Replaced the BUFFER_A and BUFFER_B constants with the BATTLELINKMSGTYPE enum, which also identifies the "controller becoming idle" message type. Named the task data for the link send task and the link receive task. Added macros to functions related to those tasks, for legibility.
1789 lines
71 KiB
C
1789 lines
71 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_ai_script_commands.h"
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#include "battle_anim.h"
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#include "battle_controllers.h"
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#include "battle_interface.h"
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#include "battle_message.h"
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#include "battle_setup.h"
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#include "battle_tower.h"
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#include "battle_tv.h"
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#include "bg.h"
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#include "data.h"
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#include "item_use.h"
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#include "link.h"
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#include "main.h"
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#include "m4a.h"
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#include "palette.h"
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#include "pokeball.h"
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#include "pokemon.h"
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#include "recorded_battle.h"
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#include "reshow_battle_screen.h"
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#include "sound.h"
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#include "string_util.h"
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#include "task.h"
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#include "text.h"
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#include "util.h"
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#include "window.h"
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#include "constants/battle_anim.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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static void RecordedOpponentHandleGetMonData(void);
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static void RecordedOpponentHandleGetRawMonData(void);
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static void RecordedOpponentHandleSetMonData(void);
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static void RecordedOpponentHandleSetRawMonData(void);
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static void RecordedOpponentHandleLoadMonSprite(void);
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static void RecordedOpponentHandleSwitchInAnim(void);
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static void RecordedOpponentHandleReturnMonToBall(void);
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static void RecordedOpponentHandleDrawTrainerPic(void);
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static void RecordedOpponentHandleTrainerSlide(void);
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static void RecordedOpponentHandleTrainerSlideBack(void);
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static void RecordedOpponentHandleFaintAnimation(void);
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static void RecordedOpponentHandlePaletteFade(void);
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static void RecordedOpponentHandleSuccessBallThrowAnim(void);
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static void RecordedOpponentHandleBallThrowAnim(void);
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static void RecordedOpponentHandlePause(void);
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static void RecordedOpponentHandleMoveAnimation(void);
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static void RecordedOpponentHandlePrintString(void);
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static void RecordedOpponentHandlePrintSelectionString(void);
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static void RecordedOpponentHandleChooseAction(void);
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static void RecordedOpponentHandleYesNoBox(void);
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static void RecordedOpponentHandleChooseMove(void);
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static void RecordedOpponentHandleChooseItem(void);
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static void RecordedOpponentHandleChoosePokemon(void);
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static void RecordedOpponentHandleCmd23(void);
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static void RecordedOpponentHandleHealthBarUpdate(void);
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static void RecordedOpponentHandleExpUpdate(void);
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static void RecordedOpponentHandleStatusIconUpdate(void);
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static void RecordedOpponentHandleStatusAnimation(void);
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static void RecordedOpponentHandleStatusXor(void);
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static void RecordedOpponentHandleDataTransfer(void);
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static void RecordedOpponentHandleDMA3Transfer(void);
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static void RecordedOpponentHandlePlayBGM(void);
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static void RecordedOpponentHandleCmd32(void);
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static void RecordedOpponentHandleTwoReturnValues(void);
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static void RecordedOpponentHandleChosenMonReturnValue(void);
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static void RecordedOpponentHandleOneReturnValue(void);
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static void RecordedOpponentHandleOneReturnValue_Duplicate(void);
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static void RecordedOpponentHandleClearUnkVar(void);
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static void RecordedOpponentHandleSetUnkVar(void);
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static void RecordedOpponentHandleClearUnkFlag(void);
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static void RecordedOpponentHandleToggleUnkFlag(void);
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static void RecordedOpponentHandleHitAnimation(void);
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static void RecordedOpponentHandleCantSwitch(void);
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static void RecordedOpponentHandlePlaySE(void);
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static void RecordedOpponentHandlePlayFanfareOrBGM(void);
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static void RecordedOpponentHandleFaintingCry(void);
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static void RecordedOpponentHandleIntroSlide(void);
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static void RecordedOpponentHandleIntroTrainerBallThrow(void);
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static void RecordedOpponentHandleDrawPartyStatusSummary(void);
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static void RecordedOpponentHandleHidePartyStatusSummary(void);
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static void RecordedOpponentHandleEndBounceEffect(void);
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static void RecordedOpponentHandleSpriteInvisibility(void);
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static void RecordedOpponentHandleBattleAnimation(void);
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static void RecordedOpponentHandleLinkStandbyMsg(void);
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static void RecordedOpponentHandleResetActionMoveSelection(void);
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static void RecordedOpponentHandleEndLinkBattle(void);
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static void RecordedOpponentCmdEnd(void);
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static void RecordedOpponentBufferRunCommand(void);
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static void RecordedOpponentBufferExecCompleted(void);
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static void SwitchIn_HandleSoundAndEnd(void);
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static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst);
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static void SetRecordedOpponentMonData(u8 monId);
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void RecordedOpponentDoMoveAnimation(void);
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static void Task_StartSendOutAnim(u8 taskId);
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static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
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static void EndDrawPartyStatusSummary(void);
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static void (*const sRecordedOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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[CONTROLLER_GETMONDATA] = RecordedOpponentHandleGetMonData,
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[CONTROLLER_GETRAWMONDATA] = RecordedOpponentHandleGetRawMonData,
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[CONTROLLER_SETMONDATA] = RecordedOpponentHandleSetMonData,
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[CONTROLLER_SETRAWMONDATA] = RecordedOpponentHandleSetRawMonData,
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[CONTROLLER_LOADMONSPRITE] = RecordedOpponentHandleLoadMonSprite,
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[CONTROLLER_SWITCHINANIM] = RecordedOpponentHandleSwitchInAnim,
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[CONTROLLER_RETURNMONTOBALL] = RecordedOpponentHandleReturnMonToBall,
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[CONTROLLER_DRAWTRAINERPIC] = RecordedOpponentHandleDrawTrainerPic,
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[CONTROLLER_TRAINERSLIDE] = RecordedOpponentHandleTrainerSlide,
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[CONTROLLER_TRAINERSLIDEBACK] = RecordedOpponentHandleTrainerSlideBack,
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[CONTROLLER_FAINTANIMATION] = RecordedOpponentHandleFaintAnimation,
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[CONTROLLER_PALETTEFADE] = RecordedOpponentHandlePaletteFade,
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[CONTROLLER_SUCCESSBALLTHROWANIM] = RecordedOpponentHandleSuccessBallThrowAnim,
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[CONTROLLER_BALLTHROWANIM] = RecordedOpponentHandleBallThrowAnim,
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[CONTROLLER_PAUSE] = RecordedOpponentHandlePause,
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[CONTROLLER_MOVEANIMATION] = RecordedOpponentHandleMoveAnimation,
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[CONTROLLER_PRINTSTRING] = RecordedOpponentHandlePrintString,
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[CONTROLLER_PRINTSTRINGPLAYERONLY] = RecordedOpponentHandlePrintSelectionString,
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[CONTROLLER_CHOOSEACTION] = RecordedOpponentHandleChooseAction,
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[CONTROLLER_YESNOBOX] = RecordedOpponentHandleYesNoBox,
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[CONTROLLER_CHOOSEMOVE] = RecordedOpponentHandleChooseMove,
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[CONTROLLER_OPENBAG] = RecordedOpponentHandleChooseItem,
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[CONTROLLER_CHOOSEPOKEMON] = RecordedOpponentHandleChoosePokemon,
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[CONTROLLER_23] = RecordedOpponentHandleCmd23,
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[CONTROLLER_HEALTHBARUPDATE] = RecordedOpponentHandleHealthBarUpdate,
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[CONTROLLER_EXPUPDATE] = RecordedOpponentHandleExpUpdate,
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[CONTROLLER_STATUSICONUPDATE] = RecordedOpponentHandleStatusIconUpdate,
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[CONTROLLER_STATUSANIMATION] = RecordedOpponentHandleStatusAnimation,
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[CONTROLLER_STATUSXOR] = RecordedOpponentHandleStatusXor,
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[CONTROLLER_DATATRANSFER] = RecordedOpponentHandleDataTransfer,
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[CONTROLLER_DMA3TRANSFER] = RecordedOpponentHandleDMA3Transfer,
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[CONTROLLER_PLAYBGM] = RecordedOpponentHandlePlayBGM,
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[CONTROLLER_32] = RecordedOpponentHandleCmd32,
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[CONTROLLER_TWORETURNVALUES] = RecordedOpponentHandleTwoReturnValues,
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[CONTROLLER_CHOSENMONRETURNVALUE] = RecordedOpponentHandleChosenMonReturnValue,
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[CONTROLLER_ONERETURNVALUE] = RecordedOpponentHandleOneReturnValue,
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[CONTROLLER_ONERETURNVALUE_DUPLICATE] = RecordedOpponentHandleOneReturnValue_Duplicate,
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[CONTROLLER_CLEARUNKVAR] = RecordedOpponentHandleClearUnkVar,
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[CONTROLLER_SETUNKVAR] = RecordedOpponentHandleSetUnkVar,
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[CONTROLLER_CLEARUNKFLAG] = RecordedOpponentHandleClearUnkFlag,
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[CONTROLLER_TOGGLEUNKFLAG] = RecordedOpponentHandleToggleUnkFlag,
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[CONTROLLER_HITANIMATION] = RecordedOpponentHandleHitAnimation,
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[CONTROLLER_CANTSWITCH] = RecordedOpponentHandleCantSwitch,
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[CONTROLLER_PLAYSE] = RecordedOpponentHandlePlaySE,
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[CONTROLLER_PLAYFANFAREORBGM] = RecordedOpponentHandlePlayFanfareOrBGM,
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[CONTROLLER_FAINTINGCRY] = RecordedOpponentHandleFaintingCry,
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[CONTROLLER_INTROSLIDE] = RecordedOpponentHandleIntroSlide,
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[CONTROLLER_INTROTRAINERBALLTHROW] = RecordedOpponentHandleIntroTrainerBallThrow,
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[CONTROLLER_DRAWPARTYSTATUSSUMMARY] = RecordedOpponentHandleDrawPartyStatusSummary,
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[CONTROLLER_HIDEPARTYSTATUSSUMMARY] = RecordedOpponentHandleHidePartyStatusSummary,
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[CONTROLLER_ENDBOUNCE] = RecordedOpponentHandleEndBounceEffect,
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[CONTROLLER_SPRITEINVISIBILITY] = RecordedOpponentHandleSpriteInvisibility,
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[CONTROLLER_BATTLEANIMATION] = RecordedOpponentHandleBattleAnimation,
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[CONTROLLER_LINKSTANDBYMSG] = RecordedOpponentHandleLinkStandbyMsg,
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[CONTROLLER_RESETACTIONMOVESELECTION] = RecordedOpponentHandleResetActionMoveSelection,
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[CONTROLLER_ENDLINKBATTLE] = RecordedOpponentHandleEndLinkBattle,
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[CONTROLLER_TERMINATOR_NOP] = RecordedOpponentCmdEnd
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};
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static void RecordedOpponentDummy(void)
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{
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}
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void SetControllerToRecordedOpponent(void)
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{
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gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
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}
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static void RecordedOpponentBufferRunCommand(void)
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{
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if (gBattleControllerExecFlags & gBitTable[gActiveBattler])
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{
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if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sRecordedOpponentBufferCommands))
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sRecordedOpponentBufferCommands[gBattleBufferA[gActiveBattler][0]]();
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else
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RecordedOpponentBufferExecCompleted();
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}
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}
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static void CompleteOnBattlerSpriteCallbackDummy(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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RecordedOpponentBufferExecCompleted();
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}
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static void UNUSED CompleteOnBankSpriteCallbackDummy2(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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RecordedOpponentBufferExecCompleted();
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}
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static void FreeTrainerSpriteAfterSlide(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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FreeTrainerFrontPicPalette(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam);
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FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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RecordedOpponentBufferExecCompleted();
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}
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}
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static void Intro_DelayAndEnd(void)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
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RecordedOpponentBufferExecCompleted();
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}
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}
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static void Intro_WaitForShinyAnimAndHealthbox(void)
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{
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bool8 healthboxAnimDone = FALSE;
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded)
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healthboxAnimDone = TRUE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded
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&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].animEnded)
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healthboxAnimDone = TRUE;
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}
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if (healthboxAnimDone)
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{
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if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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return;
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if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim)
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return;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
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gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
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}
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}
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static void Intro_TryShinyAnimShowHealthbox(void)
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{
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bool32 bgmRestored = FALSE;
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bool32 battlerAnimsDone = FALSE;
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
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TryShinyAnimation(BATTLE_PARTNER(gActiveBattler), &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)], &gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(BATTLE_PARTNER(gActiveBattler));
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[BATTLE_PARTNER(gActiveBattler)]);
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}
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = TRUE;
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}
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].waitForCry
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(gActiveBattler)].waitForCry
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&& !IsCryPlayingOrClearCrySongs())
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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if (GetBattlerPosition(gActiveBattler) == B_POSITION_OPPONENT_LEFT)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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}
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else
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
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}
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = TRUE;
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bgmRestored = TRUE;
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}
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if (!IsDoubleBattle())
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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else
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gActiveBattler)]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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if (bgmRestored && battlerAnimsDone)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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DestroySprite(&gSprites[gBattleControllerData[BATTLE_PARTNER(gActiveBattler)]]);
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SetBattlerShadowSpriteCallback(BATTLE_PARTNER(gActiveBattler), GetMonData(&gEnemyParty[gBattlerPartyIndexes[BATTLE_PARTNER(gActiveBattler)]], MON_DATA_SPECIES));
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}
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
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SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
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gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = FALSE;
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gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
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}
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}
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static void TryShinyAnimAfterMonAnim(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
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{
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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}
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else
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
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FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
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FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
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RecordedOpponentBufferExecCompleted();
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}
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}
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}
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}
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static void CompleteOnHealthbarDone(void)
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{
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s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0);
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|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
|
|
if (hpValue != -1)
|
|
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT);
|
|
else
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void HideHealthboxAfterMonFaint(void)
|
|
{
|
|
if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
|
|
{
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void FreeMonSpriteAfterSwitchOutAnim(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
HideBattlerShadowSprite(gActiveBattler);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void CompleteOnInactiveTextPrinter(void)
|
|
{
|
|
if (!IsTextPrinterActive(B_WIN_MSG))
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void DoHitAnimBlinkSpriteEffect(void)
|
|
{
|
|
u8 spriteId = gBattlerSpriteIds[gActiveBattler];
|
|
|
|
if (gSprites[spriteId].data[1] == 32)
|
|
{
|
|
gSprites[spriteId].data[1] = 0;
|
|
gSprites[spriteId].invisible = FALSE;
|
|
gDoingBattleAnim = FALSE;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
if ((gSprites[spriteId].data[1] % 4) == 0)
|
|
gSprites[spriteId].invisible ^= 1;
|
|
gSprites[spriteId].data[1]++;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_ShowSubstitute(void)
|
|
{
|
|
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_HandleSoundAndEnd(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
|
|
&& !IsCryPlayingOrClearCrySongs())
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
|
|
|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
|
|
{
|
|
m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 0x100);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_ShowHealthbox(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
|
|
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = FALSE;
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = FALSE;
|
|
|
|
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
|
|
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
|
|
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
|
|
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_ALL);
|
|
StartHealthboxSlideIn(gActiveBattler);
|
|
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
|
|
}
|
|
}
|
|
|
|
static void SwitchIn_TryShinyAnim(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
|
|
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
|
|
|
|
if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
|
|
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
|
|
{
|
|
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
|
|
}
|
|
}
|
|
|
|
static void CompleteOnFinishedStatusAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive)
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void CompleteOnFinishedBattleAnimation(void)
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive)
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentBufferExecCompleted(void)
|
|
{
|
|
gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentBufferRunCommand;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
u8 playerId = GetMultiplayerId();
|
|
|
|
PrepareBufferDataTransferLink(BATTLELINKMSGTYPE_CONTROLLER_BECOMING_IDLE, 4, &playerId);
|
|
gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
|
|
}
|
|
else
|
|
{
|
|
gBattleControllerExecFlags &= ~gBitTable[gActiveBattler];
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleGetMonData(void)
|
|
{
|
|
u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two Pokémon, trying to get more will result in overwriting data
|
|
u32 size = 0;
|
|
u8 monToCheck;
|
|
s32 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
size += CopyRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler], monData);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
size += CopyRecordedOpponentMonData(i, monData + size);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
BtlController_EmitDataTransfer(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, size, monData);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst)
|
|
{
|
|
struct BattlePokemon battleMon;
|
|
struct MovePpInfo moveData;
|
|
u8 nickname[POKEMON_NAME_BUFFER_SIZE];
|
|
u8 *src;
|
|
s16 data16;
|
|
u32 data32;
|
|
s32 size = 0;
|
|
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
battleMon.species = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
|
|
battleMon.item = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
{
|
|
battleMon.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
|
|
battleMon.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
battleMon.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
battleMon.friendship = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
|
|
battleMon.experience = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
|
|
battleMon.hpIV = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
battleMon.attackIV = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
battleMon.defenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
battleMon.speedIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
battleMon.spAttackIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
battleMon.spDefenseIV = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
battleMon.personality = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
|
|
battleMon.status1 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
|
|
battleMon.level = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
|
|
battleMon.hp = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
|
|
battleMon.maxHP = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
|
|
battleMon.attack = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
|
|
battleMon.defense = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
|
|
battleMon.speed = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
|
|
battleMon.spAttack = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
|
|
battleMon.spDefense = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
|
|
battleMon.isEgg = GetMonData(&gEnemyParty[monId], MON_DATA_IS_EGG);
|
|
battleMon.abilityNum = GetMonData(&gEnemyParty[monId], MON_DATA_ABILITY_NUM);
|
|
battleMon.otId = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
|
|
GetMonData(&gEnemyParty[monId], MON_DATA_NICKNAME, nickname);
|
|
StringCopy_Nickname(battleMon.nickname, nickname);
|
|
GetMonData(&gEnemyParty[monId], MON_DATA_OT_NAME, battleMon.otName);
|
|
src = (u8 *)&battleMon;
|
|
for (size = 0; size < sizeof(battleMon); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPECIES);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
{
|
|
moveData.moves[size] = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + size);
|
|
moveData.pp[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
}
|
|
moveData.ppBonuses = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
src = (u8 *)(&moveData);
|
|
for (size = 0; size < sizeof(moveData); size++)
|
|
dst[size] = src[size];
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
for (size = 0; size < MAX_MON_MOVES; size++)
|
|
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + size);
|
|
dst[size] = GetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES);
|
|
size++;
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_OT_ID);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_EXP);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
size = 3;
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKERUS);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
dst[1] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
dst[2] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
dst[3] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
dst[4] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
dst[5] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 6;
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_HP_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
data32 = GetMonData(&gEnemyParty[monId], MON_DATA_STATUS);
|
|
dst[0] = (data32 & 0x000000FF);
|
|
dst[1] = (data32 & 0x0000FF00) >> 8;
|
|
dst[2] = (data32 & 0x00FF0000) >> 16;
|
|
dst[3] = (data32 & 0xFF000000) >> 24;
|
|
size = 4;
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_LEVEL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_ATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_DEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPEED);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPATK);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
data16 = GetMonData(&gEnemyParty[monId], MON_DATA_SPDEF);
|
|
dst[0] = data16;
|
|
dst[1] = data16 >> 8;
|
|
size = 2;
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SHEEN);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON);
|
|
size = 1;
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
dst[0] = GetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON);
|
|
size = 1;
|
|
break;
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
static void RecordedOpponentHandleGetRawMonData(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleSetMonData(void)
|
|
{
|
|
u8 monToCheck;
|
|
u8 i;
|
|
|
|
if (gBattleBufferA[gActiveBattler][2] == 0)
|
|
{
|
|
SetRecordedOpponentMonData(gBattlerPartyIndexes[gActiveBattler]);
|
|
}
|
|
else
|
|
{
|
|
monToCheck = gBattleBufferA[gActiveBattler][2];
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (monToCheck & 1)
|
|
SetRecordedOpponentMonData(i);
|
|
monToCheck >>= 1;
|
|
}
|
|
}
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void SetRecordedOpponentMonData(u8 monId)
|
|
{
|
|
struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3];
|
|
struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3];
|
|
s32 i;
|
|
|
|
switch (gBattleBufferA[gActiveBattler][1])
|
|
{
|
|
case REQUEST_ALL_BATTLE:
|
|
{
|
|
u8 iv;
|
|
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &battlePokemon->species);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item);
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]);
|
|
}
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &battlePokemon->experience);
|
|
iv = battlePokemon->hpIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &iv);
|
|
iv = battlePokemon->attackIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &iv);
|
|
iv = battlePokemon->defenseIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &iv);
|
|
iv = battlePokemon->speedIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &iv);
|
|
iv = battlePokemon->spAttackIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &iv);
|
|
iv = battlePokemon->spDefenseIV;
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &iv);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &battlePokemon->status1);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &battlePokemon->level);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &battlePokemon->hp);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &battlePokemon->attack);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &battlePokemon->defense);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &battlePokemon->speed);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense);
|
|
}
|
|
break;
|
|
case REQUEST_SPECIES_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HELDITEM_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MOVES_PP_BATTLE:
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]);
|
|
}
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses);
|
|
break;
|
|
case REQUEST_MOVE1_BATTLE:
|
|
case REQUEST_MOVE2_BATTLE:
|
|
case REQUEST_MOVE3_BATTLE:
|
|
case REQUEST_MOVE4_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PP_DATA_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]);
|
|
break;
|
|
case REQUEST_PPMOVE1_BATTLE:
|
|
case REQUEST_PPMOVE2_BATTLE:
|
|
case REQUEST_PPMOVE3_BATTLE:
|
|
case REQUEST_PPMOVE4_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_OTID_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_EXP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_EV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_FRIENDSHIP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKERUS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LOCATION_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_LEVEL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MET_GAME_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_POKEBALL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ALL_IVS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]);
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]);
|
|
break;
|
|
case REQUEST_HP_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_IV_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_PERSONALITY_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CHECKSUM_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_STATUS_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_LEVEL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_HP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_MAX_HP_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_ATK_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_DEF_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPEED_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPATK_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SPDEF_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SHEEN_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_COOL_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_BEAUTY_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_CUTE_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_SMART_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
case REQUEST_TOUGH_RIBBON_BATTLE:
|
|
SetMonData(&gEnemyParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleSetRawMonData(void)
|
|
{
|
|
u8 *dst = (u8 *)&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]] + gBattleBufferA[gActiveBattler][1];
|
|
u8 i;
|
|
|
|
for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
|
|
dst[i] = gBattleBufferA[gActiveBattler][3 + i];
|
|
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleLoadMonSprite(void)
|
|
{
|
|
u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
|
|
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(gActiveBattler));
|
|
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(gActiveBattler, BATTLER_COORD_X_2),
|
|
GetBattlerSpriteDefault_Y(gActiveBattler),
|
|
GetBattlerSpriteSubpriority(gActiveBattler));
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
|
|
|
|
SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = TryShinyAnimAfterMonAnim;
|
|
}
|
|
|
|
static void RecordedOpponentHandleSwitchInAnim(void)
|
|
{
|
|
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
|
|
StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
|
|
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
|
|
}
|
|
|
|
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
|
|
{
|
|
u16 species;
|
|
|
|
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
|
|
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
|
|
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
|
|
gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
|
|
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
|
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
|
|
|
|
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
GetBattlerSpriteCoord(battlerId, BATTLER_COORD_X_2),
|
|
GetBattlerSpriteDefault_Y(battlerId),
|
|
GetBattlerSpriteSubpriority(battlerId));
|
|
|
|
gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
|
|
gSprites[gBattleControllerData[battlerId]].data[2] = battlerId;
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
|
|
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
|
|
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
|
|
|
|
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
|
|
|
|
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
|
|
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
|
|
|
|
gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_OPPONENT_SENDOUT);
|
|
}
|
|
|
|
static void RecordedOpponentHandleReturnMonToBall(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] == 0)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = DoSwitchOutAnimation;
|
|
}
|
|
else
|
|
{
|
|
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
HideBattlerShadowSprite(gActiveBattler);
|
|
SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
}
|
|
|
|
static void DoSwitchOutAnimation(void)
|
|
{
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
|
|
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define sSpeedX data[0]
|
|
|
|
static void RecordedOpponentHandleDrawTrainerPic(void)
|
|
{
|
|
s16 xPos;
|
|
u32 trainerPicId;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != 0) // second mon
|
|
xPos = 152;
|
|
else // first mon
|
|
xPos = 200;
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
|
|
{
|
|
if (gActiveBattler == 1)
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_A);
|
|
else
|
|
trainerPicId = GetFrontierTrainerFrontSpriteId(gTrainerBattleOpponent_B);
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = PlayerGenderToFrontTrainerPicId(GetActiveBattlerLinkPlayerGender());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
xPos = 176;
|
|
if (gTrainerBattleOpponent_A == TRAINER_UNION_ROOM)
|
|
{
|
|
trainerPicId = GetUnionRoomTrainerPic();
|
|
}
|
|
else
|
|
{
|
|
trainerPicId = PlayerGenderToFrontTrainerPicId(gLinkPlayers[gRecordedBattleMultiplayerId ^ BIT_SIDE].gender);
|
|
}
|
|
}
|
|
|
|
DecompressTrainerFrontPic(trainerPicId, gActiveBattler);
|
|
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
|
|
gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
|
|
xPos,
|
|
(8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 40,
|
|
GetBattlerSpriteSubpriority(gActiveBattler));
|
|
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -DISPLAY_WIDTH;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].sSpeedX = 2;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicId].tag);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.affineParam = trainerPicId;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
|
|
}
|
|
|
|
#undef sSpeedX
|
|
|
|
static void RecordedOpponentHandleTrainerSlide(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleTrainerSlideBack(void)
|
|
{
|
|
SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
|
|
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
|
|
}
|
|
|
|
static void RecordedOpponentHandleFaintAnimation(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0)
|
|
{
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState++;
|
|
}
|
|
else
|
|
{
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET);
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
|
|
gBattlerControllerFuncs[gActiveBattler] = HideHealthboxAfterMonFaint;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandlePaletteFade(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleSuccessBallThrowAnim(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleBallThrowAnim(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandlePause(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleMoveAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
|
|
gAnimMoveTurn = gBattleBufferA[gActiveBattler][3];
|
|
gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8);
|
|
gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24);
|
|
gAnimFriendship = gBattleBufferA[gActiveBattler][10];
|
|
gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8);
|
|
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16];
|
|
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
|
if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentDoMoveAnimation;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentDoMoveAnimation(void)
|
|
{
|
|
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
|
|
u8 multihit = gBattleBufferA[gActiveBattler][11];
|
|
|
|
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
|
{
|
|
case 0:
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
|
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
|
{
|
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
|
break;
|
|
case 1:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
|
DoMoveAnim(move);
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
gAnimScriptCallback();
|
|
if (!gAnimScriptActive)
|
|
{
|
|
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
|
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
|
{
|
|
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
|
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
|
}
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
|
{
|
|
CopyAllBattleSpritesInvisibilities();
|
|
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandlePrintString(void)
|
|
{
|
|
u16 *stringId;
|
|
|
|
gBattle_BG0_X = 0;
|
|
gBattle_BG0_Y = 0;
|
|
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
|
|
BufferStringBattle(*stringId);
|
|
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MSG);
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter;
|
|
}
|
|
|
|
static void RecordedOpponentHandlePrintSelectionString(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleChooseAction(void)
|
|
{
|
|
BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, RecordedBattle_GetBattlerAction(gActiveBattler), 0);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleYesNoBox(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleChooseMove(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
|
{
|
|
BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, 10, ChooseMoveAndTargetInBattlePalace());
|
|
}
|
|
else
|
|
{
|
|
u8 moveId = RecordedBattle_GetBattlerAction(gActiveBattler);
|
|
u8 target = RecordedBattle_GetBattlerAction(gActiveBattler);
|
|
BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, 10, moveId | (target << 8));
|
|
}
|
|
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleChooseItem(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleChoosePokemon(void)
|
|
{
|
|
*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = RecordedBattle_GetBattlerAction(gActiveBattler);
|
|
BtlController_EmitChosenMonReturnValue(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, *(gBattleStruct->monToSwitchIntoId + gActiveBattler), NULL);
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleCmd23(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleHealthBarUpdate(void)
|
|
{
|
|
s16 hpVal;
|
|
|
|
LoadBattleBarGfx(0);
|
|
hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
|
|
|
if (hpVal != INSTANT_HP_BAR_DROP)
|
|
{
|
|
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
u32 curHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
|
|
}
|
|
else
|
|
{
|
|
u32 maxHP = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
|
|
|
|
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
|
|
}
|
|
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone;
|
|
}
|
|
|
|
static void RecordedOpponentHandleExpUpdate(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleStatusIconUpdate(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u8 battlerId;
|
|
|
|
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], HEALTHBOX_STATUS_ICON);
|
|
battlerId = gActiveBattler;
|
|
gBattleSpritesDataPtr->healthBoxesData[battlerId].statusAnimActive = 0;
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleStatusAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
|
|
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedStatusAnimation;
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleStatusXor(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleDataTransfer(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleDMA3Transfer(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandlePlayBGM(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleCmd32(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleTwoReturnValues(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleChosenMonReturnValue(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleOneReturnValue(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleOneReturnValue_Duplicate(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleClearUnkVar(void)
|
|
{
|
|
gUnusedControllerStruct.unk = 0;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleSetUnkVar(void)
|
|
{
|
|
gUnusedControllerStruct.unk = gBattleBufferA[gActiveBattler][1];
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleClearUnkFlag(void)
|
|
{
|
|
gUnusedControllerStruct.flag = 0;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleToggleUnkFlag(void)
|
|
{
|
|
gUnusedControllerStruct.flag ^= 1;
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleHitAnimation(void)
|
|
{
|
|
if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
else
|
|
{
|
|
gDoingBattleAnim = TRUE;
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
|
|
DoHitAnimHealthboxEffect(gActiveBattler);
|
|
gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect;
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleCantSwitch(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandlePlaySE(void)
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{
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s8 pan;
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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pan = SOUND_PAN_ATTACKER;
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else
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pan = SOUND_PAN_TARGET;
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PlaySE12WithPanning(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8), pan);
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RecordedOpponentBufferExecCompleted();
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}
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static void RecordedOpponentHandlePlayFanfareOrBGM(void)
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{
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if (gBattleBufferA[gActiveBattler][3])
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{
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BattleStopLowHpSound();
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PlayBGM(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
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}
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else
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{
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PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8));
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}
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RecordedOpponentBufferExecCompleted();
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}
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static void RecordedOpponentHandleFaintingCry(void)
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{
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u16 species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES);
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PlayCry_ByMode(species, 25, CRY_MODE_FAINT);
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RecordedOpponentBufferExecCompleted();
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}
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static void RecordedOpponentHandleIntroSlide(void)
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{
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HandleIntroSlide(gBattleBufferA[gActiveBattler][1]);
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gIntroSlideFlags |= 1;
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RecordedOpponentBufferExecCompleted();
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}
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static void RecordedOpponentHandleIntroTrainerBallThrow(void)
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{
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u8 taskId;
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SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 35;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 280;
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
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taskId = CreateTask(Task_StartSendOutAnim, 5);
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gTasks[taskId].data[0] = gActiveBattler;
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
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gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
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gBattleSpritesDataPtr->animationData->introAnimActive = TRUE;
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gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentDummy;
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}
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static void Task_StartSendOutAnim(u8 taskId)
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{
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u8 savedActiveBank = gActiveBattler;
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gActiveBattler = gTasks[taskId].data[0];
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if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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StartSendOutAnim(gActiveBattler, FALSE);
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}
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else
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{
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gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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StartSendOutAnim(gActiveBattler, FALSE);
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gActiveBattler ^= BIT_FLANK;
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gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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StartSendOutAnim(gActiveBattler, FALSE);
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gActiveBattler ^= BIT_FLANK;
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}
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gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
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gActiveBattler = savedActiveBank;
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DestroyTask(taskId);
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}
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static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite)
|
|
{
|
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FreeTrainerFrontPicPalette(sprite->oam.affineParam);
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FreeSpriteOamMatrix(sprite);
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DestroySprite(sprite);
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}
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static void RecordedOpponentHandleDrawPartyStatusSummary(void)
|
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{
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if (gBattleBufferA[gActiveBattler][1] != 0 && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
|
{
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RecordedOpponentBufferExecCompleted();
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}
|
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else
|
|
{
|
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
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|
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if (gBattleBufferA[gActiveBattler][2] != 0)
|
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{
|
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
|
|
{
|
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay++;
|
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return;
|
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}
|
|
else
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
|
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}
|
|
}
|
|
|
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gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
|
|
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if (gBattleBufferA[gActiveBattler][2] != 0)
|
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93;
|
|
|
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gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
|
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}
|
|
}
|
|
|
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static void EndDrawPartyStatusSummary(void)
|
|
{
|
|
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 92)
|
|
{
|
|
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
|
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RecordedOpponentBufferExecCompleted();
|
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}
|
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}
|
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|
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static void RecordedOpponentHandleHidePartyStatusSummary(void)
|
|
{
|
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
|
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gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
|
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RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
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static void RecordedOpponentHandleEndBounceEffect(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
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static void RecordedOpponentHandleSpriteInvisibility(void)
|
|
{
|
|
if (IsBattlerSpritePresent(gActiveBattler))
|
|
{
|
|
gSprites[gBattlerSpriteIds[gActiveBattler]].invisible = gBattleBufferA[gActiveBattler][1];
|
|
CopyBattleSpriteInvisibility(gActiveBattler);
|
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}
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
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static void RecordedOpponentHandleBattleAnimation(void)
|
|
{
|
|
if (!IsBattleSEPlaying(gActiveBattler))
|
|
{
|
|
u8 animationId = gBattleBufferA[gActiveBattler][1];
|
|
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
|
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|
|
if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument))
|
|
RecordedOpponentBufferExecCompleted();
|
|
else
|
|
gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation;
|
|
}
|
|
}
|
|
|
|
static void RecordedOpponentHandleLinkStandbyMsg(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleResetActionMoveSelection(void)
|
|
{
|
|
RecordedOpponentBufferExecCompleted();
|
|
}
|
|
|
|
static void RecordedOpponentHandleEndLinkBattle(void)
|
|
{
|
|
if (gBattleBufferA[gActiveBattler][1] == B_OUTCOME_DREW)
|
|
gBattleOutcome = gBattleBufferA[gActiveBattler][1];
|
|
else
|
|
gBattleOutcome = gBattleBufferA[gActiveBattler][1] ^ B_OUTCOME_DREW;
|
|
|
|
FadeOutMapMusic(5);
|
|
BeginFastPaletteFade(3);
|
|
RecordedOpponentBufferExecCompleted();
|
|
gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
|
|
}
|
|
|
|
static void RecordedOpponentCmdEnd(void)
|
|
{
|
|
}
|