const u8 gEasyChatWord_MatchUp[] = _("MATCH UP"); const u8 gEasyChatWord_Go[] = _("GO"); const u8 gEasyChatWord_No1[] = _("NO. 1"); const u8 gEasyChatWord_Decide[] = _("DECIDE"); const u8 gEasyChatWord_LetMeWin[] = _("LET ME WIN"); const u8 gEasyChatWord_Wins[] = _("WINS"); const u8 gEasyChatWord_Win[] = _("WIN"); const u8 gEasyChatWord_Won[] = _("WON"); const u8 gEasyChatWord_IfIWin[] = _("IF I WIN"); const u8 gEasyChatWord_WhenIWin[] = _("WHEN I WIN"); const u8 gEasyChatWord_CantWin[] = _("CAN'T WIN"); const u8 gEasyChatWord_CanWin[] = _("CAN WIN"); const u8 gEasyChatWord_NoMatch[] = _("NO MATCH"); const u8 gEasyChatWord_Spirit[] = _("SPIRIT"); const u8 gEasyChatWord_Decided[] = _("DECIDED"); const u8 gEasyChatWord_TrumpCard[] = _("TRUMP CARD"); const u8 gEasyChatWord_TakeThat[] = _("TAKE THAT"); const u8 gEasyChatWord_ComeOn[] = _("COME ON"); const u8 gEasyChatWord_Attack[] = _("ATTACK"); const u8 gEasyChatWord_Surrender[] = _("SURRENDER"); const u8 gEasyChatWord_Gutsy[] = _("GUTSY"); const u8 gEasyChatWord_Talent[] = _("TALENT"); const u8 gEasyChatWord_Strategy[] = _("STRATEGY"); const u8 gEasyChatWord_Smite[] = _("SMITE"); const u8 gEasyChatWord_Match[] = _("MATCH"); const u8 gEasyChatWord_Victory[] = _("VICTORY"); const u8 gEasyChatWord_Offensive[] = _("OFFENSIVE"); const u8 gEasyChatWord_Sense[] = _("SENSE"); const u8 gEasyChatWord_Versus[] = _("VERSUS"); const u8 gEasyChatWord_Fights[] = _("FIGHTS"); const u8 gEasyChatWord_Power[] = _("POWER"); const u8 gEasyChatWord_Challenge[] = _("CHALLENGE"); const u8 gEasyChatWord_Strong[] = _("STRONG"); const u8 gEasyChatWord_TooStrong[] = _("TOO STRONG"); const u8 gEasyChatWord_GoEasy[] = _("GO EASY"); const u8 gEasyChatWord_Foe[] = _("FOE"); const u8 gEasyChatWord_Genius[] = _("GENIUS"); const u8 gEasyChatWord_Legend[] = _("LEGEND"); const u8 gEasyChatWord_Escape[] = _("ESCAPE"); const u8 gEasyChatWord_Aim[] = _("AIM"); const u8 gEasyChatWord_Battle[] = _("BATTLE"); const u8 gEasyChatWord_Fight[] = _("FIGHT"); const u8 gEasyChatWord_Resuscitate[] = _("RESUSCITATE"); const u8 gEasyChatWord_Points[] = _("POINTS"); const u8 gEasyChatWord_Serious[] = _("SERIOUS"); const u8 gEasyChatWord_GiveUp[] = _("GIVE UP"); const u8 gEasyChatWord_Loss[] = _("LOSS"); const u8 gEasyChatWord_IfILose[] = _("IF I LOSE"); const u8 gEasyChatWord_Lost[] = _("LOST"); const u8 gEasyChatWord_Lose[] = _("LOSE"); const u8 gEasyChatWord_Guard[] = _("GUARD"); const u8 gEasyChatWord_Partner[] = _("PARTNER"); const u8 gEasyChatWord_Reject[] = _("REJECT"); const u8 gEasyChatWord_Accept[] = _("ACCEPT"); const u8 gEasyChatWord_Invincible[] = _("INVINCIBLE"); const u8 gEasyChatWord_Received[] = _("RECEIVED"); const u8 gEasyChatWord_Easy[] = _("EASY"); const u8 gEasyChatWord_Weak[] = _("WEAK"); const u8 gEasyChatWord_TooWeak[] = _("TOO WEAK"); const u8 gEasyChatWord_Pushover[] = _("PUSHOVER"); const u8 gEasyChatWord_Leader[] = _("LEADER"); const u8 gEasyChatWord_Rule[] = _("RULE"); const u8 gEasyChatWord_Move[] = _("MOVE"); const struct EasyChatWordInfo gEasyChatGroup_Battle[] = { [EC_INDEX(EC_WORD_MATCH_UP)] = { .text = gEasyChatWord_MatchUp, .alphabeticalOrder = EC_INDEX(EC_WORD_ACCEPT), .enabled = TRUE, }, [EC_INDEX(EC_WORD_GO)] = { .text = gEasyChatWord_Go, .alphabeticalOrder = EC_INDEX(EC_WORD_AIM), .enabled = TRUE, }, [EC_INDEX(EC_WORD_NO_1)] = { .text = gEasyChatWord_No1, .alphabeticalOrder = EC_INDEX(EC_WORD_ATTACK), .enabled = TRUE, }, [EC_INDEX(EC_WORD_DECIDE)] = { .text = gEasyChatWord_Decide, .alphabeticalOrder = EC_INDEX(EC_WORD_BATTLE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_LET_ME_WIN)] = { .text = gEasyChatWord_LetMeWin, .alphabeticalOrder = EC_INDEX(EC_WORD_CAN_WIN), .enabled = TRUE, }, [EC_INDEX(EC_WORD_WINS)] = { .text = gEasyChatWord_Wins, .alphabeticalOrder = EC_INDEX(EC_WORD_CAN_T_WIN), .enabled = TRUE, }, [EC_INDEX(EC_WORD_WIN)] = { .text = gEasyChatWord_Win, .alphabeticalOrder = EC_INDEX(EC_WORD_CHALLENGE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_WON)] = { .text = gEasyChatWord_Won, .alphabeticalOrder = EC_INDEX(EC_WORD_COME_ON), .enabled = TRUE, }, [EC_INDEX(EC_WORD_IF_I_WIN)] = { .text = gEasyChatWord_IfIWin, .alphabeticalOrder = EC_INDEX(EC_WORD_DECIDE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_WHEN_I_WIN)] = { .text = gEasyChatWord_WhenIWin, .alphabeticalOrder = EC_INDEX(EC_WORD_DECIDED), .enabled = TRUE, }, [EC_INDEX(EC_WORD_CAN_T_WIN)] = { .text = gEasyChatWord_CantWin, .alphabeticalOrder = EC_INDEX(EC_WORD_EASY), .enabled = TRUE, }, [EC_INDEX(EC_WORD_CAN_WIN)] = { .text = gEasyChatWord_CanWin, .alphabeticalOrder = EC_INDEX(EC_WORD_ESCAPE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_NO_MATCH)] = { .text = gEasyChatWord_NoMatch, .alphabeticalOrder = EC_INDEX(EC_WORD_FIGHT), .enabled = TRUE, }, [EC_INDEX(EC_WORD_SPIRIT)] = { .text = gEasyChatWord_Spirit, .alphabeticalOrder = EC_INDEX(EC_WORD_FIGHTS), .enabled = TRUE, }, [EC_INDEX(EC_WORD_DECIDED)] = { .text = gEasyChatWord_Decided, .alphabeticalOrder = EC_INDEX(EC_WORD_FOE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_TRUMP_CARD)] = { .text = gEasyChatWord_TrumpCard, .alphabeticalOrder = EC_INDEX(EC_WORD_GENIUS), .enabled = TRUE, }, [EC_INDEX(EC_WORD_TAKE_THAT)] = { .text = gEasyChatWord_TakeThat, .alphabeticalOrder = EC_INDEX(EC_WORD_GIVE_UP), .enabled = TRUE, }, [EC_INDEX(EC_WORD_COME_ON)] = { .text = gEasyChatWord_ComeOn, .alphabeticalOrder = EC_INDEX(EC_WORD_GO), .enabled = TRUE, }, [EC_INDEX(EC_WORD_ATTACK)] = { .text = gEasyChatWord_Attack, .alphabeticalOrder = EC_INDEX(EC_WORD_GO_EASY), .enabled = TRUE, }, [EC_INDEX(EC_WORD_SURRENDER)] = { .text = gEasyChatWord_Surrender, .alphabeticalOrder = EC_INDEX(EC_WORD_GUARD), .enabled = TRUE, }, [EC_INDEX(EC_WORD_GUTSY)] = { .text = gEasyChatWord_Gutsy, .alphabeticalOrder = EC_INDEX(EC_WORD_GUTSY), .enabled = TRUE, }, [EC_INDEX(EC_WORD_TALENT)] = { .text = gEasyChatWord_Talent, .alphabeticalOrder = EC_INDEX(EC_WORD_IF_I_LOSE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_STRATEGY)] = { .text = gEasyChatWord_Strategy, .alphabeticalOrder = EC_INDEX(EC_WORD_IF_I_WIN), .enabled = TRUE, }, [EC_INDEX(EC_WORD_SMITE)] = { .text = gEasyChatWord_Smite, .alphabeticalOrder = EC_INDEX(EC_WORD_INVINCIBLE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_MATCH)] = { .text = gEasyChatWord_Match, .alphabeticalOrder = EC_INDEX(EC_WORD_LEADER), .enabled = TRUE, }, [EC_INDEX(EC_WORD_VICTORY)] = { .text = gEasyChatWord_Victory, .alphabeticalOrder = EC_INDEX(EC_WORD_LEGEND), .enabled = TRUE, }, [EC_INDEX(EC_WORD_OFFENSIVE)] = { .text = gEasyChatWord_Offensive, .alphabeticalOrder = EC_INDEX(EC_WORD_LET_ME_WIN), .enabled = TRUE, }, [EC_INDEX(EC_WORD_SENSE)] = { .text = gEasyChatWord_Sense, .alphabeticalOrder = EC_INDEX(EC_WORD_LOSE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_VERSUS)] = { .text = gEasyChatWord_Versus, .alphabeticalOrder = EC_INDEX(EC_WORD_LOSS), .enabled = TRUE, }, [EC_INDEX(EC_WORD_FIGHTS)] = { .text = gEasyChatWord_Fights, .alphabeticalOrder = EC_INDEX(EC_WORD_LOST), .enabled = TRUE, }, [EC_INDEX(EC_WORD_POWER)] = { .text = gEasyChatWord_Power, .alphabeticalOrder = EC_INDEX(EC_WORD_MATCH), .enabled = TRUE, }, [EC_INDEX(EC_WORD_CHALLENGE)] = { .text = gEasyChatWord_Challenge, .alphabeticalOrder = EC_INDEX(EC_WORD_MATCH_UP), .enabled = TRUE, }, [EC_INDEX(EC_WORD_STRONG)] = { .text = gEasyChatWord_Strong, .alphabeticalOrder = EC_INDEX(EC_WORD_MOVE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_TOO_STRONG)] = { .text = gEasyChatWord_TooStrong, .alphabeticalOrder = EC_INDEX(EC_WORD_NO_MATCH), .enabled = TRUE, }, [EC_INDEX(EC_WORD_GO_EASY)] = { .text = gEasyChatWord_GoEasy, .alphabeticalOrder = EC_INDEX(EC_WORD_NO_1), .enabled = TRUE, }, [EC_INDEX(EC_WORD_FOE)] = { .text = gEasyChatWord_Foe, .alphabeticalOrder = EC_INDEX(EC_WORD_OFFENSIVE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_GENIUS)] = { .text = gEasyChatWord_Genius, .alphabeticalOrder = EC_INDEX(EC_WORD_PARTNER), .enabled = TRUE, }, [EC_INDEX(EC_WORD_LEGEND)] = { .text = gEasyChatWord_Legend, .alphabeticalOrder = EC_INDEX(EC_WORD_POINTS), .enabled = TRUE, }, [EC_INDEX(EC_WORD_ESCAPE)] = { .text = gEasyChatWord_Escape, .alphabeticalOrder = EC_INDEX(EC_WORD_POWER), .enabled = TRUE, }, [EC_INDEX(EC_WORD_AIM)] = { .text = gEasyChatWord_Aim, .alphabeticalOrder = EC_INDEX(EC_WORD_PUSHOVER), .enabled = TRUE, }, [EC_INDEX(EC_WORD_BATTLE)] = { .text = gEasyChatWord_Battle, .alphabeticalOrder = EC_INDEX(EC_WORD_RECEIVED), .enabled = TRUE, }, [EC_INDEX(EC_WORD_FIGHT)] = { .text = gEasyChatWord_Fight, .alphabeticalOrder = EC_INDEX(EC_WORD_REJECT), .enabled = TRUE, }, [EC_INDEX(EC_WORD_RESUSCITATE)] = { .text = gEasyChatWord_Resuscitate, .alphabeticalOrder = EC_INDEX(EC_WORD_RESUSCITATE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_POINTS)] = { .text = gEasyChatWord_Points, .alphabeticalOrder = EC_INDEX(EC_WORD_RULE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_SERIOUS)] = { .text = gEasyChatWord_Serious, .alphabeticalOrder = EC_INDEX(EC_WORD_SENSE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_GIVE_UP)] = { .text = gEasyChatWord_GiveUp, .alphabeticalOrder = EC_INDEX(EC_WORD_SERIOUS), .enabled = TRUE, }, [EC_INDEX(EC_WORD_LOSS)] = { .text = gEasyChatWord_Loss, .alphabeticalOrder = EC_INDEX(EC_WORD_SMITE), .enabled = TRUE, }, [EC_INDEX(EC_WORD_IF_I_LOSE)] = { .text = gEasyChatWord_IfILose, .alphabeticalOrder = EC_INDEX(EC_WORD_SPIRIT), .enabled = TRUE, }, [EC_INDEX(EC_WORD_LOST)] = { .text = gEasyChatWord_Lost, .alphabeticalOrder = EC_INDEX(EC_WORD_STRATEGY), .enabled = TRUE, }, [EC_INDEX(EC_WORD_LOSE)] = { .text = gEasyChatWord_Lose, .alphabeticalOrder = EC_INDEX(EC_WORD_STRONG), .enabled = TRUE, }, [EC_INDEX(EC_WORD_GUARD)] = { .text = gEasyChatWord_Guard, .alphabeticalOrder = EC_INDEX(EC_WORD_SURRENDER), .enabled = TRUE, }, [EC_INDEX(EC_WORD_PARTNER)] = { .text = gEasyChatWord_Partner, .alphabeticalOrder = EC_INDEX(EC_WORD_TAKE_THAT), .enabled = TRUE, }, [EC_INDEX(EC_WORD_REJECT)] = { .text = gEasyChatWord_Reject, .alphabeticalOrder = EC_INDEX(EC_WORD_TALENT), .enabled = TRUE, }, [EC_INDEX(EC_WORD_ACCEPT)] = { .text = gEasyChatWord_Accept, .alphabeticalOrder = EC_INDEX(EC_WORD_TOO_STRONG), .enabled = TRUE, }, [EC_INDEX(EC_WORD_INVINCIBLE)] = { .text = gEasyChatWord_Invincible, .alphabeticalOrder = EC_INDEX(EC_WORD_TOO_WEAK), .enabled = TRUE, }, [EC_INDEX(EC_WORD_RECEIVED)] = { .text = gEasyChatWord_Received, .alphabeticalOrder = EC_INDEX(EC_WORD_TRUMP_CARD), .enabled = TRUE, }, [EC_INDEX(EC_WORD_EASY)] = { .text = gEasyChatWord_Easy, .alphabeticalOrder = EC_INDEX(EC_WORD_VERSUS), .enabled = TRUE, }, [EC_INDEX(EC_WORD_WEAK)] = { .text = gEasyChatWord_Weak, .alphabeticalOrder = EC_INDEX(EC_WORD_VICTORY), .enabled = TRUE, }, [EC_INDEX(EC_WORD_TOO_WEAK)] = { .text = gEasyChatWord_TooWeak, .alphabeticalOrder = EC_INDEX(EC_WORD_WEAK), .enabled = TRUE, }, [EC_INDEX(EC_WORD_PUSHOVER)] = { .text = gEasyChatWord_Pushover, .alphabeticalOrder = EC_INDEX(EC_WORD_WHEN_I_WIN), .enabled = TRUE, }, [EC_INDEX(EC_WORD_LEADER)] = { .text = gEasyChatWord_Leader, .alphabeticalOrder = EC_INDEX(EC_WORD_WIN), .enabled = TRUE, }, [EC_INDEX(EC_WORD_RULE)] = { .text = gEasyChatWord_Rule, .alphabeticalOrder = EC_INDEX(EC_WORD_WINS), .enabled = TRUE, }, [EC_INDEX(EC_WORD_MOVE)] = { .text = gEasyChatWord_Move, .alphabeticalOrder = EC_INDEX(EC_WORD_WON), .enabled = TRUE, }, };