#ifndef GUARD_ROTATING_GATE_H #define GUARD_ROTATING_GATE_H void RotatingGatePuzzleCameraUpdate(s16 deltaX, s16 deltaY); void RotatingGate_InitPuzzleAndGraphics(void); bool32 CheckForRotatingGatePuzzleCollision(u8 direction, s16 x, s16 y); bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(u8 direction, s16 x, s16 y); #endif // GUARD_ROTATING_GATE_H