more
This commit is contained in:
+92
-15
@@ -1,26 +1,84 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
set -euo pipefail
|
||||
|
||||
TARGET=$1
|
||||
TARGET="${1:-}"
|
||||
|
||||
if [[ -z "$TARGET" ]]; then
|
||||
echo "Missing TARGET (Mac or iOS)"
|
||||
echo "ERROR: Missing TARGET (Mac or iOS)"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "=== Mac Build Starting ==="
|
||||
echo "Target: $TARGET"
|
||||
echo "===================================="
|
||||
echo " Unity CI Build (Mac Agent)"
|
||||
echo " Target: $TARGET"
|
||||
echo "===================================="
|
||||
|
||||
UNITY_VERSION="2022.3.62f1"
|
||||
# -----------------------------
|
||||
# Load toolchain config
|
||||
# -----------------------------
|
||||
CONFIG_FILE="./ci/toolchain.json"
|
||||
|
||||
UNITY_VERSION=$(cat "$CONFIG_FILE" | python3 -c "import sys, json; print(json.load(sys.stdin)['unityVersion'])")
|
||||
UNITY_ROOT="/Applications/Unity/Hub/Editor"
|
||||
UNITY_EXE="$UNITY_ROOT/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity"
|
||||
|
||||
if [[ ! -f "$UNITY_EXE" ]]; then
|
||||
echo "Unity not installed at $UNITY_EXE"
|
||||
exit 1
|
||||
UNITY_APP="$UNITY_ROOT/$UNITY_VERSION/Unity.app/Contents/MacOS/Unity"
|
||||
|
||||
HUB="/Applications/Unity Hub.app/Contents/MacOS/Unity Hub"
|
||||
|
||||
# -----------------------------
|
||||
# Ensure Unity exists
|
||||
# -----------------------------
|
||||
if [[ ! -f "$UNITY_APP" ]]; then
|
||||
echo "Unity $UNITY_VERSION not found. Installing via Unity Hub..."
|
||||
|
||||
"$HUB" -- --headless install \
|
||||
--version "$UNITY_VERSION"
|
||||
|
||||
if [[ $? -ne 0 ]]; then
|
||||
echo "ERROR: Failed to install Unity $UNITY_VERSION"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
echo "Unity found at: $UNITY_APP"
|
||||
|
||||
# -----------------------------
|
||||
# Ensure required modules
|
||||
# -----------------------------
|
||||
echo "Ensuring Unity modules..."
|
||||
|
||||
MODULES=$(cat "$CONFIG_FILE" | python3 -c "
|
||||
import sys, json
|
||||
print(' '.join(json.load(sys.stdin)['mac']['modules']))
|
||||
")
|
||||
|
||||
for module in $MODULES; do
|
||||
|
||||
echo "Checking module: $module"
|
||||
|
||||
INSTALLED=$("$HUB" -- --headless editors --installed || true)
|
||||
|
||||
if echo "$INSTALLED" | grep -q "$UNITY_VERSION.*$module"; then
|
||||
echo "Module already installed: $module"
|
||||
else
|
||||
echo "Installing module: $module"
|
||||
|
||||
"$HUB" -- --headless install-modules \
|
||||
--version "$UNITY_VERSION" \
|
||||
--module "$module"
|
||||
|
||||
if [[ $? -ne 0 ]]; then
|
||||
echo "ERROR: Failed to install module $module"
|
||||
exit 1
|
||||
fi
|
||||
fi
|
||||
|
||||
done
|
||||
|
||||
# -----------------------------
|
||||
# Resolve Unity build method
|
||||
# -----------------------------
|
||||
case "$TARGET" in
|
||||
Mac)
|
||||
METHOD="BuildScript.Mac"
|
||||
@@ -29,17 +87,36 @@ case "$TARGET" in
|
||||
METHOD="BuildScript.iOS"
|
||||
;;
|
||||
*)
|
||||
echo "Unknown target: $TARGET"
|
||||
echo "ERROR: Unknown target: $TARGET"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
"$UNITY_EXE" \
|
||||
echo "Using Unity method: $METHOD"
|
||||
|
||||
# -----------------------------
|
||||
# Run Unity build
|
||||
# -----------------------------
|
||||
"$UNITY_APP" \
|
||||
-batchmode \
|
||||
-nographics \
|
||||
-quit \
|
||||
-projectPath "$(pwd)" \
|
||||
-executeMethod $METHOD \
|
||||
-logFile -
|
||||
-executeMethod "$METHOD" \
|
||||
-logFile "build-$TARGET.log"
|
||||
|
||||
echo "=== Build SUCCESS: $TARGET ==="
|
||||
EXIT_CODE=$?
|
||||
|
||||
# -----------------------------
|
||||
# Validate result
|
||||
# -----------------------------
|
||||
if [[ $EXIT_CODE -ne 0 ]]; then
|
||||
echo "===================================="
|
||||
echo " BUILD FAILED: $TARGET"
|
||||
echo "===================================="
|
||||
exit $EXIT_CODE
|
||||
fi
|
||||
|
||||
echo "===================================="
|
||||
echo " BUILD SUCCESS: $TARGET"
|
||||
echo "===================================="
|
||||
Reference in New Issue
Block a user