label temp flags, test replace script
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@@ -1,38 +1,45 @@
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#ifndef GUARD_CONSTANTS_FLAGS_H
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#define GUARD_CONSTANTS_FLAGS_H
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#define FLAG_0x001 0x1
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#define FLAG_0x002 0x2
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#define FLAG_0x003 0x3
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#define FLAG_0x004 0x4
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#define FLAG_0x005 0x5
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#define FLAG_0x006 0x6
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#define FLAG_0x007 0x7
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#define FLAG_0x008 0x8
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#define FLAG_0x009 0x9
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#define FLAG_0x00A 0xA
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#define FLAG_0x00B 0xB
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#define FLAG_0x00C 0xC
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#define FLAG_0x00D 0xD
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#define FLAG_0x00E 0xE
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#define FLAG_0x00F 0xF
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#define FLAG_0x010 0x10
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#define FLAG_0x011 0x11
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#define FLAG_0x012 0x12
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#define FLAG_0x013 0x13
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#define FLAG_0x014 0x14
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#define FLAG_0x015 0x15
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#define FLAG_0x016 0x16
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#define FLAG_0x017 0x17
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#define FLAG_0x018 0x18
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#define FLAG_0x019 0x19
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#define FLAG_0x01A 0x1A
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#define FLAG_0x01B 0x1B
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#define FLAG_0x01C 0x1C
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#define FLAG_0x01D 0x1D
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#define FLAG_0x01E 0x1E
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#define FLAG_0x01F 0x1F
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#define FLAG_0x020 0x20
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// temporary flags
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// These temporary flags are are cleared every time a map is loaded. They are used
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// for things like shortening an NPCs introduction text if the player already spoke
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// to them once.
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#define FLAG_TEMP_1 0x1
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#define FLAG_TEMP_2 0x2
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#define FLAG_TEMP_3 0x3
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#define FLAG_TEMP_4 0x4
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#define FLAG_TEMP_5 0x5
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#define FLAG_TEMP_6 0x6
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#define FLAG_TEMP_7 0x7
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#define FLAG_TEMP_8 0x8
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#define FLAG_TEMP_9 0x9
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#define FLAG_TEMP_A 0xA
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#define FLAG_TEMP_B 0xB
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#define FLAG_TEMP_C 0xC
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#define FLAG_TEMP_D 0xD
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#define FLAG_TEMP_E 0xE
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#define FLAG_TEMP_F 0xF
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#define FLAG_TEMP_10 0x10
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#define FLAG_TEMP_11 0x11
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#define FLAG_TEMP_12 0x12
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#define FLAG_TEMP_13 0x13
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#define FLAG_TEMP_14 0x14
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#define FLAG_TEMP_15 0x15
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#define FLAG_TEMP_16 0x16
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#define FLAG_TEMP_17 0x17
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#define FLAG_TEMP_18 0x18
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#define FLAG_TEMP_19 0x19
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#define FLAG_TEMP_1A 0x1A
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#define FLAG_TEMP_1B 0x1B
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#define FLAG_TEMP_1C 0x1C
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#define FLAG_TEMP_1D 0x1D
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#define FLAG_TEMP_1E 0x1E
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#define FLAG_TEMP_1F 0x1F
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#define FLAG_TEMP_20 0x20
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#define FLAG_0x021 0x21
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#define FLAG_0x022 0x22
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#define FLAG_0x023 0x23
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@@ -502,7 +509,7 @@
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#define FLAG_0x1F2 0x1F2
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#define FLAG_0x1F3 0x1F3
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#define FLAG_0x1F4 0x1F4
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#define FLAG_0x1F5 0x1F5
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#define FLAG_0x1F5 0x1F5 // trick house end room?
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#define FLAG_0x1F6 0x1F6
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#define FLAG_0x1F7 0x1F7
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#define FLAG_0x1F8 0x1F8
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