#ifndef GUARD_POKEBALL_H #define GUARD_POKEBALL_H #define POKEBALL_COUNT 12 #define POKEBALL_PLAYER_SENDOUT 0xFF #define POKEBALL_OPPONENT_SENDOUT 0xFE u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow); void LoadBallGfx(u8 ballId); void FreeBallGfx(u8 ballId); void sub_8076918(u8 bank); void DoHitAnimHealthboxEffect(u8 bank); #endif // GUARD_POKEBALL_H