#ifndef GUARD_SLOT_MACHINE_H #define GUARD_SLOT_MACHINE_H #define NUM_REELS 3 #define REEL_NUM_TAGS 21 #define REEL_TAG_HEIGHT 24 // Lucky Flags #define LUCKY_BIAS_REPLAY 0x0001 #define LUCKY_BIAS_CHERRY 0x0002 #define LUCKY_BIAS_LOTAD 0x0004 #define LUCKY_BIAS_AZURILL 0x0008 #define LUCKY_BIAS_POWER 0x0010 #define LUCKY_BIAS_REELTIME 0x0020 #define LUCKY_BIAS_MIXED_777 0x0040 #define LUCKY_BIAS_777 0x0080 // Rows #define SLOT_TOP_ROW 0x0001 #define SLOT_MIDDLE_ROW 0x0002 #define SLOT_BOTTOM_ROW 0x0003 void PlaySlotMachine(u8, void (callback)(void)); #endif // GUARD_SLOT_MACHINE_H