.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start PlayerHandleGetMonData PlayerHandleGetMonData: @ 8059DF4 push {r4-r6,lr} sub sp, 0x100 movs r6, 0 ldr r1, =gBattleBufferA ldr r0, =gActiveBank ldrb r2, [r0] lsls r0, r2, 9 adds r1, 0x2 adds r1, r0, r1 ldrb r0, [r1] cmp r0, 0 bne _08059E2C ldr r0, =gBattlePartyID lsls r1, r2, 1 adds r1, r0 ldrb r0, [r1] mov r1, sp bl dp01_getattr_by_ch1_for_player_pokemon_ adds r6, r0, 0 b _08059E4E .pool _08059E2C: ldrb r4, [r1] movs r5, 0 _08059E30: movs r0, 0x1 ands r0, r4 cmp r0, 0 beq _08059E46 lsls r0, r5, 24 lsrs r0, 24 mov r2, sp adds r1, r2, r6 bl dp01_getattr_by_ch1_for_player_pokemon_ adds r6, r0 _08059E46: lsrs r4, 1 adds r5, 0x1 cmp r5, 0x5 ble _08059E30 _08059E4E: lsls r1, r6, 16 lsrs r1, 16 movs r0, 0x1 mov r2, sp bl EmitDataTransfer bl PlayerBufferExecCompleted add sp, 0x100 pop {r4-r6} pop {r0} bx r0 thumb_func_end PlayerHandleGetMonData thumb_func_start dp01_getattr_by_ch1_for_player_pokemon_ dp01_getattr_by_ch1_for_player_pokemon_: @ 8059E68 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x90 adds r7, r1, 0 lsls r0, 24 lsrs r5, r0, 24 movs r6, 0 ldr r2, =gBattleBufferA ldr r3, =gActiveBank ldrb r0, [r3] lsls r0, 9 adds r1, r2, 0x1 adds r0, r1 ldrb r0, [r0] cmp r0, 0x3B bls _08059E92 bl _0805A5FE _08059E92: lsls r0, 2 ldr r1, =_08059EA8 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08059EA8: .4byte _08059F98 .4byte _0805A1BC .4byte _0805A1CC .4byte _0805A1DC .4byte _0805A244 .4byte _0805A244 .4byte _0805A244 .4byte _0805A244 .4byte _0805A260 .4byte _0805A29C .4byte _0805A29C .4byte _0805A29C .4byte _0805A29C .4byte _0805A5FE .4byte _0805A5FE .4byte _0805A5FE .4byte _0805A5FE .4byte _0805A2B8 .4byte _0805A2C8 .4byte _0805A2F8 .4byte _0805A308 .4byte _0805A318 .4byte _0805A328 .4byte _0805A338 .4byte _0805A348 .4byte _0805A358 .4byte _0805A368 .4byte _0805A378 .4byte _0805A388 .4byte _0805A398 .4byte _0805A3A8 .4byte _0805A3B8 .4byte _0805A408 .4byte _0805A418 .4byte _0805A428 .4byte _0805A438 .4byte _0805A448 .4byte _0805A458 .4byte _0805A468 .4byte _0805A478 .4byte _0805A488 .4byte _0805A4BC .4byte _0805A4CC .4byte _0805A4DC .4byte _0805A4EC .4byte _0805A4FC .4byte _0805A50C .4byte _0805A51C .4byte _0805A52C .4byte _0805A54C .4byte _0805A55C .4byte _0805A56C .4byte _0805A57C .4byte _0805A58C .4byte _0805A59C .4byte _0805A5AC .4byte _0805A5BC .4byte _0805A5CC .4byte _0805A5DC .4byte _0805A5EC _08059F98: movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gPlayerParty adds r4, r0 adds r0, r4, 0 movs r1, 0xB bl GetMonData mov r1, sp strh r0, [r1] adds r0, r4, 0 movs r1, 0xC bl GetMonData mov r1, sp strh r0, [r1, 0x2E] movs r6, 0 add r0, sp, 0x24 mov r9, r0 movs r1, 0x3B add r1, sp mov r10, r1 mov r2, sp adds r2, 0x2B str r2, [sp, 0x80] mov r0, sp adds r0, 0x2A str r0, [sp, 0x7C] mov r1, sp adds r1, 0x68 str r1, [sp, 0x8C] adds r2, 0x5 str r2, [sp, 0x84] adds r0, 0x12 str r0, [sp, 0x88] mov r8, r4 add r4, sp, 0xC _08059FE4: adds r1, r6, 0 adds r1, 0xD mov r0, r8 bl GetMonData strh r0, [r4] adds r1, r6, 0 adds r1, 0x11 mov r0, r8 bl GetMonData mov r2, r9 adds r1, r2, r6 strb r0, [r1] adds r4, 0x2 adds r6, 0x1 cmp r6, 0x3 ble _08059FE4 movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gPlayerParty adds r4, r0 adds r0, r4, 0 movs r1, 0x15 bl GetMonData mov r1, r10 strb r0, [r1] adds r0, r4, 0 movs r1, 0x20 bl GetMonData ldr r2, [sp, 0x80] strb r0, [r2] adds r0, r4, 0 movs r1, 0x19 bl GetMonData str r0, [sp, 0x44] adds r0, r4, 0 movs r1, 0x27 bl GetMonData mov r3, sp movs r5, 0x1F ands r0, r5 ldrb r2, [r3, 0x14] movs r1, 0x20 negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r3, 0x14] adds r0, r4, 0 movs r1, 0x28 bl GetMonData mov r3, sp movs r6, 0x1F ands r0, r6 lsls r0, 5 ldrh r2, [r3, 0x14] ldr r1, =0xfffffc1f ands r1, r2 orrs r1, r0 strh r1, [r3, 0x14] adds r0, r4, 0 movs r1, 0x29 bl GetMonData mov r3, sp ands r0, r5 lsls r0, 2 ldrb r2, [r3, 0x15] movs r1, 0x7D negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r3, 0x15] adds r0, r4, 0 movs r1, 0x2A bl GetMonData movs r1, 0x1F ands r1, r0 lsls r1, 15 ldr r0, [sp, 0x14] ldr r2, =0xfff07fff ands r0, r2 orrs r0, r1 str r0, [sp, 0x14] adds r0, r4, 0 movs r1, 0x2B bl GetMonData mov r3, sp ands r0, r6 lsls r0, 4 ldrh r2, [r3, 0x16] ldr r1, =0xfffffe0f ands r1, r2 orrs r1, r0 strh r1, [r3, 0x16] adds r0, r4, 0 movs r1, 0x2C bl GetMonData mov r3, sp ands r0, r5 lsls r0, 1 ldrb r2, [r3, 0x17] movs r1, 0x3F negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r3, 0x17] adds r0, r4, 0 movs r1, 0 bl GetMonData str r0, [sp, 0x48] adds r0, r4, 0 movs r1, 0x37 bl GetMonData str r0, [sp, 0x4C] adds r0, r4, 0 movs r1, 0x38 bl GetMonData ldr r1, [sp, 0x7C] strb r0, [r1] adds r0, r4, 0 movs r1, 0x39 bl GetMonData mov r1, sp strh r0, [r1, 0x28] adds r0, r4, 0 movs r1, 0x3A bl GetMonData mov r1, sp strh r0, [r1, 0x2C] adds r0, r4, 0 movs r1, 0x3B bl GetMonData mov r1, sp strh r0, [r1, 0x2] adds r0, r4, 0 movs r1, 0x3C bl GetMonData mov r1, sp strh r0, [r1, 0x4] adds r0, r4, 0 movs r1, 0x3D bl GetMonData mov r1, sp strh r0, [r1, 0x6] adds r0, r4, 0 movs r1, 0x3E bl GetMonData mov r1, sp strh r0, [r1, 0x8] adds r0, r4, 0 movs r1, 0x3F bl GetMonData mov r1, sp strh r0, [r1, 0xA] adds r0, r4, 0 movs r1, 0x2D bl GetMonData mov r3, sp movs r1, 0x1 ands r0, r1 lsls r0, 6 ldrb r2, [r3, 0x17] movs r1, 0x41 negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r3, 0x17] adds r0, r4, 0 movs r1, 0x2E bl GetMonData mov r3, sp lsls r0, 7 ldrb r2, [r3, 0x17] movs r1, 0x7F ands r1, r2 orrs r1, r0 strb r1, [r3, 0x17] adds r0, r4, 0 movs r1, 0x1 bl GetMonData str r0, [sp, 0x54] adds r0, r4, 0 movs r1, 0x2 ldr r2, [sp, 0x8C] bl GetMonData ldr r0, [sp, 0x84] ldr r1, [sp, 0x8C] bl StringCopy10 adds r0, r4, 0 movs r1, 0x7 ldr r2, [sp, 0x88] bl GetMonData mov r2, sp movs r6, 0 _0805A19C: adds r0, r7, r6 adds r1, r2, r6 ldrb r1, [r1] strb r1, [r0] adds r6, 0x1 cmp r6, 0x57 bls _0805A19C b _0805A5FE .pool _0805A1BC: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0xB b _0805A536 .pool _0805A1CC: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0xC b _0805A536 .pool _0805A1DC: movs r6, 0 add r2, sp, 0x58 mov r9, r2 add r0, sp, 0x60 mov r10, r0 movs r0, 0x64 adds r1, r5, 0 muls r1, r0 ldr r0, =gPlayerParty adds r4, r1, r0 mov r8, r9 _0805A1F2: adds r1, r6, 0 adds r1, 0xD adds r0, r4, 0 bl GetMonData mov r1, r8 strh r0, [r1] adds r1, r6, 0 adds r1, 0x11 adds r0, r4, 0 bl GetMonData mov r2, r10 adds r1, r2, r6 strb r0, [r1] movs r0, 0x2 add r8, r0 adds r6, 0x1 cmp r6, 0x3 ble _0805A1F2 movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x15 bl GetMonData mov r1, r9 strb r0, [r1, 0xC] mov r2, r9 movs r6, 0 _0805A230: adds r0, r7, r6 adds r1, r2, r6 ldrb r1, [r1] strb r1, [r0] adds r6, 0x1 cmp r6, 0xF bls _0805A230 b _0805A5FE .pool _0805A244: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldrb r1, [r3] lsls r1, 9 adds r2, 0x1 adds r1, r2 ldrb r1, [r1] adds r1, 0x9 b _0805A536 .pool _0805A260: movs r6, 0 movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r2, =gPlayerParty mov r8, r2 _0805A26C: adds r1, r6, 0 adds r1, 0x11 mov r2, r8 adds r0, r4, r2 bl GetMonData adds r1, r7, r6 strb r0, [r1] adds r6, 0x1 cmp r6, 0x3 ble _0805A26C movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x15 bl GetMonData adds r1, r7, r6 strb r0, [r1] adds r6, 0x1 b _0805A5FE .pool _0805A29C: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldrb r1, [r3] lsls r1, 9 adds r2, 0x1 adds r1, r2 ldrb r1, [r1] adds r1, 0x8 b _0805A5F6 .pool _0805A2B8: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x1 b _0805A2D2 .pool _0805A2C8: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x19 _0805A2D2: bl GetMonData adds r1, r0, 0 strb r1, [r7] movs r0, 0xFF lsls r0, 8 ands r0, r1 lsrs r0, 8 strb r0, [r7, 0x1] movs r0, 0xFF lsls r0, 16 ands r0, r1 lsrs r0, 16 strb r0, [r7, 0x2] movs r6, 0x3 b _0805A5FE .pool _0805A2F8: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x1A b _0805A5F6 .pool _0805A308: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x1B b _0805A5F6 .pool _0805A318: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x1C b _0805A5F6 .pool _0805A328: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x1D b _0805A5F6 .pool _0805A338: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x1E b _0805A5F6 .pool _0805A348: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x1F b _0805A5F6 .pool _0805A358: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x20 b _0805A5F6 .pool _0805A368: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x22 b _0805A5F6 .pool _0805A378: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x23 b _0805A5F6 .pool _0805A388: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x24 b _0805A5F6 .pool _0805A398: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x25 b _0805A5F6 .pool _0805A3A8: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x26 b _0805A5F6 .pool _0805A3B8: movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gPlayerParty adds r4, r0 adds r0, r4, 0 movs r1, 0x27 bl GetMonData strb r0, [r7] adds r0, r4, 0 movs r1, 0x28 bl GetMonData strb r0, [r7, 0x1] adds r0, r4, 0 movs r1, 0x29 bl GetMonData strb r0, [r7, 0x2] adds r0, r4, 0 movs r1, 0x2A bl GetMonData strb r0, [r7, 0x3] adds r0, r4, 0 movs r1, 0x2B bl GetMonData strb r0, [r7, 0x4] adds r0, r4, 0 movs r1, 0x2C bl GetMonData strb r0, [r7, 0x5] movs r6, 0x6 b _0805A5FE .pool _0805A408: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x27 b _0805A5F6 .pool _0805A418: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x28 b _0805A5F6 .pool _0805A428: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x29 b _0805A5F6 .pool _0805A438: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x2A b _0805A5F6 .pool _0805A448: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x2B b _0805A5F6 .pool _0805A458: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x2C b _0805A5F6 .pool _0805A468: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0 b _0805A492 .pool _0805A478: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x9 b _0805A536 .pool _0805A488: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x37 _0805A492: bl GetMonData adds r1, r0, 0 strb r1, [r7] movs r0, 0xFF lsls r0, 8 ands r0, r1 lsrs r0, 8 strb r0, [r7, 0x1] movs r0, 0xFF lsls r0, 16 ands r0, r1 lsrs r0, 16 strb r0, [r7, 0x2] lsrs r0, r1, 24 strb r0, [r7, 0x3] movs r6, 0x4 b _0805A5FE .pool _0805A4BC: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x38 b _0805A5F6 .pool _0805A4CC: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x39 b _0805A536 .pool _0805A4DC: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x3A b _0805A536 .pool _0805A4EC: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x3B b _0805A536 .pool _0805A4FC: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x3C b _0805A536 .pool _0805A50C: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x3D b _0805A536 .pool _0805A51C: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x3E b _0805A536 .pool _0805A52C: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x3F _0805A536: bl GetMonData lsls r0, 16 lsrs r0, 16 strb r0, [r7] lsrs r0, 8 strb r0, [r7, 0x1] movs r6, 0x2 b _0805A5FE .pool _0805A54C: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x16 b _0805A5F6 .pool _0805A55C: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x17 b _0805A5F6 .pool _0805A56C: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x18 b _0805A5F6 .pool _0805A57C: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x21 b _0805A5F6 .pool _0805A58C: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x2F b _0805A5F6 .pool _0805A59C: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x30 b _0805A5F6 .pool _0805A5AC: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x32 b _0805A5F6 .pool _0805A5BC: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x33 b _0805A5F6 .pool _0805A5CC: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x34 b _0805A5F6 .pool _0805A5DC: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x35 b _0805A5F6 .pool _0805A5EC: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x36 _0805A5F6: bl GetMonData strb r0, [r7] movs r6, 0x1 _0805A5FE: adds r0, r6, 0 add sp, 0x90 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r1} bx r1 .pool thumb_func_end dp01_getattr_by_ch1_for_player_pokemon_ thumb_func_start PlayerHandleGetRawMonData PlayerHandleGetRawMonData: @ 805A614 push {r4-r7,lr} sub sp, 0x58 ldr r2, =gBattlePartyID ldr r5, =gActiveBank ldrb r1, [r5] lsls r0, r1, 1 adds r0, r2 ldrh r2, [r0] movs r0, 0x64 adds r4, r2, 0 muls r4, r0 ldr r3, =gBattleBufferA lsls r1, 9 adds r0, r3, 0x1 adds r0, r1, r0 ldrb r2, [r0] ldr r0, =gPlayerParty adds r0, r2, r0 adds r6, r4, r0 mov r0, sp adds r4, r0, r2 movs r2, 0 adds r0, r3, 0x2 adds r1, r0 adds r7, r5, 0 mov r12, r3 ldrb r1, [r1] cmp r2, r1 bcs _0805A66A adds r3, r0, 0 _0805A650: adds r1, r4, r2 adds r0, r6, r2 ldrb r0, [r0] strb r0, [r1] adds r0, r2, 0x1 lsls r0, 24 lsrs r2, r0, 24 ldrb r0, [r5] lsls r0, 9 adds r0, r3 ldrb r0, [r0] cmp r2, r0 bcc _0805A650 _0805A66A: ldrb r0, [r7] lsls r0, 9 mov r1, r12 adds r1, 0x2 adds r0, r1 ldrb r1, [r0] movs r0, 0x1 adds r2, r4, 0 bl EmitDataTransfer bl PlayerBufferExecCompleted add sp, 0x58 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end PlayerHandleGetRawMonData thumb_func_start PlayerHandleSetMonData PlayerHandleSetMonData: @ 805A69C push {r4,r5,lr} ldr r1, =gBattleBufferA ldr r0, =gActiveBank ldrb r2, [r0] lsls r0, r2, 9 adds r1, 0x2 adds r1, r0, r1 ldrb r0, [r1] cmp r0, 0 bne _0805A6CC ldr r0, =gBattlePartyID lsls r1, r2, 1 adds r1, r0 ldrb r0, [r1] bl dp01_setattr_by_ch1_for_player_pokemon b _0805A6EA .pool _0805A6CC: ldrb r4, [r1] movs r5, 0 _0805A6D0: movs r0, 0x1 ands r0, r4 cmp r0, 0 beq _0805A6DE adds r0, r5, 0 bl dp01_setattr_by_ch1_for_player_pokemon _0805A6DE: lsrs r4, 1 adds r0, r5, 0x1 lsls r0, 24 lsrs r5, r0, 24 cmp r5, 0x5 bls _0805A6D0 _0805A6EA: bl PlayerBufferExecCompleted pop {r4,r5} pop {r0} bx r0 thumb_func_end PlayerHandleSetMonData thumb_func_start dp01_setattr_by_ch1_for_player_pokemon dp01_setattr_by_ch1_for_player_pokemon: @ 805A6F4 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x34 lsls r0, 24 lsrs r5, r0, 24 ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 9 ldr r2, =gBattleBufferA + 3 adds r3, r0, r2 adds r6, r3, 0 subs r1, r2, 0x2 adds r0, r1 ldrb r0, [r0] adds r7, r2, 0 cmp r0, 0x3B bls _0805A720 bl _0805B0BA _0805A720: lsls r0, 2 ldr r1, =_0805A738 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _0805A738: .4byte _0805A828 .4byte _0805A9C0 .4byte _0805A9E0 .4byte _0805AA00 .4byte _0805AA58 .4byte _0805AA58 .4byte _0805AA58 .4byte _0805AA58 .4byte _0805AA80 .4byte _0805AAE4 .4byte _0805AAE4 .4byte _0805AAE4 .4byte _0805AAE4 .4byte _0805B0BA .4byte _0805B0BA .4byte _0805B0BA .4byte _0805B0BA .4byte _0805AB14 .4byte _0805AB34 .4byte _0805AB54 .4byte _0805AB74 .4byte _0805AB94 .4byte _0805ABB4 .4byte _0805ABD4 .4byte _0805ABF4 .4byte _0805AC14 .4byte _0805AC34 .4byte _0805AC54 .4byte _0805AC74 .4byte _0805AC94 .4byte _0805ACB4 .4byte _0805ACD4 .4byte _0805AD44 .4byte _0805AD64 .4byte _0805AD84 .4byte _0805ADA4 .4byte _0805ADC4 .4byte _0805ADE4 .4byte _0805AE04 .4byte _0805AE24 .4byte _0805AE44 .4byte _0805AE64 .4byte _0805AE84 .4byte _0805AEA4 .4byte _0805AEC4 .4byte _0805AEE4 .4byte _0805AF04 .4byte _0805AF24 .4byte _0805AF44 .4byte _0805AF64 .4byte _0805AF84 .4byte _0805AFA4 .4byte _0805AFC4 .4byte _0805AFE4 .4byte _0805B004 .4byte _0805B024 .4byte _0805B044 .4byte _0805B064 .4byte _0805B084 .4byte _0805B0A4 _0805A828: movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gPlayerParty adds r4, r0 adds r0, r4, 0 movs r1, 0xB adds r2, r6, 0 bl SetMonData adds r2, r6, 0 adds r2, 0x2E adds r0, r4, 0 movs r1, 0xC bl SetMonData movs r0, 0 mov r8, r0 movs r0, 0x3B adds r0, r6 mov r10, r0 adds r0, r6, 0 adds r0, 0x2B str r0, [sp, 0x20] adds r0, 0x19 str r0, [sp, 0x28] adds r0, 0x4 str r0, [sp, 0x2C] adds r0, 0x4 str r0, [sp, 0x30] subs r0, 0x22 str r0, [sp, 0x1C] subs r0, 0x2 str r0, [sp, 0x18] adds r0, 0x4 str r0, [sp, 0x24] adds r0, r6, 0x2 str r0, [sp, 0x4] adds r0, r6, 0x4 str r0, [sp, 0x8] adds r0, r6, 0x6 str r0, [sp, 0xC] adds r0, 0x2 str r0, [sp, 0x10] adds r0, 0x2 str r0, [sp, 0x14] mov r9, r4 adds r7, r6, 0 adds r7, 0x24 adds r4, r6, 0 adds r4, 0xC _0805A88E: mov r1, r8 adds r1, 0xD mov r0, r9 adds r2, r4, 0 bl SetMonData mov r1, r8 adds r1, 0x11 mov r0, r9 adds r2, r7, 0 bl SetMonData adds r7, 0x1 adds r4, 0x2 movs r0, 0x1 add r8, r0 mov r0, r8 cmp r0, 0x3 ble _0805A88E movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gPlayerParty adds r4, r0 adds r0, r4, 0 movs r1, 0x15 mov r2, r10 bl SetMonData adds r0, r4, 0 movs r1, 0x20 ldr r2, [sp, 0x20] bl SetMonData adds r0, r4, 0 movs r1, 0x19 ldr r2, [sp, 0x28] bl SetMonData ldrb r0, [r6, 0x14] lsls r0, 27 lsrs r0, 27 mov r1, sp strb r0, [r1] adds r0, r4, 0 movs r1, 0x27 mov r2, sp bl SetMonData mov r1, sp ldrh r0, [r6, 0x14] lsls r0, 22 lsrs r0, 27 strb r0, [r1] adds r0, r4, 0 movs r1, 0x28 mov r2, sp bl SetMonData mov r1, sp ldrb r0, [r6, 0x15] lsls r0, 25 lsrs r0, 27 strb r0, [r1] adds r0, r4, 0 movs r1, 0x29 mov r2, sp bl SetMonData mov r1, sp ldr r0, [r6, 0x14] lsls r0, 12 lsrs r0, 27 strb r0, [r1] adds r0, r4, 0 movs r1, 0x2A mov r2, sp bl SetMonData mov r1, sp ldrh r0, [r6, 0x16] lsls r0, 23 lsrs r0, 27 strb r0, [r1] adds r0, r4, 0 movs r1, 0x2B mov r2, sp bl SetMonData mov r1, sp ldrb r0, [r6, 0x17] lsls r0, 26 lsrs r0, 27 strb r0, [r1] adds r0, r4, 0 movs r1, 0x2C mov r2, sp bl SetMonData adds r0, r4, 0 movs r1, 0 ldr r2, [sp, 0x2C] bl SetMonData adds r0, r4, 0 movs r1, 0x37 ldr r2, [sp, 0x30] bl SetMonData adds r0, r4, 0 movs r1, 0x38 ldr r2, [sp, 0x1C] bl SetMonData adds r0, r4, 0 movs r1, 0x39 ldr r2, [sp, 0x18] bl SetMonData adds r0, r4, 0 movs r1, 0x3A ldr r2, [sp, 0x24] bl SetMonData adds r0, r4, 0 movs r1, 0x3B ldr r2, [sp, 0x4] bl SetMonData adds r0, r4, 0 movs r1, 0x3C ldr r2, [sp, 0x8] bl SetMonData adds r0, r4, 0 movs r1, 0x3D ldr r2, [sp, 0xC] bl SetMonData adds r0, r4, 0 movs r1, 0x3E ldr r2, [sp, 0x10] bl SetMonData adds r0, r4, 0 movs r1, 0x3F ldr r2, [sp, 0x14] bl SetMonData b _0805B0BA .pool _0805A9C0: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0xB bl SetMonData b _0805B0BA .pool _0805A9E0: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0xC bl SetMonData b _0805B0BA .pool _0805AA00: movs r0, 0 mov r8, r0 movs r0, 0xC adds r0, r3 mov r9, r0 movs r0, 0x64 adds r1, r5, 0 muls r1, r0 ldr r0, =gPlayerParty adds r7, r1, r0 adds r6, r3, 0 adds r6, 0x8 adds r4, r3, 0 _0805AA1A: mov r1, r8 adds r1, 0xD adds r0, r7, 0 adds r2, r4, 0 bl SetMonData mov r1, r8 adds r1, 0x11 adds r0, r7, 0 adds r2, r6, 0 bl SetMonData adds r6, 0x1 adds r4, 0x2 movs r0, 0x1 add r8, r0 mov r0, r8 cmp r0, 0x3 ble _0805AA1A movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x15 mov r2, r9 bl SetMonData b _0805B0BA .pool _0805AA58: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r3, =gBattleBufferA ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r1, r3, 0x1 adds r1, r2, r1 ldrb r1, [r1] adds r1, 0x9 b _0805AAFC .pool _0805AA80: movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gPlayerParty adds r4, r0 ldr r5, =gActiveBank ldrb r2, [r5] lsls r2, 9 adds r2, r7 adds r0, r4, 0 movs r1, 0x11 bl SetMonData ldrb r2, [r5] lsls r2, 9 adds r0, r7, 0x1 adds r2, r0 adds r0, r4, 0 movs r1, 0x12 bl SetMonData ldrb r2, [r5] lsls r2, 9 adds r0, r7, 0x2 adds r2, r0 adds r0, r4, 0 movs r1, 0x13 bl SetMonData ldrb r2, [r5] lsls r2, 9 adds r0, r7, 0x3 adds r2, r0 adds r0, r4, 0 movs r1, 0x14 bl SetMonData ldrb r2, [r5] lsls r2, 9 adds r0, r7, 0x4 adds r2, r0 adds r0, r4, 0 movs r1, 0x15 bl SetMonData b _0805B0BA .pool _0805AAE4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r3, =gBattleBufferA ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r1, r3, 0x1 adds r1, r2, r1 ldrb r1, [r1] adds r1, 0x8 _0805AAFC: adds r3, 0x3 adds r2, r3 bl SetMonData b _0805B0BA .pool _0805AB14: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x1 bl SetMonData b _0805B0BA .pool _0805AB34: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x19 bl SetMonData b _0805B0BA .pool _0805AB54: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x1A bl SetMonData b _0805B0BA .pool _0805AB74: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x1B bl SetMonData b _0805B0BA .pool _0805AB94: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x1C bl SetMonData b _0805B0BA .pool _0805ABB4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x1D bl SetMonData b _0805B0BA .pool _0805ABD4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x1E bl SetMonData b _0805B0BA .pool _0805ABF4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x1F bl SetMonData b _0805B0BA .pool _0805AC14: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x20 bl SetMonData b _0805B0BA .pool _0805AC34: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x22 bl SetMonData b _0805B0BA .pool _0805AC54: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x23 bl SetMonData b _0805B0BA .pool _0805AC74: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x24 bl SetMonData b _0805B0BA .pool _0805AC94: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x25 bl SetMonData b _0805B0BA .pool _0805ACB4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x26 bl SetMonData b _0805B0BA .pool _0805ACD4: movs r0, 0x64 adds r4, r5, 0 muls r4, r0 ldr r0, =gPlayerParty adds r4, r0 ldr r5, =gActiveBank ldrb r2, [r5] lsls r2, 9 adds r2, r7 adds r0, r4, 0 movs r1, 0x27 bl SetMonData ldrb r2, [r5] lsls r2, 9 adds r0, r7, 0x1 adds r2, r0 adds r0, r4, 0 movs r1, 0x28 bl SetMonData ldrb r2, [r5] lsls r2, 9 adds r0, r7, 0x2 adds r2, r0 adds r0, r4, 0 movs r1, 0x29 bl SetMonData ldrb r2, [r5] lsls r2, 9 adds r0, r7, 0x3 adds r2, r0 adds r0, r4, 0 movs r1, 0x2A bl SetMonData ldrb r2, [r5] lsls r2, 9 adds r0, r7, 0x4 adds r2, r0 adds r0, r4, 0 movs r1, 0x2B bl SetMonData ldrb r2, [r5] lsls r2, 9 adds r0, r7, 0x5 adds r2, r0 adds r0, r4, 0 b _0805ADF4 .pool _0805AD44: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x27 bl SetMonData b _0805B0BA .pool _0805AD64: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x28 bl SetMonData b _0805B0BA .pool _0805AD84: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x29 bl SetMonData b _0805B0BA .pool _0805ADA4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x2A bl SetMonData b _0805B0BA .pool _0805ADC4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x2B bl SetMonData b _0805B0BA .pool _0805ADE4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 _0805ADF4: movs r1, 0x2C bl SetMonData b _0805B0BA .pool _0805AE04: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0 bl SetMonData b _0805B0BA .pool _0805AE24: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x9 bl SetMonData b _0805B0BA .pool _0805AE44: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x37 bl SetMonData b _0805B0BA .pool _0805AE64: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x38 bl SetMonData b _0805B0BA .pool _0805AE84: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x39 bl SetMonData b _0805B0BA .pool _0805AEA4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x3A bl SetMonData b _0805B0BA .pool _0805AEC4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x3B bl SetMonData b _0805B0BA .pool _0805AEE4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x3C bl SetMonData b _0805B0BA .pool _0805AF04: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x3D bl SetMonData b _0805B0BA .pool _0805AF24: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x3E bl SetMonData b _0805B0BA .pool _0805AF44: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x3F bl SetMonData b _0805B0BA .pool _0805AF64: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x16 bl SetMonData b _0805B0BA .pool _0805AF84: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x17 bl SetMonData b _0805B0BA .pool _0805AFA4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x18 bl SetMonData b _0805B0BA .pool _0805AFC4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x21 bl SetMonData b _0805B0BA .pool _0805AFE4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x2F bl SetMonData b _0805B0BA .pool _0805B004: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x30 bl SetMonData b _0805B0BA .pool _0805B024: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x32 bl SetMonData b _0805B0BA .pool _0805B044: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x33 bl SetMonData b _0805B0BA .pool _0805B064: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x34 bl SetMonData b _0805B0BA .pool _0805B084: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x35 bl SetMonData b _0805B0BA .pool _0805B0A4: movs r0, 0x64 muls r0, r5 ldr r1, =gPlayerParty adds r0, r1 ldr r1, =gActiveBank ldrb r2, [r1] lsls r2, 9 adds r2, r7 movs r1, 0x36 bl SetMonData _0805B0BA: ldr r2, =gBattlePartyID ldr r0, =gActiveBank ldrb r1, [r0] lsls r0, r1, 1 adds r0, r2 ldrh r2, [r0] movs r0, 0x64 muls r0, r2 ldr r2, =gPlayerParty adds r0, r2 bl sub_805E990 add sp, 0x34 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end dp01_setattr_by_ch1_for_player_pokemon thumb_func_start PlayerHandleSetRawMonData PlayerHandleSetRawMonData: @ 805B0F0 push {r4-r7,lr} ldr r1, =gBattlePartyID ldr r7, =gActiveBank ldrb r2, [r7] lsls r0, r2, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 adds r3, r1, 0 muls r3, r0 ldr r4, =gBattleBufferA lsls r2, 9 adds r0, r4, 0x1 adds r0, r2, r0 ldrb r0, [r0] ldr r1, =gPlayerParty adds r0, r1 adds r5, r3, r0 movs r3, 0 adds r0, r4, 0x2 adds r2, r0 ldrb r2, [r2] cmp r3, r2 bcs _0805B148 adds r6, r4, 0 adds r2, r7, 0 adds r4, r0, 0 _0805B126: adds r1, r5, r3 ldrb r0, [r2] lsls r0, 9 adds r0, 0x3 adds r0, r3, r0 adds r0, r6 ldrb r0, [r0] strb r0, [r1] adds r0, r3, 0x1 lsls r0, 24 lsrs r3, r0, 24 ldrb r0, [r2] lsls r0, 9 adds r0, r4 ldrb r0, [r0] cmp r3, r0 bcc _0805B126 _0805B148: bl PlayerBufferExecCompleted pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end PlayerHandleSetRawMonData thumb_func_start PlayerHandleLoadMonSprite PlayerHandleLoadMonSprite: @ 805B164 push {r4,lr} ldr r2, =gBattlePartyID ldr r4, =gActiveBank ldrb r1, [r4] lsls r0, r1, 1 adds r0, r2 ldrh r2, [r0] movs r0, 0x64 muls r0, r2 ldr r2, =gPlayerParty adds r0, r2 bl BattleLoadPlayerMonSpriteGfx ldr r2, =gSprites ldr r0, =gBankSpriteIds ldrb r3, [r4] adds r0, r3, r0 ldrb r0, [r0] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 lsls r3, 4 ldrb r2, [r1, 0x5] movs r0, 0xF ands r0, r2 orrs r0, r3 strb r0, [r1, 0x5] ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, =CompleteOnBankSpritePosX_0 str r1, [r0] pop {r4} pop {r0} bx r0 .pool thumb_func_end PlayerHandleLoadMonSprite thumb_func_start PlayerHandleSwitchInAnim PlayerHandleSwitchInAnim: @ 805B1CC push {r4-r6,lr} ldr r5, =gActiveBank ldrb r0, [r5] ldr r4, =gBattleBufferA lsls r1, r0, 9 adds r6, r4, 0x2 adds r1, r6 ldrb r1, [r1] bl sub_805EF84 ldr r2, =gBattlePartyID ldrb r0, [r5] lsls r1, r0, 1 adds r1, r2 lsls r0, 9 adds r4, 0x1 adds r0, r4 ldrb r0, [r0] movs r4, 0 strh r0, [r1] ldrb r1, [r5] lsls r0, r1, 1 adds r0, r2 ldrh r2, [r0] movs r0, 0x64 muls r0, r2 ldr r2, =gPlayerParty adds r0, r2 bl BattleLoadPlayerMonSpriteGfx ldr r1, =gActionSelectionCursor ldrb r0, [r5] adds r0, r1 strb r4, [r0] ldr r1, =gMoveSelectionCursor ldrb r0, [r5] adds r0, r1 strb r4, [r0] ldrb r0, [r5] lsls r1, r0, 9 adds r1, r6 ldrb r1, [r1] bl sub_805B258 ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_805902C str r1, [r0] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end PlayerHandleSwitchInAnim thumb_func_start sub_805B258 sub_805B258: @ 805B258 push {r4-r6,lr} mov r6, r10 mov r5, r9 mov r4, r8 push {r4-r6} adds r6, r0, 0 lsls r6, 24 lsrs r6, 24 lsls r1, 24 lsrs r1, 24 adds r0, r6, 0 bl sub_805EF84 ldr r0, =gBattlePartyID lsls r2, r6, 1 adds r2, r0 ldr r0, =gBattleBufferA lsls r1, r6, 9 adds r0, 0x1 adds r1, r0 ldrb r0, [r1] strh r0, [r2] ldrh r1, [r2] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0xB bl GetMonData mov r8, r0 lsls r0, 16 lsrs r0, 16 mov r8, r0 ldr r0, =sub_805D714 bl CreateInvisibleSpriteWithCallback ldr r1, =gUnknown_03005D7C mov r9, r1 add r9, r6 mov r1, r9 strb r0, [r1] adds r0, r6, 0 bl GetBankIdentity adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 mov r0, r8 bl sub_806A068 ldr r0, =gUnknown_0202499C mov r10, r0 adds r0, r6, 0 movs r1, 0x2 bl sub_80A5C6C adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 adds r0, r6, 0 bl sub_80A6138 adds r4, r0, 0 lsls r4, 24 lsrs r4, 24 adds r0, r6, 0 bl sub_80A82E4 adds r3, r0, 0 lsls r3, 24 lsrs r3, 24 mov r0, r10 adds r1, r5, 0 adds r2, r4, 0 bl CreateSprite ldr r4, =gBankSpriteIds adds r4, r6, r4 strb r0, [r4] ldr r5, =gSprites mov r0, r9 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldrb r1, [r4] strh r1, [r0, 0x30] mov r0, r9 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 strh r6, [r0, 0x32] ldrb r1, [r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 strh r6, [r0, 0x2E] ldrb r1, [r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 mov r1, r8 strh r1, [r0, 0x32] ldrb r0, [r4] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r5 lsls r3, r6, 4 ldrb r2, [r1, 0x5] movs r0, 0xF ands r0, r2 orrs r0, r3 strb r0, [r1, 0x5] ldrb r1, [r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldr r1, =gBattleMonForms adds r6, r1 ldrb r1, [r6] bl StartSpriteAnim ldrb r1, [r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] ldrb r1, [r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r5, 0 adds r1, 0x1C adds r0, r1 ldr r1, =SpriteCallbackDummy str r1, [r0] movs r0, 0 movs r1, 0xFF bl sub_80753E8 mov r1, r9 ldrb r2, [r1] lsls r1, r2, 4 adds r1, r2 lsls r1, 2 adds r1, r5 lsls r0, 24 lsrs r0, 24 strh r0, [r1, 0x2E] pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_805B258 thumb_func_start PlayerHandleReturnMonToBall PlayerHandleReturnMonToBall: @ 805B3D4 push {r4-r6,lr} ldr r1, =gBattleBufferA ldr r6, =gActiveBank ldrb r2, [r6] lsls r0, r2, 9 adds r1, 0x1 adds r0, r1 ldrb r3, [r0] cmp r3, 0 bne _0805B41C ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 strb r3, [r0, 0x4] ldr r1, =gBattleBankFunc ldrb r0, [r6] lsls r0, 2 adds r0, r1 ldr r1, =sub_805B464 str r1, [r0] b _0805B452 .pool _0805B41C: ldr r5, =gBankSpriteIds adds r0, r2, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r4, =gSprites adds r0, r4 bl FreeSpriteOamMatrix ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 bl DestroySprite ldr r1, =gHealthBoxesIds ldrb r0, [r6] adds r0, r1 ldrb r0, [r0] bl SetHealthboxSpriteInvisible bl PlayerBufferExecCompleted _0805B452: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end PlayerHandleReturnMonToBall thumb_func_start sub_805B464 sub_805B464: @ 805B464 push {r4-r6,lr} ldr r6, =gBattleSpritesDataPtr ldr r4, [r6] ldr r5, =gActiveBank ldrb r2, [r5] ldr r1, [r4, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r3, r0, r1 ldrb r0, [r3, 0x4] cmp r0, 0 beq _0805B48C cmp r0, 0x1 beq _0805B4BA b _0805B4E2 .pool _0805B48C: ldr r1, [r4] lsls r0, r2, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _0805B4A6 adds r0, r2, 0 adds r1, r2, 0 movs r3, 0x5 bl move_anim_start_t4 _0805B4A6: ldr r0, [r6] ldrb r1, [r5] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x1 strb r1, [r0, 0x4] b _0805B4E2 _0805B4BA: ldrb r1, [r3] movs r0, 0x40 ands r0, r1 lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _0805B4E2 strb r0, [r3, 0x4] ldrb r2, [r5] adds r0, r2, 0 adds r1, r2, 0 movs r3, 0x1 bl move_anim_start_t4 ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_8059744 str r1, [r0] _0805B4E2: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_805B464 thumb_func_start PlayerHandleDrawTrainerPic PlayerHandleDrawTrainerPic: @ 805B4F0 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x2 ands r0, r1 cmp r0, 0 beq _0805B5B4 bl GetMultiplayerId ldr r5, =gLinkPlayers lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 movs r4, 0xFF ldrb r0, [r1] cmp r0, 0x4 beq _0805B538 bl GetMultiplayerId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrh r1, [r1] adds r0, r4, 0 ands r0, r1 cmp r0, 0x5 bne _0805B558 _0805B538: bl GetMultiplayerId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrb r0, [r1, 0x13] adds r4, r0, 0x2 b _0805B5BA .pool _0805B558: bl GetMultiplayerId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrh r1, [r1] adds r0, r4, 0 ands r0, r1 cmp r0, 0x2 beq _0805B58A bl GetMultiplayerId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrh r0, [r1] ands r4, r0 cmp r4, 0x1 bne _0805B5A0 _0805B58A: bl GetMultiplayerId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrb r0, [r1, 0x13] adds r4, r0, 0x4 b _0805B5BA _0805B5A0: bl GetMultiplayerId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrb r4, [r1, 0x13] b _0805B5BA _0805B5B4: ldr r0, =gSaveBlock2Ptr ldr r0, [r0] ldrb r4, [r0, 0x8] _0805B5BA: ldr r0, =gBattleTypeFlags ldr r1, [r0] movs r2, 0x40 ands r1, r2 adds r5, r0, 0 cmp r1, 0 beq _0805B63C ldr r0, =gActiveBank ldrb r0, [r0] bl GetBankIdentity movs r1, 0x2 ands r1, r0 movs r0, 0x20 mov r9, r0 cmp r1, 0 beq _0805B5E0 movs r1, 0x5A mov r9, r1 _0805B5E0: ldr r0, [r5] movs r1, 0x80 lsls r1, 15 ands r0, r1 cmp r0, 0 beq _0805B618 ldr r0, =gPartnerTrainerId ldrh r1, [r0] ldr r0, =0x00000c03 cmp r1, r0 beq _0805B618 movs r0, 0x5A mov r9, r0 ldr r1, =gTrainerFrontPicCoords b _0805B642 .pool _0805B618: ldr r1, =gTrainerBackPicCoords lsls r0, r4, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x8 subs r0, r1 lsls r0, 18 movs r1, 0xA0 lsls r1, 15 adds r0, r1 lsrs r7, r0, 16 ldr r5, =gBattleTypeFlags b _0805B656 .pool _0805B63C: movs r0, 0x50 mov r9, r0 ldr r1, =gTrainerBackPicCoords _0805B642: lsls r0, r4, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x8 subs r0, r1 lsls r0, 18 movs r1, 0xA0 lsls r1, 15 adds r0, r1 lsrs r7, r0, 16 _0805B656: ldr r0, [r5] movs r1, 0x80 lsls r1, 15 ands r0, r1 cmp r0, 0 bne _0805B664 b _0805B794 _0805B664: ldr r0, =gPartnerTrainerId ldrh r1, [r0] ldr r0, =0x00000c03 cmp r1, r0 bne _0805B670 b _0805B794 _0805B670: ldr r0, =gSaveBlock2Ptr ldr r0, [r0] ldrb r0, [r0, 0x8] bl sub_806F000 lsls r0, 16 lsrs r4, r0, 16 adds r5, r4, 0 ldr r6, =gActiveBank ldrb r1, [r6] adds r0, r5, 0 bl sub_805DF38 ldrb r0, [r6] bl GetBankIdentity adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 adds r0, r5, 0 bl sub_806A1C0 ldr r0, =gUnknown_0202499C mov r8, r0 lsls r4, r7, 16 asrs r4, 16 ldrb r0, [r6] bl sub_80A82E4 adds r3, r0, 0 lsls r3, 24 lsrs r3, 24 mov r0, r8 mov r1, r9 adds r2, r4, 0 bl CreateSprite ldr r4, =gBankSpriteIds ldrb r1, [r6] adds r1, r4 strb r0, [r1] ldr r0, =gTrainerFrontPicPaletteTable lsls r5, 3 adds r5, r0 ldrh r0, [r5, 0x4] bl IndexOfSpritePaletteTag ldr r5, =gSprites ldrb r1, [r6] adds r1, r4 ldrb r1, [r1] lsls r2, r1, 4 adds r2, r1 lsls r2, 2 adds r2, r5 lsls r0, 4 ldrb r3, [r2, 0x5] movs r1, 0xF ands r1, r3 orrs r1, r0 strb r1, [r2, 0x5] ldrb r0, [r6] adds r0, r4 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 movs r1, 0xF0 strh r1, [r0, 0x24] ldrb r0, [r6] adds r0, r4 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 movs r1, 0x30 strh r1, [r0, 0x26] ldrb r0, [r6] adds r0, r4 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldr r1, =0x0000fffe strh r1, [r0, 0x2E] ldrb r0, [r6] adds r0, r4 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r5, 0 adds r1, 0x1C adds r0, r1 ldr r1, =sub_805D7AC str r1, [r0] ldrb r0, [r6] adds r0, r4 ldrb r0, [r0] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r5 ldrb r2, [r1, 0x1] movs r0, 0x4 negs r0, r0 ands r0, r2 strb r0, [r1, 0x1] ldrb r0, [r6] adds r0, r4 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 adds r0, 0x3F ldrb r1, [r0] movs r2, 0x1 orrs r1, r2 strb r1, [r0] b _0805B82A .pool _0805B794: ldr r5, =gActiveBank ldrb r1, [r5] adds r0, r4, 0 bl LoadBackTrainerBankSpriteGfx ldrb r0, [r5] bl GetBankIdentity adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 bl sub_806A12C ldr r6, =gUnknown_0202499C mov r8, r9 lsls r4, r7, 16 asrs r4, 16 ldrb r0, [r5] bl sub_80A82E4 adds r3, r0, 0 lsls r3, 24 lsrs r3, 24 adds r0, r6, 0 mov r1, r8 adds r2, r4, 0 bl CreateSprite ldr r6, =gBankSpriteIds ldrb r1, [r5] adds r1, r6 strb r0, [r1] ldr r4, =gSprites ldrb r3, [r5] adds r0, r3, r6 ldrb r0, [r0] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r4 lsls r3, 4 ldrb r2, [r1, 0x5] movs r0, 0xF ands r0, r2 orrs r0, r3 strb r0, [r1, 0x5] ldrb r0, [r5] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0xF0 strh r1, [r0, 0x24] ldrb r0, [r5] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldr r1, =0x0000fffe strh r1, [r0, 0x2E] ldrb r0, [r5] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r4, 0x1C adds r0, r4 ldr r1, =sub_805D7AC str r1, [r0] _0805B82A: ldr r1, =gBattleBankFunc ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 2 adds r0, r1 ldr r1, =CompleteOnBankSpriteCallbackDummy str r1, [r0] pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end PlayerHandleDrawTrainerPic thumb_func_start PlayerHandleTrainerSlide PlayerHandleTrainerSlide: @ 805B864 push {r4-r6,lr} ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x2 ands r0, r1 cmp r0, 0 beq _0805B920 bl GetMultiplayerId ldr r5, =gLinkPlayers lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 movs r4, 0xFF ldrb r0, [r1] cmp r0, 0x4 beq _0805B8A6 bl GetMultiplayerId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrh r1, [r1] adds r0, r4, 0 ands r0, r1 cmp r0, 0x5 bne _0805B8C4 _0805B8A6: bl GetMultiplayerId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrb r0, [r1, 0x13] adds r4, r0, 0x2 b _0805B926 .pool _0805B8C4: bl GetMultiplayerId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrh r1, [r1] adds r0, r4, 0 ands r0, r1 cmp r0, 0x2 beq _0805B8F6 bl GetMultiplayerId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrh r0, [r1] ands r4, r0 cmp r4, 0x1 bne _0805B90C _0805B8F6: bl GetMultiplayerId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrb r0, [r1, 0x13] adds r4, r0, 0x4 b _0805B926 _0805B90C: bl GetMultiplayerId lsls r0, 24 lsrs r0, 24 lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrb r4, [r1, 0x13] b _0805B926 _0805B920: ldr r0, =gSaveBlock2Ptr ldr r0, [r0] ldrb r4, [r0, 0x8] _0805B926: ldr r5, =gActiveBank ldrb r1, [r5] adds r0, r4, 0 bl LoadBackTrainerBankSpriteGfx ldrb r0, [r5] bl GetBankIdentity adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 adds r0, r4, 0 bl sub_806A12C ldr r0, =gUnknown_0202499C ldr r1, =gTrainerBackPicCoords lsls r4, 2 adds r4, r1 ldrb r1, [r4] movs r2, 0x8 subs r2, r1 lsls r2, 18 movs r1, 0xA0 lsls r1, 15 adds r2, r1 asrs r2, 16 movs r1, 0x50 movs r3, 0x1E bl CreateSprite ldr r6, =gBankSpriteIds ldrb r1, [r5] adds r1, r6 strb r0, [r1] ldr r4, =gSprites ldrb r3, [r5] adds r0, r3, r6 ldrb r0, [r0] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r4 lsls r3, 4 ldrb r2, [r1, 0x5] movs r0, 0xF ands r0, r2 orrs r0, r3 strb r0, [r1, 0x5] ldrb r0, [r5] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldr r1, =0x0000ffa0 strh r1, [r0, 0x24] ldrb r0, [r5] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x2 strh r1, [r0, 0x2E] ldrb r0, [r5] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r4, 0x1C adds r0, r4 ldr r1, =sub_805D7AC str r1, [r0] ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =CompleteOnBankSpriteCallbackDummy2 str r1, [r0] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end PlayerHandleTrainerSlide thumb_func_start PlayerHandleTrainerSlideBack PlayerHandleTrainerSlideBack: @ 805B9F8 push {r4-r6,lr} ldr r5, =gBankSpriteIds ldr r6, =gActiveBank ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r4, =gSprites adds r0, r4 bl oamt_add_pos2_onto_pos1 ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x32 strh r1, [r0, 0x2E] ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldr r1, =0x0000ffd8 strh r1, [r0, 0x32] ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldrh r1, [r0, 0x22] strh r1, [r0, 0x36] ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r4, 0 adds r1, 0x1C adds r0, r1 ldr r1, =sub_80A6EEC str r1, [r0] ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 ldr r1, =SpriteCallbackDummy bl StoreSpriteCallbackInData6 ldrb r0, [r6] adds r0, r5 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r4 movs r1, 0x1 bl StartSpriteAnim ldr r1, =gBattleBankFunc ldrb r0, [r6] lsls r0, 2 adds r0, r1 ldr r1, =sub_80588B4 str r1, [r0] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end PlayerHandleTrainerSlideBack thumb_func_start PlayerHandleFaintAnimation PlayerHandleFaintAnimation: @ 805BAB8 push {r4-r6,lr} ldr r6, =gBattleSpritesDataPtr ldr r4, [r6] ldr r5, =gActiveBank ldrb r2, [r5] ldr r0, [r4, 0x4] lsls r1, r2, 1 adds r1, r2 lsls r1, 2 adds r3, r1, r0 ldrb r0, [r3, 0x4] cmp r0, 0 bne _0805BB0C ldr r1, [r4] lsls r0, r2, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _0805BAEC adds r0, r2, 0 adds r1, r2, 0 movs r3, 0x5 bl move_anim_start_t4 _0805BAEC: ldr r0, [r6] ldrb r1, [r5] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0, 0x4] adds r1, 0x1 strb r1, [r0, 0x4] b _0805BB82 .pool _0805BB0C: ldrb r1, [r3] movs r0, 0x40 ands r0, r1 lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0 bne _0805BB82 strb r4, [r3, 0x4] ldr r2, =gBattlePartyID ldrb r1, [r5] lsls r0, r1, 1 adds r0, r2 ldrh r2, [r0] movs r0, 0x64 muls r0, r2 ldr r2, =gPlayerParty adds r0, r2 bl sub_805E990 movs r1, 0x40 negs r1, r1 movs r0, 0x10 bl PlaySE12WithPanning ldr r2, =gSprites ldr r3, =gBankSpriteIds ldrb r0, [r5] adds r0, r3 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 strh r4, [r0, 0x30] ldrb r0, [r5] adds r0, r3 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x5 strh r1, [r0, 0x32] ldrb r0, [r5] adds r0, r3 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r2, 0x1C adds r0, r2 ldr r1, =sub_8039C00 str r1, [r0] ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_80596A8 str r1, [r0] _0805BB82: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end PlayerHandleFaintAnimation thumb_func_start PlayerHandleCmd11 PlayerHandleCmd11: @ 805BBA4 push {lr} sub sp, 0x4 movs r0, 0x1 negs r0, r0 movs r1, 0 str r1, [sp] movs r1, 0x2 movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade bl PlayerBufferExecCompleted add sp, 0x4 pop {r0} bx r0 thumb_func_end PlayerHandleCmd11 thumb_func_start PlayerHandleCmd12 PlayerHandleCmd12: @ 805BBC4 push {r4,r5,lr} ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldr r1, [r0, 0x8] movs r0, 0x4 strb r0, [r1, 0x8] ldr r1, =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldr r5, =gActiveBank ldrb r4, [r5] movs r0, 0x1 bl GetBankByIdentity adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 adds r0, r4, 0 adds r1, r4, 0 movs r3, 0x3 bl move_anim_start_t4 ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_805991C str r1, [r0] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end PlayerHandleCmd12 thumb_func_start PlayerHandleBallThrow PlayerHandleBallThrow: @ 805BC18 push {r4,r5,lr} ldr r1, =gBattleBufferA ldr r5, =gActiveBank ldrb r0, [r5] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r1, [r0] ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x8] strb r1, [r0, 0x8] ldr r1, =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r4, [r5] movs r0, 0x1 bl GetBankByIdentity adds r2, r0, 0 lsls r2, 24 lsrs r2, 24 adds r0, r4, 0 adds r1, r4, 0 movs r3, 0x3 bl move_anim_start_t4 ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_805991C str r1, [r0] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end PlayerHandleBallThrow thumb_func_start PlayerHandlePause PlayerHandlePause: @ 805BC78 push {lr} ldr r1, =gBattleBufferA ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] cmp r0, 0 beq _0805BC96 _0805BC8C: subs r0, 0x1 lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _0805BC8C _0805BC96: bl PlayerBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end PlayerHandlePause thumb_func_start PlayerHandleMoveAnimation PlayerHandleMoveAnimation: @ 805BCA8 push {r4-r7,lr} mov r7, r8 push {r7} ldr r5, =gActiveBank ldrb r0, [r5] bl mplay_80342A4 lsls r0, 24 cmp r0, 0 beq _0805BCBE b _0805BDE4 _0805BCBE: ldr r0, =gBattleBufferA mov r12, r0 ldrb r1, [r5] lsls r1, 9 adds r0, 0x1 adds r0, r1, r0 ldrb r6, [r0] mov r0, r12 adds r0, 0x2 adds r0, r1, r0 ldrb r0, [r0] lsls r0, 8 orrs r6, r0 ldr r0, =gAnimMoveTurn mov r8, r0 mov r0, r12 adds r0, 0x3 adds r1, r0 ldrb r0, [r1] mov r1, r8 strb r0, [r1] ldr r3, =gAnimMovePower ldrb r1, [r5] lsls r1, 9 mov r0, r12 adds r0, 0x4 adds r0, r1, r0 ldrb r2, [r0] mov r0, r12 adds r0, 0x5 adds r1, r0 ldrb r0, [r1] lsls r0, 8 orrs r2, r0 strh r2, [r3] ldr r3, =gAnimMoveDmg ldrb r1, [r5] lsls r1, 9 mov r0, r12 adds r0, 0x6 adds r0, r1, r0 ldrb r2, [r0] mov r0, r12 adds r0, 0x7 adds r0, r1, r0 ldrb r0, [r0] lsls r0, 8 orrs r2, r0 mov r0, r12 adds r0, 0x8 adds r0, r1, r0 ldrb r0, [r0] lsls r0, 16 orrs r2, r0 mov r0, r12 adds r0, 0x9 adds r1, r0 ldrb r0, [r1] lsls r0, 24 orrs r2, r0 str r2, [r3] ldr r2, =gAnimFriendship ldrb r0, [r5] lsls r0, 9 mov r1, r12 adds r1, 0xA adds r0, r1 ldrb r0, [r0] strb r0, [r2] ldr r4, =gWeatherMoveAnim ldrb r1, [r5] lsls r1, 9 mov r0, r12 adds r0, 0xC adds r0, r1, r0 ldrb r2, [r0] mov r0, r12 adds r0, 0xD adds r1, r0 ldrb r0, [r1] lsls r0, 8 orrs r2, r0 strh r2, [r4] ldr r7, =gAnimDisableStructPtr ldrb r1, [r5] lsls r1, 9 mov r0, r12 adds r0, 0x10 adds r1, r0 str r1, [r7] ldr r2, =gUnknown_020244BC ldrb r0, [r5] lsls r0, 2 adds r0, r2 ldr r1, [r1] str r1, [r0] mov r0, r8 ldrb r1, [r0] adds r0, r6, 0 bl sub_805DB8C lsls r0, 24 lsrs r3, r0, 24 cmp r3, 0 beq _0805BDBC bl PlayerBufferExecCompleted b _0805BDE4 .pool _0805BDBC: ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldrb r1, [r5] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 strb r3, [r0, 0x4] ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =bx_move_anim_1 str r1, [r0] ldrh r1, [r4] ldr r2, [r7] adds r0, r6, 0 bl sub_817E0FC _0805BDE4: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end PlayerHandleMoveAnimation thumb_func_start bx_move_anim_1 bx_move_anim_1: @ 805BDFC push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r2, =gBattleBufferA ldr r6, =gActiveBank ldrb r3, [r6] lsls r1, r3, 9 adds r0, r2, 0x1 mov r10, r0 adds r0, r1, r0 ldrb r4, [r0] adds r5, r2, 0x2 mov r9, r5 adds r0, r1, r5 ldrb r0, [r0] lsls r0, 8 orrs r4, r0 adds r2, 0xB adds r1, r2 ldrb r1, [r1] mov r8, r1 ldr r7, =gBattleSpritesDataPtr ldr r5, [r7] ldr r1, [r5, 0x4] lsls r0, r3, 1 adds r0, r3 lsls r0, 2 adds r0, r1 ldrb r2, [r0, 0x4] cmp r2, 0x1 beq _0805BE94 cmp r2, 0x1 bgt _0805BE54 cmp r2, 0 beq _0805BE5E b _0805BF70 .pool _0805BE54: cmp r2, 0x2 beq _0805BEBE cmp r2, 0x3 beq _0805BF34 b _0805BF70 _0805BE5E: ldr r1, [r5] lsls r0, r3, 2 adds r1, r0, r1 ldrb r2, [r1] movs r0, 0xC ands r0, r2 cmp r0, 0x4 bne _0805BE80 movs r0, 0x8 orrs r0, r2 strb r0, [r1] ldrb r2, [r6] adds r0, r2, 0 adds r1, r2, 0 movs r3, 0x5 bl move_anim_start_t4 _0805BE80: ldr r0, [r7] ldrb r1, [r6] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x1 strb r1, [r0, 0x4] b _0805BF70 _0805BE94: ldrb r1, [r0] movs r0, 0x40 ands r0, r1 cmp r0, 0 bne _0805BF70 movs r0, 0 bl sub_805EB9C adds r0, r4, 0 bl DoMoveAnim ldr r0, [r7] ldrb r1, [r6] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x2 strb r1, [r0, 0x4] b _0805BF70 _0805BEBE: ldr r0, =gAnimScriptCallback ldr r0, [r0] bl _call_via_r0 ldr r0, =gAnimScriptActive ldrb r0, [r0] cmp r0, 0 bne _0805BF70 movs r0, 0x1 bl sub_805EB9C ldr r0, [r7] ldrb r2, [r6] ldr r1, [r0] lsls r0, r2, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _0805BF0C mov r0, r8 cmp r0, 0x1 bhi _0805BF0C adds r0, r2, 0 adds r1, r2, 0 movs r3, 0x6 bl move_anim_start_t4 ldr r0, [r7] ldrb r1, [r6] ldr r0, [r0] lsls r1, 2 adds r1, r0 ldrb r2, [r1] movs r0, 0x9 negs r0, r0 ands r0, r2 strb r0, [r1] _0805BF0C: ldr r0, =gBattleSpritesDataPtr ldr r2, [r0] ldr r0, =gActiveBank ldrb r1, [r0] ldr r2, [r2, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0x3 strb r1, [r0, 0x4] b _0805BF70 .pool _0805BF34: ldrb r1, [r0] movs r0, 0x40 ands r0, r1 lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0 bne _0805BF70 bl sub_805E394 ldrb r0, [r6] lsls r2, r0, 9 mov r3, r10 adds r1, r2, r3 ldrb r1, [r1] add r2, r9 ldrb r2, [r2] lsls r2, 8 orrs r1, r2 bl sub_805E94C ldr r0, [r7] ldrb r1, [r6] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 strb r4, [r0, 0x4] bl PlayerBufferExecCompleted _0805BF70: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 thumb_func_end bx_move_anim_1 thumb_func_start PlayerHandlePrintString PlayerHandlePrintString: @ 805BF80 push {r4,r5,lr} ldr r0, =gBattle_BG0_X movs r1, 0 strh r1, [r0] ldr r0, =gBattle_BG0_Y strh r1, [r0] ldr r5, =gActiveBank ldrb r4, [r5] lsls r4, 9 ldr r0, =gBattleBufferA + 2 adds r4, r0 ldrh r0, [r4] bl BufferStringBattle ldr r0, =gDisplayedStringBattle movs r1, 0 bl sub_814F9EC ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =CompleteOnInactiveTextPrinter2 str r1, [r0] ldrh r0, [r4] bl sub_817C95C ldrb r0, [r5] ldrh r1, [r4] bl sub_81A57E4 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end PlayerHandlePrintString thumb_func_start PlayerHandlePrintStringPlayerOnly PlayerHandlePrintStringPlayerOnly: @ 805BFE0 push {lr} ldr r0, =gActiveBank ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _0805BFFC bl PlayerHandlePrintString b _0805C000 .pool _0805BFFC: bl PlayerBufferExecCompleted _0805C000: pop {r0} bx r0 thumb_func_end PlayerHandlePrintStringPlayerOnly thumb_func_start sub_805C004 sub_805C004: @ 805C004 push {lr} bl IsDma3ManagerBusyWithBgCopy lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 bne _0805C02A ldr r0, =gBattle_BG0_X strh r1, [r0] ldr r1, =gBattle_BG0_Y movs r0, 0xA0 strh r0, [r1] ldr r1, =gBattleBankFunc ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 2 adds r0, r1 ldr r1, =HandleInputChooseAction str r1, [r0] _0805C02A: pop {r0} bx r0 .pool thumb_func_end sub_805C004 thumb_func_start PlayerHandleChooseAction PlayerHandleChooseAction: @ 805C044 push {r4,lr} ldr r1, =gBattleBankFunc ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 2 adds r0, r1 ldr r1, =sub_805C004 str r1, [r0] bl sub_817F2A8 ldr r0, =gText_BattleMenu movs r1, 0x2 bl sub_814F9EC movs r4, 0 _0805C062: lsls r0, r4, 24 lsrs r0, 24 bl ActionSelectionDestroyCursorAt adds r4, 0x1 cmp r4, 0x3 ble _0805C062 ldr r1, =gActionSelectionCursor ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] movs r1, 0 bl ActionSelectionCreateCursorAt ldr r0, =gText_WhatWillPkmnDo bl BattleStringExpandPlaceholdersToDisplayedString ldr r0, =gDisplayedStringBattle movs r1, 0x1 bl sub_814F9EC pop {r4} pop {r0} bx r0 .pool thumb_func_end PlayerHandleChooseAction thumb_func_start PlayerHandleCmd19 PlayerHandleCmd19: @ 805C0B0 push {r4,lr} sub sp, 0x4 ldr r4, =gActiveBank ldrb r0, [r4] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _0805C108 str r0, [sp] movs r0, 0x18 movs r1, 0x8 movs r2, 0x1D movs r3, 0xD bl sub_8056A3C ldr r0, =gText_BattleYesNoChoice movs r1, 0xC bl sub_814F9EC ldr r1, =gMultiUsePlayerCursor movs r0, 0x1 strb r0, [r1] movs r0, 0x1 bl BattleCreateYesNoCursorAt ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, =sub_80599D4 str r1, [r0] b _0805C10C .pool _0805C108: bl PlayerBufferExecCompleted _0805C10C: add sp, 0x4 pop {r4} pop {r0} bx r0 thumb_func_end PlayerHandleCmd19 thumb_func_start sub_805C114 sub_805C114: @ 805C114 push {lr} bl IsDma3ManagerBusyWithBgCopy lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 bne _0805C13E ldr r0, =gBattle_BG0_X strh r1, [r0] ldr r1, =gBattle_BG0_Y movs r2, 0xA0 lsls r2, 1 adds r0, r2, 0 strh r0, [r1] ldr r1, =gBattleBankFunc ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 2 adds r0, r1 ldr r1, =HandleInputChooseMove str r1, [r0] _0805C13E: pop {r0} bx r0 .pool thumb_func_end sub_805C114 thumb_func_start sub_805C158 sub_805C158: @ 805C158 push {lr} ldr r0, =gActiveBank ldrb r1, [r0] ldr r0, =gBattleStruct ldr r0, [r0] adds r1, r0 movs r0, 0xA6 lsls r0, 2 adds r1, r0 ldrb r0, [r1] subs r0, 0x1 strb r0, [r1] lsls r0, 24 cmp r0, 0 bne _0805C194 ldr r1, =gBattlePalaceMoveSelectionRngValue ldr r0, =gRngValue ldr r0, [r0] str r0, [r1] bl sub_805D19C adds r2, r0, 0 lsls r2, 16 lsrs r2, 16 movs r0, 0x1 movs r1, 0xA bl EmitCmd33 bl PlayerBufferExecCompleted _0805C194: pop {r0} bx r0 .pool thumb_func_end sub_805C158 thumb_func_start PlayerHandleChooseMove PlayerHandleChooseMove: @ 805C1A8 push {lr} ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x80 lsls r1, 10 ands r0, r1 cmp r0, 0 beq _0805C1EC ldr r2, =gActiveBank ldrb r0, [r2] ldr r1, =gBattleStruct ldr r1, [r1] adds r0, r1 movs r1, 0xA6 lsls r1, 2 adds r0, r1 movs r1, 0x8 strb r1, [r0] ldr r1, =gBattleBankFunc ldrb r0, [r2] lsls r0, 2 adds r0, r1 ldr r1, =sub_805C158 b _0805C1FC .pool _0805C1EC: bl sub_805C210 ldr r1, =gBattleBankFunc ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 2 adds r0, r1 ldr r1, =sub_805C114 _0805C1FC: str r1, [r0] pop {r0} bx r0 .pool thumb_func_end PlayerHandleChooseMove thumb_func_start sub_805C210 sub_805C210: @ 805C210 push {lr} bl MoveSelectionDisplayMoveNames ldr r1, =gMultiUsePlayerCursor movs r0, 0xFF strb r0, [r1] ldr r1, =gMoveSelectionCursor ldr r0, =gActiveBank ldrb r0, [r0] adds r0, r1 ldrb r0, [r0] movs r1, 0 bl MoveSelectionCreateCursorAt bl MoveSelectionDisplayPpString bl MoveSelectionDisplayPpNumber bl MoveSelectionDisplayMoveType pop {r0} bx r0 .pool thumb_func_end sub_805C210 thumb_func_start PlayerHandleOpenBag PlayerHandleOpenBag: @ 805C248 push {r4,r5,lr} sub sp, 0x4 movs r0, 0x1 negs r0, r0 movs r1, 0 str r1, [sp] movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade ldr r1, =gBattleBankFunc ldr r2, =gActiveBank ldrb r0, [r2] lsls r0, 2 adds r0, r1 ldr r1, =sub_80598A4 str r1, [r0] ldr r1, =gBankInMenu ldrb r0, [r2] strb r0, [r1] movs r3, 0 ldr r5, =gUnknown_0203CF00 ldr r4, =gBattleBufferA _0805C276: adds r0, r3, r5 ldrb r1, [r2] lsls r1, 9 adds r1, 0x1 adds r1, r3, r1 adds r1, r4 ldrb r1, [r1] strb r1, [r0] adds r3, 0x1 cmp r3, 0x2 ble _0805C276 add sp, 0x4 pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end PlayerHandleOpenBag thumb_func_start PlayerHandleChoosePokemon PlayerHandleChoosePokemon: @ 805C2AC push {r4-r7,lr} mov r7, r8 push {r7} sub sp, 0x4 movs r3, 0 ldr r0, =gUnknown_0203CF00 mov r12, r0 ldr r1, =gBattleBufferA mov r8, r1 ldr r2, =gActiveBank ldr r7, =gBattleTypeFlags mov r6, r12 mov r5, r8 adds r4, r2, 0 _0805C2C8: adds r0, r3, r6 ldrb r1, [r4] lsls r1, 9 adds r1, 0x4 adds r1, r3, r1 adds r1, r5 ldrb r1, [r1] strb r1, [r0] adds r3, 0x1 cmp r3, 0x2 ble _0805C2C8 ldr r0, [r7] movs r1, 0x80 lsls r1, 11 ands r0, r1 cmp r0, 0 beq _0805C330 ldrb r3, [r2] lsls r0, r3, 9 mov r1, r8 adds r1, 0x1 adds r0, r1 ldrb r1, [r0] movs r0, 0xF ands r0, r1 cmp r0, 0x2 beq _0805C330 ldr r1, =gBattlePartyID lsls r0, r3, 1 adds r0, r1 ldrb r1, [r0] adds r1, 0x1 lsls r1, 24 lsrs r1, 24 movs r0, 0x1 mov r2, r12 bl EmitCmd34 bl PlayerBufferExecCompleted b _0805C3BC .pool _0805C330: ldr r0, =TaskDummy movs r1, 0xFF bl CreateTask ldr r3, =gUnknown_03005D7C ldr r4, =gActiveBank ldrb r1, [r4] adds r1, r3 movs r2, 0 mov r8, r2 strb r0, [r1] ldr r5, =gTasks ldrb r2, [r4] adds r3, r2, r3 ldrb r0, [r3] lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r5 ldr r5, =gBattleBufferA lsls r2, 9 adds r6, r5, 0x1 adds r2, r6 ldrb r2, [r2] movs r0, 0xF ands r0, r2 strh r0, [r1, 0x8] ldr r3, =gBattleStruct ldr r1, [r3] adds r1, 0x49 ldrb r0, [r4] lsls r0, 9 adds r0, r6 ldrb r0, [r0] lsrs r0, 4 strb r0, [r1] ldr r2, [r3] adds r2, 0x8B ldrb r0, [r4] lsls r0, 9 adds r1, r5, 0x2 adds r0, r1 ldrb r0, [r0] strb r0, [r2] ldr r1, [r3] adds r1, 0xB0 ldrb r0, [r4] lsls r0, 9 adds r5, 0x3 adds r0, r5 ldrb r0, [r0] strb r0, [r1] movs r0, 0x1 negs r0, r0 mov r1, r8 str r1, [sp] movs r1, 0 movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, =sub_80597CC str r1, [r0] ldr r1, =gBankInMenu ldrb r0, [r4] strb r0, [r1] _0805C3BC: add sp, 0x4 pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end PlayerHandleChoosePokemon thumb_func_start PlayerHandleCmd23 PlayerHandleCmd23: @ 805C3EC push {lr} sub sp, 0x4 bl BattleMusicStop movs r0, 0x1 negs r0, r0 movs r1, 0 str r1, [sp] movs r1, 0x2 movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade bl PlayerBufferExecCompleted add sp, 0x4 pop {r0} bx r0 thumb_func_end PlayerHandleCmd23 thumb_func_start PlayerHandleHealthBarUpdate PlayerHandleHealthBarUpdate: @ 805C410 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} sub sp, 0x4 movs r0, 0 bl LoadBattleBarGfx ldr r3, =gBattleBufferA ldr r0, =gActiveBank mov r9, r0 ldrb r1, [r0] lsls r1, 9 adds r0, r3, 0x2 adds r0, r1, r0 ldrb r2, [r0] adds r3, 0x3 adds r1, r3 ldrb r0, [r1] lsls r0, 8 orrs r2, r0 lsls r2, 16 asrs r7, r2, 16 cmp r7, 0 ble _0805C44A ldr r1, =gUnknown_0203CD70 ldr r0, [r1] adds r0, r7 str r0, [r1] _0805C44A: ldr r0, =0x00007fff cmp r7, r0 beq _0805C4B4 ldr r6, =gBattlePartyID mov r1, r9 ldrb r0, [r1] lsls r0, 1 adds r0, r6 ldrh r0, [r0] movs r5, 0x64 muls r0, r5 ldr r4, =gPlayerParty adds r0, r4 movs r1, 0x3A bl GetMonData mov r8, r0 mov r2, r9 ldrb r0, [r2] lsls r0, 1 adds r0, r6 ldrh r0, [r0] muls r0, r5 adds r0, r4 movs r1, 0x39 bl GetMonData adds r3, r0, 0 mov r1, r9 ldrb r0, [r1] ldr r1, =gHealthBoxesIds adds r1, r0, r1 ldrb r1, [r1] str r7, [sp] mov r2, r8 bl SetBattleBarStruct b _0805C4F2 .pool _0805C4B4: ldr r1, =gBattlePartyID mov r2, r9 ldrb r0, [r2] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0x3A bl GetMonData adds r2, r0, 0 mov r1, r9 ldrb r0, [r1] ldr r4, =gHealthBoxesIds adds r1, r0, r4 ldrb r1, [r1] str r7, [sp] movs r3, 0 bl SetBattleBarStruct mov r2, r9 ldrb r0, [r2] adds r0, r4 ldrb r0, [r0] movs r1, 0 movs r2, 0 bl UpdateHpTextInHealthbox _0805C4F2: ldr r1, =gBattleBankFunc ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 2 adds r0, r1 ldr r1, =bx_t1_healthbar_update str r1, [r0] add sp, 0x4 pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end PlayerHandleHealthBarUpdate thumb_func_start PlayerHandleExpUpdate PlayerHandleExpUpdate: @ 805C528 push {r4-r7,lr} ldr r5, =gBattleBufferA ldr r6, =gActiveBank ldrb r0, [r6] lsls r0, 9 adds r1, r5, 0x1 adds r0, r1 ldrb r7, [r0] movs r0, 0x64 adds r1, r7, 0 muls r1, r0 ldr r0, =gPlayerParty adds r4, r1, r0 adds r0, r4, 0 movs r1, 0x38 bl GetMonData cmp r0, 0x63 bls _0805C560 bl PlayerBufferExecCompleted b _0805C5AC .pool _0805C560: movs r0, 0x1 bl LoadBattleBarGfx adds r0, r4, 0 movs r1, 0xB bl GetMonData ldrb r1, [r6] lsls r1, 9 adds r0, r5, 0x2 adds r0, r1, r0 ldrb r4, [r0] adds r0, r5, 0x3 adds r1, r0 ldrb r0, [r1] lsls r0, 8 orrs r4, r0 ldr r0, =sub_80591B8 movs r1, 0xA bl CreateTask lsls r0, 24 lsrs r0, 24 ldr r2, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r2 strh r7, [r1, 0x8] strh r4, [r1, 0xA] ldrb r0, [r6] strh r0, [r1, 0xC] ldr r1, =gBattleBankFunc ldrb r0, [r6] lsls r0, 2 adds r0, r1 ldr r1, =nullsub_21 str r1, [r0] _0805C5AC: pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end PlayerHandleExpUpdate thumb_func_start PlayerHandleStatusIconUpdate PlayerHandleStatusIconUpdate: @ 805C5C4 push {r4,lr} ldr r4, =gActiveBank ldrb r0, [r4] bl mplay_80342A4 lsls r0, 24 cmp r0, 0 bne _0805C618 ldr r0, =gHealthBoxesIds ldrb r1, [r4] adds r0, r1, r0 ldrb r0, [r0] ldr r2, =gBattlePartyID lsls r1, 1 adds r1, r2 ldrh r2, [r1] movs r1, 0x64 muls r1, r2 ldr r2, =gPlayerParty adds r1, r2 movs r2, 0x9 bl UpdateHealthboxAttribute ldrb r2, [r4] ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldr r0, [r0, 0x4] lsls r1, r2, 1 adds r1, r2 lsls r1, 2 adds r1, r0 ldrb r2, [r1] movs r0, 0x11 negs r0, r0 ands r0, r2 strb r0, [r1] ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, =sub_8059D60 str r1, [r0] _0805C618: pop {r4} pop {r0} bx r0 .pool thumb_func_end PlayerHandleStatusIconUpdate thumb_func_start PlayerHandleStatusAnimation PlayerHandleStatusAnimation: @ 805C63C push {r4,r5,lr} ldr r5, =gActiveBank ldrb r0, [r5] bl mplay_80342A4 lsls r0, 24 cmp r0, 0 bne _0805C68C ldr r4, =gBattleBufferA ldrb r3, [r5] lsls r3, 9 adds r0, r4, 0x1 adds r0, r3, r0 ldrb r0, [r0] adds r1, r4, 0x2 adds r1, r3, r1 ldrb r1, [r1] adds r2, r4, 0x3 adds r2, r3, r2 ldrb r2, [r2] lsls r2, 8 orrs r1, r2 adds r2, r4, 0x4 adds r2, r3, r2 ldrb r2, [r2] lsls r2, 16 orrs r1, r2 adds r4, 0x5 adds r3, r4 ldrb r2, [r3] lsls r2, 24 orrs r1, r2 bl move_anim_start_t2_for_situation ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_8059D60 str r1, [r0] _0805C68C: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end PlayerHandleStatusAnimation thumb_func_start PlayerHandleStatusXor PlayerHandleStatusXor: @ 805C6A4 push {r4-r6,lr} mov r6, r8 push {r6} sub sp, 0x4 ldr r0, =gBattlePartyID mov r8, r0 ldr r4, =gActiveBank ldrb r0, [r4] lsls r0, 1 add r0, r8 ldrh r0, [r0] movs r6, 0x64 muls r0, r6 ldr r5, =gPlayerParty adds r0, r5 movs r1, 0x37 bl GetMonData ldr r2, =gBattleBufferA ldrb r1, [r4] lsls r1, 9 adds r2, 0x1 adds r1, r2 ldrb r1, [r1] eors r0, r1 mov r1, sp strb r0, [r1] ldrb r0, [r4] lsls r0, 1 add r0, r8 ldrh r0, [r0] muls r0, r6 adds r0, r5 movs r1, 0x37 mov r2, sp bl SetMonData bl PlayerBufferExecCompleted add sp, 0x4 pop {r3} mov r8, r3 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end PlayerHandleStatusXor thumb_func_start PlayerHandleDataTransfer PlayerHandleDataTransfer: @ 805C710 push {lr} bl PlayerBufferExecCompleted pop {r0} bx r0 thumb_func_end PlayerHandleDataTransfer thumb_func_start PlayerHandleDMA3Transfer PlayerHandleDMA3Transfer: @ 805C71C push {r4,r5,lr} ldr r3, =gBattleBufferA ldr r0, =gActiveBank ldrb r2, [r0] lsls r2, 9 adds r0, r3, 0x1 adds r0, r2, r0 ldrb r5, [r0] adds r0, r3, 0x2 adds r0, r2, r0 ldrb r0, [r0] lsls r0, 8 orrs r5, r0 adds r0, r3, 0x3 adds r0, r2, r0 ldrb r0, [r0] lsls r0, 16 orrs r5, r0 adds r0, r3, 0x4 adds r0, r2, r0 ldrb r4, [r0] lsls r4, 24 adds r0, r3, 0x5 adds r0, r2, r0 ldrb r1, [r0] adds r0, r3, 0x6 adds r0, r2, r0 ldrb r0, [r0] lsls r0, 8 orrs r1, r0 lsls r1, 16 adds r3, 0x7 adds r2, r3 orrs r5, r4 lsrs r4, r1, 16 movs r0, 0x80 lsls r0, 5 cmp r4, r0 bhi _0805C78C ldr r0, =0x040000d4 str r2, [r0] str r5, [r0, 0x4] lsrs r1, 17 movs r2, 0x80 lsls r2, 24 orrs r1, r2 str r1, [r0, 0x8] ldr r0, [r0, 0x8] b _0805C7B8 .pool _0805C78C: ldr r3, =0x040000d4 str r2, [r3] str r5, [r3, 0x4] ldr r0, =0x80000800 str r0, [r3, 0x8] ldr r0, [r3, 0x8] movs r0, 0x80 lsls r0, 5 adds r2, r0 adds r5, r0 ldr r1, =0xfffff000 adds r4, r1 cmp r4, r0 bhi _0805C78C str r2, [r3] str r5, [r3, 0x4] lsrs r0, r4, 1 movs r1, 0x80 lsls r1, 24 orrs r0, r1 str r0, [r3, 0x8] ldr r0, [r3, 0x8] _0805C7B8: bl PlayerBufferExecCompleted pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end PlayerHandleDMA3Transfer thumb_func_start PlayerHandlePlayBGM PlayerHandlePlayBGM: @ 805C7D0 push {lr} ldr r2, =gBattleBufferA ldr r0, =gActiveBank ldrb r1, [r0] lsls r1, 9 adds r0, r2, 0x1 adds r0, r1, r0 ldrb r0, [r0] adds r2, 0x2 adds r1, r2 ldrb r1, [r1] lsls r1, 8 orrs r0, r1 bl PlayBGM bl PlayerBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end PlayerHandlePlayBGM thumb_func_start PlayerHandleCmd32 PlayerHandleCmd32: @ 805C800 push {lr} bl PlayerBufferExecCompleted pop {r0} bx r0 thumb_func_end PlayerHandleCmd32 thumb_func_start PlayerHandleCmd33 PlayerHandleCmd33: @ 805C80C push {lr} movs r0, 0x1 movs r1, 0 movs r2, 0 bl EmitCmd33 bl PlayerBufferExecCompleted pop {r0} bx r0 thumb_func_end PlayerHandleCmd33 thumb_func_start PlayerHandleCmd34 PlayerHandleCmd34: @ 805C820 push {lr} movs r0, 0x1 movs r1, 0 movs r2, 0 bl EmitCmd34 bl PlayerBufferExecCompleted pop {r0} bx r0 thumb_func_end PlayerHandleCmd34 thumb_func_start PlayerHandleCmd35 PlayerHandleCmd35: @ 805C834 push {lr} movs r0, 0x1 movs r1, 0 bl EmitCmd35 bl PlayerBufferExecCompleted pop {r0} bx r0 thumb_func_end PlayerHandleCmd35 thumb_func_start PlayerHandleCmd36 PlayerHandleCmd36: @ 805C848 push {lr} movs r0, 0x1 movs r1, 0 bl EmitCmd36 bl PlayerBufferExecCompleted pop {r0} bx r0 thumb_func_end PlayerHandleCmd36 thumb_func_start PlayerHandleCmd37 PlayerHandleCmd37: @ 805C85C push {lr} ldr r2, =gUnknown_02022D0C ldrb r1, [r2] movs r0, 0x80 negs r0, r0 ands r0, r1 strb r0, [r2] bl PlayerBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end PlayerHandleCmd37 thumb_func_start PlayerHandleCmd38 PlayerHandleCmd38: @ 805C878 push {lr} ldr r3, =gUnknown_02022D0C ldr r1, =gBattleBufferA ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] movs r1, 0x7F ands r1, r0 ldrb r2, [r3] movs r0, 0x80 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] bl PlayerBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end PlayerHandleCmd38 thumb_func_start PlayerHandleCmd39 PlayerHandleCmd39: @ 805C8B0 push {lr} ldr r2, =gUnknown_02022D0C ldrb r1, [r2] movs r0, 0x7F ands r0, r1 strb r0, [r2] bl PlayerBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end PlayerHandleCmd39 thumb_func_start PlayerHandleCmd40 PlayerHandleCmd40: @ 805C8C8 push {lr} ldr r3, =gUnknown_02022D0C ldr r1, [r3] lsls r1, 24 lsrs r1, 31 movs r0, 0x1 eors r1, r0 lsls r1, 7 ldrb r2, [r3] movs r0, 0x7F ands r0, r2 orrs r0, r1 strb r0, [r3] bl PlayerBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end PlayerHandleCmd40 thumb_func_start PlayerHandleHitAnimation PlayerHandleHitAnimation: @ 805C8F0 push {r4,lr} ldr r3, =gSprites ldr r2, =gBankSpriteIds ldr r4, =gActiveBank ldrb r0, [r4] adds r0, r2 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 adds r0, 0x3E ldrb r0, [r0] lsls r0, 29 cmp r0, 0 bge _0805C924 bl PlayerBufferExecCompleted b _0805C94E .pool _0805C924: ldr r1, =gDoingBattleAnim movs r0, 0x1 strb r0, [r1] ldrb r0, [r4] adds r0, r2 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r3 movs r1, 0 strh r1, [r0, 0x30] ldrb r0, [r4] bl sub_80769F4 ldr r1, =gBattleBankFunc ldrb r0, [r4] lsls r0, 2 adds r0, r1 ldr r1, =DoHitAnimBlinkEffect str r1, [r0] _0805C94E: pop {r4} pop {r0} bx r0 .pool thumb_func_end PlayerHandleHitAnimation thumb_func_start PlayerHandleCmd42 PlayerHandleCmd42: @ 805C960 push {lr} bl PlayerBufferExecCompleted pop {r0} bx r0 thumb_func_end PlayerHandleCmd42 thumb_func_start PlayerHandleEffectivenessSound PlayerHandleEffectivenessSound: @ 805C96C push {r4,lr} ldr r4, =gActiveBank ldrb r0, [r4] bl GetBankSide lsls r0, 24 movs r3, 0x3F cmp r0, 0 bne _0805C980 movs r3, 0xC0 _0805C980: ldr r2, =gBattleBufferA ldrb r1, [r4] lsls r1, 9 adds r0, r2, 0x1 adds r0, r1, r0 ldrb r0, [r0] adds r2, 0x2 adds r1, r2 ldrb r1, [r1] lsls r1, 8 orrs r0, r1 lsls r1, r3, 24 asrs r1, 24 bl PlaySE12WithPanning bl PlayerBufferExecCompleted pop {r4} pop {r0} bx r0 .pool thumb_func_end PlayerHandleEffectivenessSound thumb_func_start PlayerHandlePlayFanfareOrBGM PlayerHandlePlayFanfareOrBGM: @ 805C9B0 push {r4,r5,lr} ldr r4, =gBattleBufferA ldr r5, =gActiveBank ldrb r0, [r5] lsls r3, r0, 9 adds r0, r4, 0x3 adds r0, r3, r0 ldrb r0, [r0] cmp r0, 0 beq _0805C9EC bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 adds r0, r1, r0 ldrb r0, [r0] adds r2, r4, 0x2 adds r1, r2 ldrb r1, [r1] lsls r1, 8 orrs r0, r1 bl PlayBGM b _0805CA00 .pool _0805C9EC: adds r0, r4, 0x1 adds r0, r3, r0 ldrb r0, [r0] adds r1, r4, 0x2 adds r1, r3, r1 ldrb r1, [r1] lsls r1, 8 orrs r0, r1 bl PlayFanfare _0805CA00: bl PlayerBufferExecCompleted pop {r4,r5} pop {r0} bx r0 thumb_func_end PlayerHandlePlayFanfareOrBGM thumb_func_start PlayerHandleFaintingCry PlayerHandleFaintingCry: @ 805CA0C push {lr} ldr r1, =gBattlePartyID ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r0, 16 movs r1, 0x19 negs r1, r1 movs r2, 0x5 bl PlayCry3 bl PlayerBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end PlayerHandleFaintingCry thumb_func_start PlayerHandleIntroSlide PlayerHandleIntroSlide: @ 805CA4C push {lr} ldr r1, =gBattleBufferA ldr r0, =gActiveBank ldrb r0, [r0] lsls r0, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] bl battle_intro_launch ldr r2, =gUnknown_020243FC ldrh r0, [r2] movs r1, 0x1 orrs r0, r1 strh r0, [r2] bl PlayerBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end PlayerHandleIntroSlide thumb_func_start PlayerHandleIntroTrainerBallThrow PlayerHandleIntroTrainerBallThrow: @ 805CA80 push {r4-r7,lr} ldr r6, =gBankSpriteIds ldr r7, =gActiveBank ldrb r0, [r7] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r5, =gSprites adds r0, r5 bl oamt_add_pos2_onto_pos1 ldrb r0, [r7] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 movs r1, 0x32 strh r1, [r0, 0x2E] ldrb r0, [r7] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldr r1, =0x0000ffd8 strh r1, [r0, 0x32] ldrb r0, [r7] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldrh r1, [r0, 0x22] strh r1, [r0, 0x36] ldrb r0, [r7] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r1, r5, 0 adds r1, 0x1C adds r0, r1 ldr r1, =sub_80A6EEC str r1, [r0] ldrb r2, [r7] adds r0, r2, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 strh r2, [r0, 0x38] ldrb r0, [r7] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldr r1, =sub_805CC00 bl StoreSpriteCallbackInData6 ldrb r0, [r7] adds r0, r6 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 movs r1, 0x1 bl StartSpriteAnim ldr r0, =0x0000d6f8 bl AllocSpritePalette adds r4, r0, 0 lsls r4, 24 ldr r1, =gTrainerBackPicPaletteTable ldr r0, =gSaveBlock2Ptr ldr r0, [r0] ldrb r0, [r0, 0x8] lsls r0, 3 adds r0, r1 ldr r0, [r0] lsrs r4, 20 movs r2, 0x80 lsls r2, 1 adds r1, r4, r2 movs r2, 0x20 bl LoadCompressedPalette ldrb r0, [r7] adds r0, r6 ldrb r0, [r0] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r5 ldrb r2, [r1, 0x5] movs r0, 0xF ands r0, r2 orrs r0, r4 strb r0, [r1, 0x5] ldr r0, =task05_08033660 movs r1, 0x5 bl CreateTask lsls r0, 24 lsrs r0, 24 ldr r4, =gTasks lsls r1, r0, 2 adds r1, r0 lsls r1, 3 adds r1, r4 ldrb r0, [r7] strh r0, [r1, 0x8] ldr r3, =gBattleSpritesDataPtr ldr r0, [r3] ldrb r2, [r7] ldr r1, [r0, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _0805CBA2 ldr r0, =gUnknown_020244B4 adds r0, r2, r0 ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r4 ldr r1, =sub_8073C30 str r1, [r0] _0805CBA2: ldr r0, [r3] ldr r2, [r0, 0x8] ldrb r0, [r2, 0x9] movs r1, 0x1 orrs r0, r1 strb r0, [r2, 0x9] ldr r1, =gBattleBankFunc ldrb r0, [r7] lsls r0, 2 adds r0, r1 ldr r1, =nullsub_21 str r1, [r0] pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end PlayerHandleIntroTrainerBallThrow thumb_func_start sub_805CC00 sub_805CC00: @ 805CC00 push {r4,r5,lr} adds r5, r0, 0 ldrh r4, [r5, 0x38] lsls r4, 24 lsrs r4, 24 bl FreeSpriteOamMatrix ldrb r0, [r5, 0x5] lsrs r0, 4 bl GetSpritePaletteTagByPaletteNum lsls r0, 16 lsrs r0, 16 bl FreeSpritePaletteByTag adds r0, r5, 0 bl DestroySprite ldr r1, =gBattlePartyID lsls r0, r4, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gPlayerParty adds r0, r1 adds r1, r4, 0 bl BattleLoadPlayerMonSpriteGfx ldr r0, =gBankSpriteIds adds r4, r0 ldrb r1, [r4] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r1, =gSprites adds r0, r1 movs r1, 0 bl StartSpriteAnim pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_805CC00 thumb_func_start task05_08033660 task05_08033660: @ 805CC68 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} lsls r0, 24 lsrs r0, 24 mov r8, r0 ldr r1, =gTasks lsls r0, 2 add r0, r8 lsls r0, 3 adds r1, r0, r1 ldrh r2, [r1, 0xA] movs r3, 0xA ldrsh r0, [r1, r3] cmp r0, 0x1E bgt _0805CC94 adds r0, r2, 0x1 strh r0, [r1, 0xA] b _0805CD50 .pool _0805CC94: ldr r7, =gActiveBank ldrb r0, [r7] mov r9, r0 ldrh r0, [r1, 0x8] strb r0, [r7] bl IsDoubleBattle lsls r0, 24 cmp r0, 0 beq _0805CCB4 ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x40 ands r0, r1 cmp r0, 0 beq _0805CCE4 _0805CCB4: ldr r0, =gBattleBufferA ldrb r1, [r7] lsls r2, r1, 9 adds r0, 0x1 adds r2, r0 ldr r0, =gBattlePartyID lsls r1, 1 adds r1, r0 ldrh r0, [r1] strb r0, [r2] ldrb r0, [r7] movs r1, 0 bl sub_805B258 b _0805CD38 .pool _0805CCE4: ldr r4, =gBattleBufferA ldrb r0, [r7] lsls r1, r0, 9 adds r4, 0x1 adds r1, r4 ldr r5, =gBattlePartyID lsls r0, 1 adds r0, r5 ldrh r0, [r0] strb r0, [r1] ldrb r0, [r7] movs r1, 0 bl sub_805B258 ldrb r0, [r7] movs r6, 0x2 eors r0, r6 strb r0, [r7] ldrb r0, [r7] lsls r1, r0, 9 adds r1, r4 lsls r0, 1 adds r0, r5 ldrh r0, [r0] strb r0, [r1] ldrb r1, [r7] lsls r0, r1, 1 adds r0, r5 ldrh r2, [r0] movs r0, 0x64 muls r0, r2 ldr r2, =gPlayerParty adds r0, r2 bl BattleLoadPlayerMonSpriteGfx ldrb r0, [r7] movs r1, 0 bl sub_805B258 ldrb r0, [r7] eors r0, r6 strb r0, [r7] _0805CD38: ldr r1, =gBattleBankFunc ldr r2, =gActiveBank ldrb r0, [r2] lsls r0, 2 adds r0, r1 ldr r1, =sub_8058B40 str r1, [r0] mov r3, r9 strb r3, [r2] mov r0, r8 bl DestroyTask _0805CD50: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end task05_08033660 thumb_func_start PlayerHandleDrawPartyStatusSummary PlayerHandleDrawPartyStatusSummary: @ 805CD74 push {r4-r6,lr} ldr r1, =gBattleBufferA ldr r0, =gActiveBank ldrb r2, [r0] lsls r0, r2, 9 adds r1, 0x1 adds r0, r1 ldrb r0, [r0] cmp r0, 0 beq _0805CDA4 adds r0, r2, 0 bl GetBankSide lsls r0, 24 cmp r0, 0 bne _0805CDA4 bl PlayerBufferExecCompleted b _0805CE18 .pool _0805CDA4: ldr r6, =gBattleSpritesDataPtr ldr r0, [r6] ldr r5, =gActiveBank ldrb r1, [r5] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x1 orrs r1, r2 strb r1, [r0] ldrb r0, [r5] lsls r3, r0, 9 ldr r4, =gBattleBufferA + 4 adds r1, r3, r4 subs r2, r4, 0x3 adds r2, r3, r2 ldrb r2, [r2] subs r4, 0x2 adds r3, r4 ldrb r3, [r3] bl CreatePartyStatusSummarySprites ldr r2, =gUnknown_020244B4 ldrb r1, [r5] adds r1, r2 movs r3, 0 strb r0, [r1] ldr r0, [r6] ldrb r1, [r5] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 strb r3, [r0, 0x5] ldrb r2, [r5] lsls r0, r2, 9 adds r0, r4 ldrb r0, [r0] cmp r0, 0 beq _0805CE0C ldr r0, [r6] ldr r1, [r0, 0x4] lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 movs r1, 0x5D strb r1, [r0, 0x5] _0805CE0C: ldr r0, =gBattleBankFunc ldrb r1, [r5] lsls r1, 2 adds r1, r0 ldr r0, =sub_805CE38 str r0, [r1] _0805CE18: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end PlayerHandleDrawPartyStatusSummary thumb_func_start sub_805CE38 sub_805CE38: @ 805CE38 push {r4,lr} ldr r4, =gBattleSpritesDataPtr ldr r0, [r4] ldr r3, =gActiveBank ldrb r1, [r3] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0, 0x5] adds r2, r1, 0x1 strb r2, [r0, 0x5] lsls r1, 24 lsrs r1, 24 cmp r1, 0x5C bls _0805CE70 ldr r0, [r4] ldrb r1, [r3] ldr r2, [r0, 0x4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0 strb r1, [r0, 0x5] bl PlayerBufferExecCompleted _0805CE70: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_805CE38 thumb_func_start PlayerHandleCmd49 PlayerHandleCmd49: @ 805CE80 push {lr} ldr r0, =gBattleSpritesDataPtr ldr r1, [r0] ldr r0, =gActiveBank ldrb r3, [r0] ldr r1, [r1, 0x4] lsls r0, r3, 1 adds r0, r3 lsls r0, 2 adds r0, r1 ldrb r1, [r0] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _0805CEB2 ldr r2, =gTasks ldr r0, =gUnknown_020244B4 adds r0, r3, r0 ldrb r1, [r0] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r2 ldr r1, =sub_8073C30 str r1, [r0] _0805CEB2: bl PlayerBufferExecCompleted pop {r0} bx r0 .pool thumb_func_end PlayerHandleCmd49 thumb_func_start PlayerHandleCmd50 PlayerHandleCmd50: @ 805CED0 push {r4,lr} ldr r4, =gActiveBank ldrb r0, [r4] movs r1, 0x1 bl dp11b_obj_free ldrb r0, [r4] movs r1, 0 bl dp11b_obj_free bl PlayerBufferExecCompleted pop {r4} pop {r0} bx r0 .pool thumb_func_end PlayerHandleCmd50 thumb_func_start PlayerHandleSpriteInvisibility PlayerHandleSpriteInvisibility: @ 805CEF4 push {r4,lr} ldr r4, =gActiveBank ldrb r0, [r4] bl AnimBankSpriteExists lsls r0, 24 cmp r0, 0 beq _0805CF3A ldr r3, =gSprites ldr r0, =gBankSpriteIds ldrb r1, [r4] adds r0, r1, r0 ldrb r0, [r0] lsls r2, r0, 4 adds r2, r0 lsls r2, 2 adds r2, r3 ldr r0, =gBattleBufferA lsls r1, 9 adds r0, 0x1 adds r1, r0 adds r2, 0x3E movs r0, 0x1 ldrb r1, [r1] ands r1, r0 lsls r1, 2 ldrb r3, [r2] movs r0, 0x5 negs r0, r0 ands r0, r3 orrs r0, r1 strb r0, [r2] ldrb r0, [r4] bl sub_805E408 _0805CF3A: bl PlayerBufferExecCompleted pop {r4} pop {r0} bx r0 .pool thumb_func_end PlayerHandleSpriteInvisibility thumb_func_start PlayerHandleBattleAnimation PlayerHandleBattleAnimation: @ 805CF54 push {r4-r6,lr} sub sp, 0x4 ldr r5, =gActiveBank ldrb r0, [r5] bl mplay_80342A4 lsls r0, 24 cmp r0, 0 bne _0805CFB6 ldr r4, =gBattleBufferA ldrb r2, [r5] lsls r1, r2, 9 adds r0, r4, 0x1 adds r0, r1, r0 ldrb r6, [r0] adds r0, r4, 0x2 adds r0, r1, r0 ldrb r3, [r0] adds r4, 0x3 adds r1, r4 ldrb r0, [r1] lsls r0, 8 orrs r3, r0 str r3, [sp] adds r0, r2, 0 adds r1, r2, 0 adds r3, r6, 0 bl move_anim_start_t3 lsls r0, 24 cmp r0, 0 beq _0805CFA4 bl PlayerBufferExecCompleted b _0805CFB0 .pool _0805CFA4: ldr r0, =gBattleBankFunc ldrb r1, [r5] lsls r1, 2 adds r1, r0 ldr r0, =sub_8059D90 str r0, [r1] _0805CFB0: adds r0, r6, 0 bl sub_817E32C _0805CFB6: add sp, 0x4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end PlayerHandleBattleAnimation thumb_func_start PlayerHandleLinkStandbyMsg PlayerHandleLinkStandbyMsg: @ 805CFC8 push {r4,r5,lr} ldr r5, =gActiveBank ldrb r0, [r5] lsls r0, 9 ldr r4, =gBattleBufferA + 2 adds r0, r4 bl sub_81851A8 ldrb r0, [r5] lsls r0, 9 subs r4, 0x1 adds r0, r4 ldrb r0, [r0] cmp r0, 0x1 beq _0805D002 cmp r0, 0x1 bgt _0805CFF8 cmp r0, 0 beq _0805CFFE b _0805D020 .pool _0805CFF8: cmp r0, 0x2 beq _0805D01C b _0805D020 _0805CFFE: bl PrintLinkStandbyMsg _0805D002: ldr r4, =gActiveBank ldrb r0, [r4] movs r1, 0x1 bl dp11b_obj_free ldrb r0, [r4] movs r1, 0 bl dp11b_obj_free b _0805D020 .pool _0805D01C: bl PrintLinkStandbyMsg _0805D020: bl PlayerBufferExecCompleted pop {r4,r5} pop {r0} bx r0 thumb_func_end PlayerHandleLinkStandbyMsg thumb_func_start PlayerHandleResetActionMoveSelection PlayerHandleResetActionMoveSelection: @ 805D02C push {r4,lr} ldr r1, =gBattleBufferA ldr r4, =gActiveBank ldrb r3, [r4] lsls r0, r3, 9 adds r1, 0x1 adds r0, r1 ldrb r2, [r0] cmp r2, 0x1 beq _0805D074 cmp r2, 0x1 bgt _0805D054 cmp r2, 0 beq _0805D05A b _0805D084 .pool _0805D054: cmp r2, 0x2 beq _0805D07C b _0805D084 _0805D05A: ldr r0, =gActionSelectionCursor adds r0, r3, r0 strb r2, [r0] ldr r1, =gMoveSelectionCursor ldrb r0, [r4] adds r0, r1 strb r2, [r0] b _0805D084 .pool _0805D074: ldr r0, =gActionSelectionCursor b _0805D07E .pool _0805D07C: ldr r0, =gMoveSelectionCursor _0805D07E: adds r0, r3, r0 movs r1, 0 strb r1, [r0] _0805D084: bl PlayerBufferExecCompleted pop {r4} pop {r0} bx r0 .pool thumb_func_end PlayerHandleResetActionMoveSelection thumb_func_start PlayerHandleCmd55 PlayerHandleCmd55: @ 805D094 push {r4,r5,lr} ldr r5, =gActiveBank ldrb r0, [r5] lsls r0, 9 ldr r4, =gBattleBufferA + 4 adds r0, r4 bl sub_81851A8 ldr r2, =gBattleOutcome ldrb r0, [r5] lsls r0, 9 subs r1, r4, 0x3 adds r0, r1 ldrb r0, [r0] strb r0, [r2] ldr r0, =gSaveBlock2Ptr ldr r3, [r0] ldrb r0, [r5] lsls r0, 9 subs r4, 0x2 adds r0, r4 ldrb r0, [r0] ldr r1, =0x00000ca9 adds r3, r1 movs r1, 0x1 ands r1, r0 lsls r1, 3 ldrb r2, [r3] movs r0, 0x9 negs r0, r0 ands r0, r2 orrs r0, r1 strb r0, [r3] movs r0, 0x5 bl FadeOutMapMusic movs r0, 0x3 bl BeginFastPaletteFade bl PlayerBufferExecCompleted ldr r1, =gBattleBankFunc ldrb r0, [r5] lsls r0, 2 adds r0, r1 ldr r1, =sub_80587B0 str r1, [r0] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end PlayerHandleCmd55 thumb_func_start nullsub_22 nullsub_22: @ 805D114 bx lr thumb_func_end nullsub_22 .align 2, 0 @ Don't pad with nop.