Key split tables have been given names based on usage (KeySplitTable1 -> keysplit_piano etc) and a new macro has been set up to better represent the individual bytes for key splits with it being more obvious to how said bytes are used for the respective voice in the voicegroup. --------- Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
84 lines
3.4 KiB
SQL
84 lines
3.4 KiB
SQL
voice_group encounter_rich
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_keysplit voicegroup_piano_keysplit, keysplit_piano
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_directsound 60, 0, DirectSoundWaveData_sc88pro_fretless_bass, 255, 253, 0, 149
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_keysplit voicegroup_strings_keysplit, keysplit_strings
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_keysplit voicegroup_tuba_keysplit, keysplit_tuba
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_directsound 60, 0, DirectSoundWaveData_sc88pro_flute, 255, 0, 255, 165
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_2_alt 60, 0, 1, 0, 2, 4, 0
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