This commit is contained in:
KDSKardabox
2018-02-16 09:29:11 +05:30
91 changed files with 3746 additions and 7331 deletions

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@@ -51,9 +51,10 @@
#define GAME_STAT_USED_DAYCARE 47
#define GAME_STAT_RODE_CABLE_CAR 48
#define GAME_STAT_ENTERED_HOT_SPRINGS 49
#define GAME_STAT_50 50
#define GAME_STAT_51 51
/*TODO: add new stats added in Emerald*/
#define NUM_USED_GAME_STATS 52
#define NUM_GAME_STATS 64
#endif // GUARD_CONSTANTS_GAME_STAT_H

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@@ -184,7 +184,7 @@
#define VAR_0x40B0 0x40B0
#define VAR_0x40B1 0x40B1
#define VAR_0x40B2 0x40B2
#define VAR_0x40B3 0x40B3
#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
#define VAR_PORTHOLE 0x40B4
#define VAR_0x40B5 0x40B5
#define VAR_0x40B6 0x40B6

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@@ -26,5 +26,14 @@ void DrawWholeMapView(void);
void CurrentMapDrawMetatileAt(int x, int y);
void sub_8089C08(s16 *a0, s16 *a1);
void DrawDoorMetatileAt(int x, int y, u16 *arr);
void move_tilemap_camera_to_upper_left_corner(void);
void sub_8057A58(void);
void ResetCameraUpdateInfo(void);
u32 InitCameraUpdateCallback(u8 a);
void CameraUpdate(void);
void SetCameraPanningCallback(void (*a)(void));
void SetCameraPanning(s16 a, s16 b);
void InstallCameraPanAheadCallback(void);
void UpdateCameraPanning(void);
#endif //GUARD_FIELD_CAMERA_H

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@@ -0,0 +1,41 @@
#ifndef GUARD_FIELDCONTROLAVATAR_H
#define GUARD_FIELDCONTROLAVATAR_H
struct FieldInput
{
u8 pressedAButton:1;
u8 input_field_0_1:1;
u8 pressedStartButton:1;
u8 pressedSelectButton:1;
u8 input_field_0_4:1;
u8 input_field_0_5:1;
u8 input_field_0_6:1;
u8 pressedBButton:1;
u8 input_field_1_0:1;
u8 input_field_1_1:1;
u8 input_field_1_2:1;
u8 input_field_1_3:1;
u8 input_field_1_4:1;
u8 input_field_1_5:1;
u8 input_field_1_6:1;
u8 input_field_1_7:1;
u8 dpadDirection;
u8 input_field_3;
};
void FieldClearPlayerInput(struct FieldInput *pStruct);
void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys);
int sub_809C014(struct FieldInput *pStruct);
u8 *sub_80682A8(struct MapPosition *, u8, u8);
void overworld_poison_timer_set(void);
void prev_quest_postbuffer_cursor_backup_reset(void);
u8 *sub_8068E24(struct MapPosition *);
u8 *GetFieldObjectScriptPointerPlayerFacing(void);
bool8 mapheader_trigger_activate_at__run_now(struct MapPosition *);
bool8 sub_8068870(u16 a);
bool8 sub_8068894(void);
bool8 sub_8068A64(struct MapPosition *, u16);
u8 sub_8068F18(void);
bool8 dive_warp(struct MapPosition *position, u16 b);
#endif // GUARD_FIELDCONTROLAVATAR_H

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@@ -10,6 +10,8 @@
// Exported RAM declarations
// Exported ROM declarations
u8 ZCoordToPriority(u8);
void FieldObjectUpdateZCoord(struct MapObject *pObject);
void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
void InitObjectPriorityByZCoord(struct Sprite *, u8);
bool8 IsZCoordMismatchAt(u8, s16, s16);

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@@ -25,6 +25,7 @@ enum SpinnerRunnerFollowPatterns {
// Exported ROM declarations
void sub_808D438(void);
u8 get_go_image_anim_num(u8);
u8 GetFieldObjectIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetFieldObjectIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetFieldObjectIdByXY(s16, s16);
@@ -88,6 +89,8 @@ bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *ma
u8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject);
void sub_808F23C(const struct MapObject *mapObject, u8 movementType);
void sub_808F208(const struct MapObject *mapObject);
void npc_coords_shift_still(struct MapObject *pObject);
void FieldObjectMoveDestCoords(struct MapObject *pObject, u32 unk_19, s16 *pInt, s16 *pInt1);
// Exported data declarations

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@@ -1,6 +1,7 @@
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
#define GUARD_FIELD_PLAYER_AVATAR_H
void player_step(u8 a, u16 b, u16 c);
void ClearPlayerAvatarInfo(void);
void SetPlayerAvatarExtraStateTransition(u8, u8);
u8 GetPlayerAvatarGenderByGraphicsId(u8);
@@ -32,11 +33,11 @@ u8 CheckForFieldObjectCollision(struct MapObject *a, s16 b, s16 c, u8 d, u8 e);
u8 PlayerGetZCoord(void);
void SetPlayerAvatarTransitionFlags(u16 a);
void sub_808BCE8(void);
void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
void sub_808B864(void);
void sub_808BCF4(void);
void sub_808D074(u8);
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
#endif //GUARD_FIELD_PLAYER_AVATAR_H
#endif // GUARD_FIELD_PLAYER_AVATAR_H

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@@ -15,5 +15,6 @@ bool8 MapGridIsImpassableAt(s16, s16);
s32 GetMapBorderIdAt(s16, s16);
bool32 CanCameraMoveInDirection(u8);
u16 GetBehaviorByMetatileId(u16 metatileId);
void sav1_camera_get_focus_coords(u16 *x, u16 *y);
#endif //GUARD_FIELDMAP_H

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@@ -501,23 +501,24 @@
// I/O register fields
// DISPCNT
#define DISPCNT_MODE_0 0x0000 // BG0: text, BG1: text, BG2: text, BG3: text
#define DISPCNT_MODE_1 0x0001 // BG0: text, BG1: text, BG2: affine, BG3: off
#define DISPCNT_MODE_2 0x0002 // BG0: off, BG1: off, BG2: affine, BG3: affine
#define DISPCNT_MODE_3 0x0003 // Bitmap mode, 240x160, BGR555 color
#define DISPCNT_MODE_4 0x0004 // Bitmap mode, 240x160, 256 color palette
#define DISPCNT_MODE_5 0x0005 // Bitmap mode, 160x128, BGR555 color
#define DISPCNT_OBJ_1D_MAP 0x0040
#define DISPCNT_FORCED_BLANK 0x0080
#define DISPCNT_BG0_ON 0x0100
#define DISPCNT_BG1_ON 0x0200
#define DISPCNT_BG2_ON 0x0400
#define DISPCNT_BG3_ON 0x0800
#define DISPCNT_BG_ALL_ON 0x0F00
#define DISPCNT_OBJ_ON 0x1000
#define DISPCNT_WIN0_ON 0x2000
#define DISPCNT_WIN1_ON 0x4000
#define DISPCNT_OBJWIN_ON 0x8000
#define DISPCNT_MODE_0 0x0000 // BG0: text, BG1: text, BG2: text, BG3: text
#define DISPCNT_MODE_1 0x0001 // BG0: text, BG1: text, BG2: affine, BG3: off
#define DISPCNT_MODE_2 0x0002 // BG0: off, BG1: off, BG2: affine, BG3: affine
#define DISPCNT_MODE_3 0x0003 // Bitmap mode, 240x160, BGR555 color
#define DISPCNT_MODE_4 0x0004 // Bitmap mode, 240x160, 256 color palette
#define DISPCNT_MODE_5 0x0005 // Bitmap mode, 160x128, BGR555 color
#define DISPCNT_HBLANK_INTERVAL 0x0020 // Allow access to OAM during H-Blank
#define DISPCNT_OBJ_1D_MAP 0x0040
#define DISPCNT_FORCED_BLANK 0x0080
#define DISPCNT_BG0_ON 0x0100
#define DISPCNT_BG1_ON 0x0200
#define DISPCNT_BG2_ON 0x0400
#define DISPCNT_BG3_ON 0x0800
#define DISPCNT_BG_ALL_ON 0x0F00
#define DISPCNT_OBJ_ON 0x1000
#define DISPCNT_WIN0_ON 0x2000
#define DISPCNT_WIN1_ON 0x4000
#define DISPCNT_OBJWIN_ON 0x8000
// DISPSTAT
#define DISPSTAT_VBLANK 0x0001 // in V-Blank

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@@ -162,10 +162,10 @@ struct MapConnections
struct MapHeader
{
/* 0x00 */ struct MapData *mapData;
/* 0x04 */ struct MapEvents *events;
/* 0x08 */ u8 *mapScripts;
/* 0x0C */ struct MapConnections *connections;
/* 0x00 */ const struct MapData *mapData;
/* 0x04 */ const struct MapEvents *events;
/* 0x08 */ const u8 *mapScripts;
/* 0x0C */ const struct MapConnections *connections;
/* 0x10 */ u16 music;
/* 0x12 */ u16 mapDataId;
/* 0x14 */ u8 regionMapSectionId;

View File

@@ -144,6 +144,18 @@ struct UCoords16
u16 y;
};
struct Coords32
{
s32 x;
s32 y;
};
struct UCoords32
{
u32 x;
u32 y;
};
struct Time
{
/*0x00*/ s16 days;
@@ -618,12 +630,12 @@ struct SaveBlock1
/*0x04*/ struct WarpData location;
/*0x0C*/ struct WarpData warp1;
/*0x14*/ struct WarpData warp2;
/*0x1C*/ struct WarpData warp3;
/*0x1C*/ struct WarpData lastHealLocation;
/*0x24*/ struct WarpData warp4;
/*0x2C*/ u16 battleMusic;
/*0x2C*/ u16 savedMusic;
/*0x2E*/ u8 weather;
/*0x2F*/ u8 filler_2F;
/*0x30*/ u8 flashUsed;
/*0x30*/ u8 flashLevel;
/*0x32*/ u16 mapDataId;
/*0x34*/ u16 mapView[0x100];
/*0x234*/ u8 playerPartyCount;
@@ -705,6 +717,23 @@ struct SaveBlock1
extern struct SaveBlock1* gSaveBlock1Ptr;
struct MapPosition
{
s16 x;
s16 y;
u8 height;
};
struct UnkStruct_8054FF8
{
u8 a;
u8 b;
u8 c;
u8 d;
struct MapPosition sub;
u16 field_C;
};
struct Bitmap // TODO: Find a better spot for this
{
u8* pixels;

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@@ -12,7 +12,7 @@ void ItemUseOutOfBattle_Itemfinder(u8);
void ItemUseOnFieldCB_Itemfinder(u8);
void RunItemfinderResults(u8);
void ExitItemfinder(u8);
bool8 ItemfinderCheckForHiddenItems(struct MapEvents *, u8);
bool8 ItemfinderCheckForHiddenItems(const struct MapEvents *, u8);
void sub_80C9720(u8);
void sub_80C9838(u8, s16, s16);
u8 GetPlayerDirectionTowardsHiddenItem(s16, s16);

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@@ -1,7 +1,5 @@
#ifndef GUARD_ROM4_H
#define GUARD_ROM4_H
#include "main.h"
#ifndef GUARD_OVERWORLD_H
#define GUARD_OVERWORLD_H
struct UnkPlayerStruct
{
@@ -17,70 +15,124 @@ struct LinkPlayerMapObject
u8 mode;
};
struct UCoords32
{
u32 x, y;
};
extern struct WarpData gUnknown_020322DC;
extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
extern MainCallback gFieldCallback;
void Overworld_SetMapObjTemplateCoords(u8, s16, s16);
void Overworld_SetMapObjTemplateMovementType(u8, u8);
extern const struct UCoords32 gUnknown_08339D64[];
void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
void saved_warp2_set_2(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void Overworld_SetHealLocationWarp(u8);
void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084E2C(s8, s8, s8, s8, s8);
void sub_8084E80(s8, s8, s8, s8, s8);
void sub_8084EBC(s16, s16);
void player_avatar_init_params_reset(void);
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
void DoWhiteOut(void);
void Overworld_ResetStateAfterFly(void);
void Overworld_ResetStateAfterTeleport(void);
void Overworld_SetFlashLevel(s32 a1);
//u8 Overworld_GetFlashLevel(void);
void sub_8085524(u16);
void Overworld_SetSavedMusic(u16);
void Overworld_ChangeMusicToDefault(void);
void Overworld_ChangeMusicTo(u16);
bool32 is_c1_link_related_active(void);
extern u16 gUnknown_03005DA8;
void CB2_NewGame(void);
void strange_npc_table_clear(void);
const struct MapHeader *get_mapheader_by_bank_and_number(u16, u16);
void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
void sub_8086230(void);
void c2_exit_to_overworld_2_switch(void);
bool32 sub_8087598(void);
void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
void Overworld_ResetStateAfterDigEscRope(void);
void ResetGameStats(void);
void IncrementGameStat(u8 index);
u32 GetGameStat(u8 index);
void SetGameStat(u8 index, u32 value);
void ApplyNewEncryptionKeyToGameStats(u32 newKey);
void LoadMapObjTemplatesFromHeader(void);
void LoadSaveblockMapObjScripts(void);
void Overworld_SetMapObjTemplateCoords(u8 localId, s16 x, s16 y);
void Overworld_SetMapObjTemplateMovementType(u8 localId, u8 movementType);
const struct MapData *get_mapdata_header(void);
void ApplyCurrentWarp(void);
void set_warp2_warp3_to_neg_1(void);
void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
bool32 warp_data_is_not_neg_1(struct WarpData *warp);
const struct MapHeader *Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
const struct MapHeader *warp1_get_mapheader(void);
void set_current_map_header_from_sav1_save_old_name(void);
void LoadSaveblockMapHeader(void);
void update_camera_pos_from_warpid(void);
void warp_in(void);
u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum);
void sub_8086194(void);
void sub_8084CCC(u8 spawn);
void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpNum);
void c2_load_new_map(void);
void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
void saved_warp2_set(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
void saved_warp2_set_2(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
void mapldr_default(void);
void sub_8084CCC(u8 a1);
void Overworld_SetWarpDestToLastHealLoc(void);
void Overworld_SetHealLocationWarp(u8 healLocationId);
void sub_8084D5C(s16 a1, s16 a2);
void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084E14(void);
void sub_8084E2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void warp1_set_to_warp2(void);
void sub_8084E80(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084EBC(s16 x, s16 y);
void warp1_set_to_sav1w(void);
void sub_8084F2C(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void sub_8084F6C(u8 a1);
void sub_8084FAC(void);
const struct MapConnection *GetMapConnection(u8 dir);
bool8 sub_8084FF8(u8 dir, u16 x, u16 y);
bool8 sub_8085058(u16 x, u16 y);
bool8 sub_8085078(u16 x, u16 y);
void mliX_load_map(u8 mapGroup, u8 mapNum);
void player_avatar_init_params_reset(void);
void walkrun_find_lowest_active_bit_in_bitfield(void);
bool32 Overworld_IsBikingAllowed(void);
void SetDefaultFlashLevel(void);
void Overworld_SetFlashLevel(s32 flashLevel);
u8 Overworld_GetFlashLevel(void);
void sub_8085524(u16 mapDataId);
void sub_8085540(u8 var);
u8 sub_808554C(void);
u16 GetLocationMusic(struct WarpData *warp);
u16 GetCurrLocationDefaultMusic(void);
u16 GetWarpDestinationMusic(void);
void Overworld_ResetMapMusic(void);
void Overworld_PlaySpecialMapMusic(void);
void Overworld_SetSavedMusic(u16 songNum);
void Overworld_ClearSavedMusic(void);
void Overworld_ChangeMusicToDefault(void);
void Overworld_ChangeMusicTo(u16 newMusic);
u8 GetMapMusicFadeoutSpeed(void);
void music_something(void);
bool8 sub_80859A0(void);
void Overworld_FadeOutMapMusic(void);
void UpdateAmbientCry(s16 *state, u16 *delayCounter);
u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
u8 GetMapTypeByWarpData(struct WarpData *warp);
u8 Overworld_GetMapTypeOfSaveblockLocation(void);
u8 get_map_light_from_warp0(void);
bool8 is_light_level_1_2_3_5_or_6(u8 a1);
void sub_8086194(void);
bool8 is_light_level_1_2_3_5_or_6(u8 mapType);
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
bool8 Overworld_MapTypeIsIndoors(u8 mapType);
u8 sav1_saved_warp2_map_get_name(void);
u8 sav1_map_get_name(void);
u8 GetCurrentMapBattleScene(void);
void overworld_free_bg_tilemaps(void);
bool32 is_c1_link_related_active(void);
void CB1_Overworld(void);
void CB2_OverworldBasic(void);
void CB2_Overworld(void);
void SetMainCallback1(void (*cb)(void));
void sub_8085E94(void *a0);
void CB2_NewGame(void);
void CB2_WhiteOut(void);
void CB2_LoadMap(void);
void sub_8086024(void);
void sub_8086074(void);
void CB2_ReturnToField(void);
void CB2_ReturnToFieldLocal(void);
void CB2_ReturnToFieldLink(void);
void c2_8056854(void);
void CB2_ReturnToFieldWithOpenMenu(void);
void sub_80861B0(void);
void CB2_ReturnToFieldContinueScript(void);
void sub_80861E8(void);
void CB2_ContinueSavedGame(void);
void sub_8086C2C(void);
u32 sub_8087214(void);
bool32 sub_808727C(void);
u16 sub_8087288(void);
u16 sub_808729C(void);
u16 sub_80872B0(void);
u16 sub_80872C4(void);
bool32 sub_8087598(void);
bool32 sub_80875C8(void);
bool32 sub_8087634(void);
bool32 sub_808766C(void);
void IncrementGameStat(u8);
u32 GetGameStat(u8);
void ZeroAllLinkPlayerMapObjects(void);
void CB2_OverworldBasic(void);
#endif //GUARD_ROM4_H
#endif // GUARD_OVERWORLD_H