Files
PokemonEmeraldSafariFrontier/include/data/pokemon_graphics/front_anims.h
2018-08-22 14:34:36 +01:00

7392 lines
144 KiB
C

const union AnimCmd gAnimCmd_NONE_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BULBASAUR_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_IVYSAUR_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 36),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VENUSAUR_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHARMANDER_1[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 46),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHARMELEON_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHARIZARD_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SQUIRTLE_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WARTORTLE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BLASTOISE_1[] =
{
ANIMCMD_FRAME(0, 50),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CATERPIE_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_METAPOD_1[] =
{
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BUTTERFREE_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WEEDLE_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KAKUNA_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BEEDRILL_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PIDGEY_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PIDGEOTTO_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PIDGEOT_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RATTATA_1[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 28),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RATICATE_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SPEAROW_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FEAROW_1[] =
{
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_EKANS_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ARBOK_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PIKACHU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PIKACHU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RAICHU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RAICHU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SANDSHREW_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SANDSHREW_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SANDSLASH_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SANDSLASH_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NIDORAN_F_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 50),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NIDORINA_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NIDOQUEEN_1[] =
{
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NIDORAN_M_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NIDORINO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NIDOKING_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CLEFAIRY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CLEFABLE_1[] =
{
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 24),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VULPIX_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VULPIX_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NINETALES_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NINETALES_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JIGGLYPUFF_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JIGGLYPUFF_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WIGGLYTUFF_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WIGGLYTUFF_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ZUBAT_1[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GOLBAT_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ODDISH_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GLOOM_1[] =
{
ANIMCMD_FRAME(0, 21),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VILEPLUME_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 21),
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 21),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PARAS_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PARASECT_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VENONAT_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 35),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VENOMOTH_1[] =
{
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DIGLETT_1[] =
{
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DUGTRIO_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MEOWTH_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 17),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PERSIAN_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PSYDUCK_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PSYDUCK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GOLDUCK_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GOLDUCK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MANKEY_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PRIMEAPE_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GROWLITHE_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ARCANINE_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,};
const union AnimCmd gAnimCmd_POLIWAG_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_POLIWHIRL_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_POLIWRATH_1[] =
{
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ABRA_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 21),
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 21),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KADABRA_1[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ALAKAZAM_1[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 54),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MACHOP_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MACHOKE_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MACHAMP_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BELLSPROUT_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WEEPINBELL_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VICTREEBEL_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TENTACOOL_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TENTACRUEL_1[] =
{
ANIMCMD_FRAME(0, 19),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 19),
ANIMCMD_FRAME(1, 19),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GEODUDE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 36),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GRAVELER_1[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GOLEM_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 31),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PONYTA_1[] =
{
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RAPIDASH_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLOWPOKE_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLOWBRO_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGNEMITE_1[] =
{
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 28),
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 28),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGNETON_1[] =
{
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FARFETCHD_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DODUO_1[] =
{
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DODRIO_1[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEEL_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DEWGONG_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GRIMER_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GRIMER_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MUK_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MUK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHELLDER_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CLOYSTER_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GASTLY_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HAUNTER_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GENGAR_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ONIX_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DROWZEE_1[] =
{
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HYPNO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KRABBY_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KINGLER_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VOLTORB_1[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ELECTRODE_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_EXEGGCUTE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_EXEGGUTOR_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,};
const union AnimCmd gAnimCmd_CUBONE_1[] =
{
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAROWAK_1[] =
{
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HITMONLEE_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HITMONCHAN_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LICKITUNG_1[] =
{
ANIMCMD_FRAME(0, 28),
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KOFFING_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KOFFING_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WEEZING_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WEEZING_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RHYHORN_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RHYHORN_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RHYDON_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 48),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RHYDON_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHANSEY_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TANGELA_1[] =
{
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KANGASKHAN_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HORSEA_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HORSEA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEADRA_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEADRA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GOLDEEN_1[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEAKING_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_STARYU_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_STARYU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_STARMIE_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_STARMIE_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MR_MIME_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SCYTHER_1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JYNX_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ELECTABUZZ_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGMAR_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PINSIR_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PINSIR_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TAUROS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGIKARP_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GYARADOS_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LAPRAS_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DITTO_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_EEVEE_1[] =
{
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VAPOREON_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JOLTEON_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FLAREON_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PORYGON_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_OMANYTE_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_OMASTAR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KABUTO_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KABUTOPS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_AERODACTYL_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 25),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SNORLAX_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ARTICUNO_1[] =
{
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ZAPDOS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MOLTRES_1[] =
{
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DRATINI_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DRAGONAIR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DRAGONITE_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MEWTWO_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MEW_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHIKORITA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,};
const union AnimCmd gAnimCmd_BAYLEEF_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MEGANIUM_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CYNDAQUIL_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_QUILAVA_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TYPHLOSION_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TOTODILE_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CROCONAW_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FERALIGATR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 40),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SENTRET_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FURRET_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HOOTHOOT_1[] =
{
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NOCTOWL_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LEDYBA_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LEDIAN_1[] =
{
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SPINARAK_1[] =
{
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ARIADOS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CROBAT_1[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHINCHOU_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHINCHOU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LANTURN_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LANTURN_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PICHU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PICHU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CLEFFA_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_IGGLYBUFF_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_IGGLYBUFF_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TOGEPI_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TOGETIC_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NATU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NATU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_XATU_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 45),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_XATU_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAREEP_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FLAAFFY_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_AMPHAROS_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BELLOSSOM_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MARILL_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_AZUMARILL_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SUDOWOODO_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_POLITOED_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HOPPIP_1[] =
{
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 25),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SKIPLOOM_1[] =
{
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JUMPLUFF_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 25),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_AIPOM_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SUNKERN_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SUNFLORA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_YANMA_1[] =
{
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WOOPER_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_QUAGSIRE_1[] =
{
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ESPEON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UMBREON_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MURKROW_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLOWKING_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MISDREAVUS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WOBBUFFET_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WOBBUFFET_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GIRAFARIG_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GIRAFARIG_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PINECO_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FORRETRESS_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DUNSPARCE_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GLIGAR_1[] =
{
ANIMCMD_FRAME(1, 17),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_STEELIX_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SNUBBULL_1[] =
{
ANIMCMD_FRAME(1, 32),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GRANBULL_1[] =
{
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_QWILFISH_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SCIZOR_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHUCKLE_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HERACROSS_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HERACROSS_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SNEASEL_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TEDDIURSA_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_URSARING_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLUGMA_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLUGMA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGCARGO_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGCARGO_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SWINUB_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PILOSWINE_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CORSOLA_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CORSOLA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_REMORAID_1[] =
{
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_OCTILLERY_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DELIBIRD_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MANTINE_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 40),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SKARMORY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SKARMORY_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HOUNDOUR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HOUNDOOM_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KINGDRA_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KINGDRA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PHANPY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PHANPY_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DONPHAN_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DONPHAN_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PORYGON2_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_STANTLER_1[] =
{
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SMEARGLE_1[] =
{
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TYROGUE_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HITMONTOP_1[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SMOOCHUM_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ELEKID_1[] =
{
ANIMCMD_FRAME(1, 50),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAGBY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MILTANK_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BLISSEY_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RAIKOU_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ENTEI_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SUICUNE_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LARVITAR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PUPITAR_1[] =
{
ANIMCMD_FRAME(1, 40),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TYRANITAR_1[] =
{
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LUGIA_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HO_OH_1[] =
{
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CELEBI_1[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_OLD_UNOWN_B_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TREECKO_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,};
const union AnimCmd gAnimCmd_GROVYLE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SCEPTILE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 26),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TORCHIC_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_COMBUSKEN_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 12),
ANIMCMD_END,};
const union AnimCmd gAnimCmd_BLAZIKEN_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BLAZIKEN_2[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BLAZIKEN_3[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(2, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BLAZIKEN_4[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MUDKIP_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 13),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MARSHTOMP_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SWAMPERT_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_POOCHYENA_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MIGHTYENA_1[] =
{
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ZIGZAGOON_1[] =
{
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LINOONE_1[] =
{
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WURMPLE_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SILCOON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SILCOON_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BEAUTIFLY_1[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BEAUTIFLY_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CASCOON_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CASCOON_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DUSTOX_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(1, 4),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DUSTOX_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LOTAD_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 55),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LOMBRE_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LUDICOLO_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEEDOT_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NUZLEAF_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHIFTRY_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NINCADA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NINJASK_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 1),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHEDINJA_1[] =
{
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TAILLOW_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SWELLOW_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHROOMISH_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BRELOOM_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 7),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WINGULL_1[] =
{
ANIMCMD_FRAME(0, 17),
ANIMCMD_FRAME(1, 23),
ANIMCMD_FRAME(0, 13),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PELIPPER_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 5),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SURSKIT_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SURSKIT_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MASQUERAIN_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MASQUERAIN_2[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WAILMER_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WAILORD_1[] =
{
ANIMCMD_FRAME(0, 26),
ANIMCMD_FRAME(1, 48),
ANIMCMD_FRAME(0, 33),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SKITTY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 35),
ANIMCMD_FRAME(0, 9),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DELCATTY_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 46),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KECLEON_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BALTOY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CLAYDOL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NOSEPASS_1[] =
{
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 27),
ANIMCMD_FRAME(1, 27),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TORKOAL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SABLEYE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BARBOACH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WHISCASH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LUVDISC_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CORPHISH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CRAWDAUNT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FEEBAS_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MILOTIC_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CARVANHA_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHARPEDO_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TRAPINCH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VIBRAVA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_FLYGON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAKUHITA_1[] =
{
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 7),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HARIYAMA_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ELECTRIKE_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 17),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MANECTRIC_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 3),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_NUMEL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 40),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CAMERUPT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SPHEAL_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 43),
ANIMCMD_FRAME(1, 60),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEALEO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WALREIN_1[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CACNEA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CACTURNE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SNORUNT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GLALIE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LUNATONE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LUNATONE_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SOLROCK_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SOLROCK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_AZURILL_1[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 12),
ANIMCMD_FRAME(0, 12),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SPOINK_1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GRUMPIG_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_PLUSLE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MINUN_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MAWILE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MEDITITE_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 2),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_MEDICHAM_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SWABLU_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SWABLU_2[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(2, 8),
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(2, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ALTARIA_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ALTARIA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WYNAUT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DUSKULL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DUSCLOPS_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ROSELIA_1[] =
{
ANIMCMD_FRAME(0, 18),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLAKOTH_1[] =
{
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VIGOROTH_1[] =
{
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 13),
ANIMCMD_FRAME(1, 7),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SLAKING_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GULPIN_1[] =
{
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 14),
ANIMCMD_FRAME(1, 14),
ANIMCMD_FRAME(0, 4),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SWALOT_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_TROPIUS_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_WHISMUR_1[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LOUDRED_1[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 9),
ANIMCMD_FRAME(0, 33),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_EXPLOUD_1[] =
{
ANIMCMD_FRAME(0, 9),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 9),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CLAMPERL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_HUNTAIL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GOREBYSS_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ABSOL_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHUPPET_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BANETTE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SEVIPER_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ZANGOOSE_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 50),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RELICANTH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ARON_1[] =
{
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 33),
ANIMCMD_FRAME(1, 33),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LAIRON_1[] =
{
ANIMCMD_FRAME(0, 12),
ANIMCMD_FRAME(1, 29),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 29),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_AGGRON_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 44),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CASTFORM_0[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CASTFORM_1[] =
{
ANIMCMD_FRAME(1, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CASTFORM_2[] =
{
ANIMCMD_FRAME(2, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CASTFORM_3[] =
{
ANIMCMD_FRAME(3, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_VOLBEAT_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 11),
ANIMCMD_FRAME(0, 5),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ILLUMISE_1[] =
{
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 22),
ANIMCMD_FRAME(0, 11),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LILEEP_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CRADILY_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ANORITH_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_ARMALDO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RALTS_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 25),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KIRLIA_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 39),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GARDEVOIR_1[] =
{
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 3),
ANIMCMD_FRAME(1, 3),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BAGON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SHELGON_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_SALAMENCE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_BELDUM_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_METANG_1[] =
{
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 8),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_METAGROSS_1[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_REGIROCK_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_REGIROCK_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_REGICE_1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 18),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_REGISTEEL_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_REGISTEEL_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KYOGRE_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_KYOGRE_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GROUDON_1[] =
{
ANIMCMD_FRAME(0, 11),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 20),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_GROUDON_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RAYQUAZA_1[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_FRAME(1, 8),
ANIMCMD_FRAME(0, 22),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(0, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_RAYQUAZA_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LATIAS_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LATIAS_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LATIOS_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_LATIOS_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JIRACHI_1[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_FRAME(1, 10),
ANIMCMD_FRAME(0, 10),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_JIRACHI_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DEOXYS_1[] =
{
ANIMCMD_FRAME(0, 16),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 26),
ANIMCMD_FRAME(1, 16),
ANIMCMD_FRAME(0, 16),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_DEOXYS_2[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(2, 20),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_CHIMECHO_1[] =
{
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_FRAME(1, 15),
ANIMCMD_FRAME(0, 15),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_EGG_1[] =
{
ANIMCMD_FRAME(0, 6),
ANIMCMD_FRAME(1, 6),
ANIMCMD_FRAME(2, 6),
ANIMCMD_FRAME(3, 6),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_B_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_C_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_D_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_E_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_F_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_G_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_H_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_I_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_J_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_K_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_L_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_M_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_N_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_O_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_P_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_Q_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_R_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_S_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_T_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_U_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_V_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_W_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_X_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_Y_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_Z_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_EMARK_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd gAnimCmd_UNOWN_QMARK_1[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_FRAME(1, 30),
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
const union AnimCmd *const gAnims_NONE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NONE_1,
};
const union AnimCmd *const gAnims_BULBASAUR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BULBASAUR_1,
};
const union AnimCmd *const gAnims_IVYSAUR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_IVYSAUR_1,
};
const union AnimCmd *const gAnims_VENUSAUR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VENUSAUR_1,
};
const union AnimCmd *const gAnims_CHARMANDER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHARMANDER_1,
};
const union AnimCmd *const gAnims_CHARMELEON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHARMELEON_1,
};
const union AnimCmd *const gAnims_CHARIZARD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHARIZARD_1,
};
const union AnimCmd *const gAnims_SQUIRTLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SQUIRTLE_1,
};
const union AnimCmd *const gAnims_WARTORTLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WARTORTLE_1,
};
const union AnimCmd *const gAnims_BLASTOISE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BLASTOISE_1,
};
const union AnimCmd *const gAnims_CATERPIE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CATERPIE_1,
};
const union AnimCmd *const gAnims_METAPOD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_METAPOD_1,
};
const union AnimCmd *const gAnims_BUTTERFREE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BUTTERFREE_1,
};
const union AnimCmd *const gAnims_WEEDLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WEEDLE_1,
};
const union AnimCmd *const gAnims_KAKUNA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KAKUNA_1,
};
const union AnimCmd *const gAnims_BEEDRILL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BEEDRILL_1,
};
const union AnimCmd *const gAnims_PIDGEY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PIDGEY_1,
};
const union AnimCmd *const gAnims_PIDGEOTTO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PIDGEOTTO_1,
};
const union AnimCmd *const gAnims_PIDGEOT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PIDGEOT_1,
};
const union AnimCmd *const gAnims_RATTATA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RATTATA_1,
};
const union AnimCmd *const gAnims_RATICATE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RATICATE_1,
};
const union AnimCmd *const gAnims_SPEAROW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SPEAROW_1,
};
const union AnimCmd *const gAnims_FEAROW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FEAROW_1,
};
const union AnimCmd *const gAnims_EKANS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_EKANS_1,
};
const union AnimCmd *const gAnims_ARBOK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ARBOK_1,
};
const union AnimCmd *const gAnims_PIKACHU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PIKACHU_1,
gAnimCmd_PIKACHU_2,
};
const union AnimCmd *const gAnims_RAICHU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RAICHU_1,
gAnimCmd_RAICHU_2,
};
const union AnimCmd *const gAnims_SANDSHREW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SANDSHREW_1,
gAnimCmd_SANDSHREW_2,
};
const union AnimCmd *const gAnims_SANDSLASH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SANDSLASH_1,
gAnimCmd_SANDSLASH_2,
};
const union AnimCmd *const gAnims_NIDORAN_F[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NIDORAN_F_1,
};
const union AnimCmd *const gAnims_NIDORINA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NIDORINA_1,
};
const union AnimCmd *const gAnims_NIDOQUEEN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NIDOQUEEN_1,
};
const union AnimCmd *const gAnims_NIDORAN_M[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NIDORAN_M_1,
};
const union AnimCmd *const gAnims_NIDORINO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NIDORINO_1,
};
const union AnimCmd *const gAnims_NIDOKING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NIDOKING_1,
};
const union AnimCmd *const gAnims_CLEFAIRY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CLEFAIRY_1,
};
const union AnimCmd *const gAnims_CLEFABLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CLEFABLE_1,
};
const union AnimCmd *const gAnims_VULPIX[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VULPIX_1,
gAnimCmd_VULPIX_2,
};
const union AnimCmd *const gAnims_NINETALES[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NINETALES_1,
gAnimCmd_NINETALES_2,
};
const union AnimCmd *const gAnims_JIGGLYPUFF[] ={
gAnimCmd_General_Frame0,
gAnimCmd_JIGGLYPUFF_1,
gAnimCmd_JIGGLYPUFF_2,
};
const union AnimCmd *const gAnims_WIGGLYTUFF[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WIGGLYTUFF_1,
gAnimCmd_WIGGLYTUFF_2,
};
const union AnimCmd *const gAnims_ZUBAT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ZUBAT_1,
};
const union AnimCmd *const gAnims_GOLBAT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GOLBAT_1,
};
const union AnimCmd *const gAnims_ODDISH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ODDISH_1,
};
const union AnimCmd *const gAnims_GLOOM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GLOOM_1,
};
const union AnimCmd *const gAnims_VILEPLUME[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VILEPLUME_1,
};
const union AnimCmd *const gAnims_PARAS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PARAS_1,
};
const union AnimCmd *const gAnims_PARASECT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PARASECT_1,
};
const union AnimCmd *const gAnims_VENONAT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VENONAT_1,
};
const union AnimCmd *const gAnims_VENOMOTH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VENOMOTH_1,
};
const union AnimCmd *const gAnims_DIGLETT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DIGLETT_1,
};
const union AnimCmd *const gAnims_DUGTRIO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DUGTRIO_1,
};
const union AnimCmd *const gAnims_MEOWTH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MEOWTH_1,
};
const union AnimCmd *const gAnims_PERSIAN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PERSIAN_1,
};
const union AnimCmd *const gAnims_PSYDUCK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PSYDUCK_1,
gAnimCmd_PSYDUCK_2,
};
const union AnimCmd *const gAnims_GOLDUCK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GOLDUCK_1,
gAnimCmd_GOLDUCK_2,
};
const union AnimCmd *const gAnims_MANKEY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MANKEY_1,
};
const union AnimCmd *const gAnims_PRIMEAPE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PRIMEAPE_1,
};
const union AnimCmd *const gAnims_GROWLITHE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GROWLITHE_1,
};
const union AnimCmd *const gAnims_ARCANINE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ARCANINE_1,
};
const union AnimCmd *const gAnims_POLIWAG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_POLIWAG_1,
};
const union AnimCmd *const gAnims_POLIWHIRL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_POLIWHIRL_1,
};
const union AnimCmd *const gAnims_POLIWRATH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_POLIWRATH_1,
};
const union AnimCmd *const gAnims_ABRA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ABRA_1,
};
const union AnimCmd *const gAnims_KADABRA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KADABRA_1,
};
const union AnimCmd *const gAnims_ALAKAZAM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ALAKAZAM_1,
};
const union AnimCmd *const gAnims_MACHOP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MACHOP_1,
};
const union AnimCmd *const gAnims_MACHOKE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MACHOKE_1,
};
const union AnimCmd *const gAnims_MACHAMP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MACHAMP_1,
};
const union AnimCmd *const gAnims_BELLSPROUT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BELLSPROUT_1,
};
const union AnimCmd *const gAnims_WEEPINBELL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WEEPINBELL_1,
};
const union AnimCmd *const gAnims_VICTREEBEL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VICTREEBEL_1,
};
const union AnimCmd *const gAnims_TENTACOOL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TENTACOOL_1,
};
const union AnimCmd *const gAnims_TENTACRUEL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TENTACRUEL_1,
};
const union AnimCmd *const gAnims_GEODUDE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GEODUDE_1,
};
const union AnimCmd *const gAnims_GRAVELER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GRAVELER_1,
};
const union AnimCmd *const gAnims_GOLEM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GOLEM_1,
};
const union AnimCmd *const gAnims_PONYTA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PONYTA_1,
};
const union AnimCmd *const gAnims_RAPIDASH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RAPIDASH_1,
};
const union AnimCmd *const gAnims_SLOWPOKE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SLOWPOKE_1,
};
const union AnimCmd *const gAnims_SLOWBRO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SLOWBRO_1,
};
const union AnimCmd *const gAnims_MAGNEMITE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAGNEMITE_1,
};
const union AnimCmd *const gAnims_MAGNETON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAGNETON_1,
};
const union AnimCmd *const gAnims_FARFETCHD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FARFETCHD_1,
};
const union AnimCmd *const gAnims_DODUO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DODUO_1,
};
const union AnimCmd *const gAnims_DODRIO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DODRIO_1,
};
const union AnimCmd *const gAnims_SEEL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SEEL_1,
};
const union AnimCmd *const gAnims_DEWGONG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DEWGONG_1,
};
const union AnimCmd *const gAnims_GRIMER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GRIMER_1,
gAnimCmd_GRIMER_2,
};
const union AnimCmd *const gAnims_MUK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MUK_1,
gAnimCmd_MUK_2,
};
const union AnimCmd *const gAnims_SHELLDER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHELLDER_1,
};
const union AnimCmd *const gAnims_CLOYSTER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CLOYSTER_1,
};
const union AnimCmd *const gAnims_GASTLY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GASTLY_1,
};
const union AnimCmd *const gAnims_HAUNTER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HAUNTER_1,
};
const union AnimCmd *const gAnims_GENGAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GENGAR_1,
};
const union AnimCmd *const gAnims_ONIX[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ONIX_1,
};
const union AnimCmd *const gAnims_DROWZEE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DROWZEE_1,
};
const union AnimCmd *const gAnims_HYPNO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HYPNO_1,
};
const union AnimCmd *const gAnims_KRABBY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KRABBY_1,
};
const union AnimCmd *const gAnims_KINGLER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KINGLER_1,
};
const union AnimCmd *const gAnims_VOLTORB[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VOLTORB_1,
};
const union AnimCmd *const gAnims_ELECTRODE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ELECTRODE_1,
};
const union AnimCmd *const gAnims_EXEGGCUTE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_EXEGGCUTE_1,
};
const union AnimCmd *const gAnims_EXEGGUTOR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_EXEGGUTOR_1,
};
const union AnimCmd *const gAnims_CUBONE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CUBONE_1,
};
const union AnimCmd *const gAnims_MAROWAK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAROWAK_1,
};
const union AnimCmd *const gAnims_HITMONLEE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HITMONLEE_1,
};
const union AnimCmd *const gAnims_HITMONCHAN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HITMONCHAN_1,
};
const union AnimCmd *const gAnims_LICKITUNG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LICKITUNG_1,
};
const union AnimCmd *const gAnims_KOFFING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KOFFING_1,
gAnimCmd_KOFFING_2,
};
const union AnimCmd *const gAnims_WEEZING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WEEZING_1,
gAnimCmd_WEEZING_2,
};
const union AnimCmd *const gAnims_RHYHORN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RHYHORN_1,
gAnimCmd_RHYHORN_2,
};
const union AnimCmd *const gAnims_RHYDON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RHYDON_1,
gAnimCmd_RHYDON_2,
};
const union AnimCmd *const gAnims_CHANSEY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHANSEY_1,
};
const union AnimCmd *const gAnims_TANGELA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TANGELA_1,
};
const union AnimCmd *const gAnims_KANGASKHAN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KANGASKHAN_1,
};
const union AnimCmd *const gAnims_HORSEA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HORSEA_1,
gAnimCmd_HORSEA_2,
};
const union AnimCmd *const gAnims_SEADRA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SEADRA_1,
gAnimCmd_SEADRA_2,
};
const union AnimCmd *const gAnims_GOLDEEN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GOLDEEN_1,
};
const union AnimCmd *const gAnims_SEAKING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SEAKING_1,
};
const union AnimCmd *const gAnims_STARYU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_STARYU_1,
gAnimCmd_STARYU_2,
};
const union AnimCmd *const gAnims_STARMIE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_STARMIE_1,
gAnimCmd_STARMIE_2,
};
const union AnimCmd *const gAnims_MR_MIME[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MR_MIME_1,
};
const union AnimCmd *const gAnims_SCYTHER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SCYTHER_1,
};
const union AnimCmd *const gAnims_JYNX[] ={
gAnimCmd_General_Frame0,
gAnimCmd_JYNX_1,
};
const union AnimCmd *const gAnims_ELECTABUZZ[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ELECTABUZZ_1,
};
const union AnimCmd *const gAnims_MAGMAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAGMAR_1,
};
const union AnimCmd *const gAnims_PINSIR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PINSIR_1,
gAnimCmd_PINSIR_2,
};
const union AnimCmd *const gAnims_TAUROS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TAUROS_1,
};
const union AnimCmd *const gAnims_MAGIKARP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAGIKARP_1,
};
const union AnimCmd *const gAnims_GYARADOS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GYARADOS_1,
};
const union AnimCmd *const gAnims_LAPRAS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LAPRAS_1,
};
const union AnimCmd *const gAnims_DITTO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DITTO_1,
};
const union AnimCmd *const gAnims_EEVEE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_EEVEE_1,
};
const union AnimCmd *const gAnims_VAPOREON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VAPOREON_1,
};
const union AnimCmd *const gAnims_JOLTEON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_JOLTEON_1,
};
const union AnimCmd *const gAnims_FLAREON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FLAREON_1,
};
const union AnimCmd *const gAnims_PORYGON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PORYGON_1,
};
const union AnimCmd *const gAnims_OMANYTE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_OMANYTE_1,
};
const union AnimCmd *const gAnims_OMASTAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_OMASTAR_1,
};
const union AnimCmd *const gAnims_KABUTO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KABUTO_1,
};
const union AnimCmd *const gAnims_KABUTOPS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KABUTOPS_1,
};
const union AnimCmd *const gAnims_AERODACTYL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_AERODACTYL_1,
};
const union AnimCmd *const gAnims_SNORLAX[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SNORLAX_1,
};
const union AnimCmd *const gAnims_ARTICUNO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ARTICUNO_1,
};
const union AnimCmd *const gAnims_ZAPDOS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ZAPDOS_1,
};
const union AnimCmd *const gAnims_MOLTRES[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MOLTRES_1,
};
const union AnimCmd *const gAnims_DRATINI[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DRATINI_1,
};
const union AnimCmd *const gAnims_DRAGONAIR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DRAGONAIR_1,
};
const union AnimCmd *const gAnims_DRAGONITE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DRAGONITE_1,
};
const union AnimCmd *const gAnims_MEWTWO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MEWTWO_1,
};
const union AnimCmd *const gAnims_MEW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MEW_1,
};
const union AnimCmd *const gAnims_CHIKORITA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHIKORITA_1,
};
const union AnimCmd *const gAnims_BAYLEEF[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BAYLEEF_1,
};
const union AnimCmd *const gAnims_MEGANIUM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MEGANIUM_1,
};
const union AnimCmd *const gAnims_CYNDAQUIL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CYNDAQUIL_1,
};
const union AnimCmd *const gAnims_QUILAVA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_QUILAVA_1,
};
const union AnimCmd *const gAnims_TYPHLOSION[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TYPHLOSION_1,
};
const union AnimCmd *const gAnims_TOTODILE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TOTODILE_1,
};
const union AnimCmd *const gAnims_CROCONAW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CROCONAW_1,
};
const union AnimCmd *const gAnims_FERALIGATR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FERALIGATR_1,
};
const union AnimCmd *const gAnims_SENTRET[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SENTRET_1,
};
const union AnimCmd *const gAnims_FURRET[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FURRET_1,
};
const union AnimCmd *const gAnims_HOOTHOOT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HOOTHOOT_1,
};
const union AnimCmd *const gAnims_NOCTOWL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NOCTOWL_1,
};
const union AnimCmd *const gAnims_LEDYBA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LEDYBA_1,
};
const union AnimCmd *const gAnims_LEDIAN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LEDIAN_1,
};
const union AnimCmd *const gAnims_SPINARAK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SPINARAK_1,
};
const union AnimCmd *const gAnims_ARIADOS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ARIADOS_1,
};
const union AnimCmd *const gAnims_CROBAT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CROBAT_1,
};
const union AnimCmd *const gAnims_CHINCHOU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHINCHOU_1,
gAnimCmd_CHINCHOU_2,
};
const union AnimCmd *const gAnims_LANTURN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LANTURN_1,
gAnimCmd_LANTURN_2,
};
const union AnimCmd *const gAnims_PICHU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PICHU_1,
gAnimCmd_PICHU_2,
};
const union AnimCmd *const gAnims_CLEFFA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CLEFFA_1,
};
const union AnimCmd *const gAnims_IGGLYBUFF[] ={
gAnimCmd_General_Frame0,
gAnimCmd_IGGLYBUFF_1,
gAnimCmd_IGGLYBUFF_2,
};
const union AnimCmd *const gAnims_TOGEPI[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TOGEPI_1,
};
const union AnimCmd *const gAnims_TOGETIC[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TOGETIC_1,
};
const union AnimCmd *const gAnims_NATU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NATU_1,
gAnimCmd_NATU_2,
};
const union AnimCmd *const gAnims_XATU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_XATU_1,
gAnimCmd_XATU_2,
};
const union AnimCmd *const gAnims_MAREEP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAREEP_1,
};
const union AnimCmd *const gAnims_FLAAFFY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FLAAFFY_1,
};
const union AnimCmd *const gAnims_AMPHAROS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_AMPHAROS_1,
};
const union AnimCmd *const gAnims_BELLOSSOM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BELLOSSOM_1,
};
const union AnimCmd *const gAnims_MARILL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MARILL_1,
};
const union AnimCmd *const gAnims_AZUMARILL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_AZUMARILL_1,
};
const union AnimCmd *const gAnims_SUDOWOODO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SUDOWOODO_1,
};
const union AnimCmd *const gAnims_POLITOED[] ={
gAnimCmd_General_Frame0,
gAnimCmd_POLITOED_1,
};
const union AnimCmd *const gAnims_HOPPIP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HOPPIP_1,
};
const union AnimCmd *const gAnims_SKIPLOOM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SKIPLOOM_1,
};
const union AnimCmd *const gAnims_JUMPLUFF[] ={
gAnimCmd_General_Frame0,
gAnimCmd_JUMPLUFF_1,
};
const union AnimCmd *const gAnims_AIPOM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_AIPOM_1,
};
const union AnimCmd *const gAnims_SUNKERN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SUNKERN_1,
};
const union AnimCmd *const gAnims_SUNFLORA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SUNFLORA_1,
};
const union AnimCmd *const gAnims_YANMA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_YANMA_1,
};
const union AnimCmd *const gAnims_WOOPER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WOOPER_1,
};
const union AnimCmd *const gAnims_QUAGSIRE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_QUAGSIRE_1,
};
const union AnimCmd *const gAnims_ESPEON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ESPEON_1,
};
const union AnimCmd *const gAnims_UMBREON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UMBREON_1,
};
const union AnimCmd *const gAnims_MURKROW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MURKROW_1,
};
const union AnimCmd *const gAnims_SLOWKING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SLOWKING_1,
};
const union AnimCmd *const gAnims_MISDREAVUS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MISDREAVUS_1,
};
const union AnimCmd *const gAnims_UNOWN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_1,
};
const union AnimCmd *const gAnims_WOBBUFFET[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WOBBUFFET_1,
gAnimCmd_WOBBUFFET_2,
};
const union AnimCmd *const gAnims_GIRAFARIG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GIRAFARIG_1,
gAnimCmd_GIRAFARIG_2,
};
const union AnimCmd *const gAnims_PINECO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PINECO_1,
};
const union AnimCmd *const gAnims_FORRETRESS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FORRETRESS_1,
};
const union AnimCmd *const gAnims_DUNSPARCE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DUNSPARCE_1,
};
const union AnimCmd *const gAnims_GLIGAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GLIGAR_1,
};
const union AnimCmd *const gAnims_STEELIX[] ={
gAnimCmd_General_Frame0,
gAnimCmd_STEELIX_1,
};
const union AnimCmd *const gAnims_SNUBBULL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SNUBBULL_1,
};
const union AnimCmd *const gAnims_GRANBULL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GRANBULL_1,
};
const union AnimCmd *const gAnims_QWILFISH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_QWILFISH_1,
};
const union AnimCmd *const gAnims_SCIZOR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SCIZOR_1,
};
const union AnimCmd *const gAnims_SHUCKLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHUCKLE_1,
};
const union AnimCmd *const gAnims_HERACROSS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HERACROSS_1,
gAnimCmd_HERACROSS_2,
};
const union AnimCmd *const gAnims_SNEASEL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SNEASEL_1,
};
const union AnimCmd *const gAnims_TEDDIURSA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TEDDIURSA_1,
};
const union AnimCmd *const gAnims_URSARING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_URSARING_1,
};
const union AnimCmd *const gAnims_SLUGMA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SLUGMA_1,
gAnimCmd_SLUGMA_2,
};
const union AnimCmd *const gAnims_MAGCARGO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAGCARGO_1,
gAnimCmd_MAGCARGO_2,
};
const union AnimCmd *const gAnims_SWINUB[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SWINUB_1,
};
const union AnimCmd *const gAnims_PILOSWINE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PILOSWINE_1,
};
const union AnimCmd *const gAnims_CORSOLA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CORSOLA_1,
gAnimCmd_CORSOLA_2,
};
const union AnimCmd *const gAnims_REMORAID[] ={
gAnimCmd_General_Frame0,
gAnimCmd_REMORAID_1,
};
const union AnimCmd *const gAnims_OCTILLERY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_OCTILLERY_1,
};
const union AnimCmd *const gAnims_DELIBIRD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DELIBIRD_1,
};
const union AnimCmd *const gAnims_MANTINE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MANTINE_1,
};
const union AnimCmd *const gAnims_SKARMORY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SKARMORY_1,
gAnimCmd_SKARMORY_2,
};
const union AnimCmd *const gAnims_HOUNDOUR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HOUNDOUR_1,
};
const union AnimCmd *const gAnims_HOUNDOOM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HOUNDOOM_1,
};
const union AnimCmd *const gAnims_KINGDRA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KINGDRA_1,
gAnimCmd_KINGDRA_2,
};
const union AnimCmd *const gAnims_PHANPY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PHANPY_1,
gAnimCmd_PHANPY_2,
};
const union AnimCmd *const gAnims_DONPHAN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DONPHAN_1,
gAnimCmd_DONPHAN_2,
};
const union AnimCmd *const gAnims_PORYGON2[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PORYGON2_1,
};
const union AnimCmd *const gAnims_STANTLER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_STANTLER_1,
};
const union AnimCmd *const gAnims_SMEARGLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SMEARGLE_1,
};
const union AnimCmd *const gAnims_TYROGUE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TYROGUE_1,
};
const union AnimCmd *const gAnims_HITMONTOP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HITMONTOP_1,
};
const union AnimCmd *const gAnims_SMOOCHUM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SMOOCHUM_1,
};
const union AnimCmd *const gAnims_ELEKID[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ELEKID_1,
};
const union AnimCmd *const gAnims_MAGBY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAGBY_1,
};
const union AnimCmd *const gAnims_MILTANK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MILTANK_1,
};
const union AnimCmd *const gAnims_BLISSEY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BLISSEY_1,
};
const union AnimCmd *const gAnims_RAIKOU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RAIKOU_1,
};
const union AnimCmd *const gAnims_ENTEI[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ENTEI_1,
};
const union AnimCmd *const gAnims_SUICUNE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SUICUNE_1,
};
const union AnimCmd *const gAnims_LARVITAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LARVITAR_1,
};
const union AnimCmd *const gAnims_PUPITAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PUPITAR_1,
};
const union AnimCmd *const gAnims_TYRANITAR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TYRANITAR_1,
};
const union AnimCmd *const gAnims_LUGIA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LUGIA_1,
};
const union AnimCmd *const gAnims_HO_OH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HO_OH_1,
};
const union AnimCmd *const gAnims_CELEBI[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CELEBI_1,
};
const union AnimCmd *const gAnims_OLD_UNOWN_B[] ={
gAnimCmd_General_Frame0,
gAnimCmd_OLD_UNOWN_B_1,
};
const union AnimCmd *const gAnims_TREECKO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TREECKO_1,
};
const union AnimCmd *const gAnims_GROVYLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GROVYLE_1,
};
const union AnimCmd *const gAnims_SCEPTILE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SCEPTILE_1,
};
const union AnimCmd *const gAnims_TORCHIC[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TORCHIC_1,
};
const union AnimCmd *const gAnims_COMBUSKEN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_COMBUSKEN_1,
};
const union AnimCmd *const gAnims_BLAZIKEN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BLAZIKEN_1,
gAnimCmd_BLAZIKEN_2,
gAnimCmd_BLAZIKEN_3,
gAnimCmd_BLAZIKEN_4,
};
const union AnimCmd *const gAnims_MUDKIP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MUDKIP_1,
};
const union AnimCmd *const gAnims_MARSHTOMP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MARSHTOMP_1,
};
const union AnimCmd *const gAnims_SWAMPERT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SWAMPERT_1,
};
const union AnimCmd *const gAnims_POOCHYENA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_POOCHYENA_1,
};
const union AnimCmd *const gAnims_MIGHTYENA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MIGHTYENA_1,
};
const union AnimCmd *const gAnims_ZIGZAGOON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ZIGZAGOON_1,
};
const union AnimCmd *const gAnims_LINOONE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LINOONE_1,
};
const union AnimCmd *const gAnims_WURMPLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WURMPLE_1,
};
const union AnimCmd *const gAnims_SILCOON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SILCOON_1,
gAnimCmd_SILCOON_2,
};
const union AnimCmd *const gAnims_BEAUTIFLY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BEAUTIFLY_1,
gAnimCmd_BEAUTIFLY_2,
};
const union AnimCmd *const gAnims_CASCOON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CASCOON_1,
gAnimCmd_CASCOON_2,
};
const union AnimCmd *const gAnims_DUSTOX[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DUSTOX_1,
gAnimCmd_DUSTOX_2,
};
const union AnimCmd *const gAnims_LOTAD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LOTAD_1,
};
const union AnimCmd *const gAnims_LOMBRE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LOMBRE_1,
};
const union AnimCmd *const gAnims_LUDICOLO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LUDICOLO_1,
};
const union AnimCmd *const gAnims_SEEDOT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SEEDOT_1,
};
const union AnimCmd *const gAnims_NUZLEAF[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NUZLEAF_1,
};
const union AnimCmd *const gAnims_SHIFTRY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHIFTRY_1,
};
const union AnimCmd *const gAnims_NINCADA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NINCADA_1,
};
const union AnimCmd *const gAnims_NINJASK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NINJASK_1,
};
const union AnimCmd *const gAnims_SHEDINJA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHEDINJA_1,
};
const union AnimCmd *const gAnims_TAILLOW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TAILLOW_1,
};
const union AnimCmd *const gAnims_SWELLOW[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SWELLOW_1,
};
const union AnimCmd *const gAnims_SHROOMISH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHROOMISH_1,
};
const union AnimCmd *const gAnims_BRELOOM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BRELOOM_1,
};
const union AnimCmd *const gAnims_SPINDA[] ={
gAnimCmd_General_Frame0,
};
const union AnimCmd *const gAnims_WINGULL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WINGULL_1,
};
const union AnimCmd *const gAnims_PELIPPER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PELIPPER_1,
};
const union AnimCmd *const gAnims_SURSKIT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SURSKIT_1,
gAnimCmd_SURSKIT_2,
};
const union AnimCmd *const gAnims_MASQUERAIN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MASQUERAIN_1,
gAnimCmd_MASQUERAIN_2,
};
const union AnimCmd *const gAnims_WAILMER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WAILMER_1,
};
const union AnimCmd *const gAnims_WAILORD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WAILORD_1,
};
const union AnimCmd *const gAnims_SKITTY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SKITTY_1,
};
const union AnimCmd *const gAnims_DELCATTY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DELCATTY_1,
};
const union AnimCmd *const gAnims_KECLEON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KECLEON_1,
};
const union AnimCmd *const gAnims_BALTOY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BALTOY_1,
};
const union AnimCmd *const gAnims_CLAYDOL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CLAYDOL_1,
};
const union AnimCmd *const gAnims_NOSEPASS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NOSEPASS_1,
};
const union AnimCmd *const gAnims_TORKOAL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TORKOAL_1,
};
const union AnimCmd *const gAnims_SABLEYE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SABLEYE_1,
};
const union AnimCmd *const gAnims_BARBOACH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BARBOACH_1,
};
const union AnimCmd *const gAnims_WHISCASH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WHISCASH_1,
};
const union AnimCmd *const gAnims_LUVDISC[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LUVDISC_1,
};
const union AnimCmd *const gAnims_CORPHISH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CORPHISH_1,
};
const union AnimCmd *const gAnims_CRAWDAUNT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CRAWDAUNT_1,
};
const union AnimCmd *const gAnims_FEEBAS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FEEBAS_1,
};
const union AnimCmd *const gAnims_MILOTIC[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MILOTIC_1,
};
const union AnimCmd *const gAnims_CARVANHA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CARVANHA_1,
};
const union AnimCmd *const gAnims_SHARPEDO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHARPEDO_1,
};
const union AnimCmd *const gAnims_TRAPINCH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TRAPINCH_1,
};
const union AnimCmd *const gAnims_VIBRAVA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VIBRAVA_1,
};
const union AnimCmd *const gAnims_FLYGON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_FLYGON_1,
};
const union AnimCmd *const gAnims_MAKUHITA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAKUHITA_1,
};
const union AnimCmd *const gAnims_HARIYAMA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HARIYAMA_1,
};
const union AnimCmd *const gAnims_ELECTRIKE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ELECTRIKE_1,
};
const union AnimCmd *const gAnims_MANECTRIC[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MANECTRIC_1,
};
const union AnimCmd *const gAnims_NUMEL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_NUMEL_1,
};
const union AnimCmd *const gAnims_CAMERUPT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CAMERUPT_1,
};
const union AnimCmd *const gAnims_SPHEAL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SPHEAL_1,
};
const union AnimCmd *const gAnims_SEALEO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SEALEO_1,
};
const union AnimCmd *const gAnims_WALREIN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WALREIN_1,
};
const union AnimCmd *const gAnims_CACNEA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CACNEA_1,
};
const union AnimCmd *const gAnims_CACTURNE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CACTURNE_1,
};
const union AnimCmd *const gAnims_SNORUNT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SNORUNT_1,
};
const union AnimCmd *const gAnims_GLALIE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GLALIE_1,
};
const union AnimCmd *const gAnims_LUNATONE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LUNATONE_1,
gAnimCmd_LUNATONE_2,
};
const union AnimCmd *const gAnims_SOLROCK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SOLROCK_1,
gAnimCmd_SOLROCK_2,
};
const union AnimCmd *const gAnims_AZURILL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_AZURILL_1,
};
const union AnimCmd *const gAnims_SPOINK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SPOINK_1,
};
const union AnimCmd *const gAnims_GRUMPIG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GRUMPIG_1,
};
const union AnimCmd *const gAnims_PLUSLE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_PLUSLE_1,
};
const union AnimCmd *const gAnims_MINUN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MINUN_1,
};
const union AnimCmd *const gAnims_MAWILE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MAWILE_1,
};
const union AnimCmd *const gAnims_MEDITITE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MEDITITE_1,
};
const union AnimCmd *const gAnims_MEDICHAM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_MEDICHAM_1,
};
const union AnimCmd *const gAnims_SWABLU[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SWABLU_1,
gAnimCmd_SWABLU_2,
};
const union AnimCmd *const gAnims_ALTARIA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ALTARIA_1,
gAnimCmd_ALTARIA_2,
};
const union AnimCmd *const gAnims_WYNAUT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WYNAUT_1,
};
const union AnimCmd *const gAnims_DUSKULL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DUSKULL_1,
};
const union AnimCmd *const gAnims_DUSCLOPS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DUSCLOPS_1,
};
const union AnimCmd *const gAnims_ROSELIA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ROSELIA_1,
};
const union AnimCmd *const gAnims_SLAKOTH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SLAKOTH_1,
};
const union AnimCmd *const gAnims_VIGOROTH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VIGOROTH_1,
};
const union AnimCmd *const gAnims_SLAKING[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SLAKING_1,
};
const union AnimCmd *const gAnims_GULPIN[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GULPIN_1,
};
const union AnimCmd *const gAnims_SWALOT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SWALOT_1,
};
const union AnimCmd *const gAnims_TROPIUS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_TROPIUS_1,
};
const union AnimCmd *const gAnims_WHISMUR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_WHISMUR_1,
};
const union AnimCmd *const gAnims_LOUDRED[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LOUDRED_1,
};
const union AnimCmd *const gAnims_EXPLOUD[] ={
gAnimCmd_General_Frame0,
gAnimCmd_EXPLOUD_1,
};
const union AnimCmd *const gAnims_CLAMPERL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CLAMPERL_1,
};
const union AnimCmd *const gAnims_HUNTAIL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_HUNTAIL_1,
};
const union AnimCmd *const gAnims_GOREBYSS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GOREBYSS_1,
};
const union AnimCmd *const gAnims_ABSOL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ABSOL_1,
};
const union AnimCmd *const gAnims_SHUPPET[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHUPPET_1,
};
const union AnimCmd *const gAnims_BANETTE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BANETTE_1,
};
const union AnimCmd *const gAnims_SEVIPER[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SEVIPER_1,
};
const union AnimCmd *const gAnims_ZANGOOSE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ZANGOOSE_1,
};
const union AnimCmd *const gAnims_RELICANTH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RELICANTH_1,
};
const union AnimCmd *const gAnims_ARON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ARON_1,
};
const union AnimCmd *const gAnims_LAIRON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LAIRON_1,
};
const union AnimCmd *const gAnims_AGGRON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_AGGRON_1,
};
const union AnimCmd *const gAnims_CASTFORM[] ={
gAnimCmd_CASTFORM_0,
gAnimCmd_CASTFORM_1,
gAnimCmd_CASTFORM_2,
gAnimCmd_CASTFORM_3,
};
const union AnimCmd *const gAnims_VOLBEAT[] ={
gAnimCmd_General_Frame0,
gAnimCmd_VOLBEAT_1,
};
const union AnimCmd *const gAnims_ILLUMISE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ILLUMISE_1,
};
const union AnimCmd *const gAnims_LILEEP[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LILEEP_1,
};
const union AnimCmd *const gAnims_CRADILY[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CRADILY_1,
};
const union AnimCmd *const gAnims_ANORITH[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ANORITH_1,
};
const union AnimCmd *const gAnims_ARMALDO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_ARMALDO_1,
};
const union AnimCmd *const gAnims_RALTS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RALTS_1,
};
const union AnimCmd *const gAnims_KIRLIA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KIRLIA_1,
};
const union AnimCmd *const gAnims_GARDEVOIR[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GARDEVOIR_1,
};
const union AnimCmd *const gAnims_BAGON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BAGON_1,
};
const union AnimCmd *const gAnims_SHELGON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SHELGON_1,
};
const union AnimCmd *const gAnims_SALAMENCE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_SALAMENCE_1,
};
const union AnimCmd *const gAnims_BELDUM[] ={
gAnimCmd_General_Frame0,
gAnimCmd_BELDUM_1,
};
const union AnimCmd *const gAnims_METANG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_METANG_1,
};
const union AnimCmd *const gAnims_METAGROSS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_METAGROSS_1,
};
const union AnimCmd *const gAnims_REGIROCK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_REGIROCK_1,
gAnimCmd_REGIROCK_2,
};
const union AnimCmd *const gAnims_REGICE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_REGICE_1,
};
const union AnimCmd *const gAnims_REGISTEEL[] ={
gAnimCmd_General_Frame0,
gAnimCmd_REGISTEEL_1,
gAnimCmd_REGISTEEL_2,
};
const union AnimCmd *const gAnims_KYOGRE[] ={
gAnimCmd_General_Frame0,
gAnimCmd_KYOGRE_1,
gAnimCmd_KYOGRE_2,
};
const union AnimCmd *const gAnims_GROUDON[] ={
gAnimCmd_General_Frame0,
gAnimCmd_GROUDON_1,
gAnimCmd_GROUDON_2,
};
const union AnimCmd *const gAnims_RAYQUAZA[] ={
gAnimCmd_General_Frame0,
gAnimCmd_RAYQUAZA_1,
gAnimCmd_RAYQUAZA_2,
};
const union AnimCmd *const gAnims_LATIAS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LATIAS_1,
gAnimCmd_LATIAS_2,
};
const union AnimCmd *const gAnims_LATIOS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_LATIOS_1,
gAnimCmd_LATIOS_2,
};
const union AnimCmd *const gAnims_JIRACHI[] ={
gAnimCmd_General_Frame0,
gAnimCmd_JIRACHI_1,
gAnimCmd_JIRACHI_2,
};
const union AnimCmd *const gAnims_DEOXYS[] ={
gAnimCmd_General_Frame0,
gAnimCmd_DEOXYS_1,
gAnimCmd_DEOXYS_2,
};
const union AnimCmd *const gAnims_CHIMECHO[] ={
gAnimCmd_General_Frame0,
gAnimCmd_CHIMECHO_1,
};
const union AnimCmd *const gAnims_EGG[] ={
gAnimCmd_General_Frame0,
gAnimCmd_EGG_1,
};
const union AnimCmd *const gAnims_UNOWN_B[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_B_1,
};
const union AnimCmd *const gAnims_UNOWN_C[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_C_1,
};
const union AnimCmd *const gAnims_UNOWN_D[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_D_1,
};
const union AnimCmd *const gAnims_UNOWN_E[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_E_1,
};
const union AnimCmd *const gAnims_UNOWN_F[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_F_1,
};
const union AnimCmd *const gAnims_UNOWN_G[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_G_1,
};
const union AnimCmd *const gAnims_UNOWN_H[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_H_1,
};
const union AnimCmd *const gAnims_UNOWN_I[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_I_1,
};
const union AnimCmd *const gAnims_UNOWN_J[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_J_1,
};
const union AnimCmd *const gAnims_UNOWN_K[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_K_1,
};
const union AnimCmd *const gAnims_UNOWN_L[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_L_1,
};
const union AnimCmd *const gAnims_UNOWN_M[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_M_1,
};
const union AnimCmd *const gAnims_UNOWN_N[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_N_1,
};
const union AnimCmd *const gAnims_UNOWN_O[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_O_1,
};
const union AnimCmd *const gAnims_UNOWN_P[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_P_1,
};
const union AnimCmd *const gAnims_UNOWN_Q[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_Q_1,
};
const union AnimCmd *const gAnims_UNOWN_R[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_R_1,
};
const union AnimCmd *const gAnims_UNOWN_S[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_S_1,
};
const union AnimCmd *const gAnims_UNOWN_T[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_T_1,
};
const union AnimCmd *const gAnims_UNOWN_U[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_U_1,
};
const union AnimCmd *const gAnims_UNOWN_V[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_V_1,
};
const union AnimCmd *const gAnims_UNOWN_W[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_W_1,
};
const union AnimCmd *const gAnims_UNOWN_X[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_X_1,
};
const union AnimCmd *const gAnims_UNOWN_Y[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_Y_1,
};
const union AnimCmd *const gAnims_UNOWN_Z[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_Z_1,
};
const union AnimCmd *const gAnims_UNOWN_EMARK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_EMARK_1,
};
const union AnimCmd *const gAnims_UNOWN_QMARK[] ={
gAnimCmd_General_Frame0,
gAnimCmd_UNOWN_QMARK_1,
};
const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[] =
{
gAnims_NONE,
gAnims_BULBASAUR,
gAnims_IVYSAUR,
gAnims_VENUSAUR,
gAnims_CHARMANDER,
gAnims_CHARMELEON,
gAnims_CHARIZARD,
gAnims_SQUIRTLE,
gAnims_WARTORTLE,
gAnims_BLASTOISE,
gAnims_CATERPIE,
gAnims_METAPOD,
gAnims_BUTTERFREE,
gAnims_WEEDLE,
gAnims_KAKUNA,
gAnims_BEEDRILL,
gAnims_PIDGEY,
gAnims_PIDGEOTTO,
gAnims_PIDGEOT,
gAnims_RATTATA,
gAnims_RATICATE,
gAnims_SPEAROW,
gAnims_FEAROW,
gAnims_EKANS,
gAnims_ARBOK,
gAnims_PIKACHU,
gAnims_RAICHU,
gAnims_SANDSHREW,
gAnims_SANDSLASH,
gAnims_NIDORAN_F,
gAnims_NIDORINA,
gAnims_NIDOQUEEN,
gAnims_NIDORAN_M,
gAnims_NIDORINO,
gAnims_NIDOKING,
gAnims_CLEFAIRY,
gAnims_CLEFABLE,
gAnims_VULPIX,
gAnims_NINETALES,
gAnims_JIGGLYPUFF,
gAnims_WIGGLYTUFF,
gAnims_ZUBAT,
gAnims_GOLBAT,
gAnims_ODDISH,
gAnims_GLOOM,
gAnims_VILEPLUME,
gAnims_PARAS,
gAnims_PARASECT,
gAnims_VENONAT,
gAnims_VENOMOTH,
gAnims_DIGLETT,
gAnims_DUGTRIO,
gAnims_MEOWTH,
gAnims_PERSIAN,
gAnims_PSYDUCK,
gAnims_GOLDUCK,
gAnims_MANKEY,
gAnims_PRIMEAPE,
gAnims_GROWLITHE,
gAnims_ARCANINE,
gAnims_POLIWAG,
gAnims_POLIWHIRL,
gAnims_POLIWRATH,
gAnims_ABRA,
gAnims_KADABRA,
gAnims_ALAKAZAM,
gAnims_MACHOP,
gAnims_MACHOKE,
gAnims_MACHAMP,
gAnims_BELLSPROUT,
gAnims_WEEPINBELL,
gAnims_VICTREEBEL,
gAnims_TENTACOOL,
gAnims_TENTACRUEL,
gAnims_GEODUDE,
gAnims_GRAVELER,
gAnims_GOLEM,
gAnims_PONYTA,
gAnims_RAPIDASH,
gAnims_SLOWPOKE,
gAnims_SLOWBRO,
gAnims_MAGNEMITE,
gAnims_MAGNETON,
gAnims_FARFETCHD,
gAnims_DODUO,
gAnims_DODRIO,
gAnims_SEEL,
gAnims_DEWGONG,
gAnims_GRIMER,
gAnims_MUK,
gAnims_SHELLDER,
gAnims_CLOYSTER,
gAnims_GASTLY,
gAnims_HAUNTER,
gAnims_GENGAR,
gAnims_ONIX,
gAnims_DROWZEE,
gAnims_HYPNO,
gAnims_KRABBY,
gAnims_KINGLER,
gAnims_VOLTORB,
gAnims_ELECTRODE,
gAnims_EXEGGCUTE,
gAnims_EXEGGUTOR,
gAnims_CUBONE,
gAnims_MAROWAK,
gAnims_HITMONLEE,
gAnims_HITMONCHAN,
gAnims_LICKITUNG,
gAnims_KOFFING,
gAnims_WEEZING,
gAnims_RHYHORN,
gAnims_RHYDON,
gAnims_CHANSEY,
gAnims_TANGELA,
gAnims_KANGASKHAN,
gAnims_HORSEA,
gAnims_SEADRA,
gAnims_GOLDEEN,
gAnims_SEAKING,
gAnims_STARYU,
gAnims_STARMIE,
gAnims_MR_MIME,
gAnims_SCYTHER,
gAnims_JYNX,
gAnims_ELECTABUZZ,
gAnims_MAGMAR,
gAnims_PINSIR,
gAnims_TAUROS,
gAnims_MAGIKARP,
gAnims_GYARADOS,
gAnims_LAPRAS,
gAnims_DITTO,
gAnims_EEVEE,
gAnims_VAPOREON,
gAnims_JOLTEON,
gAnims_FLAREON,
gAnims_PORYGON,
gAnims_OMANYTE,
gAnims_OMASTAR,
gAnims_KABUTO,
gAnims_KABUTOPS,
gAnims_AERODACTYL,
gAnims_SNORLAX,
gAnims_ARTICUNO,
gAnims_ZAPDOS,
gAnims_MOLTRES,
gAnims_DRATINI,
gAnims_DRAGONAIR,
gAnims_DRAGONITE,
gAnims_MEWTWO,
gAnims_MEW,
gAnims_CHIKORITA,
gAnims_BAYLEEF,
gAnims_MEGANIUM,
gAnims_CYNDAQUIL,
gAnims_QUILAVA,
gAnims_TYPHLOSION,
gAnims_TOTODILE,
gAnims_CROCONAW,
gAnims_FERALIGATR,
gAnims_SENTRET,
gAnims_FURRET,
gAnims_HOOTHOOT,
gAnims_NOCTOWL,
gAnims_LEDYBA,
gAnims_LEDIAN,
gAnims_SPINARAK,
gAnims_ARIADOS,
gAnims_CROBAT,
gAnims_CHINCHOU,
gAnims_LANTURN,
gAnims_PICHU,
gAnims_CLEFFA,
gAnims_IGGLYBUFF,
gAnims_TOGEPI,
gAnims_TOGETIC,
gAnims_NATU,
gAnims_XATU,
gAnims_MAREEP,
gAnims_FLAAFFY,
gAnims_AMPHAROS,
gAnims_BELLOSSOM,
gAnims_MARILL,
gAnims_AZUMARILL,
gAnims_SUDOWOODO,
gAnims_POLITOED,
gAnims_HOPPIP,
gAnims_SKIPLOOM,
gAnims_JUMPLUFF,
gAnims_AIPOM,
gAnims_SUNKERN,
gAnims_SUNFLORA,
gAnims_YANMA,
gAnims_WOOPER,
gAnims_QUAGSIRE,
gAnims_ESPEON,
gAnims_UMBREON,
gAnims_MURKROW,
gAnims_SLOWKING,
gAnims_MISDREAVUS,
gAnims_UNOWN,
gAnims_WOBBUFFET,
gAnims_GIRAFARIG,
gAnims_PINECO,
gAnims_FORRETRESS,
gAnims_DUNSPARCE,
gAnims_GLIGAR,
gAnims_STEELIX,
gAnims_SNUBBULL,
gAnims_GRANBULL,
gAnims_QWILFISH,
gAnims_SCIZOR,
gAnims_SHUCKLE,
gAnims_HERACROSS,
gAnims_SNEASEL,
gAnims_TEDDIURSA,
gAnims_URSARING,
gAnims_SLUGMA,
gAnims_MAGCARGO,
gAnims_SWINUB,
gAnims_PILOSWINE,
gAnims_CORSOLA,
gAnims_REMORAID,
gAnims_OCTILLERY,
gAnims_DELIBIRD,
gAnims_MANTINE,
gAnims_SKARMORY,
gAnims_HOUNDOUR,
gAnims_HOUNDOOM,
gAnims_KINGDRA,
gAnims_PHANPY,
gAnims_DONPHAN,
gAnims_PORYGON2,
gAnims_STANTLER,
gAnims_SMEARGLE,
gAnims_TYROGUE,
gAnims_HITMONTOP,
gAnims_SMOOCHUM,
gAnims_ELEKID,
gAnims_MAGBY,
gAnims_MILTANK,
gAnims_BLISSEY,
gAnims_RAIKOU,
gAnims_ENTEI,
gAnims_SUICUNE,
gAnims_LARVITAR,
gAnims_PUPITAR,
gAnims_TYRANITAR,
gAnims_LUGIA,
gAnims_HO_OH,
gAnims_CELEBI,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_OLD_UNOWN_B,
gAnims_TREECKO,
gAnims_GROVYLE,
gAnims_SCEPTILE,
gAnims_TORCHIC,
gAnims_COMBUSKEN,
gAnims_BLAZIKEN,
gAnims_MUDKIP,
gAnims_MARSHTOMP,
gAnims_SWAMPERT,
gAnims_POOCHYENA,
gAnims_MIGHTYENA,
gAnims_ZIGZAGOON,
gAnims_LINOONE,
gAnims_WURMPLE,
gAnims_SILCOON,
gAnims_BEAUTIFLY,
gAnims_CASCOON,
gAnims_DUSTOX,
gAnims_LOTAD,
gAnims_LOMBRE,
gAnims_LUDICOLO,
gAnims_SEEDOT,
gAnims_NUZLEAF,
gAnims_SHIFTRY,
gAnims_NINCADA,
gAnims_NINJASK,
gAnims_SHEDINJA,
gAnims_TAILLOW,
gAnims_SWELLOW,
gAnims_SHROOMISH,
gAnims_BRELOOM,
gAnims_SPINDA,
gAnims_WINGULL,
gAnims_PELIPPER,
gAnims_SURSKIT,
gAnims_MASQUERAIN,
gAnims_WAILMER,
gAnims_WAILORD,
gAnims_SKITTY,
gAnims_DELCATTY,
gAnims_KECLEON,
gAnims_BALTOY,
gAnims_CLAYDOL,
gAnims_NOSEPASS,
gAnims_TORKOAL,
gAnims_SABLEYE,
gAnims_BARBOACH,
gAnims_WHISCASH,
gAnims_LUVDISC,
gAnims_CORPHISH,
gAnims_CRAWDAUNT,
gAnims_FEEBAS,
gAnims_MILOTIC,
gAnims_CARVANHA,
gAnims_SHARPEDO,
gAnims_TRAPINCH,
gAnims_VIBRAVA,
gAnims_FLYGON,
gAnims_MAKUHITA,
gAnims_HARIYAMA,
gAnims_ELECTRIKE,
gAnims_MANECTRIC,
gAnims_NUMEL,
gAnims_CAMERUPT,
gAnims_SPHEAL,
gAnims_SEALEO,
gAnims_WALREIN,
gAnims_CACNEA,
gAnims_CACTURNE,
gAnims_SNORUNT,
gAnims_GLALIE,
gAnims_LUNATONE,
gAnims_SOLROCK,
gAnims_AZURILL,
gAnims_SPOINK,
gAnims_GRUMPIG,
gAnims_PLUSLE,
gAnims_MINUN,
gAnims_MAWILE,
gAnims_MEDITITE,
gAnims_MEDICHAM,
gAnims_SWABLU,
gAnims_ALTARIA,
gAnims_WYNAUT,
gAnims_DUSKULL,
gAnims_DUSCLOPS,
gAnims_ROSELIA,
gAnims_SLAKOTH,
gAnims_VIGOROTH,
gAnims_SLAKING,
gAnims_GULPIN,
gAnims_SWALOT,
gAnims_TROPIUS,
gAnims_WHISMUR,
gAnims_LOUDRED,
gAnims_EXPLOUD,
gAnims_CLAMPERL,
gAnims_HUNTAIL,
gAnims_GOREBYSS,
gAnims_ABSOL,
gAnims_SHUPPET,
gAnims_BANETTE,
gAnims_SEVIPER,
gAnims_ZANGOOSE,
gAnims_RELICANTH,
gAnims_ARON,
gAnims_LAIRON,
gAnims_AGGRON,
gAnims_CASTFORM,
gAnims_VOLBEAT,
gAnims_ILLUMISE,
gAnims_LILEEP,
gAnims_CRADILY,
gAnims_ANORITH,
gAnims_ARMALDO,
gAnims_RALTS,
gAnims_KIRLIA,
gAnims_GARDEVOIR,
gAnims_BAGON,
gAnims_SHELGON,
gAnims_SALAMENCE,
gAnims_BELDUM,
gAnims_METANG,
gAnims_METAGROSS,
gAnims_REGIROCK,
gAnims_REGICE,
gAnims_REGISTEEL,
gAnims_KYOGRE,
gAnims_GROUDON,
gAnims_RAYQUAZA,
gAnims_LATIAS,
gAnims_LATIOS,
gAnims_JIRACHI,
gAnims_DEOXYS,
gAnims_CHIMECHO,
gAnims_EGG,
gAnims_UNOWN_B,
gAnims_UNOWN_C,
gAnims_UNOWN_D,
gAnims_UNOWN_E,
gAnims_UNOWN_F,
gAnims_UNOWN_G,
gAnims_UNOWN_H,
gAnims_UNOWN_I,
gAnims_UNOWN_J,
gAnims_UNOWN_K,
gAnims_UNOWN_L,
gAnims_UNOWN_M,
gAnims_UNOWN_N,
gAnims_UNOWN_O,
gAnims_UNOWN_P,
gAnims_UNOWN_Q,
gAnims_UNOWN_R,
gAnims_UNOWN_S,
gAnims_UNOWN_T,
gAnims_UNOWN_U,
gAnims_UNOWN_V,
gAnims_UNOWN_W,
gAnims_UNOWN_X,
gAnims_UNOWN_Y,
gAnims_UNOWN_Z,
gAnims_UNOWN_EMARK,
gAnims_UNOWN_QMARK,
};