Files
PokemonEmeraldSafariFrontier/src/data/pokemon_graphics/front_anims.h

7395 lines
146 KiB
C

const union AnimCmd gAnimCmd_NONE_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BULBASAUR_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_IVYSAUR_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 36),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VENUSAUR_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHARMANDER_1[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 46),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHARMELEON_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHARIZARD_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SQUIRTLE_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WARTORTLE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BLASTOISE_1[] =
{
ANIMCMD_FRAME(0, 50),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CATERPIE_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_METAPOD_1[] =
{
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BUTTERFREE_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WEEDLE_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KAKUNA_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BEEDRILL_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PIDGEY_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PIDGEOTTO_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PIDGEOT_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RATTATA_1[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 28),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RATICATE_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SPEAROW_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FEAROW_1[] =
{
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_EKANS_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ARBOK_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PIKACHU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PIKACHU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RAICHU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RAICHU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SANDSHREW_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SANDSHREW_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SANDSLASH_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SANDSLASH_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NIDORAN_F_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 50),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NIDORINA_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NIDOQUEEN_1[] =
{
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NIDORAN_M_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NIDORINO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NIDOKING_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CLEFAIRY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CLEFABLE_1[] =
{
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 24),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VULPIX_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VULPIX_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NINETALES_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NINETALES_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JIGGLYPUFF_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JIGGLYPUFF_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WIGGLYTUFF_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WIGGLYTUFF_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ZUBAT_1[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GOLBAT_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ODDISH_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GLOOM_1[] =
{
ANIMCMD_FRAME(0, 21),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VILEPLUME_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 21),
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 21),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PARAS_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PARASECT_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VENONAT_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 35),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VENOMOTH_1[] =
{
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DIGLETT_1[] =
{
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DUGTRIO_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MEOWTH_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 17),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PERSIAN_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PSYDUCK_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PSYDUCK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GOLDUCK_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GOLDUCK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MANKEY_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PRIMEAPE_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GROWLITHE_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ARCANINE_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,};
const union AnimCmd gAnimCmd_POLIWAG_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_POLIWHIRL_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_POLIWRATH_1[] =
{
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ABRA_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 21),
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 21),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KADABRA_1[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ALAKAZAM_1[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 54),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MACHOP_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MACHOKE_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MACHAMP_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BELLSPROUT_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WEEPINBELL_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VICTREEBEL_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TENTACOOL_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TENTACRUEL_1[] =
{
ANIMCMD_FRAME(0, 19),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 19),
ANIMCMD_FRAME(1, 19),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GEODUDE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 36),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GRAVELER_1[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GOLEM_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 31),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PONYTA_1[] =
{
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RAPIDASH_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLOWPOKE_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLOWBRO_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGNEMITE_1[] =
{
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 28),
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 28),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGNETON_1[] =
{
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FARFETCHD_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DODUO_1[] =
{
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DODRIO_1[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEEL_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DEWGONG_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GRIMER_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GRIMER_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MUK_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MUK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHELLDER_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CLOYSTER_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GASTLY_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HAUNTER_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GENGAR_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ONIX_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DROWZEE_1[] =
{
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HYPNO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KRABBY_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KINGLER_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VOLTORB_1[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ELECTRODE_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_EXEGGCUTE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_EXEGGUTOR_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,};
const union AnimCmd gAnimCmd_CUBONE_1[] =
{
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAROWAK_1[] =
{
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HITMONLEE_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HITMONCHAN_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LICKITUNG_1[] =
{
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KOFFING_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KOFFING_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WEEZING_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WEEZING_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RHYHORN_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RHYHORN_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RHYDON_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 48),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RHYDON_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHANSEY_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TANGELA_1[] =
{
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KANGASKHAN_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HORSEA_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HORSEA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEADRA_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEADRA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GOLDEEN_1[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEAKING_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_STARYU_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_STARYU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_STARMIE_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_STARMIE_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MR_MIME_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SCYTHER_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JYNX_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ELECTABUZZ_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGMAR_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PINSIR_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PINSIR_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TAUROS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGIKARP_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GYARADOS_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LAPRAS_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DITTO_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_EEVEE_1[] =
{
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VAPOREON_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JOLTEON_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FLAREON_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PORYGON_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_OMANYTE_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_OMASTAR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KABUTO_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KABUTOPS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_AERODACTYL_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 25),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SNORLAX_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ARTICUNO_1[] =
{
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ZAPDOS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MOLTRES_1[] =
{
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DRATINI_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DRAGONAIR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DRAGONITE_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MEWTWO_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MEW_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHIKORITA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,};
const union AnimCmd gAnimCmd_BAYLEEF_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MEGANIUM_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CYNDAQUIL_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_QUILAVA_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TYPHLOSION_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TOTODILE_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CROCONAW_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FERALIGATR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 40),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SENTRET_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FURRET_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HOOTHOOT_1[] =
{
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NOCTOWL_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LEDYBA_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LEDIAN_1[] =
{
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SPINARAK_1[] =
{
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ARIADOS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CROBAT_1[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHINCHOU_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHINCHOU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LANTURN_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LANTURN_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PICHU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PICHU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CLEFFA_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_IGGLYBUFF_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_IGGLYBUFF_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TOGEPI_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TOGETIC_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NATU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NATU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_XATU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_XATU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAREEP_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FLAAFFY_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_AMPHAROS_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BELLOSSOM_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MARILL_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_AZUMARILL_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SUDOWOODO_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_POLITOED_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HOPPIP_1[] =
{
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 25),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SKIPLOOM_1[] =
{
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JUMPLUFF_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_AIPOM_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SUNKERN_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SUNFLORA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_YANMA_1[] =
{
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WOOPER_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_QUAGSIRE_1[] =
{
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ESPEON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UMBREON_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MURKROW_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLOWKING_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MISDREAVUS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WOBBUFFET_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WOBBUFFET_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GIRAFARIG_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GIRAFARIG_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PINECO_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FORRETRESS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DUNSPARCE_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GLIGAR_1[] =
{
ANIMCMD_FRAME(1, 17),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_STEELIX_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SNUBBULL_1[] =
{
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GRANBULL_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_QWILFISH_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SCIZOR_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHUCKLE_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HERACROSS_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HERACROSS_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SNEASEL_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TEDDIURSA_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_URSARING_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLUGMA_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLUGMA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGCARGO_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGCARGO_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SWINUB_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PILOSWINE_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CORSOLA_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CORSOLA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_REMORAID_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_OCTILLERY_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DELIBIRD_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MANTINE_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 40),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SKARMORY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SKARMORY_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HOUNDOUR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HOUNDOOM_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KINGDRA_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KINGDRA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PHANPY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PHANPY_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DONPHAN_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DONPHAN_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PORYGON2_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_STANTLER_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SMEARGLE_1[] =
{
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TYROGUE_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HITMONTOP_1[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SMOOCHUM_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ELEKID_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGBY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MILTANK_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BLISSEY_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RAIKOU_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ENTEI_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SUICUNE_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LARVITAR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PUPITAR_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TYRANITAR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LUGIA_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HO_OH_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CELEBI_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_OLD_UNOWN_B_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TREECKO_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,};
const union AnimCmd gAnimCmd_GROVYLE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SCEPTILE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 26),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TORCHIC_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_COMBUSKEN_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 12),
ANIMCMD_END,};
const union AnimCmd gAnimCmd_BLAZIKEN_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BLAZIKEN_2[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BLAZIKEN_3[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(2, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BLAZIKEN_4[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MUDKIP_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 13),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MARSHTOMP_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SWAMPERT_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_POOCHYENA_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MIGHTYENA_1[] =
{
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ZIGZAGOON_1[] =
{
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LINOONE_1[] =
{
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WURMPLE_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SILCOON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SILCOON_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BEAUTIFLY_1[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BEAUTIFLY_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CASCOON_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CASCOON_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DUSTOX_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DUSTOX_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LOTAD_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 55),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LOMBRE_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LUDICOLO_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEEDOT_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NUZLEAF_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHIFTRY_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NINCADA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NINJASK_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHEDINJA_1[] =
{
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TAILLOW_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SWELLOW_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHROOMISH_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BRELOOM_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WINGULL_1[] =
{
ANIMCMD_FRAME(0, 17),
ANIMCMD_FRAME(1, 23),
ANIMCMD_FRAME(0, 13),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PELIPPER_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SURSKIT_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SURSKIT_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MASQUERAIN_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MASQUERAIN_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WAILMER_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WAILORD_1[] =
{
ANIMCMD_FRAME(0, 26),
ANIMCMD_FRAME(1, 48),
ANIMCMD_FRAME(0, 33),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SKITTY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 9),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DELCATTY_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 46),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KECLEON_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BALTOY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CLAYDOL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NOSEPASS_1[] =
{
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TORKOAL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SABLEYE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BARBOACH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WHISCASH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LUVDISC_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CORPHISH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CRAWDAUNT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FEEBAS_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MILOTIC_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CARVANHA_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHARPEDO_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TRAPINCH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VIBRAVA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FLYGON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAKUHITA_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HARIYAMA_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ELECTRIKE_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 17),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MANECTRIC_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NUMEL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 40),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CAMERUPT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SPHEAL_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 43),
ANIMCMD_FRAME(1, 60),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEALEO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WALREIN_1[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CACNEA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CACTURNE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SNORUNT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GLALIE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LUNATONE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LUNATONE_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SOLROCK_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SOLROCK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_AZURILL_1[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SPOINK_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GRUMPIG_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PLUSLE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MINUN_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAWILE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MEDITITE_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MEDICHAM_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SWABLU_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SWABLU_2[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(2, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ALTARIA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ALTARIA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WYNAUT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DUSKULL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DUSCLOPS_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ROSELIA_1[] =
{
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLAKOTH_1[] =
{
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VIGOROTH_1[] =
{
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLAKING_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GULPIN_1[] =
{
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SWALOT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TROPIUS_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WHISMUR_1[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LOUDRED_1[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 33),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_EXPLOUD_1[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 9),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CLAMPERL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HUNTAIL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GOREBYSS_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ABSOL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHUPPET_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BANETTE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEVIPER_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ZANGOOSE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RELICANTH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ARON_1[] =
{
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LAIRON_1[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 29),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 29),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_AGGRON_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CASTFORM_0[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CASTFORM_1[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CASTFORM_2[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CASTFORM_3[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VOLBEAT_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ILLUMISE_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LILEEP_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CRADILY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ANORITH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ARMALDO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RALTS_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KIRLIA_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 39),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GARDEVOIR_1[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BAGON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHELGON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SALAMENCE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BELDUM_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_METANG_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_METAGROSS_1[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_REGIROCK_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_REGIROCK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_REGICE_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_REGISTEEL_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_REGISTEEL_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KYOGRE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KYOGRE_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GROUDON_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GROUDON_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RAYQUAZA_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RAYQUAZA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LATIAS_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LATIAS_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LATIOS_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LATIOS_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JIRACHI_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JIRACHI_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DEOXYS_1[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 26),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DEOXYS_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHIMECHO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_EGG_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(2, 6),
ANIMCMD_FRAME(3, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_B_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_C_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_D_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_E_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_F_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_G_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_H_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_I_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_J_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_K_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_L_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_M_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_N_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_O_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_P_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_Q_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_R_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_S_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_T_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_U_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_V_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_W_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_X_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_Y_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_Z_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_EMARK_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_QMARK_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd *const gAnims_NONE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NONE_1,
};
const union AnimCmd *const gAnims_BULBASAUR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BULBASAUR_1,
};
const union AnimCmd *const gAnims_IVYSAUR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_IVYSAUR_1,
};
const union AnimCmd *const gAnims_VENUSAUR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VENUSAUR_1,
};
const union AnimCmd *const gAnims_CHARMANDER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHARMANDER_1,
};
const union AnimCmd *const gAnims_CHARMELEON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHARMELEON_1,
};
const union AnimCmd *const gAnims_CHARIZARD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHARIZARD_1,
};
const union AnimCmd *const gAnims_SQUIRTLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SQUIRTLE_1,
};
const union AnimCmd *const gAnims_WARTORTLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WARTORTLE_1,
};
const union AnimCmd *const gAnims_BLASTOISE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BLASTOISE_1,
};
const union AnimCmd *const gAnims_CATERPIE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CATERPIE_1,
};
const union AnimCmd *const gAnims_METAPOD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_METAPOD_1,
};
const union AnimCmd *const gAnims_BUTTERFREE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BUTTERFREE_1,
};
const union AnimCmd *const gAnims_WEEDLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WEEDLE_1,
};
const union AnimCmd *const gAnims_KAKUNA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KAKUNA_1,
};
const union AnimCmd *const gAnims_BEEDRILL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BEEDRILL_1,
};
const union AnimCmd *const gAnims_PIDGEY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PIDGEY_1,
};
const union AnimCmd *const gAnims_PIDGEOTTO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PIDGEOTTO_1,
};
const union AnimCmd *const gAnims_PIDGEOT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PIDGEOT_1,
};
const union AnimCmd *const gAnims_RATTATA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RATTATA_1,
};
const union AnimCmd *const gAnims_RATICATE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RATICATE_1,
};
const union AnimCmd *const gAnims_SPEAROW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SPEAROW_1,
};
const union AnimCmd *const gAnims_FEAROW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FEAROW_1,
};
const union AnimCmd *const gAnims_EKANS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_EKANS_1,
};
const union AnimCmd *const gAnims_ARBOK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ARBOK_1,
};
const union AnimCmd *const gAnims_PIKACHU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PIKACHU_1,
gAnimCmd_PIKACHU_2,
};
const union AnimCmd *const gAnims_RAICHU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RAICHU_1,
gAnimCmd_RAICHU_2,
};
const union AnimCmd *const gAnims_SANDSHREW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SANDSHREW_1,
gAnimCmd_SANDSHREW_2,
};
const union AnimCmd *const gAnims_SANDSLASH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SANDSLASH_1,
gAnimCmd_SANDSLASH_2,
};
const union AnimCmd *const gAnims_NIDORAN_F[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NIDORAN_F_1,
};
const union AnimCmd *const gAnims_NIDORINA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NIDORINA_1,
};
const union AnimCmd *const gAnims_NIDOQUEEN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NIDOQUEEN_1,
};
const union AnimCmd *const gAnims_NIDORAN_M[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NIDORAN_M_1,
};
const union AnimCmd *const gAnims_NIDORINO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NIDORINO_1,
};
const union AnimCmd *const gAnims_NIDOKING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NIDOKING_1,
};
const union AnimCmd *const gAnims_CLEFAIRY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CLEFAIRY_1,
};
const union AnimCmd *const gAnims_CLEFABLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CLEFABLE_1,
};
const union AnimCmd *const gAnims_VULPIX[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VULPIX_1,
gAnimCmd_VULPIX_2,
};
const union AnimCmd *const gAnims_NINETALES[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NINETALES_1,
gAnimCmd_NINETALES_2,
};
const union AnimCmd *const gAnims_JIGGLYPUFF[] ={
gAnimCmd_General_Frame0,
gAnimCmd_JIGGLYPUFF_1,
gAnimCmd_JIGGLYPUFF_2,
};
const union AnimCmd *const gAnims_WIGGLYTUFF[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WIGGLYTUFF_1,
gAnimCmd_WIGGLYTUFF_2,
};
const union AnimCmd *const gAnims_ZUBAT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ZUBAT_1,
};
const union AnimCmd *const gAnims_GOLBAT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GOLBAT_1,
};
const union AnimCmd *const gAnims_ODDISH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ODDISH_1,
};
const union AnimCmd *const gAnims_GLOOM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GLOOM_1,
};
const union AnimCmd *const gAnims_VILEPLUME[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VILEPLUME_1,
};
const union AnimCmd *const gAnims_PARAS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PARAS_1,
};
const union AnimCmd *const gAnims_PARASECT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PARASECT_1,
};
const union AnimCmd *const gAnims_VENONAT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VENONAT_1,
};
const union AnimCmd *const gAnims_VENOMOTH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VENOMOTH_1,
};
const union AnimCmd *const gAnims_DIGLETT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DIGLETT_1,
};
const union AnimCmd *const gAnims_DUGTRIO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DUGTRIO_1,
};
const union AnimCmd *const gAnims_MEOWTH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MEOWTH_1,
};
const union AnimCmd *const gAnims_PERSIAN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PERSIAN_1,
};
const union AnimCmd *const gAnims_PSYDUCK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PSYDUCK_1,
gAnimCmd_PSYDUCK_2,
};
const union AnimCmd *const gAnims_GOLDUCK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GOLDUCK_1,
gAnimCmd_GOLDUCK_2,
};
const union AnimCmd *const gAnims_MANKEY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MANKEY_1,
};
const union AnimCmd *const gAnims_PRIMEAPE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PRIMEAPE_1,
};
const union AnimCmd *const gAnims_GROWLITHE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GROWLITHE_1,
};
const union AnimCmd *const gAnims_ARCANINE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ARCANINE_1,
};
const union AnimCmd *const gAnims_POLIWAG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_POLIWAG_1,
};
const union AnimCmd *const gAnims_POLIWHIRL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_POLIWHIRL_1,
};
const union AnimCmd *const gAnims_POLIWRATH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_POLIWRATH_1,
};
const union AnimCmd *const gAnims_ABRA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ABRA_1,
};
const union AnimCmd *const gAnims_KADABRA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KADABRA_1,
};
const union AnimCmd *const gAnims_ALAKAZAM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ALAKAZAM_1,
};
const union AnimCmd *const gAnims_MACHOP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MACHOP_1,
};
const union AnimCmd *const gAnims_MACHOKE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MACHOKE_1,
};
const union AnimCmd *const gAnims_MACHAMP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MACHAMP_1,
};
const union AnimCmd *const gAnims_BELLSPROUT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BELLSPROUT_1,
};
const union AnimCmd *const gAnims_WEEPINBELL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WEEPINBELL_1,
};
const union AnimCmd *const gAnims_VICTREEBEL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VICTREEBEL_1,
};
const union AnimCmd *const gAnims_TENTACOOL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TENTACOOL_1,
};
const union AnimCmd *const gAnims_TENTACRUEL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TENTACRUEL_1,
};
const union AnimCmd *const gAnims_GEODUDE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GEODUDE_1,
};
const union AnimCmd *const gAnims_GRAVELER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GRAVELER_1,
};
const union AnimCmd *const gAnims_GOLEM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GOLEM_1,
};
const union AnimCmd *const gAnims_PONYTA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PONYTA_1,
};
const union AnimCmd *const gAnims_RAPIDASH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RAPIDASH_1,
};
const union AnimCmd *const gAnims_SLOWPOKE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SLOWPOKE_1,
};
const union AnimCmd *const gAnims_SLOWBRO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SLOWBRO_1,
};
const union AnimCmd *const gAnims_MAGNEMITE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAGNEMITE_1,
};
const union AnimCmd *const gAnims_MAGNETON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAGNETON_1,
};
const union AnimCmd *const gAnims_FARFETCHD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FARFETCHD_1,
};
const union AnimCmd *const gAnims_DODUO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DODUO_1,
};
const union AnimCmd *const gAnims_DODRIO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DODRIO_1,
};
const union AnimCmd *const gAnims_SEEL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SEEL_1,
};
const union AnimCmd *const gAnims_DEWGONG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DEWGONG_1,
};
const union AnimCmd *const gAnims_GRIMER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GRIMER_1,
gAnimCmd_GRIMER_2,
};
const union AnimCmd *const gAnims_MUK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MUK_1,
gAnimCmd_MUK_2,
};
const union AnimCmd *const gAnims_SHELLDER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHELLDER_1,
};
const union AnimCmd *const gAnims_CLOYSTER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CLOYSTER_1,
};
const union AnimCmd *const gAnims_GASTLY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GASTLY_1,
};
const union AnimCmd *const gAnims_HAUNTER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HAUNTER_1,
};
const union AnimCmd *const gAnims_GENGAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GENGAR_1,
};
const union AnimCmd *const gAnims_ONIX[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ONIX_1,
};
const union AnimCmd *const gAnims_DROWZEE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DROWZEE_1,
};
const union AnimCmd *const gAnims_HYPNO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HYPNO_1,
};
const union AnimCmd *const gAnims_KRABBY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KRABBY_1,
};
const union AnimCmd *const gAnims_KINGLER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KINGLER_1,
};
const union AnimCmd *const gAnims_VOLTORB[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VOLTORB_1,
};
const union AnimCmd *const gAnims_ELECTRODE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ELECTRODE_1,
};
const union AnimCmd *const gAnims_EXEGGCUTE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_EXEGGCUTE_1,
};
const union AnimCmd *const gAnims_EXEGGUTOR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_EXEGGUTOR_1,
};
const union AnimCmd *const gAnims_CUBONE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CUBONE_1,
};
const union AnimCmd *const gAnims_MAROWAK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAROWAK_1,
};
const union AnimCmd *const gAnims_HITMONLEE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HITMONLEE_1,
};
const union AnimCmd *const gAnims_HITMONCHAN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HITMONCHAN_1,
};
const union AnimCmd *const gAnims_LICKITUNG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LICKITUNG_1,
};
const union AnimCmd *const gAnims_KOFFING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KOFFING_1,
gAnimCmd_KOFFING_2,
};
const union AnimCmd *const gAnims_WEEZING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WEEZING_1,
gAnimCmd_WEEZING_2,
};
const union AnimCmd *const gAnims_RHYHORN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RHYHORN_1,
gAnimCmd_RHYHORN_2,
};
const union AnimCmd *const gAnims_RHYDON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RHYDON_1,
gAnimCmd_RHYDON_2,
};
const union AnimCmd *const gAnims_CHANSEY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHANSEY_1,
};
const union AnimCmd *const gAnims_TANGELA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TANGELA_1,
};
const union AnimCmd *const gAnims_KANGASKHAN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KANGASKHAN_1,
};
const union AnimCmd *const gAnims_HORSEA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HORSEA_1,
gAnimCmd_HORSEA_2,
};
const union AnimCmd *const gAnims_SEADRA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SEADRA_1,
gAnimCmd_SEADRA_2,
};
const union AnimCmd *const gAnims_GOLDEEN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GOLDEEN_1,
};
const union AnimCmd *const gAnims_SEAKING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SEAKING_1,
};
const union AnimCmd *const gAnims_STARYU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_STARYU_1,
gAnimCmd_STARYU_2,
};
const union AnimCmd *const gAnims_STARMIE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_STARMIE_1,
gAnimCmd_STARMIE_2,
};
const union AnimCmd *const gAnims_MR_MIME[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MR_MIME_1,
};
const union AnimCmd *const gAnims_SCYTHER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SCYTHER_1,
};
const union AnimCmd *const gAnims_JYNX[] ={
gAnimCmd_General_Frame0,
gAnimCmd_JYNX_1,
};
const union AnimCmd *const gAnims_ELECTABUZZ[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ELECTABUZZ_1,
};
const union AnimCmd *const gAnims_MAGMAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAGMAR_1,
};
const union AnimCmd *const gAnims_PINSIR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PINSIR_1,
gAnimCmd_PINSIR_2,
};
const union AnimCmd *const gAnims_TAUROS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TAUROS_1,
};
const union AnimCmd *const gAnims_MAGIKARP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAGIKARP_1,
};
const union AnimCmd *const gAnims_GYARADOS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GYARADOS_1,
};
const union AnimCmd *const gAnims_LAPRAS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LAPRAS_1,
};
const union AnimCmd *const gAnims_DITTO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DITTO_1,
};
const union AnimCmd *const gAnims_EEVEE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_EEVEE_1,
};
const union AnimCmd *const gAnims_VAPOREON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VAPOREON_1,
};
const union AnimCmd *const gAnims_JOLTEON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_JOLTEON_1,
};
const union AnimCmd *const gAnims_FLAREON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FLAREON_1,
};
const union AnimCmd *const gAnims_PORYGON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PORYGON_1,
};
const union AnimCmd *const gAnims_OMANYTE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_OMANYTE_1,
};
const union AnimCmd *const gAnims_OMASTAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_OMASTAR_1,
};
const union AnimCmd *const gAnims_KABUTO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KABUTO_1,
};
const union AnimCmd *const gAnims_KABUTOPS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KABUTOPS_1,
};
const union AnimCmd *const gAnims_AERODACTYL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_AERODACTYL_1,
};
const union AnimCmd *const gAnims_SNORLAX[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SNORLAX_1,
};
const union AnimCmd *const gAnims_ARTICUNO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ARTICUNO_1,
};
const union AnimCmd *const gAnims_ZAPDOS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ZAPDOS_1,
};
const union AnimCmd *const gAnims_MOLTRES[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MOLTRES_1,
};
const union AnimCmd *const gAnims_DRATINI[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DRATINI_1,
};
const union AnimCmd *const gAnims_DRAGONAIR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DRAGONAIR_1,
};
const union AnimCmd *const gAnims_DRAGONITE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DRAGONITE_1,
};
const union AnimCmd *const gAnims_MEWTWO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MEWTWO_1,
};
const union AnimCmd *const gAnims_MEW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MEW_1,
};
const union AnimCmd *const gAnims_CHIKORITA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHIKORITA_1,
};
const union AnimCmd *const gAnims_BAYLEEF[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BAYLEEF_1,
};
const union AnimCmd *const gAnims_MEGANIUM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MEGANIUM_1,
};
const union AnimCmd *const gAnims_CYNDAQUIL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CYNDAQUIL_1,
};
const union AnimCmd *const gAnims_QUILAVA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_QUILAVA_1,
};
const union AnimCmd *const gAnims_TYPHLOSION[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TYPHLOSION_1,
};
const union AnimCmd *const gAnims_TOTODILE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TOTODILE_1,
};
const union AnimCmd *const gAnims_CROCONAW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CROCONAW_1,
};
const union AnimCmd *const gAnims_FERALIGATR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FERALIGATR_1,
};
const union AnimCmd *const gAnims_SENTRET[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SENTRET_1,
};
const union AnimCmd *const gAnims_FURRET[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FURRET_1,
};
const union AnimCmd *const gAnims_HOOTHOOT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HOOTHOOT_1,
};
const union AnimCmd *const gAnims_NOCTOWL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NOCTOWL_1,
};
const union AnimCmd *const gAnims_LEDYBA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LEDYBA_1,
};
const union AnimCmd *const gAnims_LEDIAN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LEDIAN_1,
};
const union AnimCmd *const gAnims_SPINARAK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SPINARAK_1,
};
const union AnimCmd *const gAnims_ARIADOS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ARIADOS_1,
};
const union AnimCmd *const gAnims_CROBAT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CROBAT_1,
};
const union AnimCmd *const gAnims_CHINCHOU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHINCHOU_1,
gAnimCmd_CHINCHOU_2,
};
const union AnimCmd *const gAnims_LANTURN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LANTURN_1,
gAnimCmd_LANTURN_2,
};
const union AnimCmd *const gAnims_PICHU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PICHU_1,
gAnimCmd_PICHU_2,
};
const union AnimCmd *const gAnims_CLEFFA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CLEFFA_1,
};
const union AnimCmd *const gAnims_IGGLYBUFF[] ={
gAnimCmd_General_Frame0,
gAnimCmd_IGGLYBUFF_1,
gAnimCmd_IGGLYBUFF_2,
};
const union AnimCmd *const gAnims_TOGEPI[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TOGEPI_1,
};
const union AnimCmd *const gAnims_TOGETIC[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TOGETIC_1,
};
const union AnimCmd *const gAnims_NATU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NATU_1,
gAnimCmd_NATU_2,
};
const union AnimCmd *const gAnims_XATU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_XATU_1,
gAnimCmd_XATU_2,
};
const union AnimCmd *const gAnims_MAREEP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAREEP_1,
};
const union AnimCmd *const gAnims_FLAAFFY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FLAAFFY_1,
};
const union AnimCmd *const gAnims_AMPHAROS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_AMPHAROS_1,
};
const union AnimCmd *const gAnims_BELLOSSOM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BELLOSSOM_1,
};
const union AnimCmd *const gAnims_MARILL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MARILL_1,
};
const union AnimCmd *const gAnims_AZUMARILL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_AZUMARILL_1,
};
const union AnimCmd *const gAnims_SUDOWOODO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SUDOWOODO_1,
};
const union AnimCmd *const gAnims_POLITOED[] ={
gAnimCmd_General_Frame0,
gAnimCmd_POLITOED_1,
};
const union AnimCmd *const gAnims_HOPPIP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HOPPIP_1,
};
const union AnimCmd *const gAnims_SKIPLOOM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SKIPLOOM_1,
};
const union AnimCmd *const gAnims_JUMPLUFF[] ={
gAnimCmd_General_Frame0,
gAnimCmd_JUMPLUFF_1,
};
const union AnimCmd *const gAnims_AIPOM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_AIPOM_1,
};
const union AnimCmd *const gAnims_SUNKERN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SUNKERN_1,
};
const union AnimCmd *const gAnims_SUNFLORA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SUNFLORA_1,
};
const union AnimCmd *const gAnims_YANMA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_YANMA_1,
};
const union AnimCmd *const gAnims_WOOPER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WOOPER_1,
};
const union AnimCmd *const gAnims_QUAGSIRE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_QUAGSIRE_1,
};
const union AnimCmd *const gAnims_ESPEON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ESPEON_1,
};
const union AnimCmd *const gAnims_UMBREON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UMBREON_1,
};
const union AnimCmd *const gAnims_MURKROW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MURKROW_1,
};
const union AnimCmd *const gAnims_SLOWKING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SLOWKING_1,
};
const union AnimCmd *const gAnims_MISDREAVUS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MISDREAVUS_1,
};
const union AnimCmd *const gAnims_UNOWN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_1,
};
const union AnimCmd *const gAnims_WOBBUFFET[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WOBBUFFET_1,
gAnimCmd_WOBBUFFET_2,
};
const union AnimCmd *const gAnims_GIRAFARIG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GIRAFARIG_1,
gAnimCmd_GIRAFARIG_2,
};
const union AnimCmd *const gAnims_PINECO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PINECO_1,
};
const union AnimCmd *const gAnims_FORRETRESS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FORRETRESS_1,
};
const union AnimCmd *const gAnims_DUNSPARCE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DUNSPARCE_1,
};
const union AnimCmd *const gAnims_GLIGAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GLIGAR_1,
};
const union AnimCmd *const gAnims_STEELIX[] ={
gAnimCmd_General_Frame0,
gAnimCmd_STEELIX_1,
};
const union AnimCmd *const gAnims_SNUBBULL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SNUBBULL_1,
};
const union AnimCmd *const gAnims_GRANBULL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GRANBULL_1,
};
const union AnimCmd *const gAnims_QWILFISH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_QWILFISH_1,
};
const union AnimCmd *const gAnims_SCIZOR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SCIZOR_1,
};
const union AnimCmd *const gAnims_SHUCKLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHUCKLE_1,
};
const union AnimCmd *const gAnims_HERACROSS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HERACROSS_1,
gAnimCmd_HERACROSS_2,
};
const union AnimCmd *const gAnims_SNEASEL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SNEASEL_1,
};
const union AnimCmd *const gAnims_TEDDIURSA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TEDDIURSA_1,
};
const union AnimCmd *const gAnims_URSARING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_URSARING_1,
};
const union AnimCmd *const gAnims_SLUGMA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SLUGMA_1,
gAnimCmd_SLUGMA_2,
};
const union AnimCmd *const gAnims_MAGCARGO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAGCARGO_1,
gAnimCmd_MAGCARGO_2,
};
const union AnimCmd *const gAnims_SWINUB[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SWINUB_1,
};
const union AnimCmd *const gAnims_PILOSWINE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PILOSWINE_1,
};
const union AnimCmd *const gAnims_CORSOLA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CORSOLA_1,
gAnimCmd_CORSOLA_2,
};
const union AnimCmd *const gAnims_REMORAID[] ={
gAnimCmd_General_Frame0,
gAnimCmd_REMORAID_1,
};
const union AnimCmd *const gAnims_OCTILLERY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_OCTILLERY_1,
};
const union AnimCmd *const gAnims_DELIBIRD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DELIBIRD_1,
};
const union AnimCmd *const gAnims_MANTINE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MANTINE_1,
};
const union AnimCmd *const gAnims_SKARMORY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SKARMORY_1,
gAnimCmd_SKARMORY_2,
};
const union AnimCmd *const gAnims_HOUNDOUR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HOUNDOUR_1,
};
const union AnimCmd *const gAnims_HOUNDOOM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HOUNDOOM_1,
};
const union AnimCmd *const gAnims_KINGDRA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KINGDRA_1,
gAnimCmd_KINGDRA_2,
};
const union AnimCmd *const gAnims_PHANPY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PHANPY_1,
gAnimCmd_PHANPY_2,
};
const union AnimCmd *const gAnims_DONPHAN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DONPHAN_1,
gAnimCmd_DONPHAN_2,
};
const union AnimCmd *const gAnims_PORYGON2[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PORYGON2_1,
};
const union AnimCmd *const gAnims_STANTLER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_STANTLER_1,
};
const union AnimCmd *const gAnims_SMEARGLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SMEARGLE_1,
};
const union AnimCmd *const gAnims_TYROGUE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TYROGUE_1,
};
const union AnimCmd *const gAnims_HITMONTOP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HITMONTOP_1,
};
const union AnimCmd *const gAnims_SMOOCHUM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SMOOCHUM_1,
};
const union AnimCmd *const gAnims_ELEKID[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ELEKID_1,
};
const union AnimCmd *const gAnims_MAGBY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAGBY_1,
};
const union AnimCmd *const gAnims_MILTANK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MILTANK_1,
};
const union AnimCmd *const gAnims_BLISSEY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BLISSEY_1,
};
const union AnimCmd *const gAnims_RAIKOU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RAIKOU_1,
};
const union AnimCmd *const gAnims_ENTEI[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ENTEI_1,
};
const union AnimCmd *const gAnims_SUICUNE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SUICUNE_1,
};
const union AnimCmd *const gAnims_LARVITAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LARVITAR_1,
};
const union AnimCmd *const gAnims_PUPITAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PUPITAR_1,
};
const union AnimCmd *const gAnims_TYRANITAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TYRANITAR_1,
};
const union AnimCmd *const gAnims_LUGIA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LUGIA_1,
};
const union AnimCmd *const gAnims_HO_OH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HO_OH_1,
};
const union AnimCmd *const gAnims_CELEBI[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CELEBI_1,
};
const union AnimCmd *const gAnims_OLD_UNOWN_B[] ={
gAnimCmd_General_Frame0,
gAnimCmd_OLD_UNOWN_B_1,
};
const union AnimCmd *const gAnims_TREECKO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TREECKO_1,
};
const union AnimCmd *const gAnims_GROVYLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GROVYLE_1,
};
const union AnimCmd *const gAnims_SCEPTILE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SCEPTILE_1,
};
const union AnimCmd *const gAnims_TORCHIC[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TORCHIC_1,
};
const union AnimCmd *const gAnims_COMBUSKEN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_COMBUSKEN_1,
};
const union AnimCmd *const gAnims_BLAZIKEN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BLAZIKEN_1,
gAnimCmd_BLAZIKEN_2,
gAnimCmd_BLAZIKEN_3,
gAnimCmd_BLAZIKEN_4,
};
const union AnimCmd *const gAnims_MUDKIP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MUDKIP_1,
};
const union AnimCmd *const gAnims_MARSHTOMP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MARSHTOMP_1,
};
const union AnimCmd *const gAnims_SWAMPERT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SWAMPERT_1,
};
const union AnimCmd *const gAnims_POOCHYENA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_POOCHYENA_1,
};
const union AnimCmd *const gAnims_MIGHTYENA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MIGHTYENA_1,
};
const union AnimCmd *const gAnims_ZIGZAGOON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ZIGZAGOON_1,
};
const union AnimCmd *const gAnims_LINOONE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LINOONE_1,
};
const union AnimCmd *const gAnims_WURMPLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WURMPLE_1,
};
const union AnimCmd *const gAnims_SILCOON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SILCOON_1,
gAnimCmd_SILCOON_2,
};
const union AnimCmd *const gAnims_BEAUTIFLY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BEAUTIFLY_1,
gAnimCmd_BEAUTIFLY_2,
};
const union AnimCmd *const gAnims_CASCOON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CASCOON_1,
gAnimCmd_CASCOON_2,
};
const union AnimCmd *const gAnims_DUSTOX[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DUSTOX_1,
gAnimCmd_DUSTOX_2,
};
const union AnimCmd *const gAnims_LOTAD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LOTAD_1,
};
const union AnimCmd *const gAnims_LOMBRE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LOMBRE_1,
};
const union AnimCmd *const gAnims_LUDICOLO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LUDICOLO_1,
};
const union AnimCmd *const gAnims_SEEDOT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SEEDOT_1,
};
const union AnimCmd *const gAnims_NUZLEAF[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NUZLEAF_1,
};
const union AnimCmd *const gAnims_SHIFTRY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHIFTRY_1,
};
const union AnimCmd *const gAnims_NINCADA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NINCADA_1,
};
const union AnimCmd *const gAnims_NINJASK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NINJASK_1,
};
const union AnimCmd *const gAnims_SHEDINJA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHEDINJA_1,
};
const union AnimCmd *const gAnims_TAILLOW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TAILLOW_1,
};
const union AnimCmd *const gAnims_SWELLOW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SWELLOW_1,
};
const union AnimCmd *const gAnims_SHROOMISH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHROOMISH_1,
};
const union AnimCmd *const gAnims_BRELOOM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BRELOOM_1,
};
const union AnimCmd *const gAnims_SPINDA[] ={
gAnimCmd_General_Frame0,
};
const union AnimCmd *const gAnims_WINGULL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WINGULL_1,
};
const union AnimCmd *const gAnims_PELIPPER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PELIPPER_1,
};
const union AnimCmd *const gAnims_SURSKIT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SURSKIT_1,
gAnimCmd_SURSKIT_2,
};
const union AnimCmd *const gAnims_MASQUERAIN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MASQUERAIN_1,
gAnimCmd_MASQUERAIN_2,
};
const union AnimCmd *const gAnims_WAILMER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WAILMER_1,
};
const union AnimCmd *const gAnims_WAILORD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WAILORD_1,
};
const union AnimCmd *const gAnims_SKITTY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SKITTY_1,
};
const union AnimCmd *const gAnims_DELCATTY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DELCATTY_1,
};
const union AnimCmd *const gAnims_KECLEON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KECLEON_1,
};
const union AnimCmd *const gAnims_BALTOY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BALTOY_1,
};
const union AnimCmd *const gAnims_CLAYDOL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CLAYDOL_1,
};
const union AnimCmd *const gAnims_NOSEPASS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NOSEPASS_1,
};
const union AnimCmd *const gAnims_TORKOAL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TORKOAL_1,
};
const union AnimCmd *const gAnims_SABLEYE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SABLEYE_1,
};
const union AnimCmd *const gAnims_BARBOACH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BARBOACH_1,
};
const union AnimCmd *const gAnims_WHISCASH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WHISCASH_1,
};
const union AnimCmd *const gAnims_LUVDISC[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LUVDISC_1,
};
const union AnimCmd *const gAnims_CORPHISH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CORPHISH_1,
};
const union AnimCmd *const gAnims_CRAWDAUNT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CRAWDAUNT_1,
};
const union AnimCmd *const gAnims_FEEBAS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FEEBAS_1,
};
const union AnimCmd *const gAnims_MILOTIC[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MILOTIC_1,
};
const union AnimCmd *const gAnims_CARVANHA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CARVANHA_1,
};
const union AnimCmd *const gAnims_SHARPEDO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHARPEDO_1,
};
const union AnimCmd *const gAnims_TRAPINCH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TRAPINCH_1,
};
const union AnimCmd *const gAnims_VIBRAVA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VIBRAVA_1,
};
const union AnimCmd *const gAnims_FLYGON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FLYGON_1,
};
const union AnimCmd *const gAnims_MAKUHITA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAKUHITA_1,
};
const union AnimCmd *const gAnims_HARIYAMA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HARIYAMA_1,
};
const union AnimCmd *const gAnims_ELECTRIKE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ELECTRIKE_1,
};
const union AnimCmd *const gAnims_MANECTRIC[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MANECTRIC_1,
};
const union AnimCmd *const gAnims_NUMEL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NUMEL_1,
};
const union AnimCmd *const gAnims_CAMERUPT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CAMERUPT_1,
};
const union AnimCmd *const gAnims_SPHEAL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SPHEAL_1,
};
const union AnimCmd *const gAnims_SEALEO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SEALEO_1,
};
const union AnimCmd *const gAnims_WALREIN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WALREIN_1,
};
const union AnimCmd *const gAnims_CACNEA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CACNEA_1,
};
const union AnimCmd *const gAnims_CACTURNE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CACTURNE_1,
};
const union AnimCmd *const gAnims_SNORUNT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SNORUNT_1,
};
const union AnimCmd *const gAnims_GLALIE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GLALIE_1,
};
const union AnimCmd *const gAnims_LUNATONE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LUNATONE_1,
gAnimCmd_LUNATONE_2,
};
const union AnimCmd *const gAnims_SOLROCK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SOLROCK_1,
gAnimCmd_SOLROCK_2,
};
const union AnimCmd *const gAnims_AZURILL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_AZURILL_1,
};
const union AnimCmd *const gAnims_SPOINK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SPOINK_1,
};
const union AnimCmd *const gAnims_GRUMPIG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GRUMPIG_1,
};
const union AnimCmd *const gAnims_PLUSLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PLUSLE_1,
};
const union AnimCmd *const gAnims_MINUN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MINUN_1,
};
const union AnimCmd *const gAnims_MAWILE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAWILE_1,
};
const union AnimCmd *const gAnims_MEDITITE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MEDITITE_1,
};
const union AnimCmd *const gAnims_MEDICHAM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MEDICHAM_1,
};
const union AnimCmd *const gAnims_SWABLU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SWABLU_1,
gAnimCmd_SWABLU_2,
};
const union AnimCmd *const gAnims_ALTARIA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ALTARIA_1,
gAnimCmd_ALTARIA_2,
};
const union AnimCmd *const gAnims_WYNAUT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WYNAUT_1,
};
const union AnimCmd *const gAnims_DUSKULL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DUSKULL_1,
};
const union AnimCmd *const gAnims_DUSCLOPS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DUSCLOPS_1,
};
const union AnimCmd *const gAnims_ROSELIA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ROSELIA_1,
};
const union AnimCmd *const gAnims_SLAKOTH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SLAKOTH_1,
};
const union AnimCmd *const gAnims_VIGOROTH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VIGOROTH_1,
};
const union AnimCmd *const gAnims_SLAKING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SLAKING_1,
};
const union AnimCmd *const gAnims_GULPIN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GULPIN_1,
};
const union AnimCmd *const gAnims_SWALOT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SWALOT_1,
};
const union AnimCmd *const gAnims_TROPIUS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TROPIUS_1,
};
const union AnimCmd *const gAnims_WHISMUR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WHISMUR_1,
};
const union AnimCmd *const gAnims_LOUDRED[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LOUDRED_1,
};
const union AnimCmd *const gAnims_EXPLOUD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_EXPLOUD_1,
};
const union AnimCmd *const gAnims_CLAMPERL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CLAMPERL_1,
};
const union AnimCmd *const gAnims_HUNTAIL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HUNTAIL_1,
};
const union AnimCmd *const gAnims_GOREBYSS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GOREBYSS_1,
};
const union AnimCmd *const gAnims_ABSOL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ABSOL_1,
};
const union AnimCmd *const gAnims_SHUPPET[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHUPPET_1,
};
const union AnimCmd *const gAnims_BANETTE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BANETTE_1,
};
const union AnimCmd *const gAnims_SEVIPER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SEVIPER_1,
};
const union AnimCmd *const gAnims_ZANGOOSE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ZANGOOSE_1,
};
const union AnimCmd *const gAnims_RELICANTH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RELICANTH_1,
};
const union AnimCmd *const gAnims_ARON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ARON_1,
};
const union AnimCmd *const gAnims_LAIRON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LAIRON_1,
};
const union AnimCmd *const gAnims_AGGRON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_AGGRON_1,
};
const union AnimCmd *const gAnims_CASTFORM[] ={
gAnimCmd_CASTFORM_0,
gAnimCmd_CASTFORM_1,
gAnimCmd_CASTFORM_2,
gAnimCmd_CASTFORM_3,
};
const union AnimCmd *const gAnims_VOLBEAT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VOLBEAT_1,
};
const union AnimCmd *const gAnims_ILLUMISE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ILLUMISE_1,
};
const union AnimCmd *const gAnims_LILEEP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LILEEP_1,
};
const union AnimCmd *const gAnims_CRADILY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CRADILY_1,
};
const union AnimCmd *const gAnims_ANORITH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ANORITH_1,
};
const union AnimCmd *const gAnims_ARMALDO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ARMALDO_1,
};
const union AnimCmd *const gAnims_RALTS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RALTS_1,
};
const union AnimCmd *const gAnims_KIRLIA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KIRLIA_1,
};
const union AnimCmd *const gAnims_GARDEVOIR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GARDEVOIR_1,
};
const union AnimCmd *const gAnims_BAGON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BAGON_1,
};
const union AnimCmd *const gAnims_SHELGON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHELGON_1,
};
const union AnimCmd *const gAnims_SALAMENCE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SALAMENCE_1,
};
const union AnimCmd *const gAnims_BELDUM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BELDUM_1,
};
const union AnimCmd *const gAnims_METANG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_METANG_1,
};
const union AnimCmd *const gAnims_METAGROSS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_METAGROSS_1,
};
const union AnimCmd *const gAnims_REGIROCK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_REGIROCK_1,
gAnimCmd_REGIROCK_2,
};
const union AnimCmd *const gAnims_REGICE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_REGICE_1,
};
const union AnimCmd *const gAnims_REGISTEEL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_REGISTEEL_1,
gAnimCmd_REGISTEEL_2,
};
const union AnimCmd *const gAnims_KYOGRE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KYOGRE_1,
gAnimCmd_KYOGRE_2,
};
const union AnimCmd *const gAnims_GROUDON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GROUDON_1,
gAnimCmd_GROUDON_2,
};
const union AnimCmd *const gAnims_RAYQUAZA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RAYQUAZA_1,
gAnimCmd_RAYQUAZA_2,
};
const union AnimCmd *const gAnims_LATIAS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LATIAS_1,
gAnimCmd_LATIAS_2,
};
const union AnimCmd *const gAnims_LATIOS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LATIOS_1,
gAnimCmd_LATIOS_2,
};
const union AnimCmd *const gAnims_JIRACHI[] ={
gAnimCmd_General_Frame0,
gAnimCmd_JIRACHI_1,
gAnimCmd_JIRACHI_2,
};
const union AnimCmd *const gAnims_DEOXYS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DEOXYS_1,
gAnimCmd_DEOXYS_2,
};
const union AnimCmd *const gAnims_CHIMECHO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHIMECHO_1,
};
const union AnimCmd *const gAnims_EGG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_EGG_1,
};
const union AnimCmd *const gAnims_UNOWN_B[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_B_1,
};
const union AnimCmd *const gAnims_UNOWN_C[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_C_1,
};
const union AnimCmd *const gAnims_UNOWN_D[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_D_1,
};
const union AnimCmd *const gAnims_UNOWN_E[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_E_1,
};
const union AnimCmd *const gAnims_UNOWN_F[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_F_1,
};
const union AnimCmd *const gAnims_UNOWN_G[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_G_1,
};
const union AnimCmd *const gAnims_UNOWN_H[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_H_1,
};
const union AnimCmd *const gAnims_UNOWN_I[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_I_1,
};
const union AnimCmd *const gAnims_UNOWN_J[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_J_1,
};
const union AnimCmd *const gAnims_UNOWN_K[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_K_1,
};
const union AnimCmd *const gAnims_UNOWN_L[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_L_1,
};
const union AnimCmd *const gAnims_UNOWN_M[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_M_1,
};
const union AnimCmd *const gAnims_UNOWN_N[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_N_1,
};
const union AnimCmd *const gAnims_UNOWN_O[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_O_1,
};
const union AnimCmd *const gAnims_UNOWN_P[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_P_1,
};
const union AnimCmd *const gAnims_UNOWN_Q[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_Q_1,
};
const union AnimCmd *const gAnims_UNOWN_R[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_R_1,
};
const union AnimCmd *const gAnims_UNOWN_S[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_S_1,
};
const union AnimCmd *const gAnims_UNOWN_T[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_T_1,
};
const union AnimCmd *const gAnims_UNOWN_U[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_U_1,
};
const union AnimCmd *const gAnims_UNOWN_V[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_V_1,
};
const union AnimCmd *const gAnims_UNOWN_W[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_W_1,
};
const union AnimCmd *const gAnims_UNOWN_X[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_X_1,
};
const union AnimCmd *const gAnims_UNOWN_Y[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_Y_1,
};
const union AnimCmd *const gAnims_UNOWN_Z[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_Z_1,
};
const union AnimCmd *const gAnims_UNOWN_EMARK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_EMARK_1,
};
const union AnimCmd *const gAnims_UNOWN_QMARK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_QMARK_1,
};
#define ANIM_CMD(name) [SPECIES_##name] = gAnims_##name
#define ANIM_CMD_FULL(name, anims) [SPECIES_##name] = anims
const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[] =
{
ANIM_CMD(NONE),
ANIM_CMD(BULBASAUR),
ANIM_CMD(IVYSAUR),
ANIM_CMD(VENUSAUR),
ANIM_CMD(CHARMANDER),
ANIM_CMD(CHARMELEON),
ANIM_CMD(CHARIZARD),
ANIM_CMD(SQUIRTLE),
ANIM_CMD(WARTORTLE),
ANIM_CMD(BLASTOISE),
ANIM_CMD(CATERPIE),
ANIM_CMD(METAPOD),
ANIM_CMD(BUTTERFREE),
ANIM_CMD(WEEDLE),
ANIM_CMD(KAKUNA),
ANIM_CMD(BEEDRILL),
ANIM_CMD(PIDGEY),
ANIM_CMD(PIDGEOTTO),
ANIM_CMD(PIDGEOT),
ANIM_CMD(RATTATA),
ANIM_CMD(RATICATE),
ANIM_CMD(SPEAROW),
ANIM_CMD(FEAROW),
ANIM_CMD(EKANS),
ANIM_CMD(ARBOK),
ANIM_CMD(PIKACHU),
ANIM_CMD(RAICHU),
ANIM_CMD(SANDSHREW),
ANIM_CMD(SANDSLASH),
ANIM_CMD(NIDORAN_F),
ANIM_CMD(NIDORINA),
ANIM_CMD(NIDOQUEEN),
ANIM_CMD(NIDORAN_M),
ANIM_CMD(NIDORINO),
ANIM_CMD(NIDOKING),
ANIM_CMD(CLEFAIRY),
ANIM_CMD(CLEFABLE),
ANIM_CMD(VULPIX),
ANIM_CMD(NINETALES),
ANIM_CMD(JIGGLYPUFF),
ANIM_CMD(WIGGLYTUFF),
ANIM_CMD(ZUBAT),
ANIM_CMD(GOLBAT),
ANIM_CMD(ODDISH),
ANIM_CMD(GLOOM),
ANIM_CMD(VILEPLUME),
ANIM_CMD(PARAS),
ANIM_CMD(PARASECT),
ANIM_CMD(VENONAT),
ANIM_CMD(VENOMOTH),
ANIM_CMD(DIGLETT),
ANIM_CMD(DUGTRIO),
ANIM_CMD(MEOWTH),
ANIM_CMD(PERSIAN),
ANIM_CMD(PSYDUCK),
ANIM_CMD(GOLDUCK),
ANIM_CMD(MANKEY),
ANIM_CMD(PRIMEAPE),
ANIM_CMD(GROWLITHE),
ANIM_CMD(ARCANINE),
ANIM_CMD(POLIWAG),
ANIM_CMD(POLIWHIRL),
ANIM_CMD(POLIWRATH),
ANIM_CMD(ABRA),
ANIM_CMD(KADABRA),
ANIM_CMD(ALAKAZAM),
ANIM_CMD(MACHOP),
ANIM_CMD(MACHOKE),
ANIM_CMD(MACHAMP),
ANIM_CMD(BELLSPROUT),
ANIM_CMD(WEEPINBELL),
ANIM_CMD(VICTREEBEL),
ANIM_CMD(TENTACOOL),
ANIM_CMD(TENTACRUEL),
ANIM_CMD(GEODUDE),
ANIM_CMD(GRAVELER),
ANIM_CMD(GOLEM),
ANIM_CMD(PONYTA),
ANIM_CMD(RAPIDASH),
ANIM_CMD(SLOWPOKE),
ANIM_CMD(SLOWBRO),
ANIM_CMD(MAGNEMITE),
ANIM_CMD(MAGNETON),
ANIM_CMD(FARFETCHD),
ANIM_CMD(DODUO),
ANIM_CMD(DODRIO),
ANIM_CMD(SEEL),
ANIM_CMD(DEWGONG),
ANIM_CMD(GRIMER),
ANIM_CMD(MUK),
ANIM_CMD(SHELLDER),
ANIM_CMD(CLOYSTER),
ANIM_CMD(GASTLY),
ANIM_CMD(HAUNTER),
ANIM_CMD(GENGAR),
ANIM_CMD(ONIX),
ANIM_CMD(DROWZEE),
ANIM_CMD(HYPNO),
ANIM_CMD(KRABBY),
ANIM_CMD(KINGLER),
ANIM_CMD(VOLTORB),
ANIM_CMD(ELECTRODE),
ANIM_CMD(EXEGGCUTE),
ANIM_CMD(EXEGGUTOR),
ANIM_CMD(CUBONE),
ANIM_CMD(MAROWAK),
ANIM_CMD(HITMONLEE),
ANIM_CMD(HITMONCHAN),
ANIM_CMD(LICKITUNG),
ANIM_CMD(KOFFING),
ANIM_CMD(WEEZING),
ANIM_CMD(RHYHORN),
ANIM_CMD(RHYDON),
ANIM_CMD(CHANSEY),
ANIM_CMD(TANGELA),
ANIM_CMD(KANGASKHAN),
ANIM_CMD(HORSEA),
ANIM_CMD(SEADRA),
ANIM_CMD(GOLDEEN),
ANIM_CMD(SEAKING),
ANIM_CMD(STARYU),
ANIM_CMD(STARMIE),
ANIM_CMD(MR_MIME),
ANIM_CMD(SCYTHER),
ANIM_CMD(JYNX),
ANIM_CMD(ELECTABUZZ),
ANIM_CMD(MAGMAR),
ANIM_CMD(PINSIR),
ANIM_CMD(TAUROS),
ANIM_CMD(MAGIKARP),
ANIM_CMD(GYARADOS),
ANIM_CMD(LAPRAS),
ANIM_CMD(DITTO),
ANIM_CMD(EEVEE),
ANIM_CMD(VAPOREON),
ANIM_CMD(JOLTEON),
ANIM_CMD(FLAREON),
ANIM_CMD(PORYGON),
ANIM_CMD(OMANYTE),
ANIM_CMD(OMASTAR),
ANIM_CMD(KABUTO),
ANIM_CMD(KABUTOPS),
ANIM_CMD(AERODACTYL),
ANIM_CMD(SNORLAX),
ANIM_CMD(ARTICUNO),
ANIM_CMD(ZAPDOS),
ANIM_CMD(MOLTRES),
ANIM_CMD(DRATINI),
ANIM_CMD(DRAGONAIR),
ANIM_CMD(DRAGONITE),
ANIM_CMD(MEWTWO),
ANIM_CMD(MEW),
ANIM_CMD(CHIKORITA),
ANIM_CMD(BAYLEEF),
ANIM_CMD(MEGANIUM),
ANIM_CMD(CYNDAQUIL),
ANIM_CMD(QUILAVA),
ANIM_CMD(TYPHLOSION),
ANIM_CMD(TOTODILE),
ANIM_CMD(CROCONAW),
ANIM_CMD(FERALIGATR),
ANIM_CMD(SENTRET),
ANIM_CMD(FURRET),
ANIM_CMD(HOOTHOOT),
ANIM_CMD(NOCTOWL),
ANIM_CMD(LEDYBA),
ANIM_CMD(LEDIAN),
ANIM_CMD(SPINARAK),
ANIM_CMD(ARIADOS),
ANIM_CMD(CROBAT),
ANIM_CMD(CHINCHOU),
ANIM_CMD(LANTURN),
ANIM_CMD(PICHU),
ANIM_CMD(CLEFFA),
ANIM_CMD(IGGLYBUFF),
ANIM_CMD(TOGEPI),
ANIM_CMD(TOGETIC),
ANIM_CMD(NATU),
ANIM_CMD(XATU),
ANIM_CMD(MAREEP),
ANIM_CMD(FLAAFFY),
ANIM_CMD(AMPHAROS),
ANIM_CMD(BELLOSSOM),
ANIM_CMD(MARILL),
ANIM_CMD(AZUMARILL),
ANIM_CMD(SUDOWOODO),
ANIM_CMD(POLITOED),
ANIM_CMD(HOPPIP),
ANIM_CMD(SKIPLOOM),
ANIM_CMD(JUMPLUFF),
ANIM_CMD(AIPOM),
ANIM_CMD(SUNKERN),
ANIM_CMD(SUNFLORA),
ANIM_CMD(YANMA),
ANIM_CMD(WOOPER),
ANIM_CMD(QUAGSIRE),
ANIM_CMD(ESPEON),
ANIM_CMD(UMBREON),
ANIM_CMD(MURKROW),
ANIM_CMD(SLOWKING),
ANIM_CMD(MISDREAVUS),
ANIM_CMD(UNOWN),
ANIM_CMD(WOBBUFFET),
ANIM_CMD(GIRAFARIG),
ANIM_CMD(PINECO),
ANIM_CMD(FORRETRESS),
ANIM_CMD(DUNSPARCE),
ANIM_CMD(GLIGAR),
ANIM_CMD(STEELIX),
ANIM_CMD(SNUBBULL),
ANIM_CMD(GRANBULL),
ANIM_CMD(QWILFISH),
ANIM_CMD(SCIZOR),
ANIM_CMD(SHUCKLE),
ANIM_CMD(HERACROSS),
ANIM_CMD(SNEASEL),
ANIM_CMD(TEDDIURSA),
ANIM_CMD(URSARING),
ANIM_CMD(SLUGMA),
ANIM_CMD(MAGCARGO),
ANIM_CMD(SWINUB),
ANIM_CMD(PILOSWINE),
ANIM_CMD(CORSOLA),
ANIM_CMD(REMORAID),
ANIM_CMD(OCTILLERY),
ANIM_CMD(DELIBIRD),
ANIM_CMD(MANTINE),
ANIM_CMD(SKARMORY),
ANIM_CMD(HOUNDOUR),
ANIM_CMD(HOUNDOOM),
ANIM_CMD(KINGDRA),
ANIM_CMD(PHANPY),
ANIM_CMD(DONPHAN),
ANIM_CMD(PORYGON2),
ANIM_CMD(STANTLER),
ANIM_CMD(SMEARGLE),
ANIM_CMD(TYROGUE),
ANIM_CMD(HITMONTOP),
ANIM_CMD(SMOOCHUM),
ANIM_CMD(ELEKID),
ANIM_CMD(MAGBY),
ANIM_CMD(MILTANK),
ANIM_CMD(BLISSEY),
ANIM_CMD(RAIKOU),
ANIM_CMD(ENTEI),
ANIM_CMD(SUICUNE),
ANIM_CMD(LARVITAR),
ANIM_CMD(PUPITAR),
ANIM_CMD(TYRANITAR),
ANIM_CMD(LUGIA),
ANIM_CMD(HO_OH),
ANIM_CMD(CELEBI),
ANIM_CMD(OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_C, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_D, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_E, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_F, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_G, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_H, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_I, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_J, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_K, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_L, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_M, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_N, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_O, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_P, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_Q, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_R, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_S, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_T, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_U, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_V, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_W, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_X, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_Y, gAnims_OLD_UNOWN_B),
ANIM_CMD_FULL(OLD_UNOWN_Z, gAnims_OLD_UNOWN_B),
ANIM_CMD(TREECKO),
ANIM_CMD(GROVYLE),
ANIM_CMD(SCEPTILE),
ANIM_CMD(TORCHIC),
ANIM_CMD(COMBUSKEN),
ANIM_CMD(BLAZIKEN),
ANIM_CMD(MUDKIP),
ANIM_CMD(MARSHTOMP),
ANIM_CMD(SWAMPERT),
ANIM_CMD(POOCHYENA),
ANIM_CMD(MIGHTYENA),
ANIM_CMD(ZIGZAGOON),
ANIM_CMD(LINOONE),
ANIM_CMD(WURMPLE),
ANIM_CMD(SILCOON),
ANIM_CMD(BEAUTIFLY),
ANIM_CMD(CASCOON),
ANIM_CMD(DUSTOX),
ANIM_CMD(LOTAD),
ANIM_CMD(LOMBRE),
ANIM_CMD(LUDICOLO),
ANIM_CMD(SEEDOT),
ANIM_CMD(NUZLEAF),
ANIM_CMD(SHIFTRY),
ANIM_CMD(NINCADA),
ANIM_CMD(NINJASK),
ANIM_CMD(SHEDINJA),
ANIM_CMD(TAILLOW),
ANIM_CMD(SWELLOW),
ANIM_CMD(SHROOMISH),
ANIM_CMD(BRELOOM),
ANIM_CMD(SPINDA),
ANIM_CMD(WINGULL),
ANIM_CMD(PELIPPER),
ANIM_CMD(SURSKIT),
ANIM_CMD(MASQUERAIN),
ANIM_CMD(WAILMER),
ANIM_CMD(WAILORD),
ANIM_CMD(SKITTY),
ANIM_CMD(DELCATTY),
ANIM_CMD(KECLEON),
ANIM_CMD(BALTOY),
ANIM_CMD(CLAYDOL),
ANIM_CMD(NOSEPASS),
ANIM_CMD(TORKOAL),
ANIM_CMD(SABLEYE),
ANIM_CMD(BARBOACH),
ANIM_CMD(WHISCASH),
ANIM_CMD(LUVDISC),
ANIM_CMD(CORPHISH),
ANIM_CMD(CRAWDAUNT),
ANIM_CMD(FEEBAS),
ANIM_CMD(MILOTIC),
ANIM_CMD(CARVANHA),
ANIM_CMD(SHARPEDO),
ANIM_CMD(TRAPINCH),
ANIM_CMD(VIBRAVA),
ANIM_CMD(FLYGON),
ANIM_CMD(MAKUHITA),
ANIM_CMD(HARIYAMA),
ANIM_CMD(ELECTRIKE),
ANIM_CMD(MANECTRIC),
ANIM_CMD(NUMEL),
ANIM_CMD(CAMERUPT),
ANIM_CMD(SPHEAL),
ANIM_CMD(SEALEO),
ANIM_CMD(WALREIN),
ANIM_CMD(CACNEA),
ANIM_CMD(CACTURNE),
ANIM_CMD(SNORUNT),
ANIM_CMD(GLALIE),
ANIM_CMD(LUNATONE),
ANIM_CMD(SOLROCK),
ANIM_CMD(AZURILL),
ANIM_CMD(SPOINK),
ANIM_CMD(GRUMPIG),
ANIM_CMD(PLUSLE),
ANIM_CMD(MINUN),
ANIM_CMD(MAWILE),
ANIM_CMD(MEDITITE),
ANIM_CMD(MEDICHAM),
ANIM_CMD(SWABLU),
ANIM_CMD(ALTARIA),
ANIM_CMD(WYNAUT),
ANIM_CMD(DUSKULL),
ANIM_CMD(DUSCLOPS),
ANIM_CMD(ROSELIA),
ANIM_CMD(SLAKOTH),
ANIM_CMD(VIGOROTH),
ANIM_CMD(SLAKING),
ANIM_CMD(GULPIN),
ANIM_CMD(SWALOT),
ANIM_CMD(TROPIUS),
ANIM_CMD(WHISMUR),
ANIM_CMD(LOUDRED),
ANIM_CMD(EXPLOUD),
ANIM_CMD(CLAMPERL),
ANIM_CMD(HUNTAIL),
ANIM_CMD(GOREBYSS),
ANIM_CMD(ABSOL),
ANIM_CMD(SHUPPET),
ANIM_CMD(BANETTE),
ANIM_CMD(SEVIPER),
ANIM_CMD(ZANGOOSE),
ANIM_CMD(RELICANTH),
ANIM_CMD(ARON),
ANIM_CMD(LAIRON),
ANIM_CMD(AGGRON),
ANIM_CMD(CASTFORM),
ANIM_CMD(VOLBEAT),
ANIM_CMD(ILLUMISE),
ANIM_CMD(LILEEP),
ANIM_CMD(CRADILY),
ANIM_CMD(ANORITH),
ANIM_CMD(ARMALDO),
ANIM_CMD(RALTS),
ANIM_CMD(KIRLIA),
ANIM_CMD(GARDEVOIR),
ANIM_CMD(BAGON),
ANIM_CMD(SHELGON),
ANIM_CMD(SALAMENCE),
ANIM_CMD(BELDUM),
ANIM_CMD(METANG),
ANIM_CMD(METAGROSS),
ANIM_CMD(REGIROCK),
ANIM_CMD(REGICE),
ANIM_CMD(REGISTEEL),
ANIM_CMD(KYOGRE),
ANIM_CMD(GROUDON),
ANIM_CMD(RAYQUAZA),
ANIM_CMD(LATIAS),
ANIM_CMD(LATIOS),
ANIM_CMD(JIRACHI),
ANIM_CMD(DEOXYS),
ANIM_CMD(CHIMECHO),
ANIM_CMD(EGG),
ANIM_CMD(UNOWN_B),
ANIM_CMD(UNOWN_C),
ANIM_CMD(UNOWN_D),
ANIM_CMD(UNOWN_E),
ANIM_CMD(UNOWN_F),
ANIM_CMD(UNOWN_G),
ANIM_CMD(UNOWN_H),
ANIM_CMD(UNOWN_I),
ANIM_CMD(UNOWN_J),
ANIM_CMD(UNOWN_K),
ANIM_CMD(UNOWN_L),
ANIM_CMD(UNOWN_M),
ANIM_CMD(UNOWN_N),
ANIM_CMD(UNOWN_O),
ANIM_CMD(UNOWN_P),
ANIM_CMD(UNOWN_Q),
ANIM_CMD(UNOWN_R),
ANIM_CMD(UNOWN_S),
ANIM_CMD(UNOWN_T),
ANIM_CMD(UNOWN_U),
ANIM_CMD(UNOWN_V),
ANIM_CMD(UNOWN_W),
ANIM_CMD(UNOWN_X),
ANIM_CMD(UNOWN_Y),
ANIM_CMD(UNOWN_Z),
ANIM_CMD(UNOWN_EMARK),
ANIM_CMD(UNOWN_QMARK),
};