#ifndef GUARD_CONTEST_LINK_H #define GUARD_CONTEST_LINK_H void Task_LinkContest_CommunicateAppealsState(u8 taskId); void Task_LinkContest_CommunicateFinalStandings(u8 taskId); void Task_LinkContest_Init(u8 taskId); void Task_LinkContest_CommunicateMonsRS(u8 taskId); void Task_LinkContest_CommunicateRngRS(u8 taskId); void Task_LinkContest_CommunicateLeaderIdsRS(u8 taskId); void Task_LinkContest_CommunicateCategoryRS(u8 taskId); void Task_LinkContest_CommunicateMonIdxs(u8 taskId); void Task_LinkContest_StartCommunicationEm(u8 taskId); void Task_LinkContest_CommunicateRound1Points(u8 taskId); void Task_LinkContest_CommunicateTurnOrder(u8 taskId); void Task_LinkContest_FinalizeConnection(u8 taskId); void Task_LinkContest_CommunicateMoveSelections(u8 taskId); bool32 LinkContest_TryLinkStandby(s16 *state); bool32 LinkContest_SendBlock(void *src, u16 size); bool8 LinkContest_GetBlockReceivedFromAllPlayers(void); bool8 LinkContest_GetBlockReceived(u8 flag); u8 LinkContest_GetLeaderIndex(u8 *ids); #endif //GUARD_CONTEST_LINK_H