Files
PokemonEmeraldSafariFrontier/src/option_menu.c
aaaaaa123456789 7dc95a0103 Undo PokeCodec's PRs
This commit undoes most of PokeCodec's PRs after the debate in chat. Some
harmless or completely superseded PRs have been left alone, as there is not
much benefit in attempting to undo them.

Reverts #1104, #1108, #1115, #1118, #1119, #1124, #1126, #1127, #1132, #1136,
#1137, #1139, #1140, #1144, #1148, #1149, #1150, #1153, #1155, #1177, #1179,
#1180, #1181, #1182 and #1183.
2020-09-13 06:30:55 -03:00

667 lines
19 KiB
C

#include "global.h"
#include "option_menu.h"
#include "main.h"
#include "menu.h"
#include "scanline_effect.h"
#include "palette.h"
#include "sprite.h"
#include "task.h"
#include "bg.h"
#include "gpu_regs.h"
#include "window.h"
#include "text.h"
#include "text_window.h"
#include "international_string_util.h"
#include "strings.h"
#include "gba/m4a_internal.h"
#include "constants/rgb.h"
// Task data
enum
{
TD_MENUSELECTION,
TD_TEXTSPEED,
TD_BATTLESCENE,
TD_BATTLESTYLE,
TD_SOUND,
TD_BUTTONMODE,
TD_FRAMETYPE,
};
// Menu items
enum
{
MENUITEM_TEXTSPEED,
MENUITEM_BATTLESCENE,
MENUITEM_BATTLESTYLE,
MENUITEM_SOUND,
MENUITEM_BUTTONMODE,
MENUITEM_FRAMETYPE,
MENUITEM_CANCEL,
MENUITEM_COUNT,
};
// Window Ids
enum
{
WIN_TEXT_OPTION,
WIN_OPTIONS
};
#define YPOS_TEXTSPEED (MENUITEM_TEXTSPEED * 16)
#define YPOS_BATTLESCENE (MENUITEM_BATTLESCENE * 16)
#define YPOS_BATTLESTYLE (MENUITEM_BATTLESTYLE * 16)
#define YPOS_SOUND (MENUITEM_SOUND * 16)
#define YPOS_BUTTONMODE (MENUITEM_BUTTONMODE * 16)
#define YPOS_FRAMETYPE (MENUITEM_FRAMETYPE * 16)
// this file's functions
static void Task_OptionMenuFadeIn(u8 taskId);
static void Task_OptionMenuProcessInput(u8 taskId);
static void Task_OptionMenuSave(u8 taskId);
static void Task_OptionMenuFadeOut(u8 taskId);
static void HighlightOptionMenuItem(u8 selection);
static u8 TextSpeed_ProcessInput(u8 selection);
static void TextSpeed_DrawChoices(u8 selection);
static u8 BattleScene_ProcessInput(u8 selection);
static void BattleScene_DrawChoices(u8 selection);
static u8 BattleStyle_ProcessInput(u8 selection);
static void BattleStyle_DrawChoices(u8 selection);
static u8 Sound_ProcessInput(u8 selection);
static void Sound_DrawChoices(u8 selection);
static u8 FrameType_ProcessInput(u8 selection);
static void FrameType_DrawChoices(u8 selection);
static u8 ButtonMode_ProcessInput(u8 selection);
static void ButtonMode_DrawChoices(u8 selection);
static void DrawTextOption(void);
static void DrawOptionMenuTexts(void);
static void sub_80BB154(void);
EWRAM_DATA static bool8 sArrowPressed = FALSE;
static const u16 sOptionMenuText_Pal[] = INCBIN_U16("graphics/misc/option_menu_text.gbapal");
// note: this is only used in the Japanese release
static const u8 sEqualSignGfx[] = INCBIN_U8("graphics/misc/option_menu_equals_sign.4bpp");
static const u8 *const sOptionMenuItemsNames[MENUITEM_COUNT] =
{
[MENUITEM_TEXTSPEED] = gText_TextSpeed,
[MENUITEM_BATTLESCENE] = gText_BattleScene,
[MENUITEM_BATTLESTYLE] = gText_BattleStyle,
[MENUITEM_SOUND] = gText_Sound,
[MENUITEM_BUTTONMODE] = gText_ButtonMode,
[MENUITEM_FRAMETYPE] = gText_Frame,
[MENUITEM_CANCEL] = gText_OptionMenuCancel,
};
static const struct WindowTemplate sOptionMenuWinTemplates[] =
{
{
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 1,
.width = 26,
.height = 2,
.paletteNum = 1,
.baseBlock = 2
},
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 5,
.width = 26,
.height = 14,
.paletteNum = 1,
.baseBlock = 0x36
},
DUMMY_WIN_TEMPLATE
};
static const struct BgTemplate sOptionMenuBgTemplates[] =
{
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 0,
.charBaseIndex = 1,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
}
};
static const u16 sOptionMenuBg_Pal[] = {RGB(17, 18, 31)};
// code
static void MainCB2(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void CB2_InitOptionMenu(void)
{
switch (gMain.state)
{
default:
case 0:
SetVBlankCallback(NULL);
gMain.state++;
break;
case 1:
DmaClearLarge16(3, (void*)(VRAM), VRAM_SIZE, 0x1000);
DmaClear32(3, OAM, OAM_SIZE);
DmaClear16(3, PLTT, PLTT_SIZE);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sOptionMenuBgTemplates, ARRAY_COUNT(sOptionMenuBgTemplates));
ChangeBgX(0, 0, 0);
ChangeBgY(0, 0, 0);
ChangeBgX(1, 0, 0);
ChangeBgY(1, 0, 0);
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0, 0);
InitWindows(sOptionMenuWinTemplates);
DeactivateAllTextPrinters();
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WININ, 1);
SetGpuReg(REG_OFFSET_WINOUT, 35);
SetGpuReg(REG_OFFSET_BLDCNT, 193);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 4);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
gMain.state++;
break;
case 2:
ResetPaletteFade();
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
gMain.state++;
break;
case 3:
LoadBgTiles(1, GetWindowFrameTilesPal(gSaveBlock2Ptr->optionsWindowFrameType)->tiles, 0x120, 0x1A2);
gMain.state++;
break;
case 4:
LoadPalette(sOptionMenuBg_Pal, 0, sizeof(sOptionMenuBg_Pal));
LoadPalette(GetWindowFrameTilesPal(gSaveBlock2Ptr->optionsWindowFrameType)->pal, 0x70, 0x20);
gMain.state++;
break;
case 5:
LoadPalette(sOptionMenuText_Pal, 16, sizeof(sOptionMenuText_Pal));
gMain.state++;
break;
case 6:
PutWindowTilemap(0);
DrawTextOption();
gMain.state++;
break;
case 7:
gMain.state++;
break;
case 8:
PutWindowTilemap(1);
DrawOptionMenuTexts();
gMain.state++;
case 9:
sub_80BB154();
gMain.state++;
break;
case 10:
{
u8 taskId = CreateTask(Task_OptionMenuFadeIn, 0);
gTasks[taskId].data[TD_MENUSELECTION] = 0;
gTasks[taskId].data[TD_TEXTSPEED] = gSaveBlock2Ptr->optionsTextSpeed;
gTasks[taskId].data[TD_BATTLESCENE] = gSaveBlock2Ptr->optionsBattleSceneOff;
gTasks[taskId].data[TD_BATTLESTYLE] = gSaveBlock2Ptr->optionsBattleStyle;
gTasks[taskId].data[TD_SOUND] = gSaveBlock2Ptr->optionsSound;
gTasks[taskId].data[TD_BUTTONMODE] = gSaveBlock2Ptr->optionsButtonMode;
gTasks[taskId].data[TD_FRAMETYPE] = gSaveBlock2Ptr->optionsWindowFrameType;
TextSpeed_DrawChoices(gTasks[taskId].data[TD_TEXTSPEED]);
BattleScene_DrawChoices(gTasks[taskId].data[TD_BATTLESCENE]);
BattleStyle_DrawChoices(gTasks[taskId].data[TD_BATTLESTYLE]);
Sound_DrawChoices(gTasks[taskId].data[TD_SOUND]);
ButtonMode_DrawChoices(gTasks[taskId].data[TD_BUTTONMODE]);
FrameType_DrawChoices(gTasks[taskId].data[TD_FRAMETYPE]);
HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
CopyWindowToVram(WIN_OPTIONS, 3);
gMain.state++;
break;
}
case 11:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
SetVBlankCallback(VBlankCB);
SetMainCallback2(MainCB2);
return;
}
}
static void Task_OptionMenuFadeIn(u8 taskId)
{
if (!gPaletteFade.active)
gTasks[taskId].func = Task_OptionMenuProcessInput;
}
static void Task_OptionMenuProcessInput(u8 taskId)
{
if (gMain.newKeys & A_BUTTON)
{
if (gTasks[taskId].data[TD_MENUSELECTION] == MENUITEM_CANCEL)
gTasks[taskId].func = Task_OptionMenuSave;
}
else if (gMain.newKeys & B_BUTTON)
{
gTasks[taskId].func = Task_OptionMenuSave;
}
else if (gMain.newKeys & DPAD_UP)
{
if (gTasks[taskId].data[TD_MENUSELECTION] > 0)
gTasks[taskId].data[TD_MENUSELECTION]--;
else
gTasks[taskId].data[TD_MENUSELECTION] = MENUITEM_CANCEL;
HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
}
else if (gMain.newKeys & DPAD_DOWN)
{
if (gTasks[taskId].data[TD_MENUSELECTION] < MENUITEM_CANCEL)
gTasks[taskId].data[TD_MENUSELECTION]++;
else
gTasks[taskId].data[TD_MENUSELECTION] = 0;
HighlightOptionMenuItem(gTasks[taskId].data[TD_MENUSELECTION]);
}
else
{
u8 previousOption;
switch (gTasks[taskId].data[TD_MENUSELECTION])
{
case MENUITEM_TEXTSPEED:
previousOption = gTasks[taskId].data[TD_TEXTSPEED];
gTasks[taskId].data[TD_TEXTSPEED] = TextSpeed_ProcessInput(gTasks[taskId].data[TD_TEXTSPEED]);
if (previousOption != gTasks[taskId].data[TD_TEXTSPEED])
TextSpeed_DrawChoices(gTasks[taskId].data[TD_TEXTSPEED]);
break;
case MENUITEM_BATTLESCENE:
previousOption = gTasks[taskId].data[TD_BATTLESCENE];
gTasks[taskId].data[TD_BATTLESCENE] = BattleScene_ProcessInput(gTasks[taskId].data[TD_BATTLESCENE]);
if (previousOption != gTasks[taskId].data[TD_BATTLESCENE])
BattleScene_DrawChoices(gTasks[taskId].data[TD_BATTLESCENE]);
break;
case MENUITEM_BATTLESTYLE:
previousOption = gTasks[taskId].data[TD_BATTLESTYLE];
gTasks[taskId].data[TD_BATTLESTYLE] = BattleStyle_ProcessInput(gTasks[taskId].data[TD_BATTLESTYLE]);
if (previousOption != gTasks[taskId].data[TD_BATTLESTYLE])
BattleStyle_DrawChoices(gTasks[taskId].data[TD_BATTLESTYLE]);
break;
case MENUITEM_SOUND:
previousOption = gTasks[taskId].data[TD_SOUND];
gTasks[taskId].data[TD_SOUND] = Sound_ProcessInput(gTasks[taskId].data[TD_SOUND]);
if (previousOption != gTasks[taskId].data[TD_SOUND])
Sound_DrawChoices(gTasks[taskId].data[TD_SOUND]);
break;
case MENUITEM_BUTTONMODE:
previousOption = gTasks[taskId].data[TD_BUTTONMODE];
gTasks[taskId].data[TD_BUTTONMODE] = ButtonMode_ProcessInput(gTasks[taskId].data[TD_BUTTONMODE]);
if (previousOption != gTasks[taskId].data[TD_BUTTONMODE])
ButtonMode_DrawChoices(gTasks[taskId].data[TD_BUTTONMODE]);
break;
case MENUITEM_FRAMETYPE:
previousOption = gTasks[taskId].data[TD_FRAMETYPE];
gTasks[taskId].data[TD_FRAMETYPE] = FrameType_ProcessInput(gTasks[taskId].data[TD_FRAMETYPE]);
if (previousOption != gTasks[taskId].data[TD_FRAMETYPE])
FrameType_DrawChoices(gTasks[taskId].data[TD_FRAMETYPE]);
break;
default:
return;
}
if (sArrowPressed)
{
sArrowPressed = FALSE;
CopyWindowToVram(WIN_OPTIONS, 2);
}
}
}
static void Task_OptionMenuSave(u8 taskId)
{
gSaveBlock2Ptr->optionsTextSpeed = gTasks[taskId].data[TD_TEXTSPEED];
gSaveBlock2Ptr->optionsBattleSceneOff = gTasks[taskId].data[TD_BATTLESCENE];
gSaveBlock2Ptr->optionsBattleStyle = gTasks[taskId].data[TD_BATTLESTYLE];
gSaveBlock2Ptr->optionsSound = gTasks[taskId].data[TD_SOUND];
gSaveBlock2Ptr->optionsButtonMode = gTasks[taskId].data[TD_BUTTONMODE];
gSaveBlock2Ptr->optionsWindowFrameType = gTasks[taskId].data[TD_FRAMETYPE];
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].func = Task_OptionMenuFadeOut;
}
static void Task_OptionMenuFadeOut(u8 taskId)
{
if (!gPaletteFade.active)
{
DestroyTask(taskId);
FreeAllWindowBuffers();
SetMainCallback2(gMain.savedCallback);
}
}
static void HighlightOptionMenuItem(u8 index)
{
SetGpuReg(REG_OFFSET_WIN0H, WIN_RANGE(16, 224));
SetGpuReg(REG_OFFSET_WIN0V, WIN_RANGE(index * 16 + 40, index * 16 + 56));
}
static void DrawOptionMenuChoice(const u8 *text, u8 x, u8 y, u8 style)
{
u8 dst[16];
u16 i;
for (i = 0; *text != EOS && i <= 14; i++)
dst[i] = *(text++);
if (style != 0)
{
dst[2] = 4;
dst[5] = 5;
}
dst[i] = EOS;
AddTextPrinterParameterized(WIN_OPTIONS, 1, dst, x, y + 1, TEXT_SPEED_FF, NULL);
}
static u8 TextSpeed_ProcessInput(u8 selection)
{
if (gMain.newKeys & DPAD_RIGHT)
{
if (selection <= 1)
selection++;
else
selection = 0;
sArrowPressed = TRUE;
}
if (gMain.newKeys & DPAD_LEFT)
{
if (selection != 0)
selection--;
else
selection = 2;
sArrowPressed = TRUE;
}
return selection;
}
static void TextSpeed_DrawChoices(u8 selection)
{
u8 styles[3];
s32 widthSlow, widthMid, widthFast, xMid;
styles[0] = 0;
styles[1] = 0;
styles[2] = 0;
styles[selection] = 1;
DrawOptionMenuChoice(gText_TextSpeedSlow, 104, YPOS_TEXTSPEED, styles[0]);
widthSlow = GetStringWidth(1, gText_TextSpeedSlow, 0);
widthMid = GetStringWidth(1, gText_TextSpeedMid, 0);
widthFast = GetStringWidth(1, gText_TextSpeedFast, 0);
widthMid -= 94;
xMid = (widthSlow - widthMid - widthFast) / 2 + 104;
DrawOptionMenuChoice(gText_TextSpeedMid, xMid, YPOS_TEXTSPEED, styles[1]);
DrawOptionMenuChoice(gText_TextSpeedFast, GetStringRightAlignXOffset(1, gText_TextSpeedFast, 198), YPOS_TEXTSPEED, styles[2]);
}
static u8 BattleScene_ProcessInput(u8 selection)
{
if (gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT))
{
selection ^= 1;
sArrowPressed = TRUE;
}
return selection;
}
static void BattleScene_DrawChoices(u8 selection)
{
u8 styles[2];
styles[0] = 0;
styles[1] = 0;
styles[selection] = 1;
DrawOptionMenuChoice(gText_BattleSceneOn, 104, YPOS_BATTLESCENE, styles[0]);
DrawOptionMenuChoice(gText_BattleSceneOff, GetStringRightAlignXOffset(1, gText_BattleSceneOff, 198), YPOS_BATTLESCENE, styles[1]);
}
static u8 BattleStyle_ProcessInput(u8 selection)
{
if (gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT))
{
selection ^= 1;
sArrowPressed = TRUE;
}
return selection;
}
static void BattleStyle_DrawChoices(u8 selection)
{
u8 styles[2];
styles[0] = 0;
styles[1] = 0;
styles[selection] = 1;
DrawOptionMenuChoice(gText_BattleStyleShift, 104, YPOS_BATTLESTYLE, styles[0]);
DrawOptionMenuChoice(gText_BattleStyleSet, GetStringRightAlignXOffset(1, gText_BattleStyleSet, 198), YPOS_BATTLESTYLE, styles[1]);
}
static u8 Sound_ProcessInput(u8 selection)
{
if (gMain.newKeys & (DPAD_LEFT | DPAD_RIGHT))
{
selection ^= 1;
SetPokemonCryStereo(selection);
sArrowPressed = TRUE;
}
return selection;
}
static void Sound_DrawChoices(u8 selection)
{
u8 styles[2];
styles[0] = 0;
styles[1] = 0;
styles[selection] = 1;
DrawOptionMenuChoice(gText_SoundMono, 104, YPOS_SOUND, styles[0]);
DrawOptionMenuChoice(gText_SoundStereo, GetStringRightAlignXOffset(1, gText_SoundStereo, 198), YPOS_SOUND, styles[1]);
}
static u8 FrameType_ProcessInput(u8 selection)
{
if (gMain.newKeys & DPAD_RIGHT)
{
if (selection < WINDOW_FRAMES_COUNT - 1)
selection++;
else
selection = 0;
LoadBgTiles(1, GetWindowFrameTilesPal(selection)->tiles, 0x120, 0x1A2);
LoadPalette(GetWindowFrameTilesPal(selection)->pal, 0x70, 0x20);
sArrowPressed = TRUE;
}
if (gMain.newKeys & DPAD_LEFT)
{
if (selection != 0)
selection--;
else
selection = WINDOW_FRAMES_COUNT - 1;
LoadBgTiles(1, GetWindowFrameTilesPal(selection)->tiles, 0x120, 0x1A2);
LoadPalette(GetWindowFrameTilesPal(selection)->pal, 0x70, 0x20);
sArrowPressed = TRUE;
}
return selection;
}
static void FrameType_DrawChoices(u8 selection)
{
u8 text[16];
u8 n = selection + 1;
u16 i;
for (i = 0; gText_FrameTypeNumber[i] != EOS && i <= 5; i++)
text[i] = gText_FrameTypeNumber[i];
// Convert a number to decimal string
if (n / 10 != 0)
{
text[i] = n / 10 + CHAR_0;
i++;
text[i] = n % 10 + CHAR_0;
i++;
}
else
{
text[i] = n % 10 + CHAR_0;
i++;
text[i] = 0x77;
i++;
}
text[i] = EOS;
DrawOptionMenuChoice(gText_FrameType, 104, YPOS_FRAMETYPE, 0);
DrawOptionMenuChoice(text, 128, YPOS_FRAMETYPE, 1);
}
static u8 ButtonMode_ProcessInput(u8 selection)
{
if (gMain.newKeys & DPAD_RIGHT)
{
if (selection <= 1)
selection++;
else
selection = 0;
sArrowPressed = TRUE;
}
if (gMain.newKeys & DPAD_LEFT)
{
if (selection != 0)
selection--;
else
selection = 2;
sArrowPressed = TRUE;
}
return selection;
}
static void ButtonMode_DrawChoices(u8 selection)
{
s32 widthNormal, widthLR, widthLA, xLR;
u8 styles[3];
styles[0] = 0;
styles[1] = 0;
styles[2] = 0;
styles[selection] = 1;
DrawOptionMenuChoice(gText_ButtonTypeNormal, 104, YPOS_BUTTONMODE, styles[0]);
widthNormal = GetStringWidth(1, gText_ButtonTypeNormal, 0);
widthLR = GetStringWidth(1, gText_ButtonTypeLR, 0);
widthLA = GetStringWidth(1, gText_ButtonTypeLEqualsA, 0);
widthLR -= 94;
xLR = (widthNormal - widthLR - widthLA) / 2 + 104;
DrawOptionMenuChoice(gText_ButtonTypeLR, xLR, YPOS_BUTTONMODE, styles[1]);
DrawOptionMenuChoice(gText_ButtonTypeLEqualsA, GetStringRightAlignXOffset(1, gText_ButtonTypeLEqualsA, 198), YPOS_BUTTONMODE, styles[2]);
}
static void DrawTextOption(void)
{
FillWindowPixelBuffer(WIN_TEXT_OPTION, PIXEL_FILL(1));
AddTextPrinterParameterized(WIN_TEXT_OPTION, 1, gText_Option, 8, 1, TEXT_SPEED_FF, NULL);
CopyWindowToVram(WIN_TEXT_OPTION, 3);
}
static void DrawOptionMenuTexts(void)
{
u8 i;
FillWindowPixelBuffer(WIN_OPTIONS, PIXEL_FILL(1));
for (i = 0; i < MENUITEM_COUNT; i++)
{
AddTextPrinterParameterized(WIN_OPTIONS, 1, sOptionMenuItemsNames[i], 8, (i * 16) + 1, TEXT_SPEED_FF, NULL);
}
CopyWindowToVram(WIN_OPTIONS, 3);
}
static void sub_80BB154(void)
{
// bg, tileNum, x, y, width, height, pal
FillBgTilemapBufferRect(1, 0x1A2, 1, 0, 1, 1, 7);
FillBgTilemapBufferRect(1, 0x1A3, 2, 0, 0x1B, 1, 7);
FillBgTilemapBufferRect(1, 0x1A4, 28, 0, 1, 1, 7);
FillBgTilemapBufferRect(1, 0x1A5, 1, 1, 1, 2, 7);
FillBgTilemapBufferRect(1, 0x1A7, 28, 1, 1, 2, 7);
FillBgTilemapBufferRect(1, 0x1A8, 1, 3, 1, 1, 7);
FillBgTilemapBufferRect(1, 0x1A9, 2, 3, 0x1B, 1, 7);
FillBgTilemapBufferRect(1, 0x1AA, 28, 3, 1, 1, 7);
FillBgTilemapBufferRect(1, 0x1A2, 1, 4, 1, 1, 7);
FillBgTilemapBufferRect(1, 0x1A3, 2, 4, 0x1A, 1, 7);
FillBgTilemapBufferRect(1, 0x1A4, 28, 4, 1, 1, 7);
FillBgTilemapBufferRect(1, 0x1A5, 1, 5, 1, 0x12, 7);
FillBgTilemapBufferRect(1, 0x1A7, 28, 5, 1, 0x12, 7);
FillBgTilemapBufferRect(1, 0x1A8, 1, 19, 1, 1, 7);
FillBgTilemapBufferRect(1, 0x1A9, 2, 19, 0x1A, 1, 7);
FillBgTilemapBufferRect(1, 0x1AA, 28, 19, 1, 1, 7);
CopyBgTilemapBufferToVram(1);
}