BUGFIX: battle scripts (#1436)

This commit is contained in:
gAlfonso-bit
2021-05-23 10:35:03 -04:00
committed by GitHub
parent a454f9c187
commit ffbbc88801
2 changed files with 31 additions and 13 deletions

View File

@@ -3357,7 +3357,7 @@ static void Cmd_getexp(void)
// get exp getter battlerId
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterMonId) && !(gAbsentBattlerFlags & gBitTable[2]))
if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && !(gAbsentBattlerFlags & gBitTable[2]))
gBattleStruct->expGetterBattlerId = 2;
else
{
@@ -3431,14 +3431,13 @@ static void Cmd_getexp(void)
gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
// Why is this duplicated?
// Speed is duplicated, likely due to a copy-paste error.
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
}
// What is else if?
if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_LEVEL);
@@ -3446,10 +3445,13 @@ static void Cmd_getexp(void)
gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_MAX_HP);
gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_ATK);
gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_DEF);
// Duplicated again, but this time there's no Sp Defense
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
// Speed is duplicated again, but Special Defense is missing.
#ifdef BUGFIX
gBattleMons[2].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPDEF);
#else
gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPEED);
#endif
gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPATK);
}
gBattleScripting.getexpState = 5;
@@ -6168,7 +6170,13 @@ static void Cmd_recordlastability(void)
{
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gBattlescriptCurrInstr += 1; // UB: Should be + 2, one byte for command and one byte for battlerId argument.
#ifdef BUGFIX
// This command occupies two bytes (one for the command id, and one for the battler id parameter).
gBattlescriptCurrInstr += 2;
#else
gBattlescriptCurrInstr += 1;
#endif
}
void BufferMoveToLearnIntoBattleTextBuff2(void)