Files
PokemonEmeraldSafariFrontier/asm/battle_tower.s
2018-10-22 19:22:57 +02:00

1048 lines
16 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_81659DC
sub_81659DC: @ 81659DC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
adds r4, r0, 0
adds r6, r1, 0
movs r2, 0
adds r1, r4, 0
adds r3, r4, 0
adds r3, 0x58
_081659F4:
ldrh r0, [r1, 0x34]
cmp r0, 0
beq _081659FC
adds r2, 0x1
_081659FC:
adds r1, 0x2C
cmp r1, r3
ble _081659F4
cmp r2, 0x3
beq _08165A14
adds r0, r6, 0
movs r1, 0
movs r2, 0xA4
bl memset
movs r0, 0
b _08165AD8
_08165A14:
ldrb r0, [r4]
strb r0, [r6]
ldrh r0, [r4, 0x2]
strh r0, [r6, 0x2]
movs r2, 0
ldr r0, =sRubyFacilityClassToEmerald
ldrb r1, [r0, 0x1]
ldrb r3, [r4, 0x1]
mov r12, r0
adds r5, r6, 0x4
adds r7, r4, 0x4
movs r0, 0xC
adds r0, r6
mov r9, r0
movs r0, 0xC
adds r0, r4
mov r8, r0
adds r0, r6, 0
adds r0, 0x10
str r0, [sp]
movs r0, 0x10
adds r0, r4
mov r10, r0
cmp r1, r3
beq _08165A58
mov r1, r12
adds r1, 0x1
_08165A4A:
adds r1, 0x2
adds r2, 0x1
cmp r2, 0x51
bgt _08165A58
ldrb r0, [r1]
cmp r0, r3
bne _08165A4A
_08165A58:
cmp r2, 0x52
beq _08165A68
lsls r0, r2, 1
add r0, r12
ldrb r0, [r0]
b _08165A6A
.pool
_08165A68:
movs r0, 0x24
_08165A6A:
strb r0, [r6, 0x1]
movs r2, 0
adds r3, r7, 0
_08165A70:
adds r0, r5, r2
adds r1, r3, r2
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x7
ble _08165A70
movs r2, 0
mov r5, r9
mov r3, r8
_08165A84:
adds r0, r5, r2
adds r1, r3, r2
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x3
ble _08165A84
mov r3, r10
ldr r1, [sp]
movs r2, 0x5
_08165A98:
ldrh r0, [r3]
strh r0, [r1]
adds r3, 0x2
adds r1, 0x2
subs r2, 0x1
cmp r2, 0
bge _08165A98
adds r2, r4, 0
adds r3, r6, 0
movs r4, 0x58
adds r4, r2
mov r8, r4
_08165AB0:
adds r1, r3, 0
adds r1, 0x1C
adds r0, r2, 0
adds r0, 0x34
ldm r0!, {r4,r5,r7}
stm r1!, {r4,r5,r7}
ldm r0!, {r4,r5,r7}
stm r1!, {r4,r5,r7}
ldm r0!, {r4,r5,r7}
stm r1!, {r4,r5,r7}
ldm r0!, {r5,r7}
stm r1!, {r5,r7}
adds r2, 0x2C
adds r3, 0x2C
cmp r2, r8
ble _08165AB0
adds r0, r6, 0
bl CalcRubyBattleTowerChecksum
movs r0, 0x1
_08165AD8:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_81659DC
thumb_func_start sub_8165AE8
sub_8165AE8: @ 8165AE8
push {r4,lr}
adds r2, r0, 0
movs r0, 0
str r0, [r2, 0x40]
movs r3, 0
adds r4, r2, 0
_08165AF4:
ldr r0, [r2, 0x40]
ldm r4!, {r1}
adds r0, r1
str r0, [r2, 0x40]
adds r3, 0x1
cmp r3, 0xF
bls _08165AF4
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8165AE8
thumb_func_start sub_8165B08
sub_8165B08: @ 8165B08
push {lr}
movs r1, 0
movs r3, 0
adds r2, r0, 0
_08165B10:
stm r2!, {r3}
adds r1, 0x1
cmp r1, 0x10
bls _08165B10
bl ResetApprenticeStruct
pop {r0}
bx r0
thumb_func_end sub_8165B08
thumb_func_start sub_8165B20
sub_8165B20: @ 8165B20
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
movs r5, 0
ldr r0, =gSaveBlock2Ptr
mov r8, r0
mov r9, r8
_08165B30:
lsls r0, r5, 4
adds r1, r0, r5
lsls r1, 2
adds r1, 0xDC
mov r3, r9
ldr r2, [r3]
movs r4, 0
movs r3, 0
adds r6, r0, 0
adds r7, r5, 0x1
adds r2, r1
_08165B46:
ldm r2!, {r0}
adds r4, r0
adds r3, 0x1
cmp r3, 0xF
bls _08165B46
mov r0, r8
ldr r2, [r0]
adds r0, r6, r5
lsls r1, r0, 2
movs r3, 0x8E
lsls r3, 1
adds r0, r2, r3
adds r0, r1
ldr r0, [r0]
cmp r0, r4
beq _08165B70
adds r0, r1, 0
adds r0, 0xDC
adds r0, r2, r0
bl sub_8165B08
_08165B70:
adds r5, r7, 0
cmp r5, 0x3
ble _08165B30
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165B20
thumb_func_start sub_8165B88
sub_8165B88: @ 8165B88
push {r4,lr}
adds r4, r0, 0
lsls r1, 16
lsrs r2, r1, 16
adds r3, r2, 0
movs r0, 0xFA
lsls r0, 1
cmp r2, r0
bne _08165BA4
ldr r0, =gGameLanguage
b _08165C28
.pool
_08165BA4:
ldr r0, =0x0000012b
cmp r2, r0
bhi _08165BB8
ldr r0, =gGameLanguage
b _08165C28
.pool
_08165BB8:
ldr r0, =0x0000018f
cmp r2, r0
bhi _08165BFC
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08165BDC
bl sub_81864B4
b _08165C2A
.pool
_08165BDC:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0xfffffed4
adds r2, r1
movs r1, 0xEC
muls r1, r2
adds r0, r1
ldr r1, =0x0000081c
adds r0, r1
b _08165C28
.pool
_08165BFC:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08165C14
bl sub_81864C0
b _08165C2A
.pool
_08165C14:
ldr r0, =gSaveBlock2Ptr
ldr r2, [r0]
ldr r0, =0xfffffe70
adds r1, r3, r0
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, r0
ldr r1, =0x0000011b
adds r0, r2, r1
_08165C28:
ldrb r0, [r0]
_08165C2A:
strb r0, [r4]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165B88
thumb_func_start GetFacilityEnemyMonLevel
GetFacilityEnemyMonLevel: @ 8165C40
push {lr}
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000ca9
adds r2, r0, r1
ldrb r1, [r2]
movs r0, 0x3
ands r0, r1
cmp r0, 0x2
beq _08165C84
ldr r1, =gFacilityTrainers
ldr r0, =gBattleFrontierTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gBattleFrontierMons
str r0, [r1]
ldrb r0, [r2]
lsls r0, 30
lsrs r0, 30
bl GetFrontierEnemyMonLevel
b _08165C88
.pool
_08165C84:
bl GetTentEnemyMonLevel
_08165C88:
lsls r0, 24
lsrs r0, 24
pop {r1}
bx r1
thumb_func_end GetFacilityEnemyMonLevel
thumb_func_start GetFrontierEnemyMonLevel
GetFrontierEnemyMonLevel: @ 8165C90
push {lr}
lsls r0, 24
lsrs r0, 24
cmp r0, 0
beq _08165C9E
cmp r0, 0x1
beq _08165CA2
_08165C9E:
movs r0, 0x32
b _08165CB0
_08165CA2:
bl sub_8165CB4
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3B
bhi _08165CB0
movs r0, 0x3C
_08165CB0:
pop {r1}
bx r1
thumb_func_end GetFrontierEnemyMonLevel
thumb_func_start sub_8165CB4
sub_8165CB4: @ 8165CB4
push {r4-r6,lr}
movs r6, 0
movs r5, 0
_08165CBA:
movs r0, 0x64
adds r1, r5, 0
muls r1, r0
ldr r0, =gPlayerParty
adds r4, r1, r0
adds r0, r4, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
cmp r0, 0
beq _08165CF4
adds r0, r4, 0
movs r1, 0x41
movs r2, 0
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
beq _08165CF4
adds r0, r4, 0
movs r1, 0x38
movs r2, 0
bl GetMonData
cmp r0, r6
ble _08165CF4
adds r6, r0, 0
_08165CF4:
adds r5, 0x1
cmp r5, 0x5
ble _08165CBA
adds r0, r6, 0
pop {r4-r6}
pop {r1}
bx r1
.pool
thumb_func_end sub_8165CB4
thumb_func_start GetFrontierTrainerFixedIvs
GetFrontierTrainerFixedIvs: @ 8165D08
push {lr}
lsls r0, 16
lsrs r0, 16
movs r1, 0x3
cmp r0, 0x63
bls _08165D3A
movs r1, 0x6
cmp r0, 0x77
bls _08165D3A
movs r1, 0x9
cmp r0, 0x8B
bls _08165D3A
movs r1, 0xC
cmp r0, 0x9F
bls _08165D3A
movs r1, 0xF
cmp r0, 0xB3
bls _08165D3A
movs r1, 0x12
cmp r0, 0xC7
bls _08165D3A
movs r1, 0x1F
cmp r0, 0xDB
bhi _08165D3A
movs r1, 0x15
_08165D3A:
adds r0, r1, 0
pop {r1}
bx r1
thumb_func_end GetFrontierTrainerFixedIvs
thumb_func_start sub_8165D40
sub_8165D40: @ 8165D40
push {lr}
ldr r0, =0x000040cf
bl VarGet
lsls r0, 16
lsrs r0, 16
cmp r0, 0x2
beq _08165D58
cmp r0, 0x3
beq _08165D58
cmp r0, 0x4
bne _08165D70
_08165D58:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x1E
bl __umodsi3
lsls r0, 16
lsrs r0, 16
b _08165D72
.pool
_08165D70:
movs r0, 0
_08165D72:
pop {r1}
bx r1
thumb_func_end sub_8165D40
thumb_func_start GetTentEnemyMonLevel
GetTentEnemyMonLevel: @ 8165D78
push {lr}
ldr r0, =0x000040cf
bl VarGet
lsls r0, 16
lsrs r0, 16
cmp r0, 0x4
bne _08165DA8
ldr r1, =gFacilityTrainers
ldr r0, =gSlateportBattleTentTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gSlateportBattleTentMons
b _08165DF2
.pool
_08165DA8:
cmp r0, 0x2
bne _08165DC8
ldr r1, =gFacilityTrainers
ldr r0, =gVerdanturfBattleTentTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gVerdanturfBattleTentMons
b _08165DF2
.pool
_08165DC8:
cmp r0, 0x3
bne _08165DE8
ldr r1, =gFacilityTrainers
ldr r0, =gFallarborBattleTentTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gFallarborBattleTentMons
b _08165DF2
.pool
_08165DE8:
ldr r1, =gFacilityTrainers
ldr r0, =gBattleFrontierTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gBattleFrontierMons
_08165DF2:
str r0, [r1]
bl sub_8165CB4
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1D
bhi _08165E02
movs r0, 0x1E
_08165E02:
pop {r1}
bx r1
.pool
thumb_func_end GetTentEnemyMonLevel
thumb_func_start sub_8165E18
sub_8165E18: @ 8165E18
push {r4,r5,lr}
ldr r5, =gSaveBlock2Ptr
_08165E1C:
bl sub_8165D40
lsls r0, 16
lsrs r4, r0, 16
movs r3, 0
ldr r1, [r5]
ldr r2, =0x00000cb2
adds r0, r1, r2
ldrh r0, [r0]
cmp r3, r0
bge _08165E58
adds r2, 0x2
adds r0, r1, r2
ldrh r0, [r0]
cmp r0, r4
beq _08165E58
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
subs r2, 0x2
adds r0, r1, r2
ldrh r2, [r0]
ldr r0, =0x00000cb4
adds r1, r0
_08165E4A:
adds r1, 0x2
adds r3, 0x1
cmp r3, r2
bge _08165E58
ldrh r0, [r1]
cmp r0, r4
bne _08165E4A
_08165E58:
ldr r0, [r5]
ldr r1, =0x00000cb2
adds r0, r1
ldrh r0, [r0]
cmp r3, r0
bne _08165E1C
ldr r5, =gTrainerBattleOpponent_A
strh r4, [r5]
ldrh r0, [r5]
movs r1, 0
bl SetBattleFacilityTrainerGfxId
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r2, =0x00000cb2
adds r0, r1, r2
ldrh r2, [r0]
adds r0, r2, 0x1
cmp r0, 0x2
bgt _08165E8C
lsls r0, r2, 1
ldr r2, =0x00000cb4
adds r1, r2
adds r1, r0
ldrh r0, [r5]
strh r0, [r1]
_08165E8C:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165E18
thumb_func_start sub_8165EA4
sub_8165EA4: @ 8165EA4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x38
lsls r1, 24
lsrs r1, 24
str r1, [sp, 0x18]
lsls r2, 24
lsrs r2, 24
str r2, [sp, 0x1C]
bl GetTentEnemyMonLevel
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x20]
ldr r0, =gTrainerBattleOpponent_A
ldrh r2, [r0]
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r2
adds r0, r1
ldr r0, [r0, 0x30]
str r0, [sp, 0x28]
movs r0, 0
str r0, [sp, 0x24]
ldr r2, [sp, 0x28]
ldrh r1, [r2]
b _08165EFE
.pool
_08165EEC:
ldr r0, [sp, 0x24]
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x24]
lsls r0, 1
ldr r6, [sp, 0x28]
adds r0, r6
ldrh r1, [r0]
_08165EFE:
ldr r0, =0x0000ffff
cmp r1, r0
bne _08165EEC
movs r0, 0
mov r8, r0
bl Random
adds r4, r0, 0
bl Random
lsls r4, 16
lsrs r4, 16
lsls r0, 16
orrs r4, r0
str r4, [sp, 0x2C]
b _08166092
.pool
_08165F24:
bl Random
lsls r0, 16
lsrs r0, 16
ldr r1, [sp, 0x24]
bl __modsi3
lsls r0, 1
ldr r2, [sp, 0x28]
adds r0, r2
ldrh r4, [r0]
movs r6, 0
ldr r7, [sp, 0x18]
add r7, r8
b _08165F44
_08165F42:
adds r6, 0x1
_08165F44:
cmp r6, r7
bge _08165F68
movs r1, 0x64
adds r0, r6, 0
muls r0, r1
ldr r2, =gEnemyParty
adds r0, r2
movs r1, 0xB
movs r2, 0
bl GetMonData
ldr r1, =gFacilityTrainerMons
ldr r2, [r1]
lsls r1, r4, 4
adds r1, r2
ldrh r1, [r1]
cmp r0, r1
bne _08165F42
_08165F68:
cmp r6, r7
beq _08165F6E
b _08166092
_08165F6E:
movs r6, 0
cmp r6, r7
bge _08165FB8
ldr r0, =gBattleFrontierHeldItems
mov r9, r0
movs r3, 0
_08165F7A:
ldr r1, =gEnemyParty
adds r5, r3, r1
adds r0, r5, 0
movs r1, 0xC
movs r2, 0
str r3, [sp, 0x34]
bl GetMonData
ldr r3, [sp, 0x34]
cmp r0, 0
beq _08165FB0
adds r0, r5, 0
movs r1, 0xC
movs r2, 0
bl GetMonData
ldr r1, =gFacilityTrainerMons
ldr r2, [r1]
lsls r1, r4, 4
adds r1, r2
ldrb r1, [r1, 0xA]
lsls r1, 1
add r1, r9
ldr r3, [sp, 0x34]
ldrh r1, [r1]
cmp r0, r1
beq _08165FB8
_08165FB0:
adds r3, 0x64
adds r6, 0x1
cmp r6, r7
blt _08165F7A
_08165FB8:
cmp r6, r7
bne _08166092
movs r6, 0
cmp r6, r8
bge _08165FDA
add r0, sp, 0xC
ldrh r0, [r0]
cmp r0, r4
beq _08165FDA
add r1, sp, 0xC
_08165FCC:
adds r1, 0x2
adds r6, 0x1
cmp r6, r8
bge _08165FDA
ldrh r0, [r1]
cmp r0, r4
bne _08165FCC
_08165FDA:
cmp r6, r8
bne _08166092
mov r2, r8
lsls r0, r2, 1
add r0, sp
adds r0, 0xC
strh r4, [r0]
movs r6, 0x64
adds r0, r7, 0
muls r0, r6
ldr r1, =gEnemyParty
adds r0, r1
ldr r5, =gFacilityTrainerMons
ldr r2, [r5]
lsls r4, 4
adds r2, r4, r2
ldrh r1, [r2]
ldrb r3, [r2, 0xC]
movs r6, 0
str r6, [sp]
ldrb r2, [r2, 0xB]
str r2, [sp, 0x4]
ldr r2, [sp, 0x2C]
str r2, [sp, 0x8]
ldr r2, [sp, 0x20]
bl CreateMonWithEVSpreadPersonalityOTID
add r1, sp, 0x14
movs r0, 0xFF
strb r0, [r1]
mov r9, r4
mov r0, r8
adds r0, 0x1
str r0, [sp, 0x30]
movs r0, 0x64
adds r1, r7, 0
muls r1, r0
mov r8, r1
adds r3, r5, 0
mov r5, r9
ldr r2, =gEnemyParty
mov r10, r2
_0816602E:
ldr r0, [r3]
adds r0, r5, r0
lsls r4, r6, 1
adds r0, 0x2
adds r0, r4
ldrh r1, [r0]
lsls r2, r6, 24
lsrs r2, 24
mov r0, r8
add r0, r10
str r3, [sp, 0x34]
bl SetMonMoveSlot
ldr r3, [sp, 0x34]
ldr r0, [r3]
adds r0, r5, r0
adds r0, 0x2
adds r0, r4
ldrh r0, [r0]
cmp r0, 0xDA
bne _0816605E
movs r0, 0
mov r1, sp
strb r0, [r1, 0x14]
_0816605E:
adds r6, 0x1
cmp r6, 0x3
ble _0816602E
movs r2, 0x64
adds r4, r7, 0
muls r4, r2
ldr r6, =gEnemyParty
adds r4, r6
adds r0, r4, 0
movs r1, 0x20
add r2, sp, 0x14
bl SetMonData
ldr r0, =gFacilityTrainerMons
ldr r0, [r0]
add r0, r9
ldrb r2, [r0, 0xA]
lsls r2, 1
ldr r0, =gBattleFrontierHeldItems
adds r2, r0
adds r0, r4, 0
movs r1, 0xC
bl SetMonData
ldr r0, [sp, 0x30]
mov r8, r0
_08166092:
ldr r1, [sp, 0x1C]
cmp r8, r1
beq _0816609A
b _08165F24
_0816609A:
add sp, 0x38
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165EA4
thumb_func_start sub_81660B8
sub_81660B8: @ 81660B8
push {lr}
lsls r0, 24
lsrs r2, r0, 24
movs r1, 0
ldr r3, =gTowerMaleFacilityClasses
ldrb r0, [r3]
cmp r0, r2
beq _081660DA
_081660C8:
adds r0, r1, 0x1
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x1D
bhi _081660DA
adds r0, r1, r3
ldrb r0, [r0]
cmp r0, r2
bne _081660C8
_081660DA:
cmp r1, 0x1E
beq _081660EC
ldr r0, =gTowerMaleTrainerGfxIds
b _08166116
.pool
_081660EC:
movs r1, 0
ldr r3, =gTowerFemaleFacilityClasses
ldrb r0, [r3]
cmp r0, r2
beq _08166108
_081660F6:
adds r0, r1, 0x1
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0x13
bhi _08166108
adds r0, r1, r3
ldrb r0, [r0]
cmp r0, r2
bne _081660F6
_08166108:
cmp r1, 0x14
bne _08166114
movs r0, 0x7
b _0816611A
.pool
_08166114:
ldr r0, =gTowerFemaleTrainerGfxIds
_08166116:
adds r0, r1, r0
ldrb r0, [r0]
_0816611A:
pop {r1}
bx r1
.pool
thumb_func_end sub_81660B8
thumb_func_start sub_8166124
sub_8166124: @ 8166124
push {r4-r6,lr}
lsls r0, 24
lsrs r6, r0, 24
ldr r2, =gSaveBlock2Ptr
movs r0, 0xEC
muls r0, r6
movs r1, 0xE7
lsls r1, 3
adds r0, r1
ldr r1, [r2]
movs r5, 0
movs r4, 0
movs r3, 0
adds r1, r0
_08166140:
ldm r1!, {r0}
adds r5, r0
orrs r4, r0
adds r3, 0x1
cmp r3, 0x39
bls _08166140
cmp r5, 0
bne _08166154
cmp r4, 0
beq _08166180
_08166154:
ldr r2, [r2]
movs r0, 0xEC
adds r1, r6, 0
muls r1, r0
movs r3, 0x82
lsls r3, 4
adds r0, r2, r3
adds r0, r1
ldr r0, [r0]
cmp r0, r5
bne _08166174
movs r0, 0x1
b _08166182
.pool
_08166174:
movs r3, 0xE7
lsls r3, 3
adds r0, r1, r3
adds r0, r2, r0
bl ClearBattleTowerRecord
_08166180:
movs r0, 0
_08166182:
pop {r4-r6}
pop {r1}
bx r1
thumb_func_end sub_8166124
thumb_func_start sub_8166188
sub_8166188: @ 8166188
push {r4-r7,lr}
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
ldr r1, =0x02000002
ands r0, r1
cmp r0, 0
beq _081661E8
bl GetFacilityEnemyMonLevel
lsls r0, 24
movs r5, 0
ldr r7, =gBaseStats
lsrs r0, 22
ldr r1, =gExperienceTables
adds r6, r0, r1
_081661A6:
movs r0, 0x64
adds r1, r5, 0
muls r1, r0
ldr r0, =gEnemyParty
adds r4, r1, r0
adds r0, r4, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
adds r1, r0, 0
cmp r1, 0
beq _081661E2
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
adds r0, r7
ldrb r1, [r0, 0x13]
movs r0, 0xCA
lsls r0, 1
adds r2, r1, 0
muls r2, r0
adds r2, r6
adds r0, r4, 0
movs r1, 0x19
bl SetMonData
adds r0, r4, 0
bl CalculateMonStats
_081661E2:
adds r5, 0x1
cmp r5, 0x5
ble _081661A6
_081661E8:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8166188
.align 2, 0 @ Don't pad with nop.