Files
PokemonEmeraldSafariFrontier/include/palette_util.h
2025-05-19 09:18:04 +01:00

84 lines
2.3 KiB
C

#ifndef GUARD_PALETTE_UTIL_H
#define GUARD_PALETTE_UTIL_H
struct PulseBlendSettings
{
u16 blendColor;
u16 paletteOffset;
u8 numColors;
u8 delay;
u8 numFadeCycles;
s8 maxBlendCoeff:4;
s8 fadeType:2;
s8 restorePaletteOnUnload:1;
s8 unk7_7:1;
};
struct PulseBlendPalette
{
u8 paletteSelector;
u8 blendCoeff:4;
u8 fadeDirection:1;
s8 unk1_5:1;
s8 available:1;
u32 inUse:1;
u8 delayCounter;
u8 fadeCycleCounter;
struct PulseBlendSettings pulseBlendSettings;
};
struct PulseBlend
{
u16 usedPulseBlendPalettes;
struct PulseBlendPalette pulseBlendPalettes[16];
};
#define FLASHUTIL_USE_EXISTING_COLOR (1 << 15)
struct RouletteFlashSettings
{
u16 color;
u16 paletteOffset;
u8 numColors;
u8 delay;
s8 unk6; // Set but never used
s8 numFadeCycles:5;
s8 unk7_5:2; // Set but never used
s8 colorDeltaDir:1;
};
struct RouletteFlashPalette
{
u8 state:7;
bool8 available:1;
u8 delayCounter;
s8 fadeCycleCounter;
s8 colorDelta;
struct RouletteFlashSettings settings;
};
struct RouletteFlashUtil
{
u8 enabled;
u8 unused;
u16 flags;
struct RouletteFlashPalette palettes[16];
};
int InitPulseBlendPaletteSettings(struct PulseBlend *pulseBlend, const struct PulseBlendSettings *settings);
void InitPulseBlend(struct PulseBlend *pulseBlend);
void MarkUsedPulseBlendPalettes(struct PulseBlend *pulseBlend, u16 pulseBlendPaletteSelector, u8 multiSelection);
void UnloadUsedPulseBlendPalettes(struct PulseBlend *pulseBlend, u16 pulseBlendPaletteSelector, u8 multiSelection);
void UnmarkUsedPulseBlendPalettes(struct PulseBlend *pulseBlend, u16 pulseBlendPaletteSelector, u8 multiSelection);
void UpdatePulseBlend(struct PulseBlend *pulseBlend);
void FillTilemapRect(u16 *dest, u16 value, u8 left, u8 top, u8 width, u8 height);
void SetTilemapRect(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height);
void RouletteFlash_Run(struct RouletteFlashUtil *flash);
void RouletteFlash_Reset(struct RouletteFlashUtil *flash);
u8 RouletteFlash_Add(struct RouletteFlashUtil *flash, u8 id, const struct RouletteFlashSettings *settings);
void RouletteFlash_Stop(struct RouletteFlashUtil *flash, u16 flags);
void RouletteFlash_Enable(struct RouletteFlashUtil *flash, u16 flags);
#endif // GUARD_PALETTE_UTIL_H