BattleDome_Text_Potential1:: .string "The best candidate to be a champ!$" BattleDome_Text_Potential2:: .string "A sure-finalist team.$" BattleDome_Text_Potential3:: .string "A likely top-three finisher.$" BattleDome_Text_Potential4:: .string "A candidate to finish first.$" BattleDome_Text_Potential5:: .string "A team with top-class potential.$" BattleDome_Text_Potential6:: .string "The dark horse team this tournament.$" BattleDome_Text_Potential7:: .string "A better-than-average team.$" BattleDome_Text_Potential8:: .string "This tournament's average team.$" BattleDome_Text_Potential9:: .string "A team with average potential.$" BattleDome_Text_Potential10:: .string "A weaker-than-average team.$" BattleDome_Text_Potential11:: .string "A team looking for its first win.$" BattleDome_Text_Potential12:: .string "One win will make this team proud.$" BattleDome_Text_Potential13:: .string "Overall, a weak team.$" BattleDome_Text_Potential14:: .string "A team with very low potential.$" BattleDome_Text_Potential15:: .string "A team unlikely to win the tournament.$" BattleDome_Text_Potential16:: .string "The team most unlikely to win.$" BattleDome_Text_PotentialDomeAceTucker:: .string "The perfect, invincible superstar!$" BattleDome_Text_StyleRiskDisaster:: .string "Willing to risk total disaster at times.$" BattleDome_Text_StyleEndureLongBattles:: .string "Skilled at enduring long battles.$" BattleDome_Text_StyleVariesTactics:: .string "Varies tactics to suit the opponent.$" BattleDome_Text_StyleToughWinningPattern:: .string "Has a tough winning pattern.$" BattleDome_Text_StyleUsesVeryRareMove:: .string "Occasionally uses a very rare move.$" BattleDome_Text_StyleUsesStartlingMoves:: .string "Uses startling and disruptive moves.$" BattleDome_Text_StyleConstantlyWatchesHP:: .string "Constantly watches HP in battle.$" BattleDome_Text_StyleStoresAndLoosesPower:: .string "Good at storing then loosing power.$" BattleDome_Text_StyleEnfeeblesFoes:: .string "Skilled at enfeebling foes.$" BattleDome_Text_StylePrefersLuckTactics:: .string "Prefers tactics that rely on luck.$" BattleDome_Text_StyleRegalAtmosphere:: .string "Attacks with a regal atmosphere.$" BattleDome_Text_StylePowerfulLowPPMoves:: .string "Attacks with powerful, low-PP moves.$" BattleDome_Text_StyleEnfeebleThenAttack:: .string "Skilled at enfeebling, then attacking.$" BattleDome_Text_StyleBattlesWhileEnduring:: .string "Battles while enduring all attacks.$" BattleDome_Text_StyleUpsetsFoesEmotionally:: .string "Skilled at upsetting foes emotionally.$" BattleDome_Text_StyleStrongAndStraightforward:: .string "Uses strong and straightforward moves.$" BattleDome_Text_StyleAggressivelyStrongMoves:: .string "Aggressively uses strong moves.$" BattleDome_Text_StyleCleverlyDodgesAttacks:: .string "Battles while cleverly dodging attacks.$" BattleDome_Text_StyleUsesUpsettingMoves:: .string "Skilled at using upsetting attacks.$" BattleDome_Text_StyleUsesPopularMoves:: .string "Uses many popular moves.$" BattleDome_Text_StyleHasPowerfulComboMoves:: .string "Has moves for powerful combinations.$" BattleDome_Text_StyleUsesHighProbabilityMoves:: .string "Uses high-probability attacks.$" BattleDome_Text_StyleAggressivelySpectacularMoves:: .string "Aggressively uses spectacular moves.$" BattleDome_Text_StyleEmphasizesOffenseOverDefense:: .string "Emphasizes offense over defense.$" BattleDome_Text_StyleEmphasizesDefenseOverOffense:: .string "Emphasizes defense over offense.$" BattleDome_Text_StyleAttacksQuicklyStrongMoves:: .string "Attacks quickly with strong moves.$" BattleDome_Text_StyleUsesAddedEffectMoves:: .string "Often uses moves with added effects.$" BattleDome_Text_StyleUsesBalancedMixOfMoves:: .string "Uses a well-balanced mix of moves.$" BattleDome_Text_StyleSampleMessage1:: .string "This is sample message 1.$" BattleDome_Text_StyleSampleMessage2:: .string "This is sample message 2.$" BattleDome_Text_StyleSampleMessage3:: .string "This is sample message 3.$" BattleDome_Text_StyleSampleMessage4:: .string "This is sample message 4.$" BattleDome_Text_EmphasizesHPAndAtk:: .string "Emphasizes HP and ATTACK.$" BattleDome_Text_EmphasizesHPAndDef:: .string "Emphasizes HP and DEFENSE.$" BattleDome_Text_EmphasizesHPAndSpeed:: .string "Emphasizes HP and SPEED.$" BattleDome_Text_EmphasizesHPAndSpAtk:: .string "Emphasizes HP and SP. ATTACK.$" BattleDome_Text_EmphasizesHPAndSpDef:: .string "Emphasizes HP and SP. DEFENSE.$" gBattleDomeOpponentStatsText6:: .string "Emphasizes ATTACK and DEFENSE.$" gBattleDomeOpponentStatsText7:: .string "Emphasizes ATTACK and SPEED.$" gBattleDomeOpponentStatsText8:: .string "Emphasizes ATTACK and SP. ATTACK.$" gBattleDomeOpponentStatsText9:: .string "Emphasizes ATTACK and SP. DEFENSE.$" gBattleDomeOpponentStatsText10:: .string "Emphasizes DEFENSE and SPEED.$" gBattleDomeOpponentStatsText11:: .string "Emphasizes DEFENSE and SP. ATTACK.$" gBattleDomeOpponentStatsText12:: .string "Emphasizes DEFENSE and SP. DEFENSE.$" gBattleDomeOpponentStatsText13:: .string "Emphasizes SPEED and SP. ATTACK.$" gBattleDomeOpponentStatsText14:: .string "Emphasizes SPEED and SP. DEFENSE.$" gBattleDomeOpponentStatsText15:: .string "Emphasizes SP. ATTACK and SP. DEFENSE.$" BattleDome_Text_EmphasizesHP:: .string "Emphasizes HP.$" gBattleDomeOpponentStatsText17:: .string "Emphasizes ATTACK.$" gBattleDomeOpponentStatsText18:: .string "Emphasizes DEFENSE.$" gBattleDomeOpponentStatsText19:: .string "Emphasizes SPEED.$" gBattleDomeOpponentStatsText20:: .string "Emphasizes SP. ATTACK.$" gBattleDomeOpponentStatsText21:: .string "Emphasizes SP. DEFENSE.$" BattleDome_Text_NeglectsHPAndAtk:: .string "Neglects HP and ATTACK.$" gBattleDomeOpponentStatsText23:: .string "Neglects HP and DEFENSE.$" gBattleDomeOpponentStatsText24:: .string "Neglects HP and SPEED.$" gBattleDomeOpponentStatsText25:: .string "Neglects HP and SP. ATTACK.$" gBattleDomeOpponentStatsText26:: .string "Neglects HP and SP. DEFENSE.$" gBattleDomeOpponentStatsText27:: .string "Neglects ATTACK and DEFENSE.$" gBattleDomeOpponentStatsText28:: .string "Neglects ATTACK and SPEED.$" gBattleDomeOpponentStatsText29:: .string "Neglects ATTACK and SP. ATTACK.$" gBattleDomeOpponentStatsText30:: .string "Neglects ATTACK and SP. DEFENSE.$" gBattleDomeOpponentStatsText31:: .string "Neglects DEFENSE and SPEED.$" gBattleDomeOpponentStatsText32:: .string "Neglects DEFENSE and SP. ATTACK.$" gBattleDomeOpponentStatsText33:: .string "Neglects DEFENSE and SP. DEFENSE.$" gBattleDomeOpponentStatsText34:: .string "Neglects SPEED and SP. ATTACK.$" gBattleDomeOpponentStatsText35:: .string "Neglects SPEED and SP. DEFENSE.$" gBattleDomeOpponentStatsText36:: .string "Neglects SP. ATTACK and SP. DEFENSE.$" BattleDome_Text_NeglectsHP:: .string "Neglects HP.$" gBattleDomeOpponentStatsText38:: .string "Neglects ATTACK.$" gBattleDomeOpponentStatsText39:: .string "Neglects DEFENSE.$" gBattleDomeOpponentStatsText40:: .string "Neglects SPEED.$" gBattleDomeOpponentStatsText41:: .string "Neglects SP. ATTACK.$" gBattleDomeOpponentStatsText42:: .string "Neglects SP. DEFENSE.$" BattleDome_Text_RaisesMonsWellBalanced:: .string "Raises POKéMON in a well-balanced way.$" gBattleDomeWinText1:: .string "Let the battle begin!$" gBattleDomeWinText2:: .string "{STR_VAR_1} won using {STR_VAR_2}!$" gBattleDomeWinText3:: .string "{STR_VAR_1} became the champ!$" gBattleDomeWinText4:: .string "{STR_VAR_1} won by default!$" gBattleDomeWinText5:: .string "{STR_VAR_1} won outright by default!$" gBattleDomeWinText6:: .string "{STR_VAR_1} won without using a move!$" gBattleDomeWinText7:: .string "{STR_VAR_1} won outright with no moves!$" gBattleDomeMatchNumberText1:: .string "Round 1, Match 1$" gBattleDomeMatchNumberText2:: .string "Round 1, Match 2$" gBattleDomeMatchNumberText3:: .string "Round 1, Match 3$" gBattleDomeMatchNumberText4:: .string "Round 1, Match 4$" gBattleDomeMatchNumberText5:: .string "Round 1, Match 5$" gBattleDomeMatchNumberText6:: .string "Round 1, Match 6$" gBattleDomeMatchNumberText7:: .string "Round 1, Match 7$" gBattleDomeMatchNumberText8:: .string "Round 1, Match 8$" gBattleDomeMatchNumberText9:: .string "Round 2, Match 1$" gBattleDomeMatchNumberText10:: .string "Round 2, Match 2$" gBattleDomeMatchNumberText11:: .string "Round 2, Match 3$" gBattleDomeMatchNumberText12:: .string "Round 2, Match 4$" gBattleDomeMatchNumberText13:: .string "Semifinal Match 1$" gBattleDomeMatchNumberText14:: .string "Semifinal Match 2$" gBattleDomeMatchNumberText15:: .string "Final Match$"