#ifndef GUARD_ROTATING_TILE_PUZZLE_H #define GUARD_ROTATING_TILE_PUZZLE_H void InitRotatingTilePuzzle(bool8 isTrickHouse); void FinishMossdeepGymTiles(void); u16 MossdeepGym_MoveEvents(u8 puzzleNumber); void MossdeepGym_TurnEvents(void); #endif // GUARD_ROTATING_TILE_PUZZLE_H