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* Width-x-height
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*/
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enum DecorationShape
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{
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DECORSHAPE_1x1,
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DECORSHAPE_2x1,
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DECORSHAPE_3x1, // unused
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@@ -25,53 +24,52 @@ enum DecorShape {
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DECORSHAPE_1x3, // unused
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DECORSHAPE_2x4,
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DECORSHAPE_3x3,
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DECORSHAPE_3x2
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DECORSHAPE_3x2,
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};
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enum DecorCat {
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/*
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* In which category you can find the decoration in the PC.
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*/
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/*0*/ DECORCAT_DESK,
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/*1*/ DECORCAT_CHAIR,
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/*2*/ DECORCAT_PLANT,
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/*3*/ DECORCAT_ORNAMENT,
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/*4*/ DECORCAT_MAT,
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/*5*/ DECORCAT_POSTER,
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/*6*/ DECORCAT_DOLL,
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/*7*/ DECORCAT_CUSHION
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enum DecorationCategory
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{
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DECORCAT_DESK,
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DECORCAT_CHAIR,
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DECORCAT_PLANT,
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DECORCAT_ORNAMENT,
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DECORCAT_MAT,
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DECORCAT_POSTER,
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DECORCAT_DOLL,
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DECORCAT_CUSHION,
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DECORCAT_COUNT,
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};
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struct Decoration
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{
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/*0x00*/ u8 id;
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/*0x01*/ u8 name[16];
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/*0x11*/ u8 permission;
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/*0x12*/ u8 shape;
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/*0x13*/ u8 category;
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/*0x14*/ u16 price;
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/*0x18*/ const u8 *description;
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/*0x1c*/ const u16 *tiles;
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u8 id;
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u8 name[16];
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u8 permission;
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u8 shape;
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u8 category;
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u16 price;
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const u8 *description;
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const u16 *tiles;
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};
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struct DecorPCPointers
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struct DecorationPCContext
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{
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/* 0x00 */ u8 *items;
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/* 0x04 */ u8 *pos;
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/* 0x08 */ u8 size;
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/* 0x09 */ u8 isPlayerRoom;
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u8 *items;
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u8 *pos;
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u8 size;
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u8 isPlayerRoom;
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};
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extern const struct Decoration gDecorations[];
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extern EWRAM_DATA u8 *gCurDecorInventoryItems;
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extern EWRAM_DATA u8 *gCurDecorationItems;
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extern EWRAM_DATA u8 gCurDecorationIndex;
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void sub_8126968(void);
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void sub_8126AD8(u8 taskId);
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void InitDecorationContextItems(void);
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void DoSecretBaseDecorationMenu(u8 taskId);
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void ShowDecorationOnMap(u16 mapX, u16 mapY, u16 decor);
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void sub_8126B2C(u8 taskId);
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void sub_8127208(u8 taskId);
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void sub_8127250(u8 *dest, u8 decorCat);
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void DoPlayerRoomDecorationMenu(u8 taskId);
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void ShowDecorationCategoriesWindow(u8 taskId);
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void CopyDecorationCategoryName(u8 *dest, u8 decorCat);
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bool8 IsSelectedDecorInThePC(void);
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u8 AddDecorationIconObject(u8 decor, s16 x, s16 y, u8 priority, u16 tilesTag, u16 paletteTag);
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@@ -11,13 +11,13 @@ extern struct DecorationInventory gDecorationInventories[];
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void SetDecorationInventoriesPointers(void);
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void ClearDecorationInventories(void);
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s8 GetFirstEmptyDecorSlot(u8 idx);
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s8 GetFirstEmptyDecorSlot(u8 category);
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u8 CheckHasDecoration(u8);
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u8 DecorationAdd(u8);
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u8 DecorationCheckSpace(u8);
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s8 DecorationRemove(u8);
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void CondenseDecorationCategoryN(u8);
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u8 CountDecorationCategoryN(u8 idx);
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u8 CountDecorations(void);
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void CondenseDecorationsInCategory(u8 category);
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u8 GetNumOwnedDecorationsInCategory(u8 category);
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u8 GetNumOwnedDecorations(void);
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#endif // GUARD_DECORATION_INVENTORY_H
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@@ -107,8 +107,8 @@ struct OamData
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#define SPRITE_SIZE_16x32 ((ST_OAM_SIZE_2 << 2) | (ST_OAM_V_RECTANGLE))
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#define SPRITE_SIZE_32x64 ((ST_OAM_SIZE_3 << 2) | (ST_OAM_V_RECTANGLE))
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#define SPRITE_SIZE(dim) (SPRITE_SIZE_##dim >> 2)
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#define SPRITE_SHAPE(dim) (SPRITE_SIZE_##dim & 0xFF)
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#define SPRITE_SIZE(dim) ((SPRITE_SIZE_##dim >> 2) & 0x03)
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#define SPRITE_SHAPE(dim) (SPRITE_SIZE_##dim & 0x03)
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struct BgAffineSrcData
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{
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@@ -30,7 +30,7 @@ bool8 itemid_80BF6D8_mail_related(u16 itemId);
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bool8 sub_81221AC(void);
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bool8 sub_81221EC(void);
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void sub_812220C(struct ItemSlot *slots, u8 count, u8 *arg2, u8 *usedSlotsCount, u8 maxUsedSlotsCount);
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void sub_812225C(u16 *arg0, u16 *arg1, u8 arg2, u8 arg3);
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void sub_812225C(u16 *scrollOffset, u16 *cursorPos, u8 maxShownItems, u8 numItems);
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void sub_8122298(u16 *arg0, u16 *arg1, u8 arg2, u8 arg3, u8 arg4);
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void LoadListMenuArrowsGfx(void);
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void sub_8122344(u8 *spriteIds, u8 count);
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@@ -6,7 +6,7 @@
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#define GUARD_TRADER_H
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void sub_8133DA0(u8 taskId);
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void sub_8133E1C(u8 taskId);
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void ExitTraderMenu(u8 taskId);
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void TraderSetup(void);
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void Trader_ResetFlag(void);
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