BUGFIX: battle scripts (#1436)

This commit is contained in:
gAlfonso-bit
2021-05-23 10:35:03 -04:00
committed by GitHub
parent a454f9c187
commit ffbbc88801
2 changed files with 31 additions and 13 deletions

View File

@@ -1761,7 +1761,11 @@ static void Cmd_if_cant_faint(void)
gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100;
// This macro is missing the damage 0 = 1 assumption.
#ifdef BUGFIX
// Moves always do at least 1 damage.
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
#endif
if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
@@ -2019,18 +2023,24 @@ static void Cmd_if_holds_item(void)
{
u8 battlerId = BattleAI_GetWantedBattler(gAIScriptPtr[1]);
u16 item;
u8 var1, var2;
u8 itemLo, itemHi;
if ((battlerId & BIT_SIDE) == (sBattler_AI & BIT_SIDE))
item = gBattleMons[battlerId].item;
else
item = BATTLE_HISTORY->itemEffects[battlerId];
// UB: doesn't properly read an unaligned u16
var2 = gAIScriptPtr[2];
var1 = gAIScriptPtr[3];
itemHi = gAIScriptPtr[2];
itemLo = gAIScriptPtr[3];
if ((var1 | var2) == item)
#ifdef BUGFIX
// This bug doesn't affect the vanilla game because this script command
// is only used to check ITEM_PERSIM_BERRY, whose high byte happens to
// be 0.
if (((itemHi << 8) | itemLo) == item)
#else
if ((itemLo | itemHi) == item)
#endif
gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
else
gAIScriptPtr += 8;