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PokemonEmeraldSafariFrontier/src/data/bard_music/greetings.h
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2022-10-25 14:33:02 -03:00

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7.0 KiB
C

#ifndef GUARD_DATA_BARD_MUSIC_GREETINGS_H
#define GUARD_DATA_BARD_MUSIC_GREETINGS_H
const struct BardSound gBardSounds_Greetings[][6] = {
{
BARD_SOUND(0x3),
BARD_SOUND(0x33),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0xb),
BARD_SOUND(0x33),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x30),
BARD_SOUND(0x18),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x30),
BARD_SOUND(0x12),
BARD_SOUND(0x17),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x30),
BARD_SOUND(0x11),
BARD_SOUND(0x11),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x2),
BARD_SOUND(0x33),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x9),
BARD_SOUND(0x17),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x1e),
BARD_SOUND(0x33),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x21),
BARD_SOUND(0x27),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x2c),
BARD_SOUND(0x2),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x11),
BARD_SOUND(0xe),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x1b),
BARD_SOUND(0xc),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x2c),
BARD_SOUND(0x6),
BARD_SOUND(0x17),
BARD_SOUND(0x12),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x1a),
BARD_SOUND(0x10),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x4),
BARD_SOUND(0xb),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x9),
BARD_SOUND(0x18),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x26),
BARD_SOUND(0x14),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x3),
BARD_SOUND(0x27),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x12),
BARD_SOUND(0x6),
BARD_SOUND(0x12),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x1d),
BARD_SOUND(0x2a),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x9),
BARD_SOUND(0x27),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0xe),
BARD_SOUND(0x2c),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0xb),
BARD_SOUND(0x28),
BARD_SOUND(0xd),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x9),
BARD_SOUND(0x9),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x1a),
BARD_SOUND(0x2c),
BARD_SOUND(0xb),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND_EMPTY,
BARD_SOUND(0xc),
BARD_SOUND(0xe),
BARD_SOUND(0x5),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x4),
BARD_SOUND(0x33),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x2c),
BARD_SOUND(0x2b),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x2c),
BARD_SOUND(0x33),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x18),
BARD_SOUND(0x33),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x12),
BARD_SOUND(0x33),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0xa),
BARD_SOUND(0xa),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x14),
BARD_SOUND(0x12),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0xe),
BARD_SOUND(0x27),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x5),
BARD_SOUND(0x33),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0xd),
BARD_SOUND(0x33),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x11),
BARD_SOUND(0xb),
BARD_SOUND(0x11),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x27),
BARD_SOUND(0x1),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND_EMPTY,
BARD_SOUND(0x27),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x18),
BARD_SOUND(0x33),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x2c),
BARD_SOUND(0x18),
BARD_SOUND(0x32),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL,
},
{
BARD_SOUND(0x23),
BARD_SOUND(0x17),
BARD_SOUND(0x33),
BARD_SOUND_NULL,
BARD_SOUND_NULL,
BARD_SOUND_NULL
}
};
#endif // GUARD_DATA_BARD_MUSIC_GREETINGS_H