* Missing bard song limit constants * Index bard sound arrays with word constants * Document bard music
50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
#ifndef GUARD_BARD_MUSIC_H
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#define GUARD_BARD_MUSIC_H
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// The maximum number of BardSoundTemplates/BardSounds there can be for each easy chat word.
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#define MAX_BARD_SOUNDS_PER_WORD 6
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// The number of pitch tables there are for each pitch table size (see sPitchTables).
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#define NUM_BARD_PITCH_TABLES_PER_SIZE 5
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// This struct describes which phoneme song to play for the sound, and whether to
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// make any adjustments to its length or volume. Very few sounds make any adjustments.
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struct BardSoundTemplate
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{
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u8 songId;
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s8 lengthAdjustment;
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u16 unused; // Only set on EC_WORD_WAAAH, and never read.
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s16 volume;
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};
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// This is the length and pitch to play the phoneme song at.
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// These will be calculated in 'CalcWordSounds'.
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struct BardSound
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{
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u16 length;
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u16 pitch;
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};
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struct BardSong
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{
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u8 lyricsIndex;
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u8 soundIndex;
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u8 timer;
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u8 state;
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s16 length; // Length of the sound for the word currently being sung (i.e. the sum of 'length' in all the current word's phonemes).
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u16 volume;
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s16 pitch;
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s16 voiceInflection;
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u16 lyrics[NUM_BARD_SONG_WORDS];
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struct BardSound sounds[MAX_BARD_SOUNDS_PER_WORD];
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const struct BardSoundTemplate *soundTemplates;
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};
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extern const u16 gNumBardWords_Species;
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extern const u16 gNumBardWords_Moves;
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const struct BardSoundTemplate *GetWordSoundTemplates(u16 easyChatWord);
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void CalcWordSounds(struct BardSong *song, u16 pitchTableIndex);
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#endif //GUARD_BARD_MUSIC_H
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