get rid of unnecessary externs
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@@ -13,6 +13,7 @@
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#include "constants/species.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "data2.h"
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extern u16 gBattle_BG0_X;
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extern u16 gBattle_BG0_Y;
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@@ -25,14 +26,14 @@ extern u16 gBattle_BG3_Y;
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extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
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extern void sub_806A068(u16 species, u8 bankIdentity);
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extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
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extern void sub_806A068(u16 species, u8 battlerPosition);
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extern void sub_806A12C(u16 backPicId, u8 battlerPosition);
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// this file's functions
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static void CB2_ReshowBattleScreenAfterMenu(void);
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static bool8 LoadBattlerSpriteGfx(u8 bank);
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static void CreateBattlerSprite(u8 bank);
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static void CreateHealthboxSprite(u8 bank);
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static bool8 LoadBattlerSpriteGfx(u8 battlerId);
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static void CreateBattlerSprite(u8 battlerId);
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static void CreateHealthboxSprite(u8 battlerId);
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static void sub_80A95F4(void);
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void nullsub_35(void)
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@@ -217,16 +218,6 @@ static bool8 LoadBattlerSpriteGfx(u8 battler)
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return TRUE;
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}
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// todo: get rid of it once the struct is declared in a header
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struct MonCoords
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{
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// This would use a bitfield, but sub_8079F44
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// uses it as a u8 and casting won't match.
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u8 coords; // u8 x:4, y:4;
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u8 y_offset;
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};
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extern const struct MonCoords gTrainerBackPicCoords[];
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static void CreateBattlerSprite(u8 battler)
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{
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if (battler < gBattlersCount)
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