#ifndef GUARD_SCRIPT_POKEMON_UTIL_H #define GUARD_SCRIPT_POKEMON_UTIL_H u8 ScriptGiveMon(u16 species, u8 level, u16 item, u32 unused1, u32 unused2, u8 unused3); u8 ScriptGiveEgg(u16 species); void CreateScriptedWildMon(u16 species, u8 level, u16 item); void ScriptSetMonMoveSlot(u8 monIndex, u16 move, u8 slot); void ReducePlayerPartyToSelectedMons(void); void HealPlayerParty(void); #endif // GUARD_SCRIPT_POKEMON_UTIL_H