Files
PokemonEmeraldSafariFrontier/include/battle_script_commands.h
2025-05-19 09:18:04 +01:00

28 lines
1020 B
C

#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_BATTLE_SCRIPT_COMMANDS_H
#include "constants/battle_script_commands.h"
// Arguments for 'flags' in HandleBattleWindow
#define WINDOW_CLEAR (1 << 0)
#define WINDOW_BG1 (1 << 7)
// Arguments for 'xStart, yStart, xEnd, yEnd' in HandleBattleWindow
#define YESNOBOX_X_Y 24, 8, 29, 13
void AI_CalcDmg(u8 attacker, u8 defender);
u8 TypeCalc(u16 move, u8 attacker, u8 defender);
u8 AI_TypeCalc(u16 move, u16 targetSpecies, u8 targetAbility);
u8 GetBattlerTurnOrderNum(u8 battler);
void SetMoveEffect(bool8 primary, u8 certain);
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
void BattleCreateYesNoCursorAt(u8 cursorPosition);
void BufferMoveToLearnIntoBattleTextBuff2(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 battler);
extern void (*const gBattleScriptingCommandsTable[])(void);
extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4];
#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H