label temp flags, test replace script

This commit is contained in:
garak
2018-10-17 12:25:12 -04:00
parent 624a7552b6
commit ff97873c30
63 changed files with 281 additions and 274 deletions

View File

@@ -1,38 +1,45 @@
#ifndef GUARD_CONSTANTS_FLAGS_H
#define GUARD_CONSTANTS_FLAGS_H
#define FLAG_0x001 0x1
#define FLAG_0x002 0x2
#define FLAG_0x003 0x3
#define FLAG_0x004 0x4
#define FLAG_0x005 0x5
#define FLAG_0x006 0x6
#define FLAG_0x007 0x7
#define FLAG_0x008 0x8
#define FLAG_0x009 0x9
#define FLAG_0x00A 0xA
#define FLAG_0x00B 0xB
#define FLAG_0x00C 0xC
#define FLAG_0x00D 0xD
#define FLAG_0x00E 0xE
#define FLAG_0x00F 0xF
#define FLAG_0x010 0x10
#define FLAG_0x011 0x11
#define FLAG_0x012 0x12
#define FLAG_0x013 0x13
#define FLAG_0x014 0x14
#define FLAG_0x015 0x15
#define FLAG_0x016 0x16
#define FLAG_0x017 0x17
#define FLAG_0x018 0x18
#define FLAG_0x019 0x19
#define FLAG_0x01A 0x1A
#define FLAG_0x01B 0x1B
#define FLAG_0x01C 0x1C
#define FLAG_0x01D 0x1D
#define FLAG_0x01E 0x1E
#define FLAG_0x01F 0x1F
#define FLAG_0x020 0x20
// temporary flags
// These temporary flags are are cleared every time a map is loaded. They are used
// for things like shortening an NPCs introduction text if the player already spoke
// to them once.
#define FLAG_TEMP_1 0x1
#define FLAG_TEMP_2 0x2
#define FLAG_TEMP_3 0x3
#define FLAG_TEMP_4 0x4
#define FLAG_TEMP_5 0x5
#define FLAG_TEMP_6 0x6
#define FLAG_TEMP_7 0x7
#define FLAG_TEMP_8 0x8
#define FLAG_TEMP_9 0x9
#define FLAG_TEMP_A 0xA
#define FLAG_TEMP_B 0xB
#define FLAG_TEMP_C 0xC
#define FLAG_TEMP_D 0xD
#define FLAG_TEMP_E 0xE
#define FLAG_TEMP_F 0xF
#define FLAG_TEMP_10 0x10
#define FLAG_TEMP_11 0x11
#define FLAG_TEMP_12 0x12
#define FLAG_TEMP_13 0x13
#define FLAG_TEMP_14 0x14
#define FLAG_TEMP_15 0x15
#define FLAG_TEMP_16 0x16
#define FLAG_TEMP_17 0x17
#define FLAG_TEMP_18 0x18
#define FLAG_TEMP_19 0x19
#define FLAG_TEMP_1A 0x1A
#define FLAG_TEMP_1B 0x1B
#define FLAG_TEMP_1C 0x1C
#define FLAG_TEMP_1D 0x1D
#define FLAG_TEMP_1E 0x1E
#define FLAG_TEMP_1F 0x1F
#define FLAG_TEMP_20 0x20
#define FLAG_0x021 0x21
#define FLAG_0x022 0x22
#define FLAG_0x023 0x23
@@ -502,7 +509,7 @@
#define FLAG_0x1F2 0x1F2
#define FLAG_0x1F3 0x1F3
#define FLAG_0x1F4 0x1F4
#define FLAG_0x1F5 0x1F5
#define FLAG_0x1F5 0x1F5 // trick house end room?
#define FLAG_0x1F6 0x1F6
#define FLAG_0x1F7 0x1F7
#define FLAG_0x1F8 0x1F8