Commit Graph

33 Commits

Author SHA1 Message Date
GriffinR e66ea0cb99 Reformat compare + goto_if/call_if to single statements 2021-11-18 23:06:51 -05:00
GriffinR c4f8f4d11a Add STR_VAR_# ids to string buffer macros 2021-11-17 22:00:44 -05:00
GriffinR 61aa9c3ba9 More updating event macro comments 2021-11-16 17:46:34 -05:00
cbt6 32aaf6912f Rename movement scripts to use Faster over Fastest 2021-11-05 02:22:28 +08:00
GriffinR 06351bf63c Remove address comments 2021-07-20 15:18:31 -04:00
GriffinR 81d95b9325 Use BUGFIX for some inline fixes 2020-12-12 23:30:51 -05:00
GriffinR fac6288156 Add local object event ids for referenced objects 2020-06-22 17:18:58 -04:00
GriffinR f2e7b1507e Port some macro/script fixes from pokefirered 2020-01-11 14:12:31 -05:00
GriffinR 5c627518b3 Rename Grunts to use location-specific names 2019-11-04 16:45:00 -06:00
GriffinR 5f1fcdd023 Document aqua/magma area scripts 2019-11-01 17:22:45 -05:00
GriffinR dd01942c4f Document aqua/magma hideout scripts 2019-11-01 17:22:45 -05:00
GriffinR d8f5e73bb7 Merge branch 'master' into doc-inc 2019-10-07 17:37:04 -04:00
GriffinR 7ba11b7a1b Use VAR_FACING constants 2019-10-07 16:36:02 -05:00
GriffinR d914c1d659 Document common movements 2019-10-06 13:55:30 -04:00
Tustin2121 6508469259 Rename movobjectoffscreen to copyobjectxytoperm
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
2019-08-17 13:18:56 -04:00
GriffinR c2bf668fdd rename town/city vars 2019-08-05 11:23:45 -04:00
garak 713f61de7c continue labeling metatiles for scripts 2019-06-16 10:08:07 -05:00
Fontbane 901a83d249 Fix some labels and include decorations.h
Include decorations.h in shop.c

Include decorations.h in event_scripts.s
2019-04-22 17:23:59 -05:00
Fontbane 2c076f1f3e Doc most OnTransitions 2019-04-22 17:23:59 -05:00
Phlosioneer 648fc3d4f3 Name more unknown vars 2019-02-27 15:18:56 -05:00
Phlosioneer 8816aa527d Update map script files 2019-02-25 08:01:22 -06:00
Phlosioneer 0de831fd29 Name some common single-entry movements 2019-02-24 10:10:18 -06:00
Phlosioneer 4582fd1545 Name a ton of commonly used event scripts 2019-02-24 10:10:18 -06:00
Diegoisawesome 449fb25f23 Clear up misnamed time-based flags and functions 2019-02-12 00:40:34 -06:00
Marcus Huderle 36a1825bbe Document trainer approach funcs, and use movement type constants in scripts 2019-01-29 14:36:02 -06:00
Tetrable 1e3da62d24 Finish off labelling flags 2019-01-02 21:12:43 +00:00
Melody 55005f1588 improve call_if macros 2018-12-21 21:32:45 -05:00
Melody ac2e4adf2d improve goto_if macros 2018-12-21 20:28:24 -05:00
Melody 2615ece23b Use normal apostrophes like adults 2018-12-07 10:41:08 -05:00
Melody 10725def8e trainerbattle_normal → trainerbattle_single
* trainerbattle_normal → trainerbattle_single
* TRAINER_BATTLE_NORMAL → TRAINER_BATTLE_SINGLE
* improves the macro documentation a little
2018-12-02 15:08:19 -05:00
Melody bad5323642 cleans up trainer battle scripts
* adds battle type macros
* adds `trainerbattle_normal` macro
* adds `trainerbattle_double` macro
* adds rematch macros
* adds no intro macro
2018-12-02 15:08:19 -05:00
Melody c557ac61ae adds constants, cleans up callstd and msgbox code
* adds some constants for standard script names and messagebox types
* replaces some callstd calls with msgbox calls where equivalent
* replaces msgbox and callstd calls using raw digits with versions that use the constants
2018-12-02 03:37:46 -05:00
Marcus Huderle 135a11e50e Move events and scripts into map dirs 2018-06-20 19:54:21 -05:00