re-match BattleIntroOpponent1SendsOutMonAnimation
a lot of functions and a bit of data had to be moved from battle_main.c to battle_util.c; I have added a note to battle_util.c stating the reason for this
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@@ -83,6 +83,7 @@ u8 GetWhoStrikesFirst(u8 battlerId1, u8 battlerId2, bool8 ignoreChosenMoves);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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void RunBattleScriptCommands(void);
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bool8 TryRunFromBattle(u8 battlerId);
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void SpecialStatusesClear(void);
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extern struct UnknownPokemonStruct4 gMultiPartnerParty[MULTI_PARTY_SIZE];
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