.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start IsTwoTurnsMove IsTwoTurnsMove: @ 8052F48 push {lr} lsls r0, 16 lsrs r0, 16 ldr r2, =gBattleMoves lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r2 ldrb r0, [r1] cmp r0, 0x91 beq _08052F72 cmp r0, 0x27 beq _08052F72 cmp r0, 0x4B beq _08052F72 cmp r0, 0x97 beq _08052F72 cmp r0, 0x9B beq _08052F72 cmp r0, 0x1A bne _08052F7C _08052F72: movs r0, 0x1 b _08052F7E .pool _08052F7C: movs r0, 0 _08052F7E: pop {r1} bx r1 thumb_func_end IsTwoTurnsMove thumb_func_start sub_8052F84 sub_8052F84: @ 8052F84 push {lr} lsls r0, 16 lsrs r1, r0, 16 cmp r1, 0 beq _08052FA2 cmp r1, 0xD6 beq _08052FA2 movs r0, 0x89 lsls r0, 1 cmp r1, r0 beq _08052FA2 cmp r1, 0x77 beq _08052FA2 cmp r1, 0x76 bne _08052FA6 _08052FA2: movs r0, 0x1 b _08052FA8 _08052FA6: movs r0, 0 _08052FA8: pop {r1} bx r1 thumb_func_end sub_8052F84 thumb_func_start AttacksThisTurn AttacksThisTurn: @ 8052FAC push {lr} lsls r1, 16 lsrs r2, r1, 16 ldr r1, =gBattleMoves lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r1 ldrb r0, [r0] adds r3, r1, 0 cmp r0, 0x97 bne _08052FD0 ldr r0, =gBattleWeather ldrh r1, [r0] movs r0, 0x60 ands r0, r1 cmp r0, 0 bne _08053010 _08052FD0: lsls r0, r2, 1 adds r0, r2 lsls r0, 2 adds r0, r3 ldrb r0, [r0] cmp r0, 0x91 beq _08052FF2 cmp r0, 0x27 beq _08052FF2 cmp r0, 0x4B beq _08052FF2 cmp r0, 0x97 beq _08052FF2 cmp r0, 0x9B beq _08052FF2 cmp r0, 0x1A bne _08053010 _08052FF2: ldr r0, =gHitMarker ldr r0, [r0] movs r1, 0x80 lsls r1, 20 ands r0, r1 cmp r0, 0 beq _08053010 movs r0, 0x1 b _08053012 .pool _08053010: movs r0, 0x2 _08053012: pop {r1} bx r1 thumb_func_end AttacksThisTurn thumb_func_start atkA9_sleeptalk_choose_move atkA9_sleeptalk_choose_move: @ 8053018 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} movs r6, 0 movs r5, 0 ldr r0, =gBankAttacker mov r9, r0 movs r1, 0x58 mov r8, r1 ldr r7, =gBattleMons + 0xC movs r0, 0x84 lsls r0, 1 mov r10, r0 _08053036: lsls r4, r5, 1 mov r1, r9 ldrb r0, [r1] mov r1, r8 muls r1, r0 adds r0, r1, 0 adds r0, r4, r0 adds r0, r7 ldrh r0, [r0] bl sub_8052F84 lsls r0, 24 cmp r0, 0 bne _08053076 mov r1, r9 ldrb r0, [r1] mov r1, r8 muls r1, r0 adds r0, r1, 0 adds r0, r4, r0 adds r0, r7 ldrh r1, [r0] cmp r1, r10 beq _08053076 cmp r1, 0xFD beq _08053076 adds r0, r1, 0 bl IsTwoTurnsMove lsls r0, 24 cmp r0, 0 beq _08053084 _08053076: ldr r1, =gBitTable lsls r0, r5, 2 adds r0, r1 ldr r0, [r0] orrs r6, r0 lsls r0, r6, 24 lsrs r6, r0, 24 _08053084: adds r5, 0x1 cmp r5, 0x3 ble _08053036 ldr r0, =gBankAttacker ldrb r0, [r0] adds r1, r6, 0 movs r2, 0xFD bl CheckMoveLimitations lsls r0, 24 lsrs r6, r0, 24 cmp r6, 0xF bne _080530B8 ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _0805311C .pool _080530B8: movs r7, 0x3 ldr r4, =gBitTable _080530BC: bl Random adds r5, r7, 0 ands r5, r0 lsls r0, r5, 2 adds r0, r4 ldr r0, [r0] ands r0, r6 cmp r0, 0 bne _080530BC ldr r4, =gRandomMove ldr r2, =gBattleMons lsls r1, r5, 1 ldr r0, =gBankAttacker ldrb r3, [r0] movs r0, 0x58 muls r0, r3 adds r1, r0 adds r2, 0xC adds r1, r2 ldrh r0, [r1] strh r0, [r4] ldr r0, =gCurrMovePos strb r5, [r0] ldr r2, =gHitMarker ldr r0, [r2] ldr r1, =0xfffffbff ands r0, r1 str r0, [r2] ldrh r0, [r4] movs r1, 0 bl GetMoveTarget ldr r1, =gBankTarget strb r0, [r1] ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _0805311C: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkA9_sleeptalk_choose_move thumb_func_start atkAA_set_destinybond atkAA_set_destinybond: @ 8053150 ldr r1, =gBattleMons ldr r0, =gBankAttacker ldrb r2, [r0] movs r0, 0x58 muls r2, r0 adds r1, 0x50 adds r2, r1 ldr r0, [r2] movs r1, 0x80 lsls r1, 18 orrs r0, r1 str r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atkAA_set_destinybond thumb_func_start DestinyBondFlagUpdate DestinyBondFlagUpdate: @ 8053180 push {r4,r5,lr} ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r5, r0, 24 ldr r4, =gBankTarget ldrb r0, [r4] bl GetBankSide lsls r0, 24 lsrs r3, r0, 24 ldr r1, =gBattleMons ldrb r2, [r4] movs r0, 0x58 muls r0, r2 adds r1, 0x50 adds r0, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 18 ands r0, r1 cmp r0, 0 beq _080531CA cmp r5, r3 beq _080531CA ldr r2, =gHitMarker ldr r1, [r2] movs r0, 0x80 lsls r0, 17 ands r0, r1 cmp r0, 0 bne _080531CA movs r0, 0x40 orrs r1, r0 str r1, [r2] _080531CA: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end DestinyBondFlagUpdate thumb_func_start atkAB_DestinyBondFlagUpdate atkAB_DestinyBondFlagUpdate: @ 80531E0 push {lr} bl DestinyBondFlagUpdate ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkAB_DestinyBondFlagUpdate thumb_func_start atkAC_remaininghptopower atkAC_remaininghptopower: @ 80531F8 push {lr} ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r1, r0 adds r1, r2 movs r2, 0x28 ldrsh r0, [r1, r2] movs r2, 0x2C ldrsh r1, [r1, r2] movs r2, 0x30 bl sub_8075034 lsls r0, 24 lsrs r1, r0, 24 movs r3, 0 ldr r0, =gUnknown_0831C408 ldrb r2, [r0] cmp r1, r2 ble _08053232 adds r2, r0, 0 _08053224: adds r3, 0x2 cmp r3, 0xB bgt _08053232 adds r0, r3, r2 ldrb r0, [r0] cmp r1, r0 bgt _08053224 _08053232: ldr r2, =gDynamicBasePower ldr r1, =gUnknown_0831C408 adds r0, r3, 0x1 adds r0, r1 ldrb r0, [r0] strh r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkAC_remaininghptopower thumb_func_start atkAD_spite_ppreduce atkAD_spite_ppreduce: @ 8053260 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 ldr r4, =gLastUsedMovesByBanks ldr r1, =gBankTarget ldrb r3, [r1] lsls r0, r3, 1 adds r0, r4 ldrh r2, [r0] mov r8, r1 cmp r2, 0 bne _08053280 b _08053408 _08053280: ldr r0, =0x0000ffff cmp r2, r0 bne _08053288 b _08053408 _08053288: movs r7, 0 ldr r0, =gBattleMons movs r1, 0x58 muls r1, r3 adds r3, r0, 0 adds r3, 0xC adds r1, r3 ldrh r1, [r1] cmp r2, r1 beq _080532C0 adds r6, r4, 0 mov r5, r8 adds r4, r3, 0 movs r3, 0x58 _080532A4: adds r7, 0x1 cmp r7, 0x3 bgt _080532C0 ldrb r0, [r5] lsls r2, r0, 1 adds r2, r6 lsls r1, r7, 1 muls r0, r3 adds r1, r0 adds r1, r4 ldrh r0, [r2] ldrh r1, [r1] cmp r0, r1 bne _080532A4 _080532C0: cmp r7, 0x4 bne _080532C6 b _08053408 _080532C6: mov r4, r8 ldrb r0, [r4] movs r1, 0x58 mov r9, r1 mov r3, r9 muls r3, r0 adds r0, r3, 0 adds r0, r7, r0 ldr r1, =gBattleMons adds r1, 0x24 mov r10, r1 add r0, r10 ldrb r0, [r0] cmp r0, 0x1 bhi _080532E6 b _08053408 _080532E6: bl Random movs r1, 0x3 ands r1, r0 adds r6, r1, 0x2 ldrb r0, [r4] mov r3, r9 muls r3, r0 adds r0, r3, 0 adds r0, r7, r0 add r0, r10 ldrb r0, [r0] cmp r0, r6 bge _08053304 adds r6, r0, 0 _08053304: ldr r1, =gBattleTextBuff1 movs r5, 0xFD strb r5, [r1] movs r0, 0x2 strb r0, [r1, 0x1] ldr r2, =gLastUsedMovesByBanks mov r3, r8 ldrb r0, [r3] lsls r0, 1 adds r0, r2 ldrh r0, [r0] strb r0, [r1, 0x2] ldrb r0, [r3] lsls r0, 1 adds r0, r2 ldrh r0, [r0] lsrs r0, 8 strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r4, =gBattleTextBuff2 adds r0, r4, 0 adds r1, r6, 0 movs r2, 0 movs r3, 0x1 bl ConvertIntToDecimalStringN strb r5, [r4] movs r0, 0x1 strb r0, [r4, 0x1] strb r0, [r4, 0x2] strb r0, [r4, 0x3] strb r6, [r4, 0x4] subs r0, 0x2 strb r0, [r4, 0x5] mov r1, r8 ldrb r0, [r1] mov r1, r9 muls r1, r0 adds r1, r7, r1 add r1, r10 ldrb r0, [r1] subs r0, r6 strb r0, [r1] ldr r4, =gActiveBank mov r3, r8 ldrb r0, [r3] strb r0, [r4] ldr r1, =gDisableStructs ldrb r3, [r4] lsls r0, r3, 3 subs r0, r3 lsls r0, 2 adds r0, r1 ldrb r1, [r0, 0x18] lsrs r1, 4 ldr r2, =gBitTable lsls r0, r7, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _080533B8 mov r2, r9 muls r2, r3 ldr r0, =gBattleMons adds r0, 0x50 adds r0, r2, r0 ldr r0, [r0] movs r1, 0x80 lsls r1, 14 ands r0, r1 cmp r0, 0 bne _080533B8 adds r1, r7, 0 adds r1, 0x9 lsls r1, 24 lsrs r1, 24 mov r3, r10 adds r0, r2, r3 adds r0, r7 str r0, [sp] movs r0, 0 movs r2, 0 movs r3, 0x1 bl EmitSetMonData ldrb r0, [r4] bl MarkBufferBankForExecution _080533B8: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] ldr r1, =gBattleMons ldr r0, =gBankTarget ldrb r2, [r0] movs r0, 0x58 muls r0, r2 adds r0, r7, r0 adds r1, 0x24 adds r0, r1 ldrb r0, [r0] cmp r0, 0 bne _08053422 adds r0, r2, 0 bl CancelMultiTurnMoves b _08053422 .pool _08053408: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08053422: add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkAD_spite_ppreduce thumb_func_start atkAE_heal_party_status atkAE_heal_party_status: @ 8053438 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x8 movs r4, 0 str r4, [sp, 0x4] mov r8, r4 ldr r0, =gCurrentMove ldrh r0, [r0] cmp r0, 0xD7 beq _08053454 b _0805363E _08053454: ldr r6, =gBattleCommunication mov r0, r8 strb r0, [r6, 0x5] ldr r5, =gBankAttacker ldrb r0, [r5] bl GetBankSide lsls r0, 24 ldr r1, =gEnemyParty mov r10, r1 cmp r0, 0 bne _08053470 ldr r2, =gPlayerParty mov r10, r2 _08053470: ldr r4, =gBattleMons ldrb r3, [r5] movs r7, 0x58 adds r2, r3, 0 muls r2, r7 adds r0, r2, r4 adds r1, r0, 0 adds r1, 0x20 ldrb r0, [r1] cmp r0, 0x2B beq _080534C4 adds r0, r4, 0 adds r0, 0x4C adds r0, r2, r0 mov r1, r8 str r1, [r0] ldrb r0, [r5] adds r2, r0, 0 muls r2, r7 adds r0, r4, 0 adds r0, 0x50 adds r2, r0 ldr r0, [r2] ldr r1, =0xf7ffffff ands r0, r1 str r0, [r2] b _080534D4 .pool _080534C4: ldrb r1, [r1] adds r0, r3, 0 bl RecordAbilityBattle ldrb r0, [r6, 0x5] movs r1, 0x1 orrs r0, r1 strb r0, [r6, 0x5] _080534D4: ldr r7, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankIdentity movs r2, 0x2 mov r9, r2 mov r1, r9 eors r0, r1 lsls r0, 24 lsrs r0, 24 bl GetBankByIdentity ldr r1, =gBattleScripting strb r0, [r1, 0x17] strb r0, [r7] ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _0805357A ldr r0, =gAbsentBankFlags ldrb r2, [r0] ldr r1, =gBitTable ldrb r3, [r7] lsls r0, r3, 2 adds r0, r1 ldr r0, [r0] ands r2, r0 cmp r2, 0 bne _0805357A ldr r5, =gBattleMons movs r6, 0x58 adds r4, r3, 0 muls r4, r6 adds r0, r4, r5 adds r1, r0, 0 adds r1, 0x20 ldrb r0, [r1] cmp r0, 0x2B beq _08053568 adds r0, r5, 0 adds r0, 0x4C adds r0, r4, r0 str r2, [r0] ldrb r0, [r7] adds r2, r0, 0 muls r2, r6 adds r0, r5, 0 adds r0, 0x50 adds r2, r0 ldr r0, [r2] ldr r1, =0xf7ffffff ands r0, r1 str r0, [r2] b _0805357A .pool _08053568: ldrb r1, [r1] adds r0, r3, 0 bl RecordAbilityBattle ldr r1, =gBattleCommunication ldrb r0, [r1, 0x5] mov r2, r9 orrs r0, r2 strb r0, [r1, 0x5] _0805357A: movs r6, 0 ldr r7, =gBattleMons _0805357E: movs r0, 0x64 adds r4, r6, 0 muls r4, r0 add r4, r10 adds r0, r4, 0 movs r1, 0x41 bl GetMonData lsls r0, 16 lsrs r5, r0, 16 adds r0, r4, 0 movs r1, 0x2E bl GetMonData lsls r0, 24 lsrs r4, r0, 24 cmp r5, 0 beq _08053636 movs r0, 0xCE lsls r0, 1 cmp r5, r0 beq _08053636 ldr r2, =gBattlePartyID ldr r0, =gBankAttacker ldrb r1, [r0] lsls r0, r1, 1 adds r0, r2 ldrh r0, [r0] cmp r0, r6 bne _080535D0 movs r0, 0x58 muls r0, r1 b _08053600 .pool _080535D0: ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08053618 ldr r0, =gActiveBank ldrb r3, [r0] lsls r0, r3, 1 adds r0, r2 ldrh r0, [r0] cmp r0, r6 bne _08053618 ldr r0, =gAbsentBankFlags ldrb r1, [r0] ldr r2, =gBitTable lsls r0, r3, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _08053618 movs r0, 0x58 muls r0, r3 _08053600: adds r0, r7 adds r0, 0x20 ldrb r0, [r0] b _08053624 .pool _08053618: adds r0, r5, 0 adds r1, r4, 0 bl GetAbilityBySpecies lsls r0, 24 lsrs r0, 24 _08053624: cmp r0, 0x2B beq _08053636 movs r0, 0x1 lsls r0, r6 mov r1, r8 orrs r1, r0 lsls r0, r1, 24 lsrs r0, 24 mov r8, r0 _08053636: adds r6, 0x1 cmp r6, 0x5 ble _0805357E b _080536BC _0805363E: ldr r1, =gBattleCommunication movs r0, 0x4 strb r0, [r1, 0x5] movs r2, 0x3F mov r8, r2 ldr r3, =gBattleMons ldr r2, =gBankAttacker ldrb r0, [r2] movs r5, 0x58 muls r0, r5 movs r1, 0x4C adds r1, r3 mov r9, r1 add r0, r9 str r4, [r0] ldrb r0, [r2] adds r1, r0, 0 muls r1, r5 adds r7, r3, 0 adds r7, 0x50 adds r1, r7 ldr r0, [r1] ldr r6, =0xf7ffffff ands r0, r6 str r0, [r1] ldrb r0, [r2] bl GetBankIdentity movs r1, 0x2 eors r0, r1 lsls r0, 24 lsrs r0, 24 bl GetBankByIdentity ldr r4, =gActiveBank strb r0, [r4] ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _080536BC ldr r0, =gAbsentBankFlags ldrb r2, [r0] ldr r1, =gBitTable ldrb r3, [r4] lsls r0, r3, 2 adds r0, r1 ldr r0, [r0] ands r2, r0 cmp r2, 0 bne _080536BC adds r0, r3, 0 muls r0, r5 add r0, r9 str r2, [r0] ldrb r0, [r4] adds r1, r0, 0 muls r1, r5 adds r1, r7 ldr r0, [r1] ands r0, r6 str r0, [r1] _080536BC: mov r2, r8 cmp r2, 0 beq _080536DE ldr r4, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r4] add r0, sp, 0x4 str r0, [sp] movs r0, 0 movs r1, 0x28 movs r3, 0x4 bl EmitSetMonData ldrb r0, [r4] bl MarkBufferBankForExecution _080536DE: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] add sp, 0x8 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkAE_heal_party_status thumb_func_start atkAF_cursetarget atkAF_cursetarget: @ 805371C push {r4,r5,lr} ldr r5, =gBattleMons ldr r0, =gBankTarget ldrb r0, [r0] movs r4, 0x58 adds r1, r0, 0 muls r1, r4 adds r0, r5, 0 adds r0, 0x50 adds r1, r0 ldr r2, [r1] movs r3, 0x80 lsls r3, 21 adds r0, r2, 0 ands r0, r3 cmp r0, 0 beq _08053768 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0805378C .pool _08053768: orrs r2, r3 str r2, [r1] ldr r1, =gBattleMoveDamage ldr r0, =gBankAttacker ldrb r0, [r0] muls r0, r4 adds r0, r5 ldrh r0, [r0, 0x2C] lsrs r0, 1 str r0, [r1] cmp r0, 0 bne _08053784 movs r0, 0x1 str r0, [r1] _08053784: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0805378C: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atkAF_cursetarget thumb_func_start atkB0_set_spikes atkB0_set_spikes: @ 80537A0 push {r4,lr} ldr r4, =gBankAttacker ldrb r0, [r4] bl GetBankSide movs r1, 0x1 eors r0, r1 lsls r0, 24 lsrs r0, 24 ldr r1, =gSideTimers lsls r2, r0, 1 adds r0, r2, r0 lsls r0, 2 adds r3, r0, r1 ldrb r0, [r3, 0xA] cmp r0, 0x3 bne _08053804 ldr r2, =gSpecialStatuses ldrb r1, [r4] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x20 orrs r1, r2 strb r1, [r0] ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0805381E .pool _08053804: ldr r1, =gSideAffecting adds r1, r2, r1 ldrh r2, [r1] movs r0, 0x10 orrs r0, r2 strh r0, [r1] ldrb r0, [r3, 0xA] adds r0, 0x1 strb r0, [r3, 0xA] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0805381E: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkB0_set_spikes thumb_func_start atkB1_set_foresight atkB1_set_foresight: @ 805382C ldr r1, =gBattleMons ldr r0, =gBankTarget ldrb r2, [r0] movs r0, 0x58 muls r2, r0 adds r1, 0x50 adds r2, r1 ldr r0, [r2] movs r1, 0x80 lsls r1, 22 orrs r0, r1 str r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atkB1_set_foresight thumb_func_start atkB2_setperishsong atkB2_setperishsong: @ 805385C push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} movs r6, 0 movs r3, 0 ldr r0, =gNoOfAllBanks adds r7, r0, 0 ldr r0, =gBankAttacker mov r8, r0 ldrb r1, [r7] cmp r6, r1 bge _080538C8 movs r5, 0x20 ldr r0, =gBattleMons mov r12, r0 ldr r0, =gDisableStructs adds r4, r0, 0 adds r4, 0xF ldr r2, =gStatuses3 _08053884: ldr r1, [r2] adds r0, r1, 0 ands r0, r5 cmp r0, 0 bne _0805389C movs r0, 0x58 muls r0, r3 add r0, r12 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x2B bne _080538B4 _0805389C: adds r6, 0x1 b _080538BC .pool _080538B4: orrs r1, r5 str r1, [r2] movs r0, 0x33 strb r0, [r4] _080538BC: adds r4, 0x1C adds r2, 0x4 adds r3, 0x1 ldrb r0, [r7] cmp r3, r0 blt _08053884 _080538C8: mov r1, r8 ldrb r0, [r1] bl sub_803F67C ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r6, r0 bne _080538FC ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08053904 .pool _080538FC: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _08053904: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkB2_setperishsong thumb_func_start atkB3_rolloutdamagecalculation atkB3_rolloutdamagecalculation: @ 8053914 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} ldr r0, =gBattleMoveFlags ldrb r1, [r0] movs r0, 0x29 ands r0, r1 cmp r0, 0 beq _08053948 ldr r0, =gBankAttacker ldrb r0, [r0] bl CancelMultiTurnMoves ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082D8A60 str r0, [r1] b _08053A60 .pool _08053948: ldr r2, =gBattleMons ldr r1, =gBankAttacker ldrb r3, [r1] movs r5, 0x58 adds r0, r3, 0 muls r0, r5 adds r4, r2, 0 adds r4, 0x50 adds r0, r4 ldr r0, [r0] movs r7, 0x80 lsls r7, 5 ands r0, r7 adds r6, r1, 0 mov r9, r2 ldr r1, =gDisableStructs mov r12, r1 ldr r2, =gCurrentMove mov r8, r2 cmp r0, 0 bne _080539BA lsls r0, r3, 3 subs r0, r3 lsls r0, 2 add r0, r12 ldrb r2, [r0, 0x11] movs r1, 0x10 negs r1, r1 ands r1, r2 movs r2, 0x5 orrs r1, r2 strb r1, [r0, 0x11] ldrb r1, [r6] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 add r0, r12 ldrb r2, [r0, 0x11] movs r1, 0xF ands r1, r2 movs r2, 0x50 orrs r1, r2 strb r1, [r0, 0x11] ldrb r0, [r6] adds r1, r0, 0 muls r1, r5 adds r1, r4 ldr r0, [r1] orrs r0, r7 str r0, [r1] ldr r1, =gLockedMoves ldrb r0, [r6] lsls r0, 1 adds r0, r1 mov r2, r8 ldrh r1, [r2] strh r1, [r0] _080539BA: ldrb r0, [r6] lsls r2, r0, 3 subs r2, r0 lsls r2, 2 add r2, r12 ldrb r3, [r2, 0x11] lsls r1, r3, 28 lsrs r1, 28 subs r1, 0x1 movs r0, 0xF ands r1, r0 movs r0, 0x10 negs r0, r0 ands r0, r3 orrs r0, r1 strb r0, [r2, 0x11] cmp r1, 0 bne _080539EE ldrb r0, [r6] adds r1, r0, 0 muls r1, r5 adds r1, r4 ldr r0, [r1] ldr r2, =0xffffefff ands r0, r2 str r0, [r1] _080539EE: ldr r3, =gDynamicBasePower ldr r2, =gBattleMoves mov r0, r8 ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0, 0x1] strh r0, [r3] movs r2, 0x1 ldrb r1, [r6] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 mov r1, r12 adds r4, r0, r1 ldrb r0, [r4, 0x11] lsls r0, 28 lsrs r0, 28 movs r1, 0x5 subs r1, r0 ldr r7, =gBattlescriptCurrInstr adds r5, r3, 0 cmp r2, r1 bge _08053A3C adds r1, r5, 0 adds r3, r4, 0 movs r4, 0x5 _08053A28: ldrh r0, [r1] lsls r0, 1 strh r0, [r1] adds r2, 0x1 ldrb r0, [r3, 0x11] lsls r0, 28 lsrs r0, 28 subs r0, r4, r0 cmp r2, r0 blt _08053A28 _08053A3C: ldrb r1, [r6] movs r0, 0x58 muls r0, r1 mov r1, r9 adds r1, 0x50 adds r0, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 23 ands r0, r1 cmp r0, 0 beq _08053A5A ldrh r0, [r5] lsls r0, 1 strh r0, [r5] _08053A5A: ldr r0, [r7] adds r0, 0x1 str r0, [r7] _08053A60: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkB3_rolloutdamagecalculation thumb_func_start atkB4_jumpifconfusedandstatmaxed atkB4_jumpifconfusedandstatmaxed: @ 8053A90 push {r4,r5,lr} ldr r5, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 adds r3, r1, 0 muls r3, r0 adds r0, r5, 0 adds r0, 0x50 adds r0, r3, r0 ldr r0, [r0] movs r1, 0x7 ands r0, r1 ldr r4, =gBattlescriptCurrInstr cmp r0, 0 beq _08053AEC ldr r2, [r4] ldrb r0, [r2, 0x1] adds r0, r3 adds r1, r5, 0 adds r1, 0x18 adds r0, r1 ldrb r0, [r0] lsls r0, 24 asrs r0, 24 cmp r0, 0xC bne _08053AEC ldrb r1, [r2, 0x2] ldrb r0, [r2, 0x3] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x5] lsls r0, 24 orrs r1, r0 str r1, [r4] b _08053AF2 .pool _08053AEC: ldr r0, [r4] adds r0, 0x6 str r0, [r4] _08053AF2: pop {r4,r5} pop {r0} bx r0 thumb_func_end atkB4_jumpifconfusedandstatmaxed thumb_func_start atkB5_furycuttercalc atkB5_furycuttercalc: @ 8053AF8 push {r4,r5,lr} ldr r0, =gBattleMoveFlags ldrb r1, [r0] movs r0, 0x29 ands r0, r1 cmp r0, 0 beq _08053B34 ldr r2, =gDisableStructs ldr r0, =gBankAttacker ldrb r1, [r0] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r2 movs r1, 0 strb r1, [r0, 0x10] ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082D8A60 str r0, [r1] b _08053B8C .pool _08053B34: ldr r5, =gDisableStructs ldr r4, =gBankAttacker ldrb r1, [r4] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r1, r0, r5 ldrb r0, [r1, 0x10] cmp r0, 0x5 beq _08053B4C adds r0, 0x1 strb r0, [r1, 0x10] _08053B4C: ldr r3, =gDynamicBasePower ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0, 0x1] strh r0, [r3] movs r2, 0x1 ldrb r1, [r4] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r5 ldr r4, =gBattlescriptCurrInstr ldrb r1, [r0, 0x10] cmp r2, r1 bge _08053B86 adds r1, r3, 0 adds r3, r0, 0 _08053B78: ldrh r0, [r1] lsls r0, 1 strh r0, [r1] adds r2, 0x1 ldrb r0, [r3, 0x10] cmp r2, r0 blt _08053B78 _08053B86: ldr r0, [r4] adds r0, 0x1 str r0, [r4] _08053B8C: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atkB5_furycuttercalc thumb_func_start atkB6_happinesstodamagecalculation atkB6_happinesstodamagecalculation: @ 8053BAC push {r4,lr} ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0] cmp r0, 0x79 bne _08053BEC ldr r4, =gDynamicBasePower ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 adds r0, 0x2B ldrb r1, [r0] b _08053C02 .pool _08053BEC: ldr r4, =gDynamicBasePower ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 adds r0, 0x2B ldrb r0, [r0] movs r1, 0xFF subs r1, r0 _08053C02: lsls r0, r1, 2 adds r0, r1 lsls r0, 1 movs r1, 0x19 bl __divsi3 strh r0, [r4] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkB6_happinesstodamagecalculation thumb_func_start atkB7_presentdamagecalculation atkB7_presentdamagecalculation: @ 8053C30 push {r4,lr} bl Random movs r4, 0xFF ands r4, r0 cmp r4, 0x65 bgt _08053C4C ldr r1, =gDynamicBasePower movs r0, 0x28 strh r0, [r1] b _08053C8E .pool _08053C4C: cmp r4, 0xB1 bgt _08053C5C ldr r1, =gDynamicBasePower movs r0, 0x50 strh r0, [r1] b _08053C8E .pool _08053C5C: cmp r4, 0xCB bgt _08053C6C ldr r1, =gDynamicBasePower movs r0, 0x78 strh r0, [r1] b _08053C8E .pool _08053C6C: ldr r3, =gBattleMoveDamage ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r0, [r0, 0x2C] lsrs r0, 2 str r0, [r3] cmp r0, 0 bne _08053C88 movs r0, 0x1 str r0, [r3] _08053C88: ldr r0, [r3] negs r0, r0 str r0, [r3] _08053C8E: cmp r4, 0xCB bgt _08053CAC ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082D8A30 b _08053CE6 .pool _08053CAC: ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r1, [r0, 0x2C] ldrh r0, [r0, 0x28] cmp r1, r0 bne _08053CD8 ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082D9EFB b _08053CE6 .pool _08053CD8: ldr r2, =gBattleMoveFlags ldrb r1, [r2] movs r0, 0xF7 ands r0, r1 strb r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082D9EE1 _08053CE6: str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkB7_presentdamagecalculation thumb_func_start atkB8_set_safeguard atkB8_set_safeguard: @ 8053CFC push {r4-r7,lr} ldr r7, =gBankAttacker ldrb r0, [r7] bl GetBankIdentity ldr r4, =gSideAffecting movs r6, 0x1 adds r1, r6, 0 ands r1, r0 lsls r1, 1 adds r1, r4 ldrh r1, [r1] movs r0, 0x20 ands r0, r1 cmp r0, 0 beq _08053D40 ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0 strb r0, [r1, 0x5] b _08053D88 .pool _08053D40: ldrb r0, [r7] bl GetBankIdentity adds r1, r6, 0 ands r1, r0 lsls r1, 1 adds r1, r4 ldrh r0, [r1] movs r2, 0x20 orrs r0, r2 strh r0, [r1] ldrb r0, [r7] bl GetBankIdentity ldr r5, =gSideTimers adds r1, r6, 0 ands r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r5 movs r4, 0x5 strb r4, [r0, 0x6] ldrb r0, [r7] bl GetBankIdentity adds r1, r6, 0 ands r1, r0 lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r5 ldrb r1, [r7] strb r1, [r0, 0x7] ldr r0, =gBattleCommunication strb r4, [r0, 0x5] _08053D88: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkB8_set_safeguard thumb_func_start atkB9_magnitudedamagecalculation atkB9_magnitudedamagecalculation: @ 8053DA4 push {r4-r7,lr} mov r7, r8 push {r7} bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0x64 bl __umodsi3 lsls r0, 16 lsrs r3, r0, 16 cmp r3, 0x4 bgt _08053DD0 ldr r1, =gDynamicBasePower movs r0, 0xA strh r0, [r1] movs r3, 0x4 b _08053E3C .pool _08053DD0: cmp r3, 0xE bgt _08053DE4 ldr r1, =gDynamicBasePower movs r0, 0x1E strh r0, [r1] movs r3, 0x5 b _08053E3C .pool _08053DE4: cmp r3, 0x22 bgt _08053DF8 ldr r1, =gDynamicBasePower movs r0, 0x32 strh r0, [r1] movs r3, 0x6 b _08053E3C .pool _08053DF8: cmp r3, 0x40 bgt _08053E0C ldr r1, =gDynamicBasePower movs r0, 0x46 strh r0, [r1] movs r3, 0x7 b _08053E3C .pool _08053E0C: cmp r3, 0x54 bgt _08053E20 ldr r1, =gDynamicBasePower movs r0, 0x5A strh r0, [r1] movs r3, 0x8 b _08053E3C .pool _08053E20: cmp r3, 0x5E bgt _08053E34 ldr r1, =gDynamicBasePower movs r0, 0x6E strh r0, [r1] movs r3, 0x9 b _08053E3C .pool _08053E34: ldr r1, =gDynamicBasePower movs r0, 0x96 strh r0, [r1] movs r3, 0xA _08053E3C: ldr r1, =gBattleTextBuff1 movs r2, 0 movs r0, 0xFD strb r0, [r1] movs r0, 0x1 strb r0, [r1, 0x1] strb r0, [r1, 0x2] movs r0, 0x2 strb r0, [r1, 0x3] strb r3, [r1, 0x4] movs r0, 0xFF strb r0, [r1, 0x5] ldr r1, =gBankTarget strb r2, [r1] ldr r0, =gNoOfAllBanks ldrb r3, [r0] adds r6, r1, 0 ldr r0, =gBattlescriptCurrInstr mov r8, r0 cmp r2, r3 bcs _08053E94 adds r4, r6, 0 ldr r0, =gBankAttacker ldrb r5, [r0] ldr r1, =gBitTable mov r12, r1 ldr r7, =gAbsentBankFlags _08053E72: ldrb r2, [r4] cmp r2, r5 beq _08053E88 ldrb r0, [r7] ldrb r1, [r6] lsls r1, 2 add r1, r12 ldr r1, [r1] ands r0, r1 cmp r0, 0 beq _08053E94 _08053E88: adds r0, r2, 0x1 strb r0, [r4] lsls r0, 24 lsrs r0, 24 cmp r0, r3 bcc _08053E72 _08053E94: mov r1, r8 ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkB9_magnitudedamagecalculation thumb_func_start atkBA_jumpifnopursuitswitchdmg atkBA_jumpifnopursuitswitchdmg: @ 8053EC8 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r0, =gMultiHitCounter ldrb r0, [r0] cmp r0, 0x1 bne _08053EF8 ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08053EF4 movs r0, 0x1 b _08053F12 .pool _08053EF4: movs r0, 0 b _08053F12 _08053EF8: ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 cmp r0, 0 bne _08053F10 movs r0, 0x3 b _08053F12 .pool _08053F10: movs r0, 0x2 _08053F12: bl GetBankByIdentity ldr r1, =gBankTarget strb r0, [r1] ldr r0, =gUnknown_0202421C ldr r1, =gBankTarget ldrb r3, [r1] adds r0, r3, r0 ldrb r0, [r0] cmp r0, 0 beq _08053F2A b _08054030 _08053F2A: ldr r5, =gBankAttacker ldr r0, =gBattleStruct ldr r1, [r0] adds r1, r3, r1 ldrb r2, [r5] ldrb r1, [r1, 0xC] cmp r2, r1 bne _08054030 ldr r4, =gBattleMons movs r2, 0x58 adds r0, r3, 0 muls r0, r2 adds r1, r4, 0 adds r1, 0x4C adds r0, r1 ldr r0, [r0] movs r1, 0x27 ands r0, r1 cmp r0, 0 bne _08054030 ldrb r0, [r5] muls r0, r2 adds r0, r4 ldrh r0, [r0, 0x28] cmp r0, 0 beq _08054030 ldr r0, =gDisableStructs lsls r1, r3, 3 subs r1, r3 lsls r1, 2 adds r1, r0 ldrb r0, [r1, 0x18] lsls r0, 31 cmp r0, 0 bne _08054030 ldr r0, =gChosenMovesByBanks lsls r1, r3, 1 adds r1, r0 ldrh r0, [r1] cmp r0, 0xE4 bne _08054030 movs r1, 0 ldr r0, =gNoOfAllBanks ldr r2, =gCurrentMove mov r8, r2 ldr r7, =gCurrMovePos mov r10, r7 ldr r2, =gUnknown_020241E9 mov r9, r2 ldr r7, =gHitMarker mov r12, r7 ldrb r2, [r0] cmp r1, r2 bge _08053FB6 ldr r6, =gTurnOrder ldr r5, =gBankTarget ldr r4, =gUnknown_0202407A movs r3, 0xB adds r2, r0, 0 _08053FA0: adds r0, r1, r6 ldrb r0, [r0] ldrb r7, [r5] cmp r0, r7 bne _08053FAE adds r0, r1, r4 strb r3, [r0] _08053FAE: adds r1, 0x1 ldrb r0, [r2] cmp r1, r0 blt _08053FA0 _08053FB6: movs r0, 0xE4 mov r1, r8 strh r0, [r1] ldr r2, =gBankTarget ldrb r0, [r2] ldr r7, =gBattleStruct ldr r1, [r7] adds r0, r1 adds r0, 0x80 ldrb r0, [r0] mov r1, r9 strb r0, [r1] mov r2, r10 strb r0, [r2] ldr r7, =gBattlescriptCurrInstr ldr r0, [r7] adds r0, 0x5 str r0, [r7] movs r0, 0x1 ldr r1, =gBattleScripting strb r0, [r1, 0x18] mov r2, r12 ldr r0, [r2] ldr r1, =0xfffffbff ands r0, r1 str r0, [r2] b _0805404A .pool _08054030: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _0805404A: pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkBA_jumpifnopursuitswitchdmg thumb_func_start atkBB_setsunny atkBB_setsunny: @ 805405C push {lr} ldr r2, =gBattleWeather ldrh r1, [r2] movs r0, 0x60 ands r0, r1 cmp r0, 0 beq _08054088 ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] b _0805409A .pool _08054088: movs r0, 0x20 strh r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x4 strb r0, [r1, 0x5] ldr r0, =gWishFutureKnock adds r0, 0x28 movs r1, 0x5 strb r1, [r0] _0805409A: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkBB_setsunny thumb_func_start atkBC_maxattackhalvehp atkBC_maxattackhalvehp: @ 80540B4 push {r4,r5,lr} ldr r5, =gBattleMons ldr r4, =gBankAttacker ldrb r0, [r4] movs r3, 0x58 muls r0, r3 adds r2, r0, r5 ldrh r0, [r2, 0x2C] lsrs r1, r0, 1 cmp r1, 0 bne _080540CC movs r1, 0x1 _080540CC: movs r0, 0x19 ldrsb r0, [r2, r0] cmp r0, 0xB bgt _08054110 ldrh r0, [r2, 0x28] cmp r0, r1 bls _08054110 movs r0, 0xC strb r0, [r2, 0x19] ldr r1, =gBattleMoveDamage ldrb r0, [r4] muls r0, r3 adds r0, r5 ldrh r0, [r0, 0x2C] lsrs r0, 1 str r0, [r1] cmp r0, 0 bne _080540F4 movs r0, 0x1 str r0, [r1] _080540F4: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _0805412A .pool _08054110: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _0805412A: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atkBC_maxattackhalvehp thumb_func_start atkBD_copyfoestats atkBD_copyfoestats: @ 8054134 push {r4-r7,lr} movs r2, 0 ldr r7, =gBattlescriptCurrInstr ldr r6, =gBankAttacker movs r4, 0x58 ldr r3, =gBattleMons + 0x18 ldr r5, =gBankTarget _08054142: ldrb r0, [r6] adds r1, r0, 0 muls r1, r4 adds r1, r2, r1 adds r1, r3 ldrb r0, [r5] muls r0, r4 adds r0, r2, r0 adds r0, r3 ldrb r0, [r0] strb r0, [r1] adds r2, 0x1 cmp r2, 0x7 ble _08054142 ldr r0, [r7] adds r0, 0x5 str r0, [r7] pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkBD_copyfoestats thumb_func_start atkBE_breakfree atkBE_breakfree: @ 805417C push {r4-r6,lr} ldr r1, =gBattleMons ldr r5, =gBankAttacker ldrb r2, [r5] movs r6, 0x58 adds r0, r2, 0 muls r0, r6 adds r4, r1, 0 adds r4, 0x50 adds r0, r4 ldr r0, [r0] movs r1, 0xE0 lsls r1, 8 ands r0, r1 cmp r0, 0 beq _08054210 ldr r1, =gBattleScripting ldr r3, =gBankTarget ldrb r0, [r3] strb r0, [r1, 0x17] ldrb r0, [r5] adds r1, r0, 0 muls r1, r6 adds r1, r4 ldr r0, [r1] ldr r2, =0xffff1fff ands r0, r2 str r0, [r1] ldrb r0, [r5] ldr r1, =gBattleStruct ldr r2, [r1] adds r0, r2 ldrb r0, [r0, 0x14] strb r0, [r3] ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x2 strb r0, [r1, 0x1] ldrb r0, [r5] lsls r0, 1 adds r0, r2 ldrb r0, [r0, 0x4] strb r0, [r1, 0x2] ldrb r0, [r5] lsls r0, 1 adds r0, r2 ldrb r0, [r0, 0x5] strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAFC5 b _080542BA .pool _08054210: ldr r4, =gStatuses3 lsls r0, r2, 2 adds r3, r0, r4 ldr r1, [r3] movs r0, 0x4 ands r0, r1 cmp r0, 0 beq _08054250 movs r0, 0x5 negs r0, r0 ands r1, r0 str r1, [r3] ldrb r1, [r5] lsls r1, 2 adds r1, r4 ldr r0, [r1] movs r2, 0x4 negs r2, r2 ands r0, r2 str r0, [r1] bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAFD6 b _080542BA .pool _08054250: adds r0, r2, 0 bl GetBankSide ldr r4, =gSideAffecting lsls r0, 24 lsrs r0, 23 adds r0, r4 ldrh r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _080542B4 ldrb r0, [r5] bl GetBankSide lsls r0, 24 lsrs r0, 23 adds r0, r4 ldrh r2, [r0] ldr r1, =0x0000ffef ands r1, r2 movs r4, 0 strh r1, [r0] ldrb r0, [r5] bl GetBankSide ldr r2, =gSideTimers lsls r0, 24 lsrs r0, 24 lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r2 strb r4, [r1, 0xA] bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAFDD b _080542BA .pool _080542B4: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 _080542BA: str r0, [r1] pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkBE_breakfree thumb_func_start atkBF_set_defense_curl atkBF_set_defense_curl: @ 80542C8 ldr r1, =gBattleMons ldr r0, =gBankAttacker ldrb r2, [r0] movs r0, 0x58 muls r2, r0 adds r1, 0x50 adds r2, r1 ldr r0, [r2] movs r1, 0x80 lsls r1, 23 orrs r0, r1 str r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atkBF_set_defense_curl thumb_func_start atkC0_recoverbasedonsunlight atkC0_recoverbasedonsunlight: @ 80542F8 push {r4-r7,lr} sub sp, 0x4 ldr r1, =gBankTarget ldr r5, =gBankAttacker ldrb r0, [r5] strb r0, [r1] ldr r7, =gBattleMons ldrb r0, [r5] movs r6, 0x58 muls r0, r6 adds r0, r7 ldrh r1, [r0, 0x28] ldrh r0, [r0, 0x2C] cmp r1, r0 beq _080543D8 ldr r4, =gBattleWeather ldrh r0, [r4] cmp r0, 0 beq _0805434A movs r0, 0 str r0, [sp] movs r0, 0x13 movs r1, 0 movs r2, 0xD movs r3, 0 bl AbilityBattleEffects lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _0805434A str r0, [sp] movs r0, 0x13 movs r1, 0 movs r2, 0x4D movs r3, 0 bl AbilityBattleEffects lsls r0, 24 cmp r0, 0 beq _08054378 _0805434A: ldr r3, =gBattleMoveDamage ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r0, [r0, 0x2C] lsrs r0, 1 str r0, [r3] adds r1, r3, 0 b _080543B2 .pool _08054378: ldrh r1, [r4] movs r0, 0x60 ands r0, r1 cmp r0, 0 beq _080543A4 ldr r4, =gBattleMoveDamage ldrb r0, [r5] muls r0, r6 adds r0, r7 ldrh r1, [r0, 0x2C] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 movs r1, 0x1E bl __divsi3 str r0, [r4] adds r1, r4, 0 b _080543B2 .pool _080543A4: ldr r1, =gBattleMoveDamage ldrb r0, [r5] muls r0, r6 adds r0, r7 ldrh r0, [r0, 0x2C] lsrs r0, 2 str r0, [r1] _080543B2: adds r2, r1, 0 ldr r0, [r2] cmp r0, 0 bne _080543BE movs r0, 0x1 str r0, [r2] _080543BE: ldr r0, [r1] negs r0, r0 str r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _080543F2 .pool _080543D8: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _080543F2: add sp, 0x4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkC0_recoverbasedonsunlight thumb_func_start atkC1_hidden_power atkC1_hidden_power: @ 8054400 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 adds r4, r1, 0 muls r4, r0 adds r4, r2 ldrb r0, [r4, 0x14] mov r10, r0 mov r7, r10 lsls r7, 27 adds r0, r7, 0 lsrs r0, 27 mov r10, r0 movs r1, 0x2 mov r2, r10 ands r2, r1 asrs r2, 1 ldrh r7, [r4, 0x14] mov r9, r7 mov r0, r9 lsls r0, 22 mov r9, r0 lsrs r3, r0, 27 adds r0, r1, 0 ands r0, r3 orrs r2, r0 ldrb r7, [r4, 0x15] mov r8, r7 mov r0, r8 lsls r0, 25 mov r8, r0 lsrs r3, r0, 27 adds r0, r1, 0 ands r0, r3 lsls r0, 1 orrs r2, r0 ldr r6, [r4, 0x14] lsls r6, 12 lsrs r3, r6, 27 adds r0, r1, 0 ands r0, r3 lsls r0, 2 orrs r2, r0 ldrh r5, [r4, 0x16] lsls r5, 23 lsrs r3, r5, 27 adds r0, r1, 0 ands r0, r3 lsls r0, 3 orrs r2, r0 ldrb r3, [r4, 0x17] lsls r3, 26 lsrs r0, r3, 27 ands r1, r0 lsls r1, 4 orrs r2, r1 movs r1, 0x1 adds r4, r1, 0 mov r7, r10 ands r4, r7 mov r0, r9 lsrs r0, 27 mov r9, r0 adds r0, r1, 0 mov r7, r9 ands r0, r7 lsls r0, 1 orrs r4, r0 mov r0, r8 lsrs r0, 27 mov r8, r0 adds r0, r1, 0 mov r7, r8 ands r0, r7 lsls r0, 2 orrs r4, r0 lsrs r6, 27 adds r0, r1, 0 ands r0, r6 lsls r0, 3 orrs r4, r0 lsrs r5, 27 adds r0, r1, 0 ands r0, r5 lsls r0, 4 orrs r4, r0 lsrs r3, 27 ands r1, r3 lsls r1, 5 orrs r4, r1 ldr r5, =gDynamicBasePower lsls r0, r2, 2 adds r0, r2 lsls r0, 3 movs r1, 0x3F bl __divsi3 adds r0, 0x1E strh r0, [r5] ldr r6, =gBattleStruct ldr r5, [r6] lsls r0, r4, 4 subs r0, r4 movs r1, 0x3F bl __divsi3 adds r0, 0x1 strb r0, [r5, 0x13] ldr r1, [r6] ldrb r0, [r1, 0x13] cmp r0, 0x8 bls _080544F0 adds r0, 0x1 strb r0, [r1, 0x13] _080544F0: ldr r2, [r6] ldrb r0, [r2, 0x13] movs r1, 0xC0 orrs r0, r1 strb r0, [r2, 0x13] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkC1_hidden_power thumb_func_start atkC2_selectnexttarget atkC2_selectnexttarget: @ 8054524 push {r4-r7,lr} mov r7, r8 push {r7} ldr r0, =gBankTarget movs r1, 0 strb r1, [r0] ldr r1, =gNoOfAllBanks ldrb r1, [r1] adds r6, r0, 0 ldr r0, =gBattlescriptCurrInstr mov r8, r0 cmp r1, 0 beq _0805456E adds r3, r6, 0 ldr r0, =gBankAttacker ldrb r5, [r0] ldr r0, =gBitTable mov r12, r0 adds r4, r1, 0 ldr r7, =gAbsentBankFlags _0805454C: ldrb r2, [r3] cmp r2, r5 beq _08054562 ldrb r0, [r7] ldrb r1, [r6] lsls r1, 2 add r1, r12 ldr r1, [r1] ands r0, r1 cmp r0, 0 beq _0805456E _08054562: adds r0, r2, 0x1 strb r0, [r3] lsls r0, 24 lsrs r0, 24 cmp r0, r4 bcc _0805454C _0805456E: mov r1, r8 ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkC2_selectnexttarget thumb_func_start atkC3_setfutureattack atkC3_setfutureattack: @ 8054598 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x14 ldr r0, =gWishFutureKnock mov r8, r0 ldr r6, =gBankTarget ldrb r1, [r6] adds r0, r1, r0 ldrb r7, [r0] cmp r7, 0 beq _080545DC ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _080546CC .pool _080545DC: adds r0, r1, 0 bl GetBankIdentity ldr r4, =gSideAffecting lsls r0, 24 lsrs r0, 24 movs r1, 0x1 mov r10, r1 ands r0, r1 lsls r0, 1 adds r0, r4 ldrh r2, [r0] movs r1, 0x40 movs r5, 0 mov r3, sp strh r5, [r3, 0x10] orrs r1, r2 strh r1, [r0] ldrb r0, [r6] lsls r0, 1 mov r1, r8 adds r1, 0x18 adds r0, r1 ldr r1, =gCurrentMove mov r9, r1 ldrh r1, [r1] strh r1, [r0] mov r0, r8 adds r0, 0x4 ldrb r2, [r6] adds r0, r2 ldr r5, =gBankAttacker ldrb r1, [r5] strb r1, [r0] ldrb r0, [r6] add r0, r8 movs r1, 0x3 strb r1, [r0] ldrb r0, [r6] bl GetBankIdentity mov r1, r10 ands r1, r0 lsls r1, 1 adds r1, r4 ldrh r3, [r1] ldrb r0, [r5] movs r4, 0x58 muls r0, r4 ldr r2, =gBattleMons adds r0, r2 ldrb r1, [r6] muls r1, r4 adds r1, r2 mov r4, r9 ldrh r2, [r4] str r7, [sp] str r7, [sp, 0x4] ldrb r4, [r5] str r4, [sp, 0x8] ldrb r4, [r6] str r4, [sp, 0xC] bl CalculateBaseDamage ldrb r1, [r6] lsls r1, 2 mov r2, r8 adds r2, 0x8 adds r1, r2 str r0, [r1] ldr r1, =gProtectStructs ldrb r0, [r5] lsls r0, 4 adds r0, r1 ldrb r0, [r0] lsls r0, 28 cmp r0, 0 bge _0805468C ldrb r4, [r6] lsls r4, 2 adds r4, r2 ldr r1, [r4] lsls r0, r1, 4 subs r0, r1 movs r1, 0xA bl __divsi3 str r0, [r4] _0805468C: mov r5, r9 ldrh r1, [r5] ldr r0, =0x00000161 cmp r1, r0 bne _080546BC ldr r0, =gBattleCommunication mov r1, r10 strb r1, [r0, 0x5] b _080546C4 .pool _080546BC: ldr r0, =gBattleCommunication mov r2, sp ldrb r2, [r2, 0x10] strb r2, [r0, 0x5] _080546C4: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _080546CC: add sp, 0x14 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkC3_setfutureattack thumb_func_start atkC4_beat_up atkC4_beat_up: @ 80546E4 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 ldr r7, =gEnemyParty cmp r0, 0 bne _080546FE ldr r7, =gPlayerParty _080546FE: ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r0, [r0, 0x28] cmp r0, 0 bne _08054740 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] b _080548DC .pool _08054740: ldr r6, =gBattleCommunication ldrb r0, [r6] mov r8, r0 cmp r0, 0x5 bls _0805474C b _080548A8 _0805474C: adds r4, r6, 0 movs r5, 0x64 _08054750: ldrb r0, [r4] muls r0, r5 adds r0, r7, r0 movs r1, 0x39 bl GetMonData cmp r0, 0 beq _08054794 ldrb r0, [r6] muls r0, r5 adds r0, r7, r0 movs r1, 0x41 bl GetMonData cmp r0, 0 beq _08054794 ldrb r0, [r4] muls r0, r5 adds r0, r7, r0 movs r1, 0x41 bl GetMonData movs r1, 0xCE lsls r1, 1 cmp r0, r1 beq _08054794 ldrb r0, [r4] muls r0, r5 adds r0, r7, r0 movs r1, 0x37 bl GetMonData cmp r0, 0 beq _080547A4 _08054794: ldrb r0, [r4] adds r0, 0x1 strb r0, [r4] adds r6, r4, 0 lsls r0, 24 lsrs r0, 24 cmp r0, 0x5 bls _08054750 _080547A4: ldr r1, =gBattleCommunication mov r9, r1 ldrb r2, [r1] cmp r2, 0x5 bhi _080548A8 ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x4 strb r0, [r1, 0x1] ldr r6, =gBankAttacker ldrb r0, [r6] strb r0, [r1, 0x2] strb r2, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x9 str r0, [r1] ldr r2, =gBattleMoveDamage mov r8, r2 ldr r5, =gBaseStats mov r1, r9 ldrb r0, [r1] movs r4, 0x64 muls r0, r4 adds r0, r7, r0 movs r1, 0xB bl GetMonData lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r1, r5 ldrb r3, [r1, 0x1] mov r2, r8 str r3, [r2] ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0, 0x1] muls r0, r3 mov r1, r8 str r0, [r1] mov r2, r9 ldrb r0, [r2] muls r0, r4 adds r0, r7, r0 movs r1, 0x38 bl GetMonData lsls r0, 1 movs r1, 0x5 bl __udivsi3 adds r0, 0x2 mov r2, r8 ldr r1, [r2] muls r0, r1 str r0, [r2] ldr r3, =gBattleMons ldr r1, =gBankTarget ldrb r2, [r1] movs r1, 0x58 muls r1, r2 adds r1, r3 ldrh r2, [r1] lsls r1, r2, 3 subs r1, r2 lsls r1, 2 adds r1, r5 ldrb r1, [r1, 0x2] bl __divsi3 mov r1, r8 str r0, [r1] movs r1, 0x32 bl __divsi3 adds r2, r0, 0x2 mov r0, r8 str r2, [r0] ldr r1, =gProtectStructs ldrb r0, [r6] lsls r0, 4 adds r0, r1 ldrb r0, [r0] lsls r0, 28 cmp r0, 0 bge _08054870 lsls r0, r2, 4 subs r0, r2 movs r1, 0xA bl __divsi3 mov r1, r8 str r0, [r1] _08054870: mov r2, r9 ldrb r0, [r2] adds r0, 0x1 strb r0, [r2] b _080548E2 .pool _080548A8: mov r0, r8 cmp r0, 0 beq _080548C8 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] b _080548DC .pool _080548C8: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x5] ldrb r0, [r2, 0x6] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x7] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x8] _080548DC: lsls r0, 24 orrs r1, r0 str r1, [r3] _080548E2: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkC4_beat_up thumb_func_start atkC5_hidepreattack atkC5_hidepreattack: @ 80548F4 push {lr} ldr r0, =gCurrentMove ldrh r1, [r0] cmp r1, 0x5B beq _08054934 cmp r1, 0x5B bgt _0805490C cmp r1, 0x13 beq _08054918 b _08054960 .pool _0805490C: ldr r0, =0x00000123 cmp r1, r0 beq _0805494C adds r0, 0x31 cmp r1, r0 bne _08054960 _08054918: ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] movs r2, 0x40 b _0805495C .pool _08054934: ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] movs r2, 0x80 b _0805495C .pool _0805494C: ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] movs r2, 0x80 lsls r2, 11 _0805495C: orrs r0, r2 str r0, [r1] _08054960: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkC5_hidepreattack thumb_func_start atkC6_unhidepostattack atkC6_unhidepostattack: @ 8054978 push {lr} ldr r0, =gCurrentMove ldrh r1, [r0] cmp r1, 0x5B beq _080549BC cmp r1, 0x5B bgt _08054990 cmp r1, 0x13 beq _0805499C b _080549EA .pool _08054990: ldr r0, =0x00000123 cmp r1, r0 beq _080549D8 adds r0, 0x31 cmp r1, r0 bne _080549EA _0805499C: ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] movs r2, 0x41 negs r2, r2 b _080549E6 .pool _080549BC: ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] movs r2, 0x81 negs r2, r2 b _080549E6 .pool _080549D8: ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] ldr r2, =0xfffbffff _080549E6: ands r0, r2 str r0, [r1] _080549EA: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkC6_unhidepostattack thumb_func_start atkC7_setminimize atkC7_setminimize: @ 8054A08 push {lr} ldr r0, =gHitMarker ldr r0, [r0] movs r1, 0x80 lsls r1, 18 ands r0, r1 cmp r0, 0 beq _08054A2C ldr r2, =gStatuses3 ldr r0, =gBankAttacker ldrb r1, [r0] lsls r1, 2 adds r1, r2 ldr r0, [r1] movs r2, 0x80 lsls r2, 1 orrs r0, r2 str r0, [r1] _08054A2C: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkC7_setminimize thumb_func_start atkC8_sethail atkC8_sethail: @ 8054A48 push {lr} ldr r3, =gBattleWeather ldrh r1, [r3] movs r2, 0x80 adds r0, r2, 0 ands r0, r1 cmp r0, 0 beq _08054A78 ldr r2, =gBattleMoveFlags ldrb r0, [r2] movs r1, 0x1 orrs r0, r1 strb r0, [r2] ldr r1, =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] b _08054A86 .pool _08054A78: strh r2, [r3] ldr r0, =gBattleCommunication movs r1, 0x5 strb r1, [r0, 0x5] ldr r0, =gWishFutureKnock adds r0, 0x28 strb r1, [r0] _08054A86: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkC8_sethail thumb_func_start atkC9_jumpifattackandspecialattackcannotfall atkC9_jumpifattackandspecialattackcannotfall: @ 8054AA0 push {r4,lr} ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r1, r0, r2 movs r0, 0x19 ldrsb r0, [r1, r0] adds r3, r2, 0 cmp r0, 0 bne _08054AF4 movs r0, 0x1C ldrsb r0, [r1, r0] cmp r0, 0 bne _08054AF4 ldr r0, =gBattleCommunication ldrb r0, [r0, 0x6] cmp r0, 0x1 beq _08054AF4 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08054B20 .pool _08054AF4: ldr r4, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r4] ldr r2, =gBattleMoveDamage ldrb r1, [r4] movs r0, 0x58 muls r0, r1 adds r0, r3 ldrh r0, [r0, 0x28] str r0, [r2] ldr r1, =0x00007fff movs r0, 0 bl EmitHealthBarUpdate ldrb r0, [r4] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _08054B20: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkC9_jumpifattackandspecialattackcannotfall thumb_func_start atkCA_setforcedtarget atkCA_setforcedtarget: @ 8054B3C push {r4,r5,lr} ldr r4, =gBankAttacker ldrb r0, [r4] bl GetBankSide ldr r5, =gSideTimers lsls r0, 24 lsrs r0, 24 lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r5 movs r0, 0x1 strb r0, [r1, 0x8] ldrb r0, [r4] bl GetBankSide lsls r0, 24 lsrs r0, 24 lsls r1, r0, 1 adds r1, r0 lsls r1, 2 adds r1, r5 ldrb r0, [r4] strb r0, [r1, 0x9] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atkCA_setforcedtarget thumb_func_start atkCB_setcharge atkCB_setcharge: @ 8054B88 push {r4,lr} ldr r0, =gStatuses3 ldr r3, =gBankAttacker ldrb r1, [r3] lsls r1, 2 adds r1, r0 ldr r0, [r1] movs r2, 0x80 lsls r2, 2 orrs r0, r2 str r0, [r1] ldr r4, =gDisableStructs ldrb r1, [r3] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r4 ldrb r2, [r0, 0x12] movs r1, 0x10 negs r1, r1 ands r1, r2 movs r2, 0x2 orrs r1, r2 strb r1, [r0, 0x12] ldrb r1, [r3] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r4 ldrb r2, [r0, 0x12] movs r1, 0xF ands r1, r2 movs r2, 0x20 orrs r1, r2 strb r1, [r0, 0x12] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkCB_setcharge thumb_func_start atkCC_callterrainattack atkCC_callterrainattack: @ 8054BEC push {r4,lr} ldr r2, =gHitMarker ldr r0, [r2] ldr r1, =0xfffffbff ands r0, r1 str r0, [r2] ldr r4, =gCurrentMove ldr r1, =gUnknown_0831C414 ldr r0, =gUnknown_02022FF0 ldrb r0, [r0] lsls r0, 1 adds r0, r1 ldrh r0, [r0] strh r0, [r4] ldrh r0, [r4] movs r1, 0 bl GetMoveTarget ldr r1, =gBankTarget strb r0, [r1] ldr r3, =gBattleScriptsForMoveEffects ldr r2, =gBattleMoves ldrh r1, [r4] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0] lsls r0, 2 adds r0, r3 ldr r0, [r0] bl BattleScriptPush ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkCC_callterrainattack thumb_func_start atkCD_cureifburnedparalysedorpoisoned atkCD_cureifburnedparalysedorpoisoned: @ 8054C60 push {r4-r6,lr} sub sp, 0x4 ldr r1, =gBattleMons ldr r3, =gBankAttacker ldrb r0, [r3] movs r6, 0x58 muls r0, r6 adds r5, r1, 0 adds r5, 0x4C adds r2, r0, r5 ldr r0, [r2] movs r1, 0xD8 ands r0, r1 cmp r0, 0 beq _08054CBC movs r0, 0 str r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] ldr r4, =gActiveBank ldrb r0, [r3] strb r0, [r4] ldrb r0, [r4] muls r0, r6 adds r0, r5 str r0, [sp] movs r0, 0 movs r1, 0x28 movs r2, 0 movs r3, 0x4 bl EmitSetMonData ldrb r0, [r4] bl MarkBufferBankForExecution b _08054CD6 .pool _08054CBC: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08054CD6: add sp, 0x4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkCD_cureifburnedparalysedorpoisoned thumb_func_start atkCE_settorment atkCE_settorment: @ 8054CE4 push {lr} ldr r1, =gBattleMons ldr r0, =gBankTarget ldrb r2, [r0] movs r0, 0x58 muls r0, r2 adds r1, 0x50 adds r0, r1 ldr r1, [r0] movs r2, 0x80 lsls r2, 24 cmp r1, 0 bge _08054D28 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08054D34 .pool _08054D28: orrs r1, r2 str r1, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _08054D34: pop {r0} bx r0 .pool thumb_func_end atkCE_settorment thumb_func_start atkCF_jumpifnodamage atkCF_jumpifnodamage: @ 8054D3C push {lr} ldr r2, =gProtectStructs ldr r0, =gBankAttacker ldrb r0, [r0] lsls r1, r0, 4 adds r0, r2, 0x4 adds r0, r1, r0 ldr r0, [r0] cmp r0, 0 bne _08054D5C adds r0, r2, 0 adds r0, 0x8 adds r0, r1, r0 ldr r0, [r0] cmp r0, 0 beq _08054D74 _08054D5C: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08054D8E .pool _08054D74: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08054D8E: pop {r0} bx r0 .pool thumb_func_end atkCF_jumpifnodamage thumb_func_start atkD0_settaunt atkD0_settaunt: @ 8054D98 push {r4,lr} ldr r4, =gDisableStructs ldr r3, =gBankTarget ldrb r0, [r3] lsls r1, r0, 3 subs r1, r0 lsls r1, 2 adds r2, r1, r4 ldrb r1, [r2, 0x13] lsls r0, r1, 28 cmp r0, 0 bne _08054DE8 movs r0, 0x10 negs r0, r0 ands r0, r1 movs r1, 0x2 orrs r0, r1 strb r0, [r2, 0x13] ldrb r1, [r3] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r4 ldrb r2, [r0, 0x13] movs r1, 0xF ands r1, r2 movs r2, 0x20 orrs r1, r2 strb r1, [r0, 0x13] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08054E02 .pool _08054DE8: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08054E02: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkD0_settaunt thumb_func_start atkD1_set_helpinghand atkD1_set_helpinghand: @ 8054E0C push {r4,lr} ldr r4, =gBankAttacker ldrb r0, [r4] bl GetBankIdentity movs r1, 0x2 eors r0, r1 lsls r0, 24 lsrs r0, 24 bl GetBankByIdentity ldr r3, =gBankTarget strb r0, [r3] ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r1, 0x1 ands r0, r1 cmp r0, 0 beq _08054E90 ldr r0, =gAbsentBankFlags ldrb r1, [r0] ldr r2, =gBitTable ldrb r3, [r3] lsls r0, r3, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _08054E90 ldr r1, =gProtectStructs ldrb r0, [r4] lsls r0, 4 adds r0, r1 ldrb r0, [r0] lsls r0, 28 cmp r0, 0 blt _08054E90 lsls r0, r3, 4 adds r2, r0, r1 ldrb r1, [r2] lsls r0, r1, 28 cmp r0, 0 blt _08054E90 movs r0, 0x8 orrs r0, r1 strb r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08054EAA .pool _08054E90: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08054EAA: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkD1_set_helpinghand thumb_func_start atkD2_swap_items atkD2_swap_items: @ 8054EB4 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 ldr r4, =gBattleTypeFlags ldr r0, [r4] movs r1, 0x80 lsls r1, 19 ands r0, r1 cmp r0, 0 bne _08054F9A ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _08054EE8 ldr r0, [r4] ldr r1, =0x0a3f0902 ands r0, r1 cmp r0, 0 beq _08054F9A _08054EE8: ldr r6, =gBankAttacker ldrb r0, [r6] bl GetBankSide lsls r0, 24 lsrs r4, r0, 24 ldr r7, =gBankTarget ldrb r0, [r7] bl GetBankSide lsls r0, 24 lsrs r5, r0, 24 ldr r0, =gBattleTypeFlags ldr r0, [r0] ldr r1, =0x0a3f0902 ands r0, r1 cmp r0, 0 bne _08054F46 ldr r0, =gWishFutureKnock adds r2, r0, 0 adds r2, 0x29 adds r0, r4, r2 ldrb r1, [r0] ldr r4, =gBitTable ldr r3, =gBattlePartyID ldrb r0, [r6] lsls r0, 1 adds r0, r3 ldrh r0, [r0] lsls r0, 2 adds r0, r4 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _08054F9A adds r0, r5, r2 ldrb r1, [r0] ldrb r0, [r7] lsls r0, 1 adds r0, r3 ldrh r0, [r0] lsls r0, 2 adds r0, r4 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _08054F9A _08054F46: ldr r0, =gBattleMons mov r8, r0 ldr r1, =gBankAttacker ldrb r4, [r1] movs r5, 0x58 adds r0, r4, 0 muls r0, r5 add r0, r8 mov r9, r0 ldrh r3, [r0, 0x2E] adds r1, r3, 0 cmp r1, 0 bne _08054F6E ldr r0, =gBankTarget ldrb r0, [r0] muls r0, r5 add r0, r8 ldrh r0, [r0, 0x2E] cmp r0, 0 beq _08054F9A _08054F6E: cmp r1, 0xAF beq _08054F9A ldr r7, =gBankTarget ldrb r0, [r7] muls r0, r5 mov r2, r8 adds r1, r0, r2 ldrh r2, [r1, 0x2E] cmp r2, 0xAF beq _08054F9A adds r0, r3, 0 subs r0, 0x79 lsls r0, 16 lsrs r0, 16 cmp r0, 0xB bls _08054F9A adds r0, r2, 0 subs r0, 0x79 lsls r0, 16 lsrs r0, 16 cmp r0, 0xB bhi _08054FDC _08054F9A: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08055132 .pool _08054FDC: adds r0, r1, 0 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x3C bne _08055010 ldr r1, =gBattlescriptCurrInstr ldr r0, =BattleScript_StickyHoldOnKnockOff str r0, [r1] ldr r1, =gLastUsedAbility ldrb r0, [r7] muls r0, r5 add r0, r8 adds r0, 0x20 ldrb r0, [r0] strb r0, [r1] ldrb r0, [r7] ldrb r1, [r1] bl RecordAbilityBattle b _08055132 .pool _08055010: ldr r3, =gBattleStruct mov r10, r3 lsls r0, r4, 1 adds r0, 0xD0 ldr r1, [r3] adds r6, r1, r0 mov r0, r9 ldrh r0, [r0, 0x2E] mov r9, r0 strh r2, [r6] ldr r1, =gBankAttacker ldrb r0, [r1] muls r0, r5 add r0, r8 movs r1, 0 strh r1, [r0, 0x2E] ldrb r0, [r7] muls r0, r5 add r0, r8 mov r2, r9 strh r2, [r0, 0x2E] ldr r4, =gActiveBank ldr r3, =gBankAttacker ldrb r0, [r3] strb r0, [r4] str r6, [sp] movs r0, 0 movs r1, 0x2 movs r2, 0 movs r3, 0x2 bl EmitSetMonData ldr r1, =gBankAttacker ldrb r0, [r1] bl MarkBufferBankForExecution ldrb r0, [r7] strb r0, [r4] ldrb r0, [r7] muls r0, r5 mov r1, r8 adds r1, 0x2E adds r0, r1 str r0, [sp] movs r0, 0 movs r1, 0x2 movs r2, 0 movs r3, 0x2 bl EmitSetMonData ldrb r0, [r7] bl MarkBufferBankForExecution ldrb r0, [r7] mov r2, r10 ldr r1, [r2] lsls r0, 1 adds r0, r1 adds r0, 0xC8 movs r3, 0 strb r3, [r0] ldrb r0, [r7] ldr r1, [r2] lsls r0, 1 adds r0, r1 adds r0, 0xC9 strb r3, [r0] ldr r1, =gBankAttacker ldrb r0, [r1] ldr r1, [r2] lsls r0, 1 adds r0, r1 adds r0, 0xC8 strb r3, [r0] ldr r2, =gBankAttacker ldrb r0, [r2] mov r3, r10 ldr r1, [r3] lsls r0, 1 adds r0, r1 adds r0, 0xC9 movs r1, 0 strb r1, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] ldr r1, =gBattleTextBuff1 movs r3, 0xFD strb r3, [r1] movs r2, 0xA strb r2, [r1, 0x1] ldrh r0, [r6] strb r0, [r1, 0x2] ldrh r0, [r6] lsrs r0, 8 strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r1, =gBattleTextBuff2 strb r3, [r1] strb r2, [r1, 0x1] mov r2, r9 strb r2, [r1, 0x2] mov r3, r9 lsrs r0, r3, 8 strb r0, [r1, 0x3] movs r0, 0x1 negs r0, r0 strb r0, [r1, 0x4] cmp r3, 0 beq _08055118 ldrh r0, [r6] cmp r0, 0 beq _0805512C ldr r1, =gBattleCommunication movs r0, 0x2 b _08055130 .pool _08055118: ldrh r0, [r6] cmp r0, 0 beq _0805512C ldr r0, =gBattleCommunication movs r1, 0 strb r1, [r0, 0x5] b _08055132 .pool _0805512C: ldr r1, =gBattleCommunication movs r0, 0x1 _08055130: strb r0, [r1, 0x5] _08055132: add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkD2_swap_items thumb_func_start atkD3_copy_ability atkD3_copy_ability: @ 8055148 push {r4,lr} ldr r3, =gBattleMons ldr r4, =gBankTarget ldrb r0, [r4] movs r2, 0x58 muls r0, r2 adds r0, r3 adds r0, 0x20 ldrb r1, [r0] adds r0, r1, 0 cmp r0, 0 beq _0805519C cmp r0, 0x19 beq _0805519C ldr r0, =gBankAttacker ldrb r0, [r0] muls r0, r2 adds r0, r3 adds r0, 0x20 strb r1, [r0] ldr r1, =gLastUsedAbility ldrb r0, [r4] muls r0, r2 adds r0, r3 adds r0, 0x20 ldrb r0, [r0] strb r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _080551B6 .pool _0805519C: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _080551B6: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkD3_copy_ability thumb_func_start atkD4_wish_effect atkD4_wish_effect: @ 80551C0 push {r4-r7,lr} ldr r7, =gBattlescriptCurrInstr ldr r2, [r7] ldrb r3, [r2, 0x1] cmp r3, 0 beq _080551D8 cmp r3, 0x1 beq _08055210 b _0805528C .pool _080551D8: ldr r1, =gWishFutureKnock ldr r4, =gBankAttacker adds r0, r1, 0 adds r0, 0x20 ldrb r5, [r4] adds r3, r0, r5 ldrb r0, [r3] cmp r0, 0 bne _0805525C movs r0, 0x2 strb r0, [r3] ldrb r0, [r4] adds r1, 0x24 adds r1, r0, r1 ldr r2, =gBattlePartyID lsls r0, 1 adds r0, r2 ldrh r0, [r0] strb r0, [r1] ldr r0, [r7] adds r0, 0x6 b _0805528A .pool _08055210: ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x4 strb r0, [r1, 0x1] ldr r4, =gBankTarget ldrb r0, [r4] strb r0, [r1, 0x2] ldr r0, =gWishFutureKnock adds r0, 0x24 ldrb r5, [r4] adds r0, r5 ldrb r0, [r0] strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] ldr r1, =gBattleMoveDamage ldr r6, =gBattleMons ldrb r0, [r4] movs r5, 0x58 muls r0, r5 adds r0, r6 ldrh r0, [r0, 0x2C] lsrs r0, 1 str r0, [r1] cmp r0, 0 bne _08055248 str r3, [r1] _08055248: ldr r0, [r1] negs r0, r0 str r0, [r1] ldrb r0, [r4] muls r0, r5 adds r0, r6 ldrh r1, [r0, 0x28] ldrh r0, [r0, 0x2C] cmp r1, r0 bne _08055288 _0805525C: ldrb r1, [r2, 0x2] ldrb r0, [r2, 0x3] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x5] lsls r0, 24 orrs r1, r0 str r1, [r7] b _0805528C .pool _08055288: adds r0, r2, 0x6 _0805528A: str r0, [r7] _0805528C: pop {r4-r7} pop {r0} bx r0 thumb_func_end atkD4_wish_effect thumb_func_start atkD5_setroots atkD5_setroots: @ 8055294 push {lr} ldr r1, =gStatuses3 ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 2 adds r2, r0, r1 ldr r1, [r2] movs r3, 0x80 lsls r3, 3 adds r0, r1, 0 ands r0, r3 cmp r0, 0 beq _080552D8 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _080552E4 .pool _080552D8: orrs r1, r3 str r1, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _080552E4: pop {r0} bx r0 .pool thumb_func_end atkD5_setroots thumb_func_start atkD6_doubledamagedealtifdamaged atkD6_doubledamagedealtifdamaged: @ 80552EC push {lr} ldr r3, =gProtectStructs ldr r0, =gBankAttacker ldrb r0, [r0] lsls r2, r0, 4 adds r0, r3, 0x4 adds r0, r2, r0 ldr r0, [r0] cmp r0, 0 beq _0805530C adds r0, r2, r3 ldr r1, =gBankTarget ldrb r0, [r0, 0xC] ldrb r1, [r1] cmp r0, r1 beq _08055324 _0805530C: adds r0, r3, 0 adds r0, 0x8 adds r0, r2, r0 ldr r0, [r0] cmp r0, 0 beq _0805532A adds r0, r2, r3 ldr r1, =gBankTarget ldrb r0, [r0, 0xD] ldrb r1, [r1] cmp r0, r1 bne _0805532A _08055324: ldr r1, =gBattleScripting movs r0, 0x2 strb r0, [r1, 0xE] _0805532A: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkD6_doubledamagedealtifdamaged thumb_func_start atkD7_setyawn atkD7_setyawn: @ 805534C push {r4,lr} ldr r1, =gStatuses3 ldr r0, =gBankTarget ldrb r3, [r0] lsls r0, r3, 2 adds r4, r0, r1 ldr r2, [r4] movs r0, 0xC0 lsls r0, 5 ands r0, r2 cmp r0, 0 bne _08055374 ldr r1, =gBattleMons movs r0, 0x58 muls r0, r3 adds r1, 0x4C adds r0, r1 ldrb r0, [r0] cmp r0, 0 beq _080553A0 _08055374: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _080553B0 .pool _080553A0: movs r0, 0x80 lsls r0, 5 orrs r2, r0 str r2, [r4] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _080553B0: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkD7_setyawn thumb_func_start atkD8_setdamagetohealthdifference atkD8_setdamagetohealthdifference: @ 80553BC push {lr} ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r0, [r0] movs r1, 0x58 muls r0, r1 adds r3, r0, r2 ldr r0, =gBankAttacker ldrb r0, [r0] muls r0, r1 adds r1, r0, r2 ldrh r0, [r3, 0x28] ldrh r2, [r1, 0x28] cmp r0, r2 bhi _08055408 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0805541A .pool _08055408: ldr r2, =gBattleMoveDamage ldrh r0, [r3, 0x28] ldrh r1, [r1, 0x28] subs r0, r1 str r0, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0805541A: pop {r0} bx r0 .pool thumb_func_end atkD8_setdamagetohealthdifference thumb_func_start atkD9_scaledamagebyhealthratio atkD9_scaledamagebyhealthratio: @ 8055428 push {r4,lr} ldr r4, =gDynamicBasePower ldrh r0, [r4] cmp r0, 0 bne _08055464 ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r3, [r0, 0x1] ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r1, r0 adds r1, r2 ldrh r0, [r1, 0x28] muls r0, r3 ldrh r1, [r1, 0x2C] bl __divsi3 strh r0, [r4] lsls r0, 16 cmp r0, 0 bne _08055464 movs r0, 0x1 strh r0, [r4] _08055464: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkD9_scaledamagebyhealthratio thumb_func_start atkDA_abilityswap atkDA_abilityswap: @ 805548C push {r4-r6,lr} ldr r5, =gBattleMons ldr r0, =gBankAttacker ldrb r0, [r0] movs r4, 0x58 muls r0, r4 adds r0, r5 adds r2, r0, 0 adds r2, 0x20 ldrb r1, [r2] cmp r1, 0 bne _080554B4 ldr r0, =gBankTarget ldrb r0, [r0] muls r0, r4 adds r0, r5 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0 beq _080554D4 _080554B4: cmp r1, 0x19 beq _080554D4 ldr r6, =gBankTarget ldrb r0, [r6] muls r0, r4 adds r0, r5 adds r0, 0x20 ldrb r3, [r0] cmp r3, 0x19 beq _080554D4 ldr r0, =gBattleMoveFlags ldrb r1, [r0] movs r0, 0x29 ands r0, r1 cmp r0, 0 beq _08055504 _080554D4: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0805551A .pool _08055504: ldrb r1, [r2] strb r3, [r2] ldrb r0, [r6] muls r0, r4 adds r0, r5 adds r0, 0x20 strb r1, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0805551A: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkDA_abilityswap thumb_func_start atkDB_imprisoneffect atkDB_imprisoneffect: @ 8055524 push {r4-r7,lr} mov r7, r9 mov r6, r8 push {r6,r7} ldr r1, =gStatuses3 ldr r4, =gBankAttacker ldrb r2, [r4] lsls r0, r2, 2 adds r0, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 6 ands r0, r1 cmp r0, 0 beq _08055574 b _080555F6 .pool _0805554C: ldr r0, =gStatuses3 mov r2, r9 ldrb r1, [r2] lsls r1, 2 adds r1, r0 ldr r0, [r1] movs r2, 0x80 lsls r2, 6 orrs r0, r2 str r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _080555EE .pool _08055574: adds r0, r2, 0 bl GetBankSide lsls r0, 24 lsrs r0, 24 mov r8, r0 ldrb r0, [r4] bl sub_803F548 movs r6, 0 b _080555E6 _0805558A: adds r0, r6, 0 bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r8, r0 beq _080555E0 movs r4, 0 ldr r7, =gBankAttacker mov r9, r7 ldr r0, =gBattleMons mov r12, r0 mov r1, r9 ldrb r0, [r1] mov r2, r12 adds r2, 0xC movs r1, 0x58 muls r0, r1 adds r3, r0, r2 adds r5, r6, 0 muls r5, r1 _080555B4: movs r2, 0 ldrh r1, [r3] mov r0, r12 adds r0, 0xC adds r0, r5, r0 _080555BE: ldrh r7, [r0] cmp r1, r7 bne _080555C8 cmp r1, 0 bne _080555D0 _080555C8: adds r0, 0x2 adds r2, 0x1 cmp r2, 0x3 ble _080555BE _080555D0: cmp r2, 0x4 bne _080555DC adds r3, 0x2 adds r4, 0x1 cmp r4, 0x3 ble _080555B4 _080555DC: cmp r4, 0x4 bne _0805554C _080555E0: adds r0, r6, 0x1 lsls r0, 24 lsrs r6, r0, 24 _080555E6: ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r6, r0 bcc _0805558A _080555EE: ldr r0, =gNoOfAllBanks ldrb r0, [r0] cmp r6, r0 bne _08055610 _080555F6: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08055610: pop {r3,r4} mov r8, r3 mov r9, r4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkDB_imprisoneffect thumb_func_start atkDC_setgrudge atkDC_setgrudge: @ 805562C push {lr} ldr r1, =gStatuses3 ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 2 adds r2, r0, r1 ldr r1, [r2] movs r3, 0x80 lsls r3, 7 adds r0, r1, 0 ands r0, r3 cmp r0, 0 beq _08055670 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0805567C .pool _08055670: orrs r1, r3 str r1, [r2] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0805567C: pop {r0} bx r0 .pool thumb_func_end atkDC_setgrudge thumb_func_start atkDD_weightdamagecalculation atkDD_weightdamagecalculation: @ 8055684 push {r4-r7,lr} mov r7, r8 push {r7} movs r5, 0 ldr r2, =gUnknown_0831C428 ldrh r0, [r2] ldr r1, =0x0000ffff cmp r0, r1 beq _080556FC adds r6, r2, 0 ldr r0, =gBattleMons mov r8, r0 adds r7, r1, 0 adds r4, r6, 0 _080556A0: ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 add r0, r8 ldrh r0, [r0] bl SpeciesToNationalPokedexNum lsls r0, 16 lsrs r0, 16 movs r1, 0x1 bl GetPokedexHeightWeight ldrh r1, [r4] lsls r0, 16 lsrs r0, 16 cmp r1, r0 bhi _080556CE adds r4, 0x4 adds r5, 0x2 ldrh r0, [r4] cmp r0, r7 bne _080556A0 _080556CE: lsls r0, r5, 1 adds r0, r6 ldrh r1, [r0] ldr r0, =0x0000ffff cmp r1, r0 beq _080556FC ldr r0, =gDynamicBasePower adds r1, r5, 0x1 lsls r1, 1 adds r1, r6 ldrh r1, [r1] strh r1, [r0] b _08055702 .pool _080556FC: ldr r1, =gDynamicBasePower movs r0, 0x78 strh r0, [r1] _08055702: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkDD_weightdamagecalculation thumb_func_start atkDE_asistattackselect atkDE_asistattackselect: @ 805571C push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0xC movs r0, 0 mov r10, r0 ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x18 str r0, [sp, 0x4] ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankIdentity movs r1, 0x1 ands r1, r0 ldr r0, =gPlayerParty str r0, [sp] cmp r1, 0 beq _0805574C ldr r1, =gEnemyParty str r1, [sp] _0805574C: movs r2, 0 _0805574E: ldr r1, =gBattlePartyID ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 1 adds r0, r1 adds r1, r2, 0x1 str r1, [sp, 0x8] ldrh r0, [r0] cmp r2, r0 beq _080557F4 movs r0, 0x64 adds r6, r2, 0 muls r6, r0 ldr r0, [sp] adds r4, r0, r6 adds r0, r4, 0 movs r1, 0x41 bl GetMonData cmp r0, 0 beq _080557F4 adds r0, r4, 0 movs r1, 0x41 bl GetMonData movs r1, 0xCE lsls r1, 1 cmp r0, r1 beq _080557F4 movs r5, 0 ldr r1, =0x0000ffff mov r8, r1 mov r9, r6 mov r1, r10 lsls r0, r1, 1 ldr r1, [sp, 0x4] adds r6, r0, r1 _08055798: movs r7, 0 adds r1, r5, 0 adds r1, 0xD ldr r0, [sp] add r0, r9 bl GetMonData lsls r0, 16 lsrs r4, r0, 16 adds r0, r4, 0 bl sub_8052F84 lsls r0, 24 adds r1, r5, 0x1 cmp r0, 0 bne _080557EE ldr r0, =gMovesForbiddenToCopy ldrh r2, [r0] adds r3, r0, 0 cmp r2, r8 beq _080557E2 cmp r4, r2 beq _080557D8 ldr r5, =0x0000ffff adds r2, r3, 0 _080557CA: adds r2, 0x2 adds r7, 0x1 ldrh r0, [r2] cmp r0, r5 beq _080557E2 cmp r4, r0 bne _080557CA _080557D8: lsls r0, r7, 1 adds r0, r3 ldrh r0, [r0] cmp r0, r8 bne _080557EE _080557E2: cmp r4, 0 beq _080557EE strh r4, [r6] adds r6, 0x2 movs r0, 0x1 add r10, r0 _080557EE: adds r5, r1, 0 cmp r5, 0x3 ble _08055798 _080557F4: ldr r2, [sp, 0x8] cmp r2, 0x5 ble _0805574E mov r1, r10 cmp r1, 0 beq _0805586C ldr r2, =gHitMarker ldr r0, [r2] ldr r1, =0xfffffbff ands r0, r1 str r0, [r2] ldr r4, =gRandomMove bl Random movs r1, 0xFF ands r1, r0 mov r0, r10 muls r0, r1 asrs r0, 8 lsls r0, 1 ldr r1, [sp, 0x4] adds r0, r1 ldrh r0, [r0] strh r0, [r4] ldrh r0, [r4] movs r1, 0 bl GetMoveTarget ldr r1, =gBankTarget strb r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08055886 .pool _0805586C: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08055886: add sp, 0xC pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkDE_asistattackselect thumb_func_start atkDF_setmagiccoat atkDF_setmagiccoat: @ 805589C push {lr} ldr r1, =gBankTarget ldr r3, =gBankAttacker ldrb r0, [r3] strb r0, [r1] ldr r2, =gSpecialStatuses ldrb r1, [r3] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x20 orrs r1, r2 strb r1, [r0] ldr r0, =gCurrentMoveTurn ldrb r1, [r0] ldr r0, =gNoOfAllBanks ldrb r0, [r0] subs r0, 0x1 cmp r1, r0 bne _080558FC ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08055914 .pool _080558FC: ldr r0, =gProtectStructs ldrb r1, [r3] lsls r1, 4 adds r1, r0 ldrb r0, [r1] movs r2, 0x10 orrs r0, r2 strb r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _08055914: pop {r0} bx r0 .pool thumb_func_end atkDF_setmagiccoat thumb_func_start atkE0_setstealstatchange atkE0_setstealstatchange: @ 8055920 push {lr} ldr r2, =gSpecialStatuses ldr r3, =gBankAttacker ldrb r1, [r3] lsls r0, r1, 2 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r1, [r0] movs r2, 0x20 orrs r1, r2 strb r1, [r0] ldr r0, =gCurrentMoveTurn ldrb r1, [r0] ldr r0, =gNoOfAllBanks ldrb r0, [r0] subs r0, 0x1 cmp r1, r0 bne _08055978 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _0805598E .pool _08055978: ldr r0, =gProtectStructs ldrb r1, [r3] lsls r1, 4 adds r1, r0 ldrb r0, [r1] orrs r0, r2 strb r0, [r1] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _0805598E: pop {r0} bx r0 .pool thumb_func_end atkE0_setstealstatchange thumb_func_start atkE1_intimidate_string_loader atkE1_intimidate_string_loader: @ 805599C push {r4-r6,lr} ldr r4, =gBattleScripting ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0xD8 ldrb r0, [r0] strb r0, [r4, 0x17] ldrb r0, [r4, 0x17] bl GetBankSide lsls r0, 24 lsrs r5, r0, 24 ldr r2, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r2] movs r0, 0x9 strb r0, [r2, 0x1] ldr r3, =gBattleMons ldrb r1, [r4, 0x17] movs r0, 0x58 muls r0, r1 adds r0, r3 adds r0, 0x20 ldrb r0, [r0] strb r0, [r2, 0x2] movs r0, 0xFF strb r0, [r2, 0x3] ldr r2, =gBankTarget ldr r1, =gNoOfAllBanks ldrb r0, [r2] ldrb r1, [r1] cmp r0, r1 bcs _08055A22 adds r4, r2, 0 ldr r6, =gBitTable _080559E2: ldrb r0, [r4] bl GetBankSide lsls r0, 24 lsrs r0, 24 cmp r0, r5 beq _08055A04 ldr r0, =gAbsentBankFlags ldrb r1, [r0] ldrb r0, [r4] lsls r0, 2 adds r0, r6 ldr r0, [r0] ands r1, r0 ldr r2, =gNoOfAllBanks cmp r1, 0 beq _08055A18 _08055A04: ldrb r0, [r4] adds r0, 0x1 strb r0, [r4] ldr r1, =gNoOfAllBanks lsls r0, 24 lsrs r0, 24 adds r2, r1, 0 ldrb r1, [r2] cmp r0, r1 bcc _080559E2 _08055A18: ldr r0, =gBankTarget ldrb r0, [r0] ldrb r2, [r2] cmp r0, r2 bcc _08055A64 _08055A22: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _08055A6C .pool _08055A64: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _08055A6C: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkE1_intimidate_string_loader thumb_func_start atkE2_switchout_abilities atkE2_switchout_abilities: @ 8055A78 push {r4-r6,lr} sub sp, 0x4 ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r4, =gActiveBank strb r0, [r4] ldr r3, =gBattleMons ldrb r0, [r4] movs r6, 0x58 adds r1, r0, 0 muls r1, r6 adds r0, r1, r3 adds r0, 0x20 ldrb r0, [r0] cmp r0, 0x1E bne _08055AD2 adds r3, 0x4C adds r1, r3 movs r0, 0 str r0, [r1] ldr r2, =gBitTable ldrb r1, [r4] ldr r0, =gBattleStruct ldr r0, [r0] adds r0, r1, r0 adds r0, 0x58 ldrb r0, [r0] lsls r0, 2 adds r0, r2 ldrb r2, [r0] adds r0, r1, 0 muls r0, r6 adds r0, r3 str r0, [sp] movs r0, 0 movs r1, 0x28 movs r3, 0x4 bl EmitSetMonData ldrb r0, [r4] bl MarkBufferBankForExecution _08055AD2: ldr r0, [r5] adds r0, 0x2 str r0, [r5] add sp, 0x4 pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkE2_switchout_abilities thumb_func_start atkE3_jumpiffainted atkE3_jumpiffainted: @ 8055AF4 push {r4,lr} ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] ldrb r0, [r0, 0x1] bl GetBattleBank ldr r1, =gActiveBank strb r0, [r1] ldr r2, =gBattleMons ldrb r1, [r1] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r0, [r0, 0x28] cmp r0, 0 bne _08055B3C ldr r2, [r4] ldrb r1, [r2, 0x2] ldrb r0, [r2, 0x3] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x5] lsls r0, 24 orrs r1, r0 str r1, [r4] b _08055B42 .pool _08055B3C: ldr r0, [r4] adds r0, 0x6 str r0, [r4] _08055B42: pop {r4} pop {r0} bx r0 thumb_func_end atkE3_jumpiffainted thumb_func_start atkE4_getsecretpowereffect atkE4_getsecretpowereffect: @ 8055B48 push {lr} ldr r0, =gUnknown_02022FF0 ldrb r0, [r0] cmp r0, 0x7 bhi _08055BE4 lsls r0, 2 ldr r1, =_08055B64 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08055B64: .4byte _08055B84 .4byte _08055B90 .4byte _08055B9C .4byte _08055BA8 .4byte _08055BB4 .4byte _08055BC0 .4byte _08055BCC .4byte _08055BD8 _08055B84: ldr r1, =gBattleCommunication movs r0, 0x2 b _08055BE8 .pool _08055B90: ldr r1, =gBattleCommunication movs r0, 0x1 b _08055BE8 .pool _08055B9C: ldr r1, =gBattleCommunication movs r0, 0x1B b _08055BE8 .pool _08055BA8: ldr r1, =gBattleCommunication movs r0, 0x17 b _08055BE8 .pool _08055BB4: ldr r1, =gBattleCommunication movs r0, 0x16 b _08055BE8 .pool _08055BC0: ldr r1, =gBattleCommunication movs r0, 0x18 b _08055BE8 .pool _08055BCC: ldr r1, =gBattleCommunication movs r0, 0x7 b _08055BE8 .pool _08055BD8: ldr r1, =gBattleCommunication movs r0, 0x8 b _08055BE8 .pool _08055BE4: ldr r1, =gBattleCommunication movs r0, 0x5 _08055BE8: strb r0, [r1, 0x3] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r0} bx r0 .pool thumb_func_end atkE4_getsecretpowereffect thumb_func_start atkE5_pickup atkE5_pickup: @ 8055C00 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x4 bl InBattlePike lsls r0, 24 cmp r0, 0 beq _08055C18 b _08055DD8 _08055C18: bl InBattlePyramid lsls r0, 24 cmp r0, 0 beq _08055CC4 movs r6, 0 mov r7, sp ldr r0, =gBaseStats mov r8, r0 _08055C2A: movs r0, 0x64 adds r4, r6, 0 muls r4, r0 ldr r0, =gPlayerParty adds r4, r0 adds r0, r4, 0 movs r1, 0x41 bl GetMonData lsls r0, 16 lsrs r5, r0, 16 adds r0, r4, 0 movs r1, 0xC bl GetMonData strh r0, [r7] adds r0, r4, 0 movs r1, 0x2E bl GetMonData cmp r0, 0 beq _08055C6C lsls r0, r5, 3 subs r0, r5 lsls r0, 2 add r0, r8 ldrb r0, [r0, 0x17] b _08055C76 .pool _08055C6C: lsls r0, r5, 3 subs r0, r5 lsls r0, 2 add r0, r8 ldrb r0, [r0, 0x16] _08055C76: cmp r0, 0x35 bne _08055CB6 cmp r5, 0 beq _08055CB6 movs r0, 0xCE lsls r0, 1 cmp r5, r0 beq _08055CB6 ldrh r0, [r7] cmp r0, 0 bne _08055CB6 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0xA bl __umodsi3 lsls r0, 16 cmp r0, 0 bne _08055CB6 bl CalculateBattlePyramidPickupItemId strh r0, [r7] movs r0, 0x64 muls r0, r6 ldr r1, =gPlayerParty adds r0, r1 movs r1, 0xC mov r2, sp bl SetMonData _08055CB6: adds r6, 0x1 cmp r6, 0x5 ble _08055C2A b _08055DD8 .pool _08055CC4: movs r6, 0 movs r1, 0x64 mov r8, r1 ldr r7, =gPlayerParty mov r10, sp _08055CCE: mov r4, r8 muls r4, r6 adds r4, r7 adds r0, r4, 0 movs r1, 0x41 bl GetMonData lsls r0, 16 lsrs r5, r0, 16 adds r0, r4, 0 movs r1, 0xC bl GetMonData mov r1, r10 strh r0, [r1] adds r0, r4, 0 movs r1, 0x2E bl GetMonData cmp r0, 0 beq _08055D30 lsls r0, r5, 3 subs r0, r5 lsls r0, 2 ldr r1, =gBaseStats adds r0, r1 ldrb r0, [r0, 0x17] b _08055D3C .pool _08055D10: mov r0, r8 muls r0, r6 adds r0, r7 adds r2, r1, 0 adds r2, 0x63 subs r2, r4 lsls r2, 1 ldr r1, =gRarePickupItems adds r2, r1 movs r1, 0xC bl SetMonData b _08055DD0 .pool _08055D30: lsls r0, r5, 3 subs r0, r5 lsls r0, 2 ldr r1, =gBaseStats adds r0, r1 ldrb r0, [r0, 0x16] _08055D3C: adds r1, r6, 0x1 mov r9, r1 cmp r0, 0x35 bne _08055DD0 cmp r5, 0 beq _08055DD0 movs r0, 0xCE lsls r0, 1 cmp r5, r0 beq _08055DD0 mov r1, r10 ldrh r0, [r1] cmp r0, 0 bne _08055DD0 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0xA bl __umodsi3 lsls r0, 16 cmp r0, 0 bne _08055DD0 bl Random lsls r0, 16 lsrs r0, 16 movs r1, 0x64 bl __umodsi3 lsls r0, 16 lsrs r4, r0, 16 mov r0, r8 muls r0, r6 adds r0, r7 movs r1, 0x38 bl GetMonData subs r0, 0x1 movs r1, 0xA bl __udivsi3 lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0x9 bls _08055D9C movs r1, 0x9 _08055D9C: movs r2, 0 b _08055DAE .pool _08055DA4: adds r0, r4, 0 subs r0, 0x62 cmp r0, 0x1 bls _08055D10 adds r2, 0x1 _08055DAE: cmp r2, 0x8 bgt _08055DD0 ldr r0, =gPickupProbabilities adds r0, r2, r0 ldrb r0, [r0] cmp r0, r4 ble _08055DA4 mov r0, r8 muls r0, r6 adds r0, r7 adds r2, r1, r2 lsls r2, 1 ldr r1, =gPickupItems adds r2, r1 movs r1, 0xC bl SetMonData _08055DD0: mov r6, r9 cmp r6, 0x5 bgt _08055DD8 b _08055CCE _08055DD8: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] add sp, 0x4 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkE5_pickup thumb_func_start atkE6_castform_change_animation atkE6_castform_change_animation: @ 8055DFC push {r4,lr} ldr r4, =gActiveBank ldr r0, =gBattleScripting ldrb r0, [r0, 0x17] strb r0, [r4] ldr r1, =gBattleMons ldrb r2, [r4] movs r0, 0x58 muls r0, r2 adds r1, 0x50 adds r0, r1 ldr r0, [r0] movs r1, 0x80 lsls r1, 17 ands r0, r1 ldr r3, =gBattleStruct cmp r0, 0 beq _08055E2C ldr r0, [r3] adds r0, 0x7F ldrb r1, [r0] movs r2, 0x80 orrs r1, r2 strb r1, [r0] _08055E2C: ldr r0, [r3] adds r0, 0x7F ldrb r2, [r0] movs r0, 0 movs r1, 0 bl EmitBattleAnimation ldrb r0, [r4] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkE6_castform_change_animation thumb_func_start atkE7_castform_data_change atkE7_castform_data_change: @ 8055E64 push {r4,lr} ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] ldr r0, =gBattleScripting ldrb r0, [r0, 0x17] bl CastformDataTypeChange lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0 beq _08055E8E ldr r0, =BattleScript_CastformChange bl b_push_move_exec ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x7F subs r1, r4, 0x1 strb r1, [r0] _08055E8E: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkE7_castform_data_change thumb_func_start atkE8_settypebasedhalvers atkE8_settypebasedhalvers: @ 8055EA4 push {r4,lr} movs r4, 0 ldr r2, =gBattleMoves ldr r0, =gCurrentMove ldrh r1, [r0] lsls r0, r1, 1 adds r0, r1 lsls r0, 2 adds r0, r2 ldrb r0, [r0] cmp r0, 0xC9 bne _08055EF4 ldr r1, =gStatuses3 ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 2 adds r2, r0, r1 ldr r1, [r2] movs r3, 0x80 lsls r3, 9 adds r0, r1, 0 ands r0, r3 cmp r0, 0 bne _08055F18 orrs r1, r3 str r1, [r2] ldr r0, =gBattleCommunication strb r4, [r0, 0x5] b _08055F1C .pool _08055EF4: ldr r1, =gStatuses3 ldr r0, =gBankAttacker ldrb r0, [r0] lsls r0, 2 adds r2, r0, r1 ldr r1, [r2] movs r3, 0x80 lsls r3, 10 adds r0, r1, 0 ands r0, r3 cmp r0, 0 bne _08055F18 orrs r1, r3 str r1, [r2] ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] movs r4, 0x1 _08055F18: cmp r4, 0 beq _08055F38 _08055F1C: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08055F52 .pool _08055F38: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08055F52: pop {r4} pop {r0} bx r0 .pool thumb_func_end atkE8_settypebasedhalvers thumb_func_start atkE9_setweatherballtype atkE9_setweatherballtype: @ 8055F5C push {lr} sub sp, 0x4 movs r0, 0 str r0, [sp] movs r0, 0x13 movs r1, 0 movs r2, 0xD movs r3, 0 bl AbilityBattleEffects lsls r0, 24 lsrs r0, 24 cmp r0, 0 bne _08055FFC str r0, [sp] movs r0, 0x13 movs r1, 0 movs r2, 0x4D movs r3, 0 bl AbilityBattleEffects lsls r0, 24 cmp r0, 0 bne _08055FFC ldr r2, =gBattleWeather ldrb r0, [r2] cmp r0, 0 beq _08055F9A ldr r1, =gBattleScripting movs r0, 0x2 strb r0, [r1, 0xE] _08055F9A: ldrh r1, [r2] movs r0, 0x7 ands r0, r1 cmp r0, 0 beq _08055FB8 ldr r0, =gBattleStruct ldr r1, [r0] movs r0, 0x8B b _08055FFA .pool _08055FB8: movs r0, 0x18 ands r0, r1 cmp r0, 0 beq _08055FCC ldr r0, =gBattleStruct ldr r1, [r0] movs r0, 0x85 b _08055FFA .pool _08055FCC: movs r0, 0x60 ands r0, r1 cmp r0, 0 beq _08055FE0 ldr r0, =gBattleStruct ldr r1, [r0] movs r0, 0x8A b _08055FFA .pool _08055FE0: movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _08055FF4 ldr r0, =gBattleStruct ldr r1, [r0] movs r0, 0x8F b _08055FFA .pool _08055FF4: ldr r0, =gBattleStruct ldr r1, [r0] movs r0, 0x80 _08055FFA: strb r0, [r1, 0x13] _08055FFC: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] add sp, 0x4 pop {r0} bx r0 .pool thumb_func_end atkE9_setweatherballtype thumb_func_start atkEA_recycleitem atkEA_recycleitem: @ 8056014 push {r4-r7,lr} sub sp, 0x4 ldr r7, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r7] ldr r1, =gBattleStruct ldrb r2, [r7] lsls r0, r2, 1 adds r0, 0xB8 ldr r1, [r1] adds r6, r1, r0 ldrh r5, [r6] cmp r5, 0 beq _08056094 ldr r4, =gBattleMons movs r3, 0x58 adds r0, r2, 0 muls r0, r3 adds r0, r4 ldrh r0, [r0, 0x2E] cmp r0, 0 bne _08056094 ldr r1, =gLastUsedItem strh r5, [r1] strh r0, [r6] ldrb r0, [r7] muls r0, r3 adds r0, r4 ldrh r1, [r1] strh r1, [r0, 0x2E] ldrb r0, [r7] muls r0, r3 adds r1, r4, 0 adds r1, 0x2E adds r0, r1 str r0, [sp] movs r0, 0 movs r1, 0x2 movs r2, 0 movs r3, 0x2 bl EmitSetMonData ldrb r0, [r7] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _080560AE .pool _08056094: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _080560AE: add sp, 0x4 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkEA_recycleitem thumb_func_start atkEB_settypetoterrain atkEB_settypetoterrain: @ 80560BC push {r4-r7,lr} mov r7, r8 push {r7} ldr r0, =gBattleMons mov r8, r0 ldr r7, =gBankAttacker ldrb r0, [r7] movs r6, 0x58 muls r0, r6 mov r1, r8 adds r3, r0, r1 movs r0, 0x21 adds r0, r3 mov r12, r0 ldr r5, =sTerrainToType ldr r4, =gUnknown_02022FF0 ldrb r0, [r4] adds r0, r5 ldrb r2, [r0] mov r1, r12 ldrb r0, [r1] adds r1, r2, 0 cmp r0, r1 beq _08056144 adds r0, r3, 0 adds r0, 0x22 ldrb r0, [r0] cmp r0, r1 beq _08056144 mov r0, r12 strb r2, [r0] ldrb r0, [r7] adds r1, r0, 0 muls r1, r6 add r1, r8 ldrb r0, [r4] adds r0, r5 ldrb r0, [r0] adds r1, 0x22 strb r0, [r1] ldr r1, =gBattleTextBuff1 movs r0, 0xFD strb r0, [r1] movs r0, 0x3 strb r0, [r1, 0x1] ldrb r0, [r4] adds r0, r5 ldrb r0, [r0] strb r0, [r1, 0x2] movs r0, 0xFF strb r0, [r1, 0x3] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _0805615E .pool _08056144: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _0805615E: pop {r3} mov r8, r3 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkEB_settypetoterrain thumb_func_start atkEC_pursuit_sth atkEC_pursuit_sth: @ 805616C push {r4-r6,lr} ldr r5, =gBankAttacker ldrb r0, [r5] bl GetBankIdentity movs r1, 0x2 eors r0, r1 lsls r0, 24 lsrs r0, 24 bl GetBankByIdentity ldr r4, =gActiveBank strb r0, [r4] ldr r0, =gBattleTypeFlags ldr r0, [r0] movs r6, 0x1 ands r0, r6 cmp r0, 0 beq _0805620C ldr r0, =gAbsentBankFlags ldrb r1, [r0] ldr r2, =gBitTable ldrb r3, [r4] lsls r0, r3, 2 adds r0, r2 ldr r0, [r0] ands r1, r0 cmp r1, 0 bne _0805620C ldr r0, =gUnknown_0202421C adds r0, r3, r0 ldrb r0, [r0] cmp r0, 0 bne _0805620C ldr r1, =gChosenMovesByBanks lsls r0, r3, 1 adds r0, r1 ldrh r2, [r0] cmp r2, 0xE4 bne _0805620C ldr r0, =gUnknown_0202407A adds r0, r3, r0 movs r1, 0xB strb r1, [r0] ldr r0, =gCurrentMove strh r2, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] ldr r0, =gBattleScripting strb r6, [r0, 0x18] ldrb r1, [r5] adds r0, 0x20 strb r1, [r0] ldrb r0, [r4] strb r0, [r5] b _08056226 .pool _0805620C: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08056226: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkEC_pursuit_sth thumb_func_start atkED_802B4B4 atkED_802B4B4: @ 8056230 push {r4,lr} ldr r1, =gEffectBank ldr r3, =gBankAttacker ldrb r0, [r3] strb r0, [r1] ldr r2, =gBankTarget lsls r0, 24 lsrs r0, 24 adds r4, r1, 0 ldrb r1, [r2] cmp r0, r1 bne _08056264 ldr r1, =gBattleScripting ldrb r0, [r1, 0x17] strb r0, [r2] strb r0, [r3] b _0805626A .pool _08056264: ldr r1, =gBattleScripting ldrb r0, [r1, 0x17] strb r0, [r2] _0805626A: ldrb r0, [r4] strb r0, [r1, 0x17] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkED_802B4B4 thumb_func_start atkEE_removelightscreenreflect atkEE_removelightscreenreflect: @ 8056284 push {r4,lr} ldr r0, =gBankAttacker ldrb r0, [r0] bl GetBankSide movs r1, 0x1 eors r0, r1 lsls r0, 24 lsrs r0, 24 ldr r1, =gSideTimers lsls r3, r0, 1 adds r0, r3, r0 lsls r0, 2 adds r4, r0, r1 ldrb r0, [r4] cmp r0, 0 bne _080562AC ldrb r1, [r4, 0x2] cmp r1, 0 beq _080562E4 _080562AC: ldr r2, =gSideAffecting adds r2, r3, r2 ldrh r1, [r2] ldr r0, =0x0000fffe ands r0, r1 movs r3, 0 ldr r1, =0x0000fffd ands r0, r1 strh r0, [r2] strb r3, [r4] strb r3, [r4, 0x2] ldr r1, =gBattleScripting movs r0, 0x1 strb r0, [r1, 0x18] strb r0, [r1, 0x19] b _080562EA .pool _080562E4: ldr r0, =gBattleScripting strb r1, [r0, 0x18] strb r1, [r0, 0x19] _080562EA: ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r4} pop {r0} bx r0 .pool thumb_func_end atkEE_removelightscreenreflect thumb_func_start atkEF_pokeball_catch_calculation atkEF_pokeball_catch_calculation: @ 8056300 push {r4-r6,lr} movs r4, 0 ldr r0, =gBattleExecBuffer ldr r0, [r0] cmp r0, 0 beq _0805630E b _08056696 _0805630E: ldr r5, =gActiveBank ldr r0, =gBankAttacker ldrb r0, [r0] strb r0, [r5] ldr r6, =gBankTarget movs r1, 0x1 eors r0, r1 strb r0, [r6] ldr r0, =gBattleTypeFlags ldr r1, [r0] movs r0, 0x8 ands r0, r1 cmp r0, 0 beq _0805635C movs r0, 0 movs r1, 0x5 bl dp01_build_cmdbuf_x0D_a ldrb r0, [r5] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DBE02 b _08056694 .pool _0805635C: movs r0, 0x80 lsls r0, 2 ands r1, r0 cmp r1, 0 beq _08056384 movs r0, 0 movs r1, 0x4 bl dp01_build_cmdbuf_x0D_a ldrb r0, [r5] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DBDCA b _08056694 .pool _08056384: ldr r0, =gLastUsedItem ldrh r0, [r0] cmp r0, 0x5 bne _080563B0 ldr r0, =gBattleStruct ldr r0, [r0] adds r0, 0x7C ldrb r0, [r0] lsls r1, r0, 2 adds r1, r0 lsls r0, r1, 8 subs r0, r1 movs r1, 0x64 bl __divsi3 lsls r0, 24 lsrs r5, r0, 24 b _080563C8 .pool _080563B0: ldr r3, =gBaseStats ldr r2, =gBattleMons ldrb r1, [r6] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r1, [r0] lsls r0, r1, 3 subs r0, r1 lsls r0, 2 adds r0, r3 ldrb r5, [r0, 0x8] _080563C8: ldr r2, =gLastUsedItem ldrh r0, [r2] cmp r0, 0x5 bhi _080563D2 b _080564C8 _080563D2: subs r0, 0x6 cmp r0, 0x6 bls _080563DA b _080564D2 _080563DA: lsls r0, 2 ldr r1, =_080563F4 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _080563F4: .4byte _08056410 .4byte _08056440 .4byte _08056452 .4byte _08056480 .4byte _080564B0 .4byte _08056472 .4byte _08056472 _08056410: ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 adds r1, r0, 0 adds r1, 0x21 ldrb r1, [r1] cmp r1, 0xB beq _080564A4 adds r0, 0x22 ldrb r0, [r0] cmp r0, 0xB beq _080564A4 cmp r1, 0x6 beq _080564A4 cmp r0, 0x6 beq _080564A4 b _08056472 .pool _08056440: bl sav1_map_get_light_level lsls r0, 24 lsrs r0, 24 movs r4, 0xA cmp r0, 0x5 bne _080564D2 movs r4, 0x23 b _080564D2 _08056452: ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 adds r0, 0x2A ldrb r1, [r0] cmp r1, 0x27 bhi _08056472 movs r0, 0x28 subs r0, r1 lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0x9 bhi _080564D2 _08056472: movs r4, 0xA b _080564D2 .pool _08056480: ldr r2, =gBattleMons ldr r0, =gBankTarget ldrb r1, [r0] movs r0, 0x58 muls r0, r1 adds r0, r2 ldrh r0, [r0] bl SpeciesToNationalPokedexNum lsls r0, 16 lsrs r0, 16 movs r1, 0x1 bl GetSetPokedexFlag lsls r0, 24 movs r4, 0xA cmp r0, 0 beq _080564D2 _080564A4: movs r4, 0x1E b _080564D2 .pool _080564B0: ldr r0, =gBattleResults ldrb r0, [r0, 0x13] adds r0, 0xA lsls r0, 24 lsrs r4, r0, 24 cmp r4, 0x28 bls _080564D2 movs r4, 0x28 b _080564D2 .pool _080564C8: ldr r1, =sBallCatchBonuses ldrh r0, [r2] subs r0, 0x2 adds r0, r1 ldrb r4, [r0] _080564D2: adds r0, r5, 0 muls r0, r4 movs r1, 0xA bl __divsi3 ldr r5, =gBattleMons ldr r1, =gBankTarget ldrb r2, [r1] movs r1, 0x58 adds r4, r2, 0 muls r4, r1 adds r3, r4, r5 ldrh r2, [r3, 0x2C] lsls r1, r2, 1 adds r1, r2 ldrh r2, [r3, 0x28] lsls r2, 1 subs r2, r1, r2 muls r0, r2 bl __divsi3 adds r6, r0, 0 adds r5, 0x4C adds r4, r5 ldr r4, [r4] movs r0, 0x27 ands r0, r4 cmp r0, 0 beq _0805650E lsls r6, 1 _0805650E: movs r0, 0xD8 ands r4, r0 cmp r4, 0 beq _08056522 lsls r0, r6, 4 subs r0, r6 movs r1, 0xA bl __udivsi3 adds r6, r0, 0 _08056522: ldr r1, =gLastUsedItem ldrh r0, [r1] cmp r0, 0x5 beq _08056564 cmp r0, 0x1 bne _08056550 ldr r0, =gBattleResults ldrb r1, [r0, 0x5] movs r2, 0x2 orrs r1, r2 strb r1, [r0, 0x5] b _08056564 .pool _08056550: ldr r0, =gBattleResults ldrh r1, [r1] adds r0, r1 adds r1, r0, 0 adds r1, 0x34 ldrb r0, [r1] cmp r0, 0xFE bhi _08056564 adds r0, 0x1 strb r0, [r1] _08056564: cmp r6, 0xFE bls _080565C8 movs r0, 0 movs r1, 0x4 bl dp01_build_cmdbuf_x0D_a ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DBD84 str r0, [r1] ldr r1, =gBattlePartyID ldr r0, =gBankTarget ldrb r0, [r0] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty adds r0, r1 ldr r2, =gLastUsedItem movs r1, 0x26 bl SetMonData bl CalculatePlayerPartyCount lsls r0, 24 lsrs r0, 24 cmp r0, 0x6 beq _08056656 b _08056680 .pool _080565C8: movs r0, 0xFF lsls r0, 16 adds r1, r6, 0 bl __udivsi3 bl Sqrt lsls r0, 16 lsrs r0, 16 bl Sqrt lsls r0, 16 lsrs r6, r0, 16 ldr r0, =0x000ffff0 adds r1, r6, 0 bl __udivsi3 adds r6, r0, 0 movs r4, 0 b _080565FA .pool _080565F4: adds r0, r4, 0x1 lsls r0, 24 lsrs r4, r0, 24 _080565FA: cmp r4, 0x3 bhi _0805660A bl Random lsls r0, 16 lsrs r0, 16 cmp r0, r6 bcc _080565F4 _0805660A: ldr r5, =gLastUsedItem ldrh r0, [r5] cmp r0, 0x1 bne _08056614 movs r4, 0x4 _08056614: movs r0, 0 adds r1, r4, 0 bl dp01_build_cmdbuf_x0D_a ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution cmp r4, 0x4 bne _0805668C ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DBD84 str r0, [r1] ldr r1, =gBattlePartyID ldr r0, =gBankTarget ldrb r0, [r0] lsls r0, 1 adds r0, r1 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty adds r0, r1 movs r1, 0x26 adds r2, r5, 0 bl SetMonData bl CalculatePlayerPartyCount lsls r0, 24 lsrs r0, 24 cmp r0, 0x6 bne _08056680 _08056656: ldr r1, =gBattleCommunication movs r0, 0 strb r0, [r1, 0x5] b _08056696 .pool _08056680: ldr r1, =gBattleCommunication movs r0, 0x1 strb r0, [r1, 0x5] b _08056696 .pool _0805668C: ldr r0, =gBattleCommunication strb r4, [r0, 0x5] ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DBDD4 _08056694: str r0, [r1] _08056696: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end atkEF_pokeball_catch_calculation thumb_func_start atkF0_copy_caught_poke atkF0_copy_caught_poke: @ 80566A8 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} ldr r0, =gBattlePartyID mov r9, r0 ldr r5, =gBankAttacker ldrb r0, [r5] movs r6, 0x1 eors r0, r6 lsls r0, 1 add r0, r9 ldrh r0, [r0] movs r7, 0x64 muls r0, r7 ldr r1, =gEnemyParty mov r8, r1 add r0, r8 bl GiveMonToPlayer lsls r0, 24 cmp r0, 0 beq _08056792 bl sub_813B21C lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 bne _08056734 ldr r0, =gBattleCommunication strb r1, [r0, 0x5] ldr r4, =gStringVar1 ldr r0, =0x00004036 bl VarGet lsls r0, 24 lsrs r0, 24 bl sav3_get_box_name adds r1, r0, 0 adds r0, r4, 0 bl StringCopy ldrb r0, [r5] eors r0, r6 lsls r0, 1 add r0, r9 ldrh r0, [r0] muls r0, r7 add r0, r8 ldr r2, =gStringVar2 movs r1, 0x2 bl GetMonData b _0805677E .pool _08056734: ldr r4, =gStringVar1 ldr r0, =0x00004036 bl VarGet lsls r0, 24 lsrs r0, 24 bl sav3_get_box_name adds r1, r0, 0 adds r0, r4, 0 bl StringCopy ldrb r0, [r5] eors r0, r6 lsls r0, 1 add r0, r9 ldrh r0, [r0] muls r0, r7 add r0, r8 ldr r2, =gStringVar2 movs r1, 0x2 bl GetMonData ldr r4, =gStringVar3 bl get_unknown_box_id lsls r0, 24 lsrs r0, 24 bl sav3_get_box_name adds r1, r0, 0 adds r0, r4, 0 bl StringCopy ldr r1, =gBattleCommunication movs r0, 0x2 strb r0, [r1, 0x5] _0805677E: ldr r0, =0x000008ab bl FlagGet lsls r0, 24 cmp r0, 0 beq _08056792 ldr r1, =gBattleCommunication ldrb r0, [r1, 0x5] adds r0, 0x1 strb r0, [r1, 0x5] _08056792: ldr r0, =gBattlePartyID mov r10, r0 ldr r1, =gBankAttacker mov r9, r1 ldrb r0, [r1] movs r4, 0x1 eors r0, r4 lsls r0, 1 add r0, r10 ldrh r0, [r0] movs r1, 0x64 mov r8, r1 mov r1, r8 muls r1, r0 adds r0, r1, 0 ldr r6, =gEnemyParty adds r0, r6 movs r1, 0xB movs r2, 0 bl GetMonData ldr r5, =gBattleResults strh r0, [r5, 0x28] mov r1, r9 ldrb r0, [r1] eors r0, r4 lsls r0, 1 add r0, r10 ldrh r0, [r0] mov r1, r8 muls r1, r0 adds r0, r1, 0 adds r0, r6 adds r2, r5, 0 adds r2, 0x2A movs r1, 0x2 bl GetMonData mov r1, r9 ldrb r0, [r1] eors r4, r0 lsls r4, 1 add r4, r10 ldrh r0, [r4] mov r1, r8 muls r1, r0 adds r0, r1, 0 adds r0, r6 movs r1, 0x26 movs r2, 0 bl GetMonData movs r1, 0xF ands r0, r1 lsls r0, 2 ldrb r2, [r5, 0x5] movs r1, 0x3D negs r1, r1 ands r1, r2 orrs r1, r0 strb r1, [r5, 0x5] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkF0_copy_caught_poke thumb_func_start atkF1_setpoke_as_caught atkF1_setpoke_as_caught: @ 8056850 push {r4,r5,lr} ldr r4, =gEnemyParty adds r0, r4, 0 movs r1, 0xB movs r2, 0 bl GetMonData lsls r0, 16 lsrs r5, r0, 16 adds r0, r4, 0 movs r1, 0 movs r2, 0 bl GetMonData adds r4, r0, 0 adds r0, r5, 0 bl SpeciesToNationalPokedexNum lsls r0, 16 lsrs r0, 16 movs r1, 0x1 bl GetSetPokedexFlag lsls r0, 24 cmp r0, 0 beq _080568A8 ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] b _080568C2 .pool _080568A8: adds r0, r5, 0 bl SpeciesToNationalPokedexNum lsls r0, 16 lsrs r0, 16 movs r1, 0x3 adds r2, r4, 0 bl HandleSetPokedexFlag ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] _080568C2: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end atkF1_setpoke_as_caught thumb_func_start atkF2_display_dex_info atkF2_display_dex_info: @ 80568CC push {r4,lr} sub sp, 0x4 ldr r0, =gEnemyParty movs r1, 0xB movs r2, 0 bl GetMonData lsls r0, 16 lsrs r4, r0, 16 ldr r0, =gBattleCommunication ldrb r0, [r0] cmp r0, 0x5 bls _080568E8 b _08056A2C _080568E8: lsls r0, 2 ldr r1, =_08056900 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08056900: .4byte _08056918 .4byte _0805692A .4byte _08056978 .4byte _080569C8 .4byte _080569E0 .4byte _08056A18 _08056918: movs r0, 0x1 negs r0, r0 movs r1, 0 str r1, [sp] movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade b _08056A06 _0805692A: ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _08056938 b _08056A2C _08056938: bl FreeAllWindowBuffers adds r0, r4, 0 bl SpeciesToNationalPokedexNum lsls r0, 16 lsrs r0, 16 ldr r3, =gBattleMons ldr r1, =gBankTarget ldrb r2, [r1] movs r1, 0x58 muls r2, r1 adds r1, r3, 0 adds r1, 0x54 adds r1, r2, r1 ldr r1, [r1] adds r3, 0x48 adds r2, r3 ldr r2, [r2] bl sub_80BFDF4 ldr r1, =gBattleCommunication strb r0, [r1, 0x1] b _08056A08 .pool _08056978: ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 bne _08056A2C ldr r0, =gMain ldr r1, [r0, 0x4] ldr r0, =BattleMainCB2 cmp r1, r0 bne _08056A2C ldr r2, =gTasks ldr r4, =gBattleCommunication ldrb r1, [r4, 0x1] lsls r0, r1, 2 adds r0, r1 lsls r0, 3 adds r0, r2 ldrb r0, [r0, 0x4] cmp r0, 0 bne _08056A2C ldr r0, =vblank_cb_08078BB4 bl SetVBlankCallback ldrb r0, [r4] adds r0, 0x1 strb r0, [r4] b _08056A2C .pool _080569C8: bl c2_berry_program_update_menu bl sub_8035AA4 ldr r1, =gUnknown_02022E20 movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 strh r0, [r1] b _08056A06 .pool _080569E0: bl IsDma3ManagerBusyWithBgCopy lsls r0, 24 lsrs r1, r0, 24 cmp r1, 0 bne _08056A2C ldr r0, =0x0000ffff str r1, [sp] movs r1, 0 movs r2, 0x10 movs r3, 0 bl BeginNormalPaletteFade movs r0, 0 bl ShowBg movs r0, 0x3 bl ShowBg _08056A06: ldr r1, =gBattleCommunication _08056A08: ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] b _08056A2C .pool _08056A18: ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 bne _08056A2C ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] _08056A2C: add sp, 0x4 pop {r4} pop {r0} bx r0 .pool thumb_func_end atkF2_display_dex_info thumb_func_start sub_8056A3C sub_8056A3C: @ 8056A3C push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x20 ldr r4, [sp, 0x40] lsls r0, 24 lsrs r0, 24 mov r8, r0 lsls r1, 24 lsrs r1, 24 str r1, [sp, 0x10] lsls r2, 24 lsrs r2, 24 str r2, [sp, 0x1C] lsls r3, 24 lsrs r3, 24 str r3, [sp, 0x14] lsls r4, 24 lsrs r4, 24 mov r10, r4 movs r1, 0 add r0, sp, 0xC strh r1, [r0] ldr r6, [sp, 0x10] cmp r6, r3 ble _08056A76 b _08056B62 _08056A76: mov r4, r8 adds r0, r6, 0x1 str r0, [sp, 0x18] ldr r2, [sp, 0x1C] cmp r4, r2 bgt _08056B58 add r5, sp, 0xC lsls r7, r6, 24 mov r9, r7 _08056A88: ldr r0, [sp, 0x10] cmp r6, r0 bne _08056AB4 cmp r4, r8 bne _08056A9C ldr r0, =0x00001022 b _08056AFE .pool _08056A9C: ldr r2, [sp, 0x1C] cmp r4, r2 bne _08056AAC ldr r0, =0x00001024 b _08056AFE .pool _08056AAC: ldr r0, =0x00001023 b _08056AFE .pool _08056AB4: ldr r7, [sp, 0x14] cmp r6, r7 bne _08056AE0 cmp r4, r8 bne _08056AC8 ldr r0, =0x00001028 b _08056AFE .pool _08056AC8: ldr r0, [sp, 0x1C] cmp r4, r0 bne _08056AD8 ldr r0, =0x0000102a b _08056AFE .pool _08056AD8: ldr r0, =0x00001029 b _08056AFE .pool _08056AE0: cmp r4, r8 bne _08056AEC ldr r0, =0x00001025 b _08056AFE .pool _08056AEC: ldr r2, [sp, 0x1C] cmp r4, r2 bne _08056AFC ldr r0, =0x00001027 b _08056AFE .pool _08056AFC: ldr r0, =0x00001026 _08056AFE: strh r0, [r5] movs r1, 0x1 mov r0, r10 ands r0, r1 cmp r0, 0 beq _08056B0E movs r0, 0 strh r0, [r5] _08056B0E: movs r0, 0x80 mov r7, r10 ands r0, r7 cmp r0, 0 beq _08056B38 lsls r2, r4, 24 lsrs r2, 24 str r1, [sp] str r1, [sp, 0x4] movs r0, 0x11 str r0, [sp, 0x8] movs r0, 0x1 add r1, sp, 0xC mov r7, r9 lsrs r3, r7, 24 bl CopyToBgTilemapBufferRect_ChangePalette b _08056B50 .pool _08056B38: lsls r2, r4, 24 lsrs r2, 24 str r1, [sp] str r1, [sp, 0x4] movs r0, 0x11 str r0, [sp, 0x8] movs r0, 0 add r1, sp, 0xC mov r7, r9 lsrs r3, r7, 24 bl CopyToBgTilemapBufferRect_ChangePalette _08056B50: adds r4, 0x1 ldr r0, [sp, 0x1C] cmp r4, r0 ble _08056A88 _08056B58: ldr r6, [sp, 0x18] ldr r2, [sp, 0x14] cmp r6, r2 bgt _08056B62 b _08056A76 _08056B62: add sp, 0x20 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 thumb_func_end sub_8056A3C thumb_func_start BattleCreateCursorAt BattleCreateCursorAt: @ 8056B74 push {lr} sub sp, 0x10 adds r3, r0, 0 add r0, sp, 0xC movs r2, 0x1 strh r2, [r0] movs r1, 0x2 strh r1, [r0, 0x2] lsls r3, 25 movs r0, 0x90 lsls r0, 20 adds r3, r0 lsrs r3, 24 str r2, [sp] str r1, [sp, 0x4] movs r0, 0x11 str r0, [sp, 0x8] movs r0, 0 add r1, sp, 0xC movs r2, 0x19 bl CopyToBgTilemapBufferRect_ChangePalette movs r0, 0 bl CopyBgTilemapBufferToVram add sp, 0x10 pop {r0} bx r0 thumb_func_end BattleCreateCursorAt thumb_func_start BattleDestroyCursorAt BattleDestroyCursorAt: @ 8056BAC push {lr} sub sp, 0x10 adds r3, r0, 0 add r0, sp, 0xC ldr r1, =0x00001016 strh r1, [r0] strh r1, [r0, 0x2] lsls r3, 25 movs r0, 0x90 lsls r0, 20 adds r3, r0 lsrs r3, 24 movs r0, 0x1 str r0, [sp] movs r0, 0x2 str r0, [sp, 0x4] movs r0, 0x11 str r0, [sp, 0x8] movs r0, 0 add r1, sp, 0xC movs r2, 0x19 bl CopyToBgTilemapBufferRect_ChangePalette movs r0, 0 bl CopyBgTilemapBufferToVram add sp, 0x10 pop {r0} bx r0 .pool thumb_func_end BattleDestroyCursorAt thumb_func_start atkF3_nickname_caught_poke atkF3_nickname_caught_poke: @ 8056BEC push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x8 ldr r0, =gBattleCommunication ldrb r1, [r0] adds r4, r0, 0 cmp r1, 0x4 bls _08056C04 b _08056E62 _08056C04: lsls r0, r1, 2 ldr r1, =_08056C18 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _08056C18: .4byte _08056C2C .4byte _08056C60 .4byte _08056CFC .4byte _08056DD4 .4byte _08056E2C _08056C2C: movs r4, 0 str r4, [sp] movs r0, 0x18 movs r1, 0x8 movs r2, 0x1D movs r3, 0xD bl sub_8056A3C ldr r0, =gText_BattleYesNoChoice movs r1, 0xC bl sub_814F9EC ldr r1, =gBattleCommunication ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] strb r4, [r1, 0x1] movs r0, 0 bl BattleCreateCursorAt b _08056E62 .pool _08056C60: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x40 ands r0, r1 cmp r0, 0 beq _08056C86 ldrb r0, [r4, 0x1] cmp r0, 0 beq _08056C86 movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] bl BattleDestroyCursorAt movs r0, 0 strb r0, [r4, 0x1] bl BattleCreateCursorAt _08056C86: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _08056CAE ldr r4, =gBattleCommunication ldrb r0, [r4, 0x1] cmp r0, 0 bne _08056CAE movs r0, 0x5 bl PlaySE ldrb r0, [r4, 0x1] bl BattleDestroyCursorAt movs r0, 0x1 strb r0, [r4, 0x1] bl BattleCreateCursorAt _08056CAE: ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x1 ands r0, r1 cmp r0, 0 beq _08056CE0 movs r0, 0x5 bl PlaySE ldr r1, =gBattleCommunication ldrb r0, [r1, 0x1] cmp r0, 0 bne _08056CF2 ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] movs r0, 0x3 bl BeginFastPaletteFade b _08056E62 .pool _08056CE0: movs r0, 0x2 ands r0, r1 cmp r0, 0 bne _08056CEA b _08056E62 _08056CEA: movs r0, 0x5 bl PlaySE ldr r1, =gBattleCommunication _08056CF2: movs r0, 0x4 strb r0, [r1] b _08056E62 .pool _08056CFC: ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _08056D0A b _08056E62 _08056D0A: ldr r7, =gBattlePartyID ldr r0, =gBankAttacker mov r10, r0 ldrb r0, [r0] movs r4, 0x1 eors r0, r4 lsls r0, 1 adds r0, r7 ldrh r0, [r0] movs r1, 0x64 mov r9, r1 mov r2, r9 muls r2, r0 adds r0, r2, 0 ldr r1, =gEnemyParty mov r8, r1 add r0, r8 ldr r1, =gBattleStruct ldr r2, [r1] adds r2, 0x6D movs r1, 0x2 bl GetMonData bl FreeAllWindowBuffers mov r2, r10 ldrb r0, [r2] eors r0, r4 lsls r0, 1 adds r0, r7 ldrh r0, [r0] mov r1, r9 muls r1, r0 adds r0, r1, 0 add r0, r8 movs r1, 0xB bl GetMonData adds r6, r0, 0 lsls r6, 16 lsrs r6, 16 mov r2, r10 ldrb r0, [r2] eors r0, r4 lsls r0, 1 adds r0, r7 ldrh r0, [r0] mov r1, r9 muls r1, r0 adds r0, r1, 0 add r0, r8 bl GetMonGender adds r5, r0, 0 lsls r5, 24 lsrs r5, 24 mov r2, r10 ldrb r0, [r2] eors r4, r0 lsls r4, 1 adds r4, r7 ldrh r0, [r4] mov r1, r9 muls r1, r0 adds r0, r1, 0 add r0, r8 movs r1, 0 movs r2, 0 bl GetMonData ldr r2, =gBattleStruct ldr r1, [r2] adds r1, 0x6D str r0, [sp] ldr r0, =BattleMainCB2 str r0, [sp, 0x4] movs r0, 0x2 adds r2, r6, 0 adds r3, r5, 0 bl DoNamingScreen ldr r1, =gBattleCommunication ldrb r0, [r1] adds r0, 0x1 strb r0, [r1] b _08056E62 .pool _08056DD4: ldr r0, =gMain ldr r1, [r0, 0x4] ldr r0, =BattleMainCB2 cmp r1, r0 bne _08056E62 ldr r0, =gPaletteFade ldrb r1, [r0, 0x7] movs r0, 0x80 ands r0, r1 cmp r0, 0 bne _08056E62 ldr r2, =gBattlePartyID ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x1 eors r0, r1 lsls r0, 1 adds r0, r2 ldrh r1, [r0] movs r0, 0x64 muls r0, r1 ldr r1, =gEnemyParty adds r0, r1 ldr r1, =gBattleStruct ldr r2, [r1] adds r2, 0x6D movs r1, 0x2 bl SetMonData b _08056E48 .pool _08056E2C: bl CalculatePlayerPartyCount lsls r0, 24 lsrs r0, 24 cmp r0, 0x6 bne _08056E48 ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x5 str r0, [r1] b _08056E62 .pool _08056E48: ldr r3, =gBattlescriptCurrInstr ldr r2, [r3] ldrb r1, [r2, 0x1] ldrb r0, [r2, 0x2] lsls r0, 8 orrs r1, r0 ldrb r0, [r2, 0x3] lsls r0, 16 orrs r1, r0 ldrb r0, [r2, 0x4] lsls r0, 24 orrs r1, r0 str r1, [r3] _08056E62: add sp, 0x8 pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end atkF3_nickname_caught_poke thumb_func_start atkF4_802BEF0 atkF4_802BEF0: @ 8056E78 ldr r2, =gBattleMons ldr r0, =gBankAttacker ldrb r1, [r0] movs r0, 0x58 muls r1, r0 adds r1, r2 ldr r0, =gBattleMoveDamage ldr r2, [r0] ldrh r0, [r1, 0x28] subs r0, r2 strh r0, [r1, 0x28] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atkF4_802BEF0 thumb_func_start atkF5_removeattackerstatus1 atkF5_removeattackerstatus1: @ 8056EA8 ldr r1, =gBattleMons ldr r0, =gBankAttacker ldrb r2, [r0] movs r0, 0x58 muls r0, r2 adds r1, 0x4C adds r0, r1 movs r1, 0 str r1, [r0] ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 str r0, [r1] bx lr .pool thumb_func_end atkF5_removeattackerstatus1 thumb_func_start atkF6_802BF48 atkF6_802BF48: @ 8056ED0 ldr r1, =gFightStateTracker movs r0, 0xC strb r0, [r1] bx lr .pool thumb_func_end atkF6_802BF48 thumb_func_start atkF7_802BF54 atkF7_802BF54: @ 8056EDC ldr r1, =gFightStateTracker movs r0, 0xC strb r0, [r1] ldr r1, =gCurrentMoveTurn ldr r0, =gNoOfAllBanks ldrb r0, [r0] strb r0, [r1] bx lr .pool thumb_func_end atkF7_802BF54 thumb_func_start sub_8056EF8 sub_8056EF8: @ 8056EF8 push {r4,r5,lr} ldr r5, =gBattlescriptCurrInstr ldr r0, [r5] ldrb r0, [r0, 0x1] bl GetBankByIdentity ldr r4, =gActiveBank strb r0, [r4] movs r0, 0 bl dp01_build_cmdbuf_x09_9_9_9 ldrb r0, [r4] bl MarkBufferBankForExecution ldr r0, [r5] adds r0, 0x2 str r0, [r5] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8056EF8 .align 2, 0 @ Don't pad with nop.