#ifndef GUARD_SCRIPT_MENU_CONSTANTS_H #define GUARD_SCRIPT_MENU_CONSTANTS_H #define MULTICHOICE(name) {name, ARRAY_COUNT(name)} #define MULTICHOICE_B 127 // Multichoice Ids #define MULTI_0 0 #define MULTI_EXIT 1 #define MULTI_ENTERINFO 2 #define MULTI_CONTEST_INFO 3 #define MULTI_CONTEST_TYPE 4 #define MULTI_DECOR_NO_REGISTRY 5 #define MULTI_DECOR_REGISTRY 6 #define MULTI_7 7 // #define MULTI_UNUSED_8 8 #define MULTI_UNUSED_9 9 #define MULTI_UNUSED_10 10 #define MULTI_11 11 // #define MULTI_BIKE 12 // #define MULTI_STATUS 13 // #define MULTI_14 14 // #define MULTI_UNUSED_15 15 #define MULTI_16 16 // #define MULTI_YESNOINFO 17 #define MULTI_18 18 // #define MULTI_UNUSED_19 19 #define MULTI_YESNOINFO_2 20 #define MULTI_UNUSED_21 21 #define MULTI_UNUSED_22 22 #define MULTI_23 23 // #define MULTI_24 24 // #define MULTI_MECHADOLL1_Q1 25 #define MULTI_MECHADOLL1_Q2 26 #define MULTI_MECHADOLL1_Q3 27 #define MULTI_MECHADOLL2_Q1 28 #define MULTI_MECHADOLL2_Q2 29 #define MULTI_MECHADOLL2_Q3 30 #define MULTI_MECHADOLL3_Q1 31 #define MULTI_MECHADOLL3_Q2 32 #define MULTI_MECHADOLL3_Q3 33 #define MULTI_MECHADOLL4_Q1 34 #define MULTI_MECHADOLL4_Q2 35 #define MULTI_MECHADOLL4_Q3 36 #define MULTI_MECHADOLL5_Q1 37 #define MULTI_MECHADOLL5_Q2 38 #define MULTI_MECHADOLL5_Q3 39 #define MULTI_UNUSED_40 40 #define MULTI_UNUSED_41 41 #define MULTI_VENDING_MACHINE 42 #define MULTI_MACH_BIKE_INFO 43 #define MULTI_ACRO_BIKE_INFO 44 #define MULTI_45 45 // #define MULTI_46 46 // #define MULTI_47 47 //used? #define MULTI_GAME_CORNER_DOLLS 48 #define MULTI_GAME_CORNER_COINS 49 #define MULTI_50 50 // #define MULTI_UNUSED_51 51 #define MULTI_52 52 // #define MULTI_53 53 // #define MULTI_RIGHTLEFT 54 #define MULTI_GAME_CORNER_TMS 55 #define MULTI_56 56 // #define MULTI_FLOOR 57 #define MULTI_SHARDS_R 58 #define MULTI_SHARDS_Y 59 #define MULTI_SHARDS_RY 60 #define MULTI_SHARDS_B 61 #define MULTI_SHARDS_RB 62 #define MULTI_SHARDS_YB 63 #define MULTI_SHARDS_RYB 64 #define MULTI_SHARDS_G 65 #define MULTI_SHARDS_RG 66 #define MULTI_SHARDS_YG 67 #define MULTI_SHARDS_RYG 68 #define MULTI_SHARDS_BG 69 #define MULTI_SHARDS_RBG 70 #define MULTI_SHARDS_YBG 71 #define MULTI_SHARDS_RYBG 72 #define MULTI_73 73 // #define MULTI_74 74 // #define MULTI_75 75 // #define MULTI_76 76 // #define MULTI_77 77 // #define MULTI_78 78 // #define MULTI_79 79 // #define MULTI_80 80 // #define MULTI_81 81 // #define MULTI_CONTEST_RANK 82 #define MULTI_83 83 // #define MULTI_84 84 // #define MULTI_85 85 // #define MULTI_UNUSED_START_MENU 86 #define MULTI_87 87 // #define MULTI_TENT 88 #define MULTI_UNUSED_SSTIDAL_1 89 // these 4 replaced by scrollable mulitchoice #define MULTI_UNUSED_SSTIDAL_2 90 #define MULTI_UNUSED_SSTIDAL_3 91 #define MULTI_UNUSED_SSTIDAL_4 92 #define MULTI_FOSSIL 93 // #define MULTI_YESNO 94 #define MULTI_95 95 // #define MULTI_96 96 // #define MULTI_97 97 // #define MULTI_98 98 // #define MULTI_99 99 // #define MULTI_100 100 // #define MULTI_101 101 // #define MULTI_102 102 // #define MULTI_103 103 // #define MULTI_104 104 // #define MULTI_105 105 // #define MULTI_106 106 // #define MULTI_107 107 // #define MULTI_TV_LATI 108 #define MULTI_109 109 // #define MULTI_110 110 // #define MULTI_111 111 // #define MULTI_112 112 // #define MULTI_TAG_MATCH_TYPE 113 // Std String Ids #define STDSTRING_COOL 0 #define STDSTRING_BEAUTY 1 #define STDSTRING_CUTE 2 #define STDSTRING_SMART 3 #define STDSTRING_TOUGH 4 #define STDSTRING_NORMAL 5 #define STDSTRING_SUPER 6 #define STDSTRING_HYPER 7 #define STDSTRING_MASTER 8 #define STDSTRING_COOL2 9 #define STDSTRING_BEAUTY2 10 #define STDSTRING_CUTE2 11 #define STDSTRING_SMART2 12 #define STDSTRING_TOUGH2 13 #define STDSTRING_ITEMS 14 #define STDSTRING_KEYITEMS 15 #define STDSTRING_POKEBALLS 16 #define STDSTRING_TMHMS 17 #define STDSTRING_BERRIES 18 #define STDSTRING_SINGLE 19 #define STDSTRING_DOUBLE 20 #define STDSTRING_MULTI 21 #define STDSTRING_MULTI_LINK 22 #define STDSTRING_BATTLE_TOWER 23 #define STDSTRING_BATTLE_DOME 24 #define STDSTRING_BATTLE_FACTORY 25 #define STDSTRING_BATTLE_PALACE 26 #define STDSTRING_BATTLE_ARENA 27 #define STDSTRING_BATTLE_PIKE 28 #define STDSTRING_BATTLE_PYRAMID 29 #endif //GUARD_SCRIPT_MENU_CONSTANTS_H