Merge pull request #2208 from Mitsunee/spelling-synchronize-paralyze
Standardize Spelling of "synchronize" and "paralyze"
This commit is contained in:
@@ -1048,7 +1048,7 @@
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.byte 0xcc
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.byte 0xcc
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.endm
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.endm
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.macro cureifburnedparalysedorpoisoned ptr:req
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.macro cureifburnedparalyzedorpoisoned ptr:req
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.byte 0xcd
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.byte 0xcd
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.4byte \ptr
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.4byte \ptr
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.endm
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.endm
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@@ -2521,7 +2521,7 @@ BattleScript_EffectRefresh::
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attackcanceler
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attackcanceler
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attackstring
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attackstring
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ppreduce
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ppreduce
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cureifburnedparalysedorpoisoned BattleScript_ButItFailed
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cureifburnedparalyzedorpoisoned BattleScript_ButItFailed
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attackanimation
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attackanimation
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waitanimation
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waitanimation
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printstring STRINGID_PKMNSTATUSNORMAL
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printstring STRINGID_PKMNSTATUSNORMAL
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@@ -188,7 +188,7 @@ enum BattlerId
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#define HITMARKER_NO_PPDEDUCT (1 << 11)
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#define HITMARKER_NO_PPDEDUCT (1 << 11)
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#define HITMARKER_SWAP_ATTACKER_TARGET (1 << 12)
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#define HITMARKER_SWAP_ATTACKER_TARGET (1 << 12)
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#define HITMARKER_STATUS_ABILITY_EFFECT (1 << 13)
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#define HITMARKER_STATUS_ABILITY_EFFECT (1 << 13)
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#define HITMARKER_SYNCHRONISE_EFFECT (1 << 14)
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#define HITMARKER_SYNCHRONIZE_EFFECT (1 << 14)
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#define HITMARKER_RUN (1 << 15)
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#define HITMARKER_RUN (1 << 15)
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#define HITMARKER_IGNORE_ON_AIR (1 << 16)
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#define HITMARKER_IGNORE_ON_AIR (1 << 16)
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#define HITMARKER_IGNORE_UNDERGROUND (1 << 17)
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#define HITMARKER_IGNORE_UNDERGROUND (1 << 17)
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@@ -281,7 +281,7 @@ static void Cmd_trymemento(void);
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static void Cmd_setforcedtarget(void);
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static void Cmd_setforcedtarget(void);
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static void Cmd_setcharge(void);
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static void Cmd_setcharge(void);
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static void Cmd_callenvironmentattack(void);
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static void Cmd_callenvironmentattack(void);
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static void Cmd_cureifburnedparalysedorpoisoned(void);
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static void Cmd_cureifburnedparalyzedorpoisoned(void);
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static void Cmd_settorment(void);
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static void Cmd_settorment(void);
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static void Cmd_jumpifnodamage(void);
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static void Cmd_jumpifnodamage(void);
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static void Cmd_settaunt(void);
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static void Cmd_settaunt(void);
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@@ -533,7 +533,7 @@ void (*const gBattleScriptingCommandsTable[])(void) =
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Cmd_setforcedtarget, //0xCA
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Cmd_setforcedtarget, //0xCA
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Cmd_setcharge, //0xCB
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Cmd_setcharge, //0xCB
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Cmd_callenvironmentattack, //0xCC
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Cmd_callenvironmentattack, //0xCC
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Cmd_cureifburnedparalysedorpoisoned, //0xCD
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Cmd_cureifburnedparalyzedorpoisoned, //0xCD
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Cmd_settorment, //0xCE
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Cmd_settorment, //0xCE
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Cmd_jumpifnodamage, //0xCF
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Cmd_jumpifnodamage, //0xCF
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Cmd_settaunt, //0xD0
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Cmd_settaunt, //0xD0
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@@ -2507,7 +2507,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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{
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{
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u8 *synchronizeEffect = &gBattleStruct->synchronizeMoveEffect;
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u8 *synchronizeEffect = &gBattleStruct->synchronizeMoveEffect;
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*synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
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*synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
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gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
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gHitMarker |= HITMARKER_SYNCHRONIZE_EFFECT;
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}
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}
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return;
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return;
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}
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}
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@@ -3626,7 +3626,7 @@ static void MoveValuesCleanUp(void)
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gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
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gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
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gBattleCommunication[MISS_TYPE] = 0;
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gBattleCommunication[MISS_TYPE] = 0;
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gHitMarker &= ~HITMARKER_DESTINYBOND;
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gHitMarker &= ~HITMARKER_DESTINYBOND;
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gHitMarker &= ~HITMARKER_SYNCHRONISE_EFFECT;
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gHitMarker &= ~HITMARKER_SYNCHRONIZE_EFFECT;
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}
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}
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static void Cmd_movevaluescleanup(void)
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static void Cmd_movevaluescleanup(void)
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@@ -9116,7 +9116,7 @@ static void Cmd_callenvironmentattack(void)
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}
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}
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// Refresh
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// Refresh
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static void Cmd_cureifburnedparalysedorpoisoned(void)
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static void Cmd_cureifburnedparalyzedorpoisoned(void)
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{
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{
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if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
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if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
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{
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{
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+8
-8
@@ -651,7 +651,7 @@ void HandleAction_NothingIsFainted(void)
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gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
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gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
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| HITMARKER_NO_PPDEDUCT | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_NO_PPDEDUCT | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_HP_UPDATE
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| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_HP_UPDATE
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| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
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| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONIZE_EFFECT
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| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
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| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
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}
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}
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@@ -664,7 +664,7 @@ void HandleAction_ActionFinished(void)
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gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
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gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
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| HITMARKER_NO_PPDEDUCT | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_NO_PPDEDUCT | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_IGNORE_ON_AIR
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| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_HP_UPDATE
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| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_PASSIVE_HP_UPDATE
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| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONISE_EFFECT
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| HITMARKER_OBEYS | HITMARKER_WAKE_UP_CLEAR | HITMARKER_SYNCHRONIZE_EFFECT
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| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
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| HITMARKER_CHARGING | HITMARKER_NEVER_SET);
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gCurrentMove = 0;
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gCurrentMove = 0;
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@@ -1992,7 +1992,7 @@ enum
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CANCELER_TAUNTED,
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CANCELER_TAUNTED,
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CANCELER_IMPRISONED,
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CANCELER_IMPRISONED,
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CANCELER_CONFUSED,
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CANCELER_CONFUSED,
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CANCELER_PARALYSED,
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CANCELER_PARALYZED,
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CANCELER_IN_LOVE,
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CANCELER_IN_LOVE,
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CANCELER_BIDE,
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CANCELER_BIDE,
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CANCELER_THAW,
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CANCELER_THAW,
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@@ -2185,7 +2185,7 @@ u8 AtkCanceler_UnableToUseMove(void)
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}
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}
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gBattleStruct->atkCancelerTracker++;
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gBattleStruct->atkCancelerTracker++;
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break;
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break;
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case CANCELER_PARALYSED: // paralysis
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case CANCELER_PARALYZED: // paralysis
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if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
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if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
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{
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{
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gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
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gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
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@@ -2969,9 +2969,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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}
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}
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break;
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break;
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case ABILITYEFFECT_SYNCHRONIZE: // 7
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case ABILITYEFFECT_SYNCHRONIZE: // 7
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if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
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if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONIZE_EFFECT))
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{
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{
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gHitMarker &= ~HITMARKER_SYNCHRONISE_EFFECT;
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gHitMarker &= ~HITMARKER_SYNCHRONIZE_EFFECT;
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gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
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gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
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if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
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if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
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gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
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gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
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@@ -2985,9 +2985,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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}
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}
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break;
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break;
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case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
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case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
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if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
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if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONIZE_EFFECT))
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{
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{
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gHitMarker &= ~HITMARKER_SYNCHRONISE_EFFECT;
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gHitMarker &= ~HITMARKER_SYNCHRONIZE_EFFECT;
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gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
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gBattleStruct->synchronizeMoveEffect &= ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN);
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if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
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if (gBattleStruct->synchronizeMoveEffect == MOVE_EFFECT_TOXIC)
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gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
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gBattleStruct->synchronizeMoveEffect = MOVE_EFFECT_POISON;
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@@ -26,8 +26,8 @@ static void UpdateFeetInFlowingWaterFieldEffect(struct Sprite *);
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static void UpdateAshFieldEffect_Wait(struct Sprite *);
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static void UpdateAshFieldEffect_Wait(struct Sprite *);
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static void UpdateAshFieldEffect_Show(struct Sprite *);
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static void UpdateAshFieldEffect_Show(struct Sprite *);
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static void UpdateAshFieldEffect_End(struct Sprite *);
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static void UpdateAshFieldEffect_End(struct Sprite *);
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static void SynchroniseSurfAnim(struct ObjectEvent *, struct Sprite *);
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static void SynchronizeSurfAnim(struct ObjectEvent *, struct Sprite *);
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static void SynchroniseSurfPosition(struct ObjectEvent *, struct Sprite *);
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static void SynchronizeSurfPosition(struct ObjectEvent *, struct Sprite *);
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static void UpdateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *);
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static void UpdateBobbingEffect(struct ObjectEvent *, struct Sprite *, struct Sprite *);
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static void SpriteCB_UnderwaterSurfBlob(struct Sprite *);
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static void SpriteCB_UnderwaterSurfBlob(struct Sprite *);
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static u32 ShowDisguiseFieldEffect(u8, u8, u8);
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static u32 ShowDisguiseFieldEffect(u8, u8, u8);
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@@ -1053,13 +1053,13 @@ void UpdateSurfBlobFieldEffect(struct Sprite *sprite)
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{
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{
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struct ObjectEvent *playerObj = &gObjectEvents[sprite->sPlayerObjId];
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struct ObjectEvent *playerObj = &gObjectEvents[sprite->sPlayerObjId];
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struct Sprite *playerSprite = &gSprites[playerObj->spriteId];
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struct Sprite *playerSprite = &gSprites[playerObj->spriteId];
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SynchroniseSurfAnim(playerObj, sprite);
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SynchronizeSurfAnim(playerObj, sprite);
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SynchroniseSurfPosition(playerObj, sprite);
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SynchronizeSurfPosition(playerObj, sprite);
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UpdateBobbingEffect(playerObj, playerSprite, sprite);
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UpdateBobbingEffect(playerObj, playerSprite, sprite);
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sprite->oam.priority = playerSprite->oam.priority;
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sprite->oam.priority = playerSprite->oam.priority;
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}
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}
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static void SynchroniseSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sprite)
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static void SynchronizeSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sprite)
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{
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{
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// Indexes into sAnimTable_SurfBlob
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// Indexes into sAnimTable_SurfBlob
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u8 surfBlobDirectionAnims[] = {
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u8 surfBlobDirectionAnims[] = {
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@@ -1078,7 +1078,7 @@ static void SynchroniseSurfAnim(struct ObjectEvent *playerObj, struct Sprite *sp
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StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[playerObj->movementDirection]);
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StartSpriteAnimIfDifferent(sprite, surfBlobDirectionAnims[playerObj->movementDirection]);
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}
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}
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void SynchroniseSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprite)
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void SynchronizeSurfPosition(struct ObjectEvent *playerObj, struct Sprite *sprite)
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{
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{
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u8 i;
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u8 i;
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s16 x = playerObj->currentCoords.x;
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s16 x = playerObj->currentCoords.x;
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