Key split tables have been given names based on usage (KeySplitTable1 -> keysplit_piano etc) and a new macro has been set up to better represent the individual bytes for key splits with it being more obvious to how said bytes are used for the respective voice in the voicegroup. --------- Co-authored-by: Martin Griffin <martinrgriffin@gmail.com>
131 lines
5.7 KiB
SQL
131 lines
5.7 KiB
SQL
voice_group rg_lavender
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voice_keysplit_all voicegroup_frlg_drumset
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voice_keysplit voicegroup_piano_keysplit, keysplit_piano
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_directsound 60, 0, DirectSoundWaveData_sc88pro_glockenspiel, 255, 165, 51, 242
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voice_directsound 60, 0, DirectSoundWaveData_ethnic_flavours_atarigane, 255, 0, 255, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_directsound 60, 0, DirectSoundWaveData_sc88pro_xylophone, 255, 235, 0, 204
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voice_directsound 60, 0, DirectSoundWaveData_sc88pro_tubular_bell, 255, 165, 90, 216
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_directsound 60, 0, DirectSoundWaveData_sc88pro_organ2, 128, 127, 103, 201
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_directsound 60, 0, DirectSoundWaveData_sc88pro_accordion, 37, 127, 77, 165
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_directsound 60, 0, DirectSoundWaveData_sc88pro_nylon_str_guitar, 51, 204, 92, 226
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_directsound 60, 0, DirectSoundWaveData_sc88pro_harp, 255, 242, 51, 226
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_keysplit voicegroup_strings_keysplit, keysplit_strings
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1_alt 60, 0, 0, 2, 0, 2, 3, 1
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voice_square_2_alt 60, 0, 3, 0, 2, 7, 2
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_keysplit voicegroup_tuba_keysplit, keysplit_tuba
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_keysplit voicegroup_french_horn_keysplit, keysplit_french_horn
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_directsound 60, 0, DirectSoundWaveData_sc88pro_flute, 255, 0, 255, 165
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_directsound 60, 0, DirectSoundWaveData_sd90_classical_whistle, 255, 0, 255, 127
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_programmable_wave_alt 60, 0, ProgrammableWaveData_5, 0, 7, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_square_1 60, 0, 0, 2, 0, 0, 15, 0
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voice_noise_alt 60, 0, 0, 0, 1, 6, 1
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voice_noise_alt 60, 0, 0, 0, 1, 6, 1
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