#ifndef GUARD_EVOLUTION_SCENE_H #define GUARD_EVOLUTION_SCENE_H void BeginEvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u8 partyId); void EvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u8 partyId); void TradeEvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, u8 preEvoSpriteId, u8 partyId); extern void (*gCB2_AfterEvolution)(void); #endif // GUARD_EVOLUTION_SCENE_H