Files
PokemonEmeraldSafariFrontier/data/graphics2.s
Slawter666 546217d281 Convert item_graphics.inc to C
I have tried to group the items that share the same icon but have different palettes where possible. This commit also splits data/graphics.s into two files.
2018-05-05 23:27:26 +01:00

1317 lines
31 KiB
ArmAsm

.section gfx_data, "aw", %progbits
@ 8DB7AA0
.include "data/graphics/decorations/decoration_graphics.inc"
.align 2
gBattleAnimSpritePalette_282:: @ 8E7E7D0
.incbin "graphics/battle_anims/sprites/282.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_282:: @ 8E7E7F8
.incbin "graphics/battle_anims/sprites/282.4bpp.lz"
.align 2
gBattleAnimSpritePalette_270:: @ 8E7E9E0
.incbin "graphics/battle_anims/sprites/270.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_270:: @ 8E7E9FC
.incbin "graphics/battle_anims/sprites/270.4bpp.lz"
.align 2
gBattleAnimSpritePalette_271:: @ 8E7EB24
.incbin "graphics/battle_anims/sprites/271.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_271:: @ 8E7EB3C
.incbin "graphics/battle_anims/sprites/271.4bpp.lz"
.align 2
gUnknown_08DBA518:: @ 8DBA518
.incbin "graphics/misc/cable_car_bg.gbapal"
.align 2
gCableCar_Pal:: @ 8DBA598
.incbin "graphics/misc/cable_car.gbapal"
.align 2
gUnknown_08DBA5B8:: @ 8DBA5B8
.incbin "graphics/misc/cable_car_bg.4bpp.lz"
.align 2
gCableCar_Gfx:: @ 8DBBF90
.incbin "graphics/misc/cable_car.4bpp.lz"
.align 2
gCableCarDoor_Gfx:: @ 8DBC290
.incbin "graphics/misc/cable_car_door.4bpp.lz"
.align 2
gCableCarCord_Gfx:: @ 8DBC2C0
.incbin "graphics/misc/cable_car_cord.4bpp.lz"
.align 2
gRouletteMenuTiles:: @ 8DBC2E8
.incbin "graphics/roulette/window.4bpp.lz"
.align 2
gRouletteWheelTiles::
.incbin "graphics/roulette/wheel.8bpp.lz"
.align 2
gRouletteCenter_Gfx::
.incbin "graphics/roulette/center.4bpp.lz"
.align 2
gRouletteHeadersTiles:: @ 8E824BC
.incbin "graphics/roulette/headers.4bpp.lz"
.align 2
gRouletteCreditTiles:: @ 8E82AE0
.incbin "graphics/roulette/credit.4bpp.lz"
.align 2
gRouletteNumbersTiles:: @ 8E82C30
.incbin "graphics/roulette/numbers.4bpp.lz"
.align 2
gRouletteMultiplierTiles:: @ 8E82D14
.incbin "graphics/roulette/multiplier.4bpp.lz"
.align 2
gMailPalette_Orange:: @ 0x08DBE818
.incbin "graphics/mail/orange/palette.gbapal"
.align 2
gMailPalette_Harbor:: @ 0x08DBE838
.incbin "graphics/mail/harbor/palette.gbapal"
.align 2
gMailPalette_Glitter:: @ 0x08DBE858
.incbin "graphics/mail/glitter/palette.gbapal"
.align 2
gMailPalette_Mech:: @ 0x08DBE878
.incbin "graphics/mail/mech/palette.gbapal"
.align 2
gMailPalette_Wood:: @ 0x08DBE898
.incbin "graphics/mail/wood/palette.gbapal"
.align 2
gMailPalette_Wave:: @ 0x08DBE8B8
.incbin "graphics/mail/wave/palette.gbapal"
.align 2
gMailPalette_Bead:: @ 0x08DBE8D8
.incbin "graphics/mail/bead/palette.gbapal"
.align 2
gMailPalette_Shadow:: @ 0x08DBE8F8
.incbin "graphics/mail/shadow/palette.gbapal"
.align 2
gMailPalette_Tropic:: @ 0x08DBE918
.incbin "graphics/mail/tropic/palette.gbapal"
.align 2
gMailPalette_Dream:: @ 0x08DBE938
.incbin "graphics/mail/dream/palette.gbapal"
.align 2
gMailPalette_Fab:: @ 0x08DBE958
.incbin "graphics/mail/fab/palette.gbapal"
.align 2
gMailPalette_Retro:: @ 0x08DBE978
.incbin "graphics/mail/retro/palette.gbapal"
.align 2
gMailTiles_Orange:: @ 0x08DBE998
.incbin "graphics/mail/orange/tiles.4bpp.lz"
.align 2
gMailTiles_Harbor:: @ 0x08DBEB38
.incbin "graphics/mail/harbor/tiles.4bpp.lz"
.align 2
gMailTiles_Glitter:: @ 0x08DBEC74
.incbin "graphics/mail/glitter/tiles.4bpp.lz"
.align 2
gMailTiles_Mech:: @ 0x08DBEE84
.incbin "graphics/mail/mech/tiles.4bpp.lz"
.align 2
gMailTiles_Wood:: @ 0x08DBEF5C
.incbin "graphics/mail/wood/tiles.4bpp.lz"
.align 2
gMailTiles_Wave:: @ 0x08DBF154
.incbin "graphics/mail/wave/tiles.4bpp.lz"
.align 2
gMailTiles_Bead:: @ 0x08DBF2D4
.incbin "graphics/mail/bead/tiles.4bpp.lz"
.align 2
gMailTiles_Shadow:: @ 0x08DBF37C
.incbin "graphics/mail/shadow/tiles.4bpp.lz"
.align 2
gMailTiles_Tropic:: @ 0x08DBF50C
.incbin "graphics/mail/tropic/tiles.4bpp.lz"
.align 2
gMailTiles_Dream:: @ 0x08DBF64C
.incbin "graphics/mail/dream/tiles.4bpp.lz"
.align 2
gMailTiles_Fab:: @ 0x08DBF7B4
.incbin "graphics/mail/fab/tiles.4bpp.lz"
.align 2
gMailTiles_Retro:: @ 0x08DBF904
.incbin "graphics/mail/retro/tiles.4bpp.lz"
.align 2
gMailTilemap_Orange:: @ 0x08DBFBA4
.incbin "graphics/mail/orange/map.bin.lz"
.align 2
gMailTilemap_Harbor:: @ 0x08DBFC7C
.incbin "graphics/mail/harbor/map.bin.lz"
.align 2
gMailTilemap_Glitter:: @ 0x08DBFD5C
.incbin "graphics/mail/glitter/map.bin.lz"
.align 2
gMailTilemap_Mech:: @ 0x08DBFE68
.incbin "graphics/mail/mech/map.bin.lz"
.align 2
gMailTilemap_Wood:: @ 0x08DBFF44
.incbin "graphics/mail/wood/map.bin.lz"
.align 2
gMailTilemap_Wave:: @ 0x08DC0034
.incbin "graphics/mail/wave/map.bin.lz"
.align 2
gMailTilemap_Bead:: @ 0x08DC0114
.incbin "graphics/mail/bead/map.bin.lz"
.align 2
gMailTilemap_Shadow:: @ 0x08DC01F4
.incbin "graphics/mail/shadow/map.bin.lz"
.align 2
gMailTilemap_Tropic:: @ 0x08DC0300
.incbin "graphics/mail/tropic/map.bin.lz"
.align 2
gMailTilemap_Dream:: @ 0x08DC03F0
.incbin "graphics/mail/dream/map.bin.lz"
.align 2
gMailTilemap_Fab:: @ 0x08DC04E8
.incbin "graphics/mail/fab/map.bin.lz"
.align 2
gMailTilemap_Retro:: @ 0x08DC0600
.incbin "graphics/mail/retro/map.bin.lz"
.align 2
gFrontierFactorySelectMenu_Pal:: @ 8DC0714
.incbin "graphics/battle_frontier/factory_menu1.gbapal"
.incbin "graphics/battle_frontier/factory_menu2.gbapal"
.align 2
gFrontierFactorySelectMenu_Gfx:: @ 8DC0754
.incbin "graphics/battle_frontier/factory_menu1.4bpp"
.incbin "graphics/battle_frontier/factory_menu2.4bpp"
.align 2
gFrontierFactorySelectMenu_Tilemap:: @ 8DC0B94
.incbin "graphics/battle_frontier/factory_menu.bin"
.align 2
gFrontierPassMedals_Gfx:: @ 8DC1394
.incbin "graphics/frontier_pass/medals.4bpp.lz" @ battle frontier medals
.align 2
gFrontierPassCursor_Pal:: @ 8DC1674
.incbin "graphics/frontier_pass/cursor.gbapal" @ frontier pass cursor pal
.align 2
gFrontierPassMapCursor_Pal:: @ 8DC1694
.incbin "graphics/frontier_pass/map_cursor.gbapal" @ frontier pass map cursor pal
.align 2
gFrontierPassMedalsSilver_Pal:: @ 8DC16B4
.incbin "graphics/frontier_pass/silver.gbapal"
.align 2
gFrontierPassMedalsGold_Pal:: @ 8DC16D4
.incbin "graphics/frontier_pass/gold.gbapal"
.align 2
gPokedexText_Pal:: @ 8DC16F4
.incbin "graphics/pokedex/text.gbapal"
.align 2
gPokedexCaughtScreenFade_Pal:: @ 8DC1756
.incbin "graphics/pokedex/fade.gbapal"
.align 2
gPokedexHoennBg_Pal:: @ 8DC17B6
.incbin "graphics/pokedex/hoenn_bg.gbapal"
.align 2
gPokedexNationalBg_Pal:: @ 8DC1876
.incbin "graphics/pokedex/national_bg.gbapal"
.align 2
gPokedexMenu_Gfx:: @ 8DC1934
.incbin "graphics/pokedex/menu.4bpp.lz"
.align 2
gPokedexMenu2_Gfx:: @ 8DC234C
.incbin "graphics/pokedex/menu2.4bpp.lz"
.align 2
.incbin "graphics/pokedex/noball_unused.4bpp.lz" @ unused
@ these are a series of 9 tilemaps used for something pokedex related.
.align 2
gUnknown_08DC2A08:: @ 8DC2A08
.incbin "graphics/pokedex/tilemap1.bin.lz"
.align 2
gUnknown_08DC2B1C:: @ 8DC2B1C
.incbin "graphics/pokedex/tilemap2.bin.lz"
.align 2
gUnknown_08DC2C5C:: @ 8DC2C5C
.incbin "graphics/pokedex/tilemap3.bin.lz"
.align 2
gUnknown_08DC2DAC:: @ 8DC2DAC
.incbin "graphics/pokedex/tilemap4.bin.lz"
.align 2
gUnknown_08DC2E6C:: @ 8DC2E6C
.incbin "graphics/pokedex/tilemap5.bin.lz"
.align 2
gUnknown_08DC2F5C:: @ 8DC2F5C
.incbin "graphics/pokedex/tilemap6.bin.lz"
.align 2
gUnknown_08DC2FEC:: @ 8DC2FEC
.incbin "graphics/pokedex/tilemap7.bin.lz"
.align 2
gUnknown_08DC3080:: @ 8DC3080
.incbin "graphics/pokedex/tilemap8.bin.lz"
.align 2
gUnknown_08DC3198:: @ 8DC3198
.incbin "graphics/pokedex/tilemap9.bin.lz" @ all tilemaps
.align 2
gPokedexSearchMenu_Pal:: @ 8DC3284
.incbin "graphics/pokedex/search_menu.gbapal"
.align 2
gPokedexSearchMenu_Gfx:: @ 8DC3304
.incbin "graphics/pokedex/search_menu.4bpp.lz"
.align 2
gPokedexSearch1_Tilemap:: @ 8DC3870
.incbin "graphics/pokedex/search1.bin.lz"
.align 2
gPokedexSearch2_Tilemap:: @ 8DC3A0C
.incbin "graphics/pokedex/search2.bin.lz"
.align 2
gSummaryScreenPowAcc_Tilemap:: @ 8DC3B94
.incbin "graphics/interface/powacc_tilemap.bin" @ pow/acc tilemap
.align 2
gUnknown_08DC3C34:: @ 8DC3C34
.incbin "graphics/interface/unk_tilemap.bin" @ probably trade summary screen related? cant check
.align 2
gSummaryScreenWindow_Tilemap:: @ 8DC3CD4
.incbin "graphics/interface/summary.bin"
.align 2
gIntroCopyright_Pal:: @ 8DC3D54
.incbin "graphics/intro/copyright.gbapal"
.align 2
gIntroCopyright_Gfx:: @ 8DC3D74
.incbin "graphics/intro/copyright.4bpp.lz"
.align 2
gIntroCopyright_Tilemap:: @ 8DC3FD4
.incbin "graphics/intro/copyright.bin.lz"
.align 2
gPokedexAreaScreenAreaUnknown_Pal:: @ 8DC4120
.incbin "graphics/pokedex/area_unknown.gbapal"
.align 2
gPokedexAreaScreenAreaUnknown_Gfx:: @ 8DC4140
.incbin "graphics/pokedex/area_unknown.4bpp.lz"
@ seems to be fire red leftovers, but the menu elements is reused in the item menu for TM descriptions.
.align 2
gFireRedMenuElements1_Pal:: @ 8DC4318
.incbin "graphics/interface_fr/menu1.gbapal"
.align 2
gFireRedMenuElements2_Pal:: @ 8DC4338
.incbin "graphics/interface_fr/menu2.gbapal"
.align 2
gFireRedMenuElements3_Pal:: @ 8DC4358
.incbin "graphics/interface_fr/menu3.gbapal"
.align 2
gFireRedMenuElements_Gfx:: @ 8DC4378
.incbin "graphics/interface_fr/menu.4bpp" @ the types are reused for item menu
.align 2
gBagMenuHMIcon_Gfx:: @ 8DC6378
.incbin "graphics/interface/hm.4bpp"
@ contest link stuff, appears to be a set of tilemaps
.align 2
gUnknown_08DC63F8:: @ 8DC63F8
.incbin "graphics/contest/clink_tilemap1.bin"
.align 2
gUnknown_08DC6420:: @ 8DC6420
.incbin "graphics/contest/clink_tilemap2.bin"
.align 2
gUnknown_08DC6448:: @ 8DC6448
.incbin "graphics/contest/clink_tilemap3.bin"
.align 2
gUnknown_08DC6470:: @ 8DC6470
.incbin "graphics/contest/clink_tilemap4.bin"
.align 2
gUnknown_08DC6498:: @ 8DC6498
.incbin "graphics/contest/clink_tilemap5.bin"
.align 2
gUnknown_08DC64AC:: @ 8DC64AC
.incbin "graphics/contest/clink_tilemap6.bin"
.align 2
gUnknown_08DC64C0:: @ 8DC64C0
.incbin "graphics/contest/clink_tilemap7.bin"
.align 2
gUnknown_08DC64D4:: @ 8DC64D4
.incbin "graphics/contest/clink_tilemap8.bin"
.align 2
gUnknown_08DC64E8:: @ 8DC64E8
.incbin "graphics/contest/clink_tilemap9.bin"
.align 2
gUnknown_08DC64FC:: @ 8DC64FC
.incbin "graphics/contest/clink_tilemap10.bin"
.align 2
gUnknown_08DC6510:: @ 8DC6510
.incbin "graphics/contest/clink_tilemap11.bin"
@ pokenav
.align 2
gPokenavCondition_Pal:: @ 8DC6528
.incbin "graphics/pokenav/condition.gbapal"
.align 2
gPokenavCondition_Gfx:: @ 8DC6548
.incbin "graphics/pokenav/condition.4bpp.lz"
.align 2
gPokenavCondition_Tilemap:: @ 8DC6DFC
.incbin "graphics/pokenav/condition.bin.lz"
.align 2
gPokenavOptions_Tilemap:: @ 8DC7070
.incbin "graphics/pokenav/options/options.bin"
.align 2
gPokenavOptions_Gfx::
.incbin "graphics/pokenav/options/options.4bpp.lz"
.align 2
gPokenavOptions_Pal::
.incbin "graphics/pokenav/options/options.gbapal"
.align 2
gPokenavHeader_Pal:: @ 8DC7B60
.incbin "graphics/pokenav/header.gbapal"
.align 2
gPokenavHeader_Gfx:: @ 8DC7B80
.incbin "graphics/pokenav/header.4bpp.lz" @ TODO: use width 9 and makefile rule for cleanliness, make wasnt behaving, didnt want to apply num_tiles to this
.align 2
gPokenavHeader_Tilemap:: @ 8DC7D84
.incbin "graphics/pokenav/header.bin.lz"
.align 2
gPokenavLeftHeader_Pal:: @ 8DC7F00
.incbin "graphics/pokenav/left_headers/palette.gbapal"
.align 2
gPokenavLeftHeaderBeauty_Gfx:: @ 8DC7FA0
.incbin "graphics/pokenav/left_headers/beauty.4bpp.lz"
.align 2
gPokenavLeftHeaderSmart_Gfx:: @ 8DC80DC
.incbin "graphics/pokenav/left_headers/smart.4bpp.lz"
.align 2
gPokenavLeftHeaderCondition_Gfx:: @ 8DC8208
.incbin "graphics/pokenav/left_headers/condition.4bpp.lz"
.align 2
gPokenavLeftHeaderCute_Gfx:: @ 8DC838C
.incbin "graphics/pokenav/left_headers/cute.4bpp.lz"
.align 2
gPokenavLeftHeaderMatchCall_Gfx:: @ 8DC84AC
.incbin "graphics/pokenav/left_headers/match_call.4bpp.lz"
.align 2
gPokenavLeftHeaderMainMenu_Gfx:: @ 8DC864C
.incbin "graphics/pokenav/left_headers/main_menu.4bpp.lz"
.align 2
gPokenavLeftHeaderHoennMap_Gfx:: @ 8DC87F8
.incbin "graphics/pokenav/left_headers/hoenn_map.4bpp.lz"
.align 2
gPokenavLeftHeaderRibbons_Gfx:: @ 8DC8AA4
.incbin "graphics/pokenav/left_headers/ribbons.4bpp.lz"
.align 2
gPokenavLeftHeaderSearch_Gfx:: @ 8DC8C14
.incbin "graphics/pokenav/left_headers/search.4bpp.lz"
.align 2
gPokenavLeftHeaderTough_Gfx:: @ 8DC8D50
.incbin "graphics/pokenav/left_headers/tough.4bpp.lz"
.align 2
gPokenavLeftHeaderCool_Gfx:: @ 8DC8E64
.incbin "graphics/pokenav/left_headers/cool.4bpp.lz"
.align 2
gPokenavLeftHeaderParty_Gfx:: @ 8DC8F64
.incbin "graphics/pokenav/left_headers/party.4bpp.lz"
.align 2
gPokenavMessageBox_Pal:: @ 8DC90C0
.incbin "graphics/pokenav/message.gbapal"
.align 2
gPokenavMessageBox_Gfx:: @ 8DC90E0
.incbin "graphics/pokenav/message.4bpp.lz"
.align 2
gPokenavMessageBox_Tilemap:: @ 8DC9130
.incbin "graphics/pokenav/message.bin.lz"
.align 2
gHoennMapZoomIcons_Pal:: @ 8DC91E8
.incbin "graphics/pokenav/zoom.gbapal"
.align 2
gHoennMapZoomIcons_Gfx:: @ 8DC9208
.incbin "graphics/pokenav/zoom.4bpp.lz"
.align 2
gPokenavConditionCancel_Pal::
.incbin "graphics/pokenav/cancel.gbapal"
.align 2
gPokenavConditionCancel_Gfx::
.incbin "graphics/pokenav/cancel.4bpp"
.align 2
gPokenavConditionMarker_Pal:: @ 8DC9608
.incbin "graphics/pokenav/marker.gbapal"
.align 2
gPokenavConditionMarker_Gfx:: @ 8DC9628
.incbin "graphics/pokenav/marker.4bpp"
.align 2
gBerryBlenderMiscPalette:: @ 8DCAB88
.incbin "graphics/berry_blender/misc.gbapal"
.align 2
gBerryBlenderArrowPalette:: @ 8DC9948
.incbin "graphics/berry_blender/arrow.gbapal"
.align 2
gBerryBlenderBetaArrow_Gfx:: @ 8DC9988
.incbin "graphics/berry_blender/arrow_old.4bpp" @ unused
.align 2
gBerryBlenderMarubatsuTiles:: @ 8DC9B88
.incbin "graphics/berry_blender/marubatsu.4bpp"
.align 2
gBerryBlenderParticlesTiles:: @ 8E90818
.incbin "graphics/berry_blender/particles.4bpp"
.space 0x120
.align 2
gBerryBlenderCountdownNumbersTiles:: @ 8DC9F88
.incbin "graphics/berry_blender/countdown_numbers.4bpp"
.align 2
gBerryBlenderStartTiles:: @ 8DCA588
.incbin "graphics/berry_blender/start.4bpp"
.space 0x200
.align 2
gBerryBlenderArrowTiles:: @ 8DCAB88
.incbin "graphics/berry_blender/arrow.4bpp"
.space 0x2C0
.align 2
gEasyChatCursor_Pal:: @ 8DCB648
.incbin "graphics/easy_chat/cursor.gbapal"
.align 2
gEasyChatCursor_Gfx:: @ 8DCB668
.incbin "graphics/easy_chat/cursor.4bpp.lz"
.align 2
gEasyChatRightWindow_Pal:: @ 8DCB86C
.incbin "graphics/easy_chat/rwindow.gbapal"
.align 2
gEasyChatRightWindow_Gfx:: @ 8DCB88C
.incbin "graphics/easy_chat/rwindow.4bpp.lz"
.align 2
gEasyChatMode_Gfx:: @ 8DCBAB0
.incbin "graphics/easy_chat/mode.4bpp.lz"
.align 2
gEasyChatMode_Pal:: @ 8DCBDB0
.incbin "graphics/easy_chat/mode.gbapal"
.align 2
gEasyChatWindow_Gfx:: @ 8DCBDD0
.incbin "graphics/easy_chat/window.4bpp.lz" @ uses mode pal
.align 2
gEasyChatWindow_Tilemap:: @ 8DCBF10
.incbin "graphics/easy_chat/window.bin.lz"
.align 2
gWallclockMale_Pal:: @ 8DCC01C
.incbin "graphics/interface/wallclock_male.gbapal"
.align 2
gWallclockFemale_Pal:: @ 8DCC03C
.incbin "graphics/interface/wallclock_female.gbapal"
.align 2
gWallclock_Gfx:: @ 8DCC05C
.incbin "graphics/interface/wallclock.4bpp.lz"
.align 2
gUnknown_08DCC648:: @ 8DCC648
.incbin "graphics/interface/wallclock1.bin.lz"
.align 2
gUnknown_08DCC908:: @ 8DCC908
.incbin "graphics/interface/wallclock2.bin.lz"
.align 2
gUsePokeblockCondition_Pal:: @ 8DCCB98
.incbin "graphics/pokeblock/use_screen/condition.gbapal"
.align 2
gUsePokeblockCondition_Gfx:: @ 8DCCBB8
.incbin "graphics/pokeblock/use_screen/condition.4bpp.lz"
.align 2
gUsePokeblockUpDown_Pal:: @ 8DCCD3C
.incbin "graphics/pokeblock/use_screen/updown.gbapal"
.align 2
gUsePokeblockUpDown_Gfx:: @ 8DCCD5C
.incbin "graphics/pokeblock/use_screen/updown.4bpp"
.align 2
gUsePokeblockGraph_Pal:: @ 8DCCF5C
.incbin "graphics/pokeblock/use_screen/graph.gbapal"
.align 2
gUsePokeblockGraph_Gfx:: @ 8DCCF7C
.incbin "graphics/pokeblock/use_screen/graph.4bpp.lz"
.align 2
gUsePokeblockGraph_Tilemap:: @ 8DCD81C
.incbin "graphics/pokeblock/use_screen/graph.bin.lz"
.align 2
gUsePokeblockNatureWin_Pal:: @ 8DCDA30
.incbin "graphics/pokeblock/use_screen/nature.gbapal"
@ slot machine
.align 2
gSlotMachineMenu_Pal:: @ 8DCDA90
.incbin "graphics/slot_machine/menu.gbapal"
.align 2
gSlotMachineMenu_Gfx:: @ 8DCDB30
.incbin "graphics/slot_machine/menu.4bpp.lz"
.align 2
gSlotMachineMenu_Tilemap:: @ 8DCE770
.incbin "graphics/slot_machine/menu.bin"
.align 2
gUnknown_08DCEC70:: @ 8DCEC70
.incbin "graphics/slot_machine/slots_layout.bin"
.align 2
gUnknown_08DCF170::
.incbin "graphics/slot_machine/reel_symbols/1.gbapal"
.align 2
gUnknown_08DCF190::
.incbin "graphics/slot_machine/reel_pikachu.gbapal"
.align 2
gUnknown_08DCF1B0::
.incbin "graphics/slot_machine/shadow.gbapal"
.align 2
gSlotMachineReelTime_Pal::
.incbin "graphics/slot_machine/reel_time.gbapal"
.align 2
gUnknown_08DCF1F0::
.incbin "graphics/slot_machine/smoke.gbapal" @ also duck and pika aura
.align 2
gUnknown_08DCF210::
.incbin "graphics/slot_machine/reel_time_explosion/0.gbapal"
.align 2
gUnknown_08DCF230::
.incbin "graphics/slot_machine/spr6.gbapal" @ huh?
.align 2
gSlotMachineReelSymbol1Tiles:: @ 8DCF250
.incbin "graphics/slot_machine/reel_symbols/1.4bpp"
.align 2
gSlotMachineReelSymbol2Tiles::
.incbin "graphics/slot_machine/reel_symbols/2.4bpp"
.align 2
gSlotMachineReelSymbol3Tiles::
.incbin "graphics/slot_machine/reel_symbols/3.4bpp"
.align 2
gSlotMachineReelSymbol4Tiles::
.incbin "graphics/slot_machine/reel_symbols/4.4bpp"
.align 2
gSlotMachineReelSymbol5Tiles::
.incbin "graphics/slot_machine/reel_symbols/5.4bpp"
.align 2
gSlotMachineReelSymbol6Tiles::
.incbin "graphics/slot_machine/reel_symbols/6.4bpp"
.align 2
gSlotMachineReelSymbol7Tiles::
.incbin "graphics/slot_machine/reel_symbols/7.4bpp"
.align 2
gSlotMachineReelTime_Gfx:: @ 8DD0050
.incbin "graphics/slot_machine/reel_time.4bpp.lz"
.align 2
gSlotMachineNumber0Tiles::
.incbin "graphics/slot_machine/numbers/0.4bpp"
.align 2
gSlotMachineNumber1Tiles::
.incbin "graphics/slot_machine/numbers/1.4bpp"
.align 2
gSlotMachineNumber2Tiles::
.incbin "graphics/slot_machine/numbers/2.4bpp"
.align 2
gSlotMachineNumber3Tiles::
.incbin "graphics/slot_machine/numbers/3.4bpp"
.align 2
gSlotMachineNumber4Tiles::
.incbin "graphics/slot_machine/numbers/4.4bpp"
.align 2
gSlotMachineNumber5Tiles::
.incbin "graphics/slot_machine/numbers/5.4bpp"
.align 2
gSlotMachineNumber6Tiles::
.incbin "graphics/slot_machine/numbers/6.4bpp"
.align 2
gSlotMachineNumber7Tiles::
.incbin "graphics/slot_machine/numbers/7.4bpp"
.align 2
gSlotMachineNumber8Tiles::
.incbin "graphics/slot_machine/numbers/8.4bpp"
.align 2
gSlotMachineNumber9Tiles::
.incbin "graphics/slot_machine/numbers/9.4bpp"
.align 2
gSlotMachineReelTimeBolt::
.incbin "graphics/slot_machine/bolt.4bpp"
.align 2
gSlotMachineReelTimeDuck::
.incbin "graphics/slot_machine/duck.4bpp"
.align 2
gSlotMachineReelTimeSmoke::
.incbin "graphics/slot_machine/smoke.4bpp"
.align 2
gSlotMachineReelTimeNumber0::
.incbin "graphics/slot_machine/reel_time_numbers/0.4bpp"
.align 2
gSlotMachineReelTimeNumber1::
.incbin "graphics/slot_machine/reel_time_numbers/1.4bpp"
.align 2
gSlotMachineReelTimeNumber2::
.incbin "graphics/slot_machine/reel_time_numbers/2.4bpp"
.align 2
gSlotMachineReelTimeNumber3::
.incbin "graphics/slot_machine/reel_time_numbers/3.4bpp"
.align 2
gSlotMachineReelTimeNumber4::
.incbin "graphics/slot_machine/reel_time_numbers/4.4bpp"
.align 2
gSlotMachineReelTimeNumber5::
.incbin "graphics/slot_machine/reel_time_numbers/5.4bpp"
.align 2
gSlotMachineReelTimeLargeBolt0::
.incbin "graphics/slot_machine/large_bolt/0.4bpp"
.align 2
gSlotMachineReelTimeLargeBolt1::
.incbin "graphics/slot_machine/large_bolt/1.4bpp"
.align 2
gSlotMachineReelTimeExplosion0::
.incbin "graphics/slot_machine/reel_time_explosion/0.4bpp"
.align 2
gSlotMachineReelTimeExplosion1::
.incbin "graphics/slot_machine/reel_time_explosion/1.4bpp"
.align 2
gSlotMachineReelTimeShadow::
.incbin "graphics/slot_machine/shadow.4bpp"
.align 2
gSlotMachineReelTimePikaAura::
.incbin "graphics/slot_machine/pika_aura.4bpp"
.align 2
gUnknown_08DD19F8::
.incbin "graphics/unknown/unknown_DD19F8.bin" @ might be a palette?
.align 2
gUnknown_08DD1A18::
.incbin "graphics/unknown/unknown_DD1A18.4bpp"
@ trainer card
.align 2
gEmeraldTrainerCard0Star_Pal:: @ 8DD1A58
.incbin "graphics/trainer_card/0star.gbapal"
.align 2
gEmeraldTrainerCard_Gfx:: @ 8DD1AB8
.incbin "graphics/trainer_card/card.4bpp.lz"
@ what are these? lz compressed files used for something, cant tell if tilemaps
.align 2
gUnknown_08DD1F78:: @ 8DD1F78
.incbin "graphics/unknown/unknown_DD1F78.bin.lz"
.align 2
gUnknown_08DD2010:: @ 8DD2010
.incbin "graphics/unknown/unknown_DD2010.bin.lz"
.align 2
gUnknown_08DD21B0:: @ 8DD21B0
.incbin "graphics/unknown/unknown_DD21B0.bin.lz"
.align 2
gUnknown_08DD228C:: @ 8DD228C
.incbin "graphics/unknown/unknown_DD228C.bin.lz"
.align 2
gFireRedTrainerCard0Star_Pal:: @ 8DD240C
.incbin "graphics/trainer_card/0star_fr.gbapal"
.align 2
gFireRedTrainerCard_Gfx:: @ 8DD246C
.incbin "graphics/trainer_card/card_fr.4bpp.lz"
@ more of these weird compressed files, probably for the FR trainer card
.align 2
gUnknown_08DD2AE0:: @ 8DD2AE0
.incbin "graphics/unknown/unknown_DD2AE0.bin.lz"
.align 2
gUnknown_08DD2B78:: @ 8DD2B78
.incbin "graphics/unknown/unknown_DD2B78.bin.lz"
.align 2
gUnknown_08DD2D30:: @ 8DD2D30
.incbin "graphics/unknown/unknown_DD2D30.bin.lz"
.align 2
gUnknown_08DD2E5C:: @ 8DD2E5C
.incbin "graphics/unknown/unknown_DD2E5C.bin.lz"
@ pokemon storage system
.align 2
gPSSMenu_Gfx:: @ 8DD2FE8
.incbin "graphics/pokemon_storage/menu.4bpp.lz"
.align 2
gPSSMenu_Pal:: @ 8DD36A8
.incbin "graphics/pokemon_storage/menu.gbapal" @ pal for the options in the gfx
.align 2
gUnknown_08DD36C8:: @ 8DD36C8
.incbin "graphics/unknown/unknown_DD36C8.bin.lz"
@ naming screen
.align 2
gNamingScreenMenu_Pal:: @ 8DD3778
.incbin "graphics/naming_screen/menu.gbapal"
.align 2
gNamingScreenMenu_Gfx:: @ 8DD3838
.incbin "graphics/naming_screen/menu.4bpp.lz"
.align 2
gNamingScreenRWindow_Gfx:: @ 8DD3A04
.incbin "graphics/naming_screen/rwindow.4bpp"
.align 2
gNamingScreenROptions_Gfx:: @ 8DD4044
.incbin "graphics/naming_screen/roptions.4bpp"
.align 2
gNamingScreenCursor_Gfx:: @ 8DD4224
.incbin "graphics/naming_screen/cursor.4bpp"
.align 2
gNamingScreenKeyboardButton_Gfx:: @ 8DD43E4
.incbin "graphics/naming_screen/keyboard_button.4bpp"
.align 2
gNamingScreenRightPointingTriangleTiles:: @ 8DD4504
.incbin "graphics/naming_screen/right_pointing_triangle.4bpp"
.align 2
gNamingScreenUnderscoreTiles:: @ 8DD4524
.incbin "graphics/naming_screen/underscore.4bpp"
.align 2
gUnknown_08DD4544:: @ 8DD4544
.incbin "graphics/unknown/unknown_DD4544.bin.lz"
.align 2
gUnknown_08DD4620:: @ 8DD4620
.incbin "graphics/unknown/unknown_DD4620.bin.lz"
.align 2
gUnknown_08DD46E0:: @ 8DD46E0
.incbin "graphics/unknown/unknown_DD46E0.bin.lz"
.align 2
gUnknown_08DD47A0:: @ 8DD47A0
.incbin "graphics/unknown/unknown_DD47A0.bin.lz"
@ link
.align 2
gLinkMiscMenu_Pal:: @ 8DD4860
.incbin "graphics/link/misc.gbapal"
.align 2
gLinkMiscMenu_Gfx:: @ 8DD4880
.incbin "graphics/link/misc.4bpp.lz" @ dont know where this is used
.align 2
gLinkMiscMenu_Tilemap:: @ 8DD4AB8
.incbin "graphics/link/misc.bin.lz"
.align 2
gUnknown_08DD4BB0:: @ 8DD4BB0
.incbin "graphics/link/link1.gbapal"
.align 2
gUnknown_08DD4BD0:: @ 8DD4BD0
.incbin "graphics/link/link2.gbapal"
.align 2
gUnknown_08DD4BF0:: @ 8DD4BF0
.incbin "graphics/link/link_winedge.4bpp.lz"
.align 2
gUnknown_08DD4C4C:: @ 8DD4C4C
.incbin "graphics/link/link_winedge.bin.lz"
.align 2
gUnknown_08DD4CF8:: @ 8DD4CF8
.incbin "graphics/interface/unk_change_case.4bpp.lz"
.align 2
gTilesetPalettes_General:: @ 8DD4E10
.incbin "data/tilesets/primary/general/palettes/00.gbapal"
.incbin "data/tilesets/primary/general/palettes/01.gbapal"
.incbin "data/tilesets/primary/general/palettes/02.gbapal"
.incbin "data/tilesets/primary/general/palettes/03.gbapal"
.incbin "data/tilesets/primary/general/palettes/04.gbapal"
.incbin "data/tilesets/primary/general/palettes/05.gbapal"
.incbin "data/tilesets/primary/general/palettes/06.gbapal"
.incbin "data/tilesets/primary/general/palettes/07.gbapal"
.incbin "data/tilesets/primary/general/palettes/08.gbapal"
.incbin "data/tilesets/primary/general/palettes/09.gbapal"
.incbin "data/tilesets/primary/general/palettes/10.gbapal"
.incbin "data/tilesets/primary/general/palettes/11.gbapal"
.incbin "data/tilesets/primary/general/palettes/12.gbapal"
.incbin "data/tilesets/primary/general/palettes/13.gbapal"
.incbin "data/tilesets/primary/general/palettes/14.gbapal"
.incbin "data/tilesets/primary/general/palettes/15.gbapal"
.align 2
gTilesetTiles_General:: @ 8DD5010
.incbin "data/tilesets/primary/general/tiles.4bpp.lz"
@ trade/egg hatch
.align 2
gTradeGba_Pal:: @ 8DD72E0
.incbin "graphics/link/gba.gbapal"
.align 2
gTradeGba2_Pal:: @ 8DD7300
.incbin "graphics/link/gba_pal2.gbapal" @ used for in-game trade GBA?
.align 2
gTradeGba_Gfx:: @ 8DD7360
.incbin "graphics/link/gba.4bpp"
@ 8DD8760
.space 0x20 @ blank palette??
@ berry fix program
.align 2
gBerryFixGameboy_Pal:: @ 8DD8780
.incbin "graphics/berry_fix/gba_small.gbapal"
.align 2
gBerryFixGameboy_Gfx:: @ 8DD87C0
.incbin "graphics/berry_fix/gba_small.4bpp.lz"
.align 2
gBerryFixGameboy_Tilemap:: @ 8DD8EE0
.incbin "graphics/berry_fix/gba_small.bin.lz"
.align 2
gBerryFixGameboyLogo_Pal:: @ 8DD9080
.incbin "graphics/berry_fix/logo.gbapal"
.align 2
gBerryFixGameboyLogo_Gfx:: @ 8DD90E0
.incbin "graphics/berry_fix/logo.4bpp.lz"
.align 2
gBerryFixGameboyLogo_Tilemap:: @ 8DD9718
.incbin "graphics/berry_fix/logo.bin.lz"
.align 2
gBerryFixGbaTransfer_Pal:: @ 8DD9874
.incbin "graphics/berry_fix/gba_transfer.gbapal"
.align 2
gBerryFixGbaTransfer_Gfx:: @ 8DD98B4
.incbin "graphics/berry_fix/gba_transfer.4bpp.lz"
.align 2
gBerryFixGbaTransfer_Tilemap:: @ 8DD9E58
.incbin "graphics/berry_fix/gba_transfer.bin.lz"
.align 2
gBerryFixGbaTransferHighlight_Pal:: @ 8DD9FEC
.incbin "graphics/berry_fix/gba_transfer_highlight.gbapal"
.align 2
gBerryFixGbaTransferHighlight_Gfx:: @ 8DDA02C
.incbin "graphics/berry_fix/gba_transfer_highlight.4bpp.lz"
.align 2
gBerryFixGbaTransferHighlight_Tilemap:: @ 8DDA63C
.incbin "graphics/berry_fix/gba_transfer_highlight.bin.lz"
.align 2
gBerryFixGbaTransferError_Pal:: @ 8DDA800
.incbin "graphics/berry_fix/gba_transfer_error.gbapal"
.align 2
gBerryFixGbaTransferError_Gfx:: @ 8DDA840
.incbin "graphics/berry_fix/gba_transfer_error.4bpp.lz"
.align 2
gBerryFixGbaTransferError_Tilemap:: @ 8DDAE40
.incbin "graphics/berry_fix/gba_transfer_error.bin.lz"
.align 2
gBerryFixWindow_Pal:: @ 8DDAFE0
.incbin "graphics/berry_fix/window.gbapal"
.align 2
gBerryFixWindow_Gfx:: @ 8DDB020
.incbin "graphics/berry_fix/window.4bpp.lz" @ why the absurd length?
.align 2
gBerryFixWindow_Tilemap:: @ 8DDB2C4
.incbin "graphics/berry_fix/window.bin.lz"
@ more trade stuff?
.align 2
gUnknown_08DDB3E4:: @ 8DDB3E4
.incbin "graphics/trade/menu.gbapal"
.align 2
gUnknown_08DDB444:: @ 8DDB444
.incbin "graphics/unknown/unknown_DDB444.gbapal"
.align 2
gUnknown_08DDB464:: @ 8DDB464
.incbin "graphics/trade/menu.4bpp"
.align 2
gUnknown_08DDC6E4:: @ 8DDC6E4
.incbin "graphics/trade/buttons.4bpp"
.align 2
.incbin "graphics/unused/unused_DDCEE4.bin" @ unused
.align 2
gUnknown_08DDCF04:: @ 8DDCF04
.incbin "graphics/unknown/unknown_DDCF04.bin" @ tilemap
.align 2
gUnknown_08DDD704:: @ 8DDD704
.incbin "graphics/unknown/unknown_DDD704.bin" @ textbox tilemap??
.align 2
gMessageBox_Pal:: @ 8DDD728
.incbin "graphics/text_window/message_box.gbapal"
.align 2
gMessageBox_Gfx:: @ 8DDD748
.incbin "graphics/text_window/message_box.4bpp"
.align 2
gWallpaperIcon_Cross::
.incbin "graphics/pokemon_storage/cross_icon.4bpp.lz"
.align 2
gWallpaperIcon_Bolt::
.incbin "graphics/pokemon_storage/bolt_icon.4bpp.lz"
.align 2
gWallpaperIcon_Plusle::
.incbin "graphics/pokemon_storage/plusle_icon.4bpp.lz"
.align 2
gWallpaperPalettes_Horizontal:: @ 8DDD950
.incbin "graphics/pokemon_storage/friends_frame2.gbapal"
.incbin "graphics/pokemon_storage/horizontal_bg.gbapal"
.align 2
gWallpaperTiles_Horizontal:: @ 8DDD990
.incbin "graphics/pokemon_storage/horizontal.4bpp.lz"
.align 2
gWallpaperTilemap_Horizontal:: @ 8DDDB80
.incbin "graphics/pokemon_storage/horizontal.bin.lz"
.align 2
gWallpaperPalettes_Ribbon:: @ 8DDDC8C
.incbin "graphics/pokemon_storage/ribbon_frame.gbapal"
.incbin "graphics/pokemon_storage/ribbon_bg.gbapal"
.align 2
gWallpaperTiles_Ribbon:: @ 8DDDCCC
.incbin "graphics/pokemon_storage/ribbon.4bpp.lz"
.align 2
gWallpaperTilemap_Ribbon:: @ 8DDDEDC
.incbin "graphics/pokemon_storage/ribbon.bin.lz"
@ pokenav
.align 2
gUnknown_08DDE010:: @ 8DDE010
.incbin "graphics/pokenav/ribbons.gbapal"
.align 2
gUnknown_08DDE030:: @ 8DDE030
.incbin "graphics/pokenav/ribbons.4bpp.lz"
.align 2
gUnknown_08DDE12C:: @ 8DDE12C
.incbin "graphics/pokenav/ribbons.bin.lz"
.align 2
gMonIconPalettes:: @ 8DDE1F8
.incbin "graphics/pokemon/icon_palettes/icon_palette_0.gbapal"
.incbin "graphics/pokemon/icon_palettes/icon_palette_1.gbapal"
.incbin "graphics/pokemon/icon_palettes/icon_palette_2.gbapal"
.align 2
gTitleScreenBgPalettes:: @ 8DDE258
.incbin "graphics/title_screen/pokemon_logo.gbapal"
.incbin "graphics/title_screen/rayquaza_and_clouds.gbapal"
.align 2
gTitleScreenEmeraldVersionPal:: @ 8DDE438
.incbin "graphics/title_screen/emerald_version.gbapal"
.align 2
gUnknown_08DDE458:: @ 8DDE458
.incbin "graphics/title_screen/title_screen1.bin.lz"
gTitleScreenPokemonLogoGfx:: @ 8DDE690
.incbin "graphics/title_screen/pokemon_logo.8bpp.lz"
.align 2
gTitleScreenEmeraldVersionGfx:: @ 8DDFD94
.incbin "graphics/title_screen/emerald_version.8bpp.lz"
.align 2
gTitleScreenPressStartPal:: @ 8DE03C8
.incbin "graphics/title_screen/press_start.gbapal"
.align 2
gTitleScreenPressStartGfx:: @ 8DE03E8
.incbin "graphics/title_screen/press_start.4bpp.lz"
.align 2
gUnknown_08DE0644:: @ 8DE0644
.incbin "graphics/title_screen/title_screen2.bin.lz"
@ more trainer card stuff
.align 2
gUnknown_08DE07C8:: @ 8DE07C8
.incbin "graphics/frontier_pass/tiles.gbapal" @ size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well
.align 2
gUnknown_08DE08C8:: @ 8DE08C8
.incbin "graphics/frontier_pass/tiles.4bpp.lz"
.align 2
gUnknown_08DE2084:: @ 8DE2084
.incbin "graphics/frontier_pass/tiles2.8bpp.lz"
.align 2
gUnknown_08DE3060:: @ 8DE3060
.incbin "graphics/frontier_pass/tiles.bin.lz"
.align 2
gUnknown_08DE3350:: @ 8DE3350
.incbin "graphics/frontier_pass/tilemap1.bin"
.align 2
gUnknown_08DE3374:: @ 8DE3374
.incbin "graphics/frontier_pass/tilemap2.bin"
@ berry crusher
.align 2
gUnknown_08DE3398:: @ 8DE3398
.incbin "graphics/berry_crusher/tiles.gbapal"
.align 2
gUnknown_08DE34B8:: @ 8DE34B8
.incbin "graphics/berry_crusher/tiles.4bpp.lz"
.align 2
gUnknown_08DE3FD4:: @ 8DE3FD4
.incbin "graphics/berry_crusher/tiles.bin.lz"
@ random garbage at the end. why, game freak?
.space 0x54BAC
.byte 0x0D, 0x00, 0x58, 0x02 @ why?
@ E38BC8
.space 0x1145
.byte 0x02 @ whyyyyy?
.space 0x3242
.byte 0x40 @ WHYYYYYYYY
.space 0x13